• 제목/요약/키워드: Web Trend

검색결과 491건 처리시간 0.032초

학습자 참여를 유도하기 위한 얼굴인식 기반 지능형 e-Learning 시스템 (Intelligence e-Learning System Supporting Participation of Students based on Face Recognition)

  • 배경율;정진우;민승욱
    • 지능정보연구
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    • 제13권2호
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    • pp.43-53
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    • 2007
  • e-Learning 시스템은 원격지에 위치하여 학습자의 원격교육 및 멀티미디어 교육을 지원할 수 있는 차세대 교육 기술로 주목받고 있다. 그러나 학습자가 원격지에 위치하기 때문에 학습일탈 여부나 다수의 학습자에 대한 확인이 어려운 문제점을 안고 있어 이러한 문제점들에 대처하기 위하여 실시간 동영상 전달을 통한 학습자의 감시나 실시간 메시지 교환과 같은 대안들이 시도되고 있다. 반면에 이러한 대안들은 학습자의 인권 침해 소지와 다중 사용자의 영상 전달이라는 측면에서 시스템에 커다란 비용을 초래하게 되며, 수시로 전달되는 메시지는 학습의 효과를 반감시킬 수 있다. 따라서 학습자의 상태를 실시간으로 확인하는 동시에 시스템의 비용을 줄일 수 있는 방안으로 얼굴인식기술 기반의 지능형 시스템을 제안하고자 한다. 웹 상에서 이뤄지는 얼굴인식 기반 지능형 e-Learning 시스템은 학습자가 지속적으로 교육에 집중하는 동안 학습자의 얼굴을 이용해 학습일탈 여부를 확인하고, 확인된 학습자의 얼굴 영상은 중앙에서 학습자를 지도하는 교수에게 통보하게 된다. 본 시스템의 실험을 위하여 20명의 학습자와 1명의 교수가 각각 원격지에 위치한 PC를 사용하여 얼굴 등록 및 인식에 참여하였으며, 학습자의 일탈 방지 및 인식 성공을 위한 주의력 향상의 결과를 얻을 수 있었다.

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언어 네트워크를 이용한 야외지질답사 관련 연구 동향 분석: 최근 21년(2000~2020년)을 중심으로 (Research Trends of Studies Related to the Geological Fieldwork Using Semantic Network Analysis: Focused on the Last 21 Years(2000-2020))

  • 정동권
    • 대한지구과학교육학회지
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    • 제14권2호
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    • pp.173-192
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    • 2021
  • 본 연구는 야외지질답사에 관하여 2000년부터 2020년까지 선행된 연구를 분석함으로써 그 동안 이루어진 연구가 중점을 둔 과제를 살펴보고 이를 통해 앞으로 야외지질답사 연구의 방향과 시사점을 제시하고자 하는 목적을 지닌다. 자료 수집은 야외지질답사와 관련하여 ScienceON과 RISS에서 검색되는 학위논문, KCI 등재 학술지를 대상으로 이루어졌으며, 연구 제목에 대하여 언어 네트워크 방법을 이용하여 분석하였다. 분석은 전처리를 마친 자료를 언어 네트워크 방법으로 네트워크를 나타내어 시각화하고 빈도수와 중심성 분석을 실시하였다. 중심성 분석은 연결 중심성과 위세 중심성을 바탕으로 하였으며, 모든 분석은 전체 연구 기간과 2000년-20005년, 2006년-2010년, 2011년-2015년, 2016년-2020년으로 4개의 기간을 나누어 이루어졌다. 그 결과, 야외지질답사에 관한 연구는 야외지질학습장 개발에 보다 중점을 두고 있었으며, 특히 제주도가 학습장으로서 활발한 논의가 이루어졌다. 또한, 교사 보다는 학생을 대상으로 연구가 이루어졌으며, 이중 고등학생이 높은 빈도와 중심성을 나타내었다. 이외에도 야외지질답사의 교육적 효과에 관한 연구와 융합인재교육, 자유학기제 등과 같은 프로그램과 연계하거나 웹, 플래시 파노라마, 3D와 같이 간접적인 지질 답사 방안도 논의가 이루어졌음을 알 수 있다. 본 연구는 그 동안 이루어진 야외지질답사에 관한 연구를 되돌아봄으로써 향후 연구의 방향성을 시사하였다는 점에서 의의가 있다.

