• 제목/요약/키워드: Web link Structure

검색결과 64건 처리시간 0.03초

소방에서의 도상훈련 기초자료 영상화작업 매뉴얼 개발 (Development of Video Work Manual for Rock-Drill Data In Fire Service)

  • 조재관;박희진;황인;권혜란
    • 한국응급구조학회지
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    • 제6권1호
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    • pp.103-128
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    • 2002
  • As a result of trying the various manufacturing methods considering the reality of manpower and equipments with this manual, the following standardized procedures and contents can be suggested. (1) Since tools presenting Rock-Drill data must formalize the order of explanation although explainers are different, it will be valid that it is configured by existing power point method rather than by web document type. Composition of contents are selected on the basis of defence card and survey and then 8 items including initial screen, peripheral conditions, mobilization route, general conditions, use and structure by floor, department of vehicle consideration in activities and end screen are included. (2) Making methods and cautions of data included and used in power point are as follows ; - It was most effective that objects of fire fighting and location of neighboring fire fighting water were expressed by electronic map and drawing of inner building was made by scanning it after paining general architecture drawing(plan by each floor) rather than using drawing tools of EXCEL program or CAD drawing. And it was helpful to simplify contents of architecture drawing to wall, stairs and gate in understanding them. - Photographing of video data should be taken to show available fire fighting facilities in fire, use of planned space and the whole inner structure of each floor from the inside of fire fighting buildings and to display play time between 10 sec. and 1 min, for obstacles to distance from adjacent buildings or passage of special vehicles and fire fighting water from the outside of the building. - File format of video data taken in this way is most suitable to use wmv(window media video) or asf(advanced streaming format) type in consideration of time required for export, screen quality, file capacity and play type in Rock-Drill through network. - Still screen(photo) is more effective to express the department of fire fighting vehicles or other equipments than using video. (3) In configuration work of power point, hyper link was used most and configured to see any part at any situation like web document and then uniformity of presentation order of power point was complemented. (4) In case of sales facilities with the area of $35.557m^2$, the time of 22 hours and 30 minutes for five days was taken with five persons. Therefore, when eight-hour works a day were calculated, the whole process of video work for Rock-Drill can be finished with three day works.

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자동 발췌문/요약 시스템 구축에 관한 연구 - 학술지 논문기사를 중심으로 - (A Study on the Construction of the Automatic Extracts and Summaries - On the Basis of Scientific Journal Articles -)

  • 이태영
    • 한국문헌정보학회지
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    • 제39권3호
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    • pp.139-163
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    • 2005
  • 코퍼스 기반의 제 방법. 담화구조의 수사역할, 유사문장의 통합을 이용하여 발췌문과 기초적 요약문을 자동으로 작성하는 방법론을 구축하였다. 코퍼스에 따른 기법들의 효율적 한계치를 사전에 확인하였고 발췌/요약문의 신축적 작성을 위해서 요약문을 이루는 문장들의 수사역할을 목적, 배경, 방법, 결과. 결론 등으로 정하고 각각의 발췌기를 적용하였다. 발췌 성공률은 $90\%$이었다. 수사역할별로 선정된 문장의 합성과 분리를 위하여 유사도 공식을 이용한 유사문장의 통합, 불필요한 의미의 수식절, 삽입절의 제거, 짧은 문장들과 연결이 가능한 문장들의 합성을 시도하였다. 높은 발췌 성공률을 바탕으로 문장의 수사역할, 절의 용언어미 표징, 단서적 어구와 소재를 가미한 문장 정리 시스템의 개발이 요망된다.

Taurocholic acid 투여 흰쥐 담세관주위세포질의 미세구조에 관한 급속동결 deep etching법에 의한 연구 (Fine Structure of Pericanalicular Cytoplasm of Taurocholic Acid-treated Rat Liver as Revealed by Deep Etching with Rapid Freezing)

  • 신영철
    • Applied Microscopy
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    • 제28권1호
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    • pp.73-82
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    • 1998
  • 본 연구에서는 급속동결 deep etching법을 이용하여 흰쥐에서 담세관주위세포질에 있는 미세사와 용해소체 및 소포등 세포내소기관들이 어떻게 담즙분비에 관여하는지를 알아 보고자 하였다. Taurocholic acid를 투여한 군은 정상군에 있어서와 같이 미세사가 담세관 주위를 둘러싸면서 담세관 원형질막과 다른 세포내소기관에 부착되어 있었다. 이들 담세관 주위의 미세사들은 미세융모속에서 다발을 이루고 있었으며 담세관 둘레에서는 관주위직을 형성하면서 연접복합체에 결합되어 있었다. 미세사는 또한 담세관 원형질막과 소포사이에 걸쳐있는 것도 관찰되었다. 이상의 소견으로 미루어 미세사는 담세관에서의 담즙의 분비를 돕는 소기관임을 알 수 있는데 특히 담세관에 융합할 수 있도록 소포의 전위를 유도하는 기구로서 작용할 것으로 추정된다.