골절에 침 치료를 적용한 2013년 이후 증례보고 문헌고찰 (A Review of Case Reports on the Application of Acupuncture as a Treatment for Fracture since 2013)

  • 백승원;남경호;최승관;이정한;한윤희
    • 한방재활의학과학회지
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    • 제31권4호
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    • pp.49-63
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    • 2021
  • Objectives This study aimed to investigate the trend in treating fracture with acupuncture and to evaluate the quality of case reports. Methods All case reports of fractures treated with acupuncture were extracted from four Korean web databases. We classified these studies by five fracture sites and investigated frequently used meridian and acupoint, outcome measurements, treatment period. And we assessed the quality of the case reports by the STandards for Reporting Interventions in Clinical Trials of Acupuncture (STRICTA) guidelines. Results A total of 33 case reports were included. The outcome measurements were divided into six categories, and the outcome measurements used in more than three studies showed improvement in patient symptoms. The mainly used meridians for each fracture site were as follows: chest and abdomen (GB, LR, CV), back (BL, GB), upper limb (LI, TE), lower Limb (GB, ST, BL, SP). The most commonly used acupoints for each fracture site were as follows: chest and abdomen (Ashi points, GB24, GB25, GB26, LR13, LR14, CV16, CV17, CV18, CV19), back (BL23, BL24, BL25, BL26, BL40, BL51, BL52, BL60, GB34), upper limb (LI4, LI10, LI11, TE3), lower limb (GB34, GB40). According to the STRICTA guidelines, more than 54.54% of the reports were found to be 'not reported' or 'not sufficient' in the following categories: 'response sought', 'description of participating acupuncturist', and 'number of needle insertions per subject per session'. Conclusions The meridians and acupuncture points frequently used for acupuncture treatment of fractures were near the fracture site. Future clinical studies involving acupuncture must be reported in accordance with the STRICTA guidelines to improve transparency and uniformity.

국내 임상연구 문헌고찰을 통한 단일 관절 질환의 봉약침요법 응용례 분석 (A Rev iew of Bee Venom Acupuncture for Articular Diseases of Single Type Joint in the Journal of Korean Medicine)

  • 김효준;김국범;박주언;권용수;유재은;이희원;배준효;최규철;배지은;한수빈;김양선
    • 한방재활의학과학회지
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    • 제31권1호
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    • pp.119-135
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    • 2021
  • Objectives This review aims to analyze the current research trend in the usage of bee venom (BV) acupuncture for articular diseases of single type joint. Methods We collected 74 articles on BV acupuncture clinical study for articular diseases of single joint by searching Korean web databases 'Journal of Korean Medicine Rehabilitation', 'Oriental Medicine Advanced Searching Integrated System', 'Korean Traditional Knowledge Portal' from 1999 to 2020 August. Results We summarized the most frequent clinical treatment methods of BV acupuncture for articular diseases of single type joint. Research focused on specific diseases in application of BV acupuncture about some articular type diseases of single joint. It is assumed that the details of treatment for each joint are not related to the type of joint. In clinical study of BV acupuncture, reproducibility was mostly insufficient. Conclusions BV acupuncture clinical study for articular diseases of single joint should be proceed for a number of subjects, to treat various types of disease, by using more safe and detailed treatments.

통풍의 한의임상진료현황 - 온라인(웹기반) 설문조사 (Current Status of Clinical Practice for Gout in Korean Medicine - On-line (Web-Based) Survey)