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기록정보 LOD 구축을 위한 의미 상호연결 자동화 실험 연구 (An Experimental Study on the Automatic Interlinking of Meaning for the LOD Construction of Record Information)

  • 하승록;안대진;임진희
    • 한국기록관리학회지
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    • 제17권4호
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    • pp.177-200
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    • 2017
  • 빅데이터, 인공지능 등 신기술 환경에서 LOD는 기록정보자원을 내외부의 다양한 데이터들과 연결되도록 할 것이다. 이러한 연결의 중심에는 상호연결(Interlinking) 기술이 존재하며, 상호연결된 LOD는 기록정보 개방을 데이터 개방(Open Data)의 최상위 단계로 실현할 것이다. 지속적으로 증가하는 기록의 양을 감안하면, LOD 구축 시 상호연결 알고리즘을 통한 자동화는 필수적이다. 이에 본 연구는 기록정보가 외부 데이터와 상호연결되는 구조와 상호연결 시 고려해야 할 기록정보의 특성을 분석하였다. 또한 국가기록원 CAMS 데이터의 샘플을 수집하여 기록정보 LOD를 구축한 뒤, 기록물 메타데이터의 인물정보를 DBPedia와 자동으로 상호연결하는 테스트베드를 진행하였다. 이를 통해 상호연결 자동화 프로세스를 확인하고, 자동화 기술의 성능과 정확도를 확인하였다. 그리고 테스트베드를 통해 얻은 시사점을 통해 기록정보 LOD 상호연결 과정의 고려사항을 파악하였다.

동기화된 멀티미디어 프레젠테이션을 위한 XHTML 확장 (Extending XHTML for Synchronized Multimedia Presentation)

  • 이수철;황인준
    • 정보처리학회논문지B
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    • 제8B권6호
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    • pp.717-724
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    • 2001
  • 멀티미디어 프레젠테이션은 강의나 업무 보고, 화상 회의 등 여러 분야에서 활용되고 있다. 이러한 프레젠테이션은 대개 시간적인 구조를 가진 멀티미디어 객체들로 구성되어 있다. 여기서 시간적인 구조는 프레젠테이션을 구성하는 객체들이 전달되어야 하는 시점과 재생 시간 그리고 이러한 객체들 사이에 존재하는 시간적 관계 등을 명시한다. 본 논문에서는 XHTML의 시간적 확장을 통해 웹 문서와 동기화된 멀티미디어 데이터의 통합을 가능하게 하는 방법을 제안한다. 시간적 확장을 위해 (i) 시간적인 구성(temporal composition)을 위한 XHTML+TIME (Xtime) link을 정의하고, (ii) 상호 공통된 시간을 바탕으로 한 미디어 객체간의 긴밀한 동기화 표현을 지원하며, (iii) 프레젠테이션 스크린의 범위를 명시하는 동적인 레이아웃(layout)을 가능하게 하였다. 또한 멀티미디어 프레젠테이션에서 위와 같은 개념들을 지원하기 위한 연성 있는 실행 구조를 보인다.

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Emergence and Structure of Complex Mutualistic Networks

  • Lee, KyoungEun;Jung, Nam;Lee, Hyun Min;Maeng, Seung Eun;Lee, Jae Woo
    • Proceedings of the National Institute of Ecology of the Republic of Korea
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    • 제3권3호
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    • pp.149-153
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    • 2022
  • The degree distribution of the plant-pollinator network was identified by analyzing the data in the ecosystem and reproduced by a model of the growing bipartite mutualistic networks. The degree distribution of pollinator shows power law or stretched exponential distribution, while plant usually shows stretched exponential distribution. In the growth model, the plant and the pollinator are selected with probability Pp and PA=1-Pp, respectively. The number of incoming links for the plant and the pollinator is lp and lA, respectively. The probability that the link of the plant selects the pollinator of the existing network given as $A_{k_i}=k^{{\lambda}_A}_i/{\sum}_i\;k^{{\lambda}_A}_i$, and the probability that the pollinator selects the plant is $P_{k_i}=k^{{\lambda}_p}_i/{\sum}_i\;k^{{\lambda}_p}_i$. When the nonlinear growth index is 𝛌X=1 (X=A or P), the degree distribution follows a power law, and if 0≤𝛌X<1, the degree distribution follows a stretched exponential distribution. The cumulative degree distributions of plants and pollinators of 14 empirical plant-pollinators included in Interaction Web Database were calculated. A set of parameters (PA,PP,lA,lP) that reproduces these cumulative degree distributions and a growth index 𝛌X (X=A or P) were obtained. We found that animal takes very heterogenous connections, whereas plant takes a more flexible connection network.

Efficient Mining of Frequent Subgraph with Connectivity Constraint

  • Moon, Hyun-S.;Lee, Kwang-H.;Lee, Do-Heon
    • 한국생물정보학회:학술대회논문집
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    • 한국생물정보시스템생물학회 2005년도 BIOINFO 2005
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    • pp.267-271
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    • 2005
  • The goal of data mining is to extract new and useful knowledge from large scale datasets. As the amount of available data grows explosively, it became vitally important to develop faster data mining algorithms for various types of data. Recently, an interest in developing data mining algorithms that operate on graphs has been increased. Especially, mining frequent patterns from structured data such as graphs has been concerned by many research groups. A graph is a highly adaptable representation scheme that used in many domains including chemistry, bioinformatics and physics. For example, the chemical structure of a given substance can be modelled by an undirected labelled graph in which each node corresponds to an atom and each edge corresponds to a chemical bond between atoms. Internet can also be modelled as a directed graph in which each node corresponds to an web site and each edge corresponds to a hypertext link between web sites. Notably in bioinformatics area, various kinds of newly discovered data such as gene regulation networks or protein interaction networks could be modelled as graphs. There have been a number of attempts to find useful knowledge from these graph structured data. One of the most powerful analysis tool for graph structured data is frequent subgraph analysis. Recurring patterns in graph data can provide incomparable insights into that graph data. However, to find recurring subgraphs is extremely expensive in computational side. At the core of the problem, there are two computationally challenging problems. 1) Subgraph isomorphism and 2) Enumeration of subgraphs. Problems related to the former are subgraph isomorphism problem (Is graph A contains graph B?) and graph isomorphism problem(Are two graphs A and B the same or not?). Even these simplified versions of the subgraph mining problem are known to be NP-complete or Polymorphism-complete and no polynomial time algorithm has been existed so far. The later is also a difficult problem. We should generate all of 2$^n$ subgraphs if there is no constraint where n is the number of vertices of the input graph. In order to find frequent subgraphs from larger graph database, it is essential to give appropriate constraint to the subgraphs to find. Most of the current approaches are focus on the frequencies of a subgraph: the higher the frequency of a graph is, the more attentions should be given to that graph. Recently, several algorithms which use level by level approaches to find frequent subgraphs have been developed. Some of the recently emerging applications suggest that other constraints such as connectivity also could be useful in mining subgraphs : more strongly connected parts of a graph are more informative. If we restrict the set of subgraphs to mine to more strongly connected parts, its computational complexity could be decreased significantly. In this paper, we present an efficient algorithm to mine frequent subgraphs that are more strongly connected. Experimental study shows that the algorithm is scaling to larger graphs which have more than ten thousand vertices.

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FCA 기반 계층적 구조를 이용한 문서 통합 기법 (Methods for Integration of Documents using Hierarchical Structure based on the Formal Concept Analysis)

  • 김태환;전호철;최종민
    • 지능정보연구
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    • 제17권3호
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    • pp.63-77
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    • 2011
  • 월드와이드웹(World Wide Web)은 인터넷에 연결된 컴퓨터를 통해 사람들이 정보를 공유할 수 있는 매우 큰 분산된 정보 공간이다. 웹은 1991년에 시작되어 개인 홈페이지, 온라인 도서관, 가상 박물관 등 다양한 정보 자원들을 웹으로 표현하면서 성장하였다. 이러한 웹은 현재 5천억 페이지 이상 존재할 것이라고 추정한다. 대용량 정보에서 정보를 효과적이며 효율적으로 검색하는 기술을 적용할 수 있다. 현재 존재하는 몇몇 검색 도구들은 초 단위로 gigabyte 크기의 웹을 검사하여 사용자에게 검색 정보를 제공한다. 그러나 검색의 효율성은 검색 시간과는 다른 문제이다. 현재 검색 도구들은 사용자의 질의에 적합한 정보가 적음에도 불구하고 많은 문서들을 사용자에게 검색해준다. 그러므로 대부분의 적합한 문서들은 검색 상위에 존재하지 않는다. 또한 현재 검색 도구들은 사용자가 찾은 문서와 관련된 문서를 찾을 수 없다. 현재 많은 검색 시스템들의 가장 중요한 문제는 검색의 질을 증가 시키는 것이다. 그것은 검색된 결과로 관련 있는 문서를 증가시키고, 관련 없는 문서를 감소시켜 사용자에게 제공하는 것이다. 이러한 문제를 해결하기 위해 CiteSeer는 월드와이드웹에 존재하는 논문에 대해 한정하여 ACI(Autonomous Citation Indexing)기법을 제안하였다. "Citaion Index"는 연구자가 자신의 논문에 다른 논문을 인용한 정보를 기술하는데 이렇게 기술된 논문과 자신의 논문을 연결하여 색인한다. "Citation Index"는 논문 검색이나 논문 분석 등에 매우 유용하다. 그러나 "Citation Index"는 논문의 저자가 다른 논문을 인용한 논문에 대해서만 자신의 논문을 연결하여 색인했기 때문에 논문의 저자가 다른 논문을 인용하지 않은 논문에 대해서는 관련 있는 논문이라 할지 라도 저자의 논문과 연결하여 색인할 수 없다. 또한 인용되지 않은 다른 논문과 연결하여 색인할 수 없기 때문에 확장성이 용이하지 못하다. 이러한 문제를 해결하기 위해 본 논문에서는 검색된 문서에서 단락별 명사와 동사 및 목적어를 추출하여 해당 동사가 명사 및 목적어를 취할 수 있는 가능한 값을 고려하여 하나의 문서를 formal context 형태로 변환한다. 이 표를 이용하여 문서의 계층적 그래프를 구성하고, 문서의 그래프를 이용하여 문서 간 그래프를 통합한다. 이렇게 만들어진 문서의 그래프들은 그래프의 구조를 보고 각각의 문서의 영역을 구하고 그 영역에 포함관계를 계산하여 문서와 문서간의 관계를 표시할 수 있다. 또한 검색된 문서를 트리 형식으로 보여주어 사용자가 원하는 정보를 보다 쉽게 검색할 수 있는 문서의 구조적 통합 방법에 대해 제안한다. 제안한 방법은 루씬 검색엔진이 가지고 있는 순위 계산 공식을 이용하여 문서가 가지는 중요한 단어를 문서의 참조 관계에 적용하여 비교하였다. 제안한 방법이 루씬 검색엔진보다15% 정도 높은 성능을 나타내었다.

Design of an Integrated Monitoring System for Constructional Structures Based on Mobile Cloud in Traditional Towns with Local Heritage

  • Min, Byung-Won;Oh, Sang-Hoon;Oh, Yong-Sun;Okazaki, Yasuhisa;Yoo, Jae-Soo;Park, Sun-Gyu;Noh, Hwang-Woo
    • International Journal of Contents
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    • 제11권2호
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    • pp.37-49
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    • 2015
  • Sensors, equipment, ICT facilities and their corresponding software have a relatively short lifetime relative to that of constructional structure, so these devices have to be continuously fixed or exchanged during maintenance and management. Furthermore, software or analysis tools should be periodically upgraded according to advances in ICT and analysis technology. Conventional monitoring systems have serious problems in that it is difficult for site engineers to modify or upgrade hardware and analysis algorithms. Moreover, we depend on the original system developer when we want to modify or upgrade inner program structures. In this paper, we propose a novel design for integrated maintenance and management of a monitoring system by applying the mobile cloud concept. The system is intended for use in disaster prevention of constructional structures, including bridges, tunnels, and in traditional buildings in a local heritage village, we analyze the status of these structures over a long term or a short-term period as well as in disaster situations. Data are collected over a mobile cloud and future expectations are analyzed according to probabilistic and statistical techniques. We implement our integrated monitoring system to solve the existing problems mentioned above. The final goal of this study is to design and implement a monitoring system for more than 10,000 structures spread within Korea. Furthermore, we can specifically apply the monitoring system presented here to a bridge made from timber in Asan Oeam Village and a traditional house in Andong Hahoe Village to monitor for possible disasters. The entire system design and implementation can be developed on the LinkSaaS platform and the monitoring services can also be implemented on the platform. We prove that the proposed system has good performance by performing a TTA authentication test, web accommodation test, and operation test using emulated data.

Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.