  • 황지혜;이광호;남동우;육태한;송호섭
    • Korean Journal of Acupuncture
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    • 제38권1호
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    • pp.16-31
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    • 2021
  • Objectives : The purpose of this study was to investigate the current status of clinical practice for gout in Korean Medicine (KM). Methods : On-line survey was adopted for this study, targeted at KM Doctors who were registered in the Association of Korean Medicine. The questionnaire included the general status of treatment, pattern identification and treatment method according to three stages given: acute, chronic and asymptomatic hyperuricemia stage. Results : Data from a total of 384 respondents was analyzed. Participants who responded most were in their 40s, working in KM clinics located in Seoul. Acupuncture and herbal medicines were the top priority treatments in preparing recommendations in clinical practice guidelines for gout, and where clinical trials were considered essential. As of the past year, the average number of first visits per month was 86.7%, and the average treatment duration was less than 1 month, accounting for 72.9%. As for the diagnostic method used for gout patients, the "diagnosed by clinical pattern" response was the highest, and the "blood and urine test" response was the highest as the diagnostic equipment used. As for the evaluation scale being used, the "VAS/NRS" response was the highest. Regardless of the gout stage, acupuncture was the most commonly used treatment method for gout patients, and bee venom pharmacopuncture was the highest for the pharmacopuncture used. In the case of herbal medicine, it was found that a wider variety of herbal medication uninsured in health insurance and herbal prescription were used for the staged treatment of gout than herbal medication in national health insurance coverage. In clinical practice, "acupuncture treatment three times a week" was the most common, and the "acupoints in the limb" were the most frequently used; LR3 and SP3 were the most frequently used acupoints. Conclusions : It is suggested that this survey should be helpful to develop clinical practice guideline for gout that reflects actual clinical practice.

Sentiment Analysis of Product Reviews to Identify Deceptive Rating Information in Social Media: A SentiDeceptive Approach

  • Marwat, M. Irfan;Khan, Javed Ali;Alshehri, Dr. Mohammad Dahman;Ali, Muhammad Asghar;Hizbullah;Ali, Haider;Assam, Muhammad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권3호
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    • pp.830-860
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    • 2022
  • [Introduction] Nowadays, many companies are shifting their businesses online due to the growing trend among customers to buy and shop online, as people prefer online purchasing products. [Problem] Users share a vast amount of information about products, making it difficult and challenging for the end-users to make certain decisions. [Motivation] Therefore, we need a mechanism to automatically analyze end-user opinions, thoughts, or feelings in the social media platform about the products that might be useful for the customers to make or change their decisions about buying or purchasing specific products. [Proposed Solution] For this purpose, we proposed an automated SentiDecpective approach, which classifies end-user reviews into negative, positive, and neutral sentiments and identifies deceptive crowd-users rating information in the social media platform to help the user in decision-making. [Methodology] For this purpose, we first collected 11781 end-users comments from the Amazon store and Flipkart web application covering distant products, such as watches, mobile, shoes, clothes, and perfumes. Next, we develop a coding guideline used as a base for the comments annotation process. We then applied the content analysis approach and existing VADER library to annotate the end-user comments in the data set with the identified codes, which results in a labelled data set used as an input to the machine learning classifiers. Finally, we applied the sentiment analysis approach to identify the end-users opinions and overcome the deceptive rating information in the social media platforms by first preprocessing the input data to remove the irrelevant (stop words, special characters, etc.) data from the dataset, employing two standard resampling approaches to balance the data set, i-e, oversampling, and under-sampling, extract different features (TF-IDF and BOW) from the textual data in the data set and then train & test the machine learning algorithms by applying a standard cross-validation approach (KFold and Shuffle Split). [Results/Outcomes] Furthermore, to support our research study, we developed an automated tool that automatically analyzes each customer feedback and displays the collective sentiments of customers about a specific product with the help of a graph, which helps customers to make certain decisions. In a nutshell, our proposed sentiments approach produces good results when identifying the customer sentiments from the online user feedbacks, i-e, obtained an average 94.01% precision, 93.69% recall, and 93.81% F-measure value for classifying positive sentiments.

텍스트마이닝을 활용한 노인 헬스케어 앱 사용 추이 및 동향 분석 (A Study on the Current Situation and Trend Analysis of The Elderly Healthcare Applications Using Big Data Analysis)

  • 변현;전상완;이은석
    • 한국융합학회논문지
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    • 제13권5호
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    • pp.313-325
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    • 2022
  • 본 연구의 목적은 노인 헬스케어앱 시장의 변화 추이를 텍스트 마이닝 분석을 통해 살펴보고 노인 헬스케어앱 활성화를 위한 기초자료를 제시하고자 한다. 데이터 수집은 네이버, 다음, 블로그 웹, 까페를 대상으로 이루어졌으며, 연구방법은 빅데이터 분석 프로그램인 텍스톰(Textom)과 Ucinet6를 이용하여 텍스트마이닝, TF-IDF(Term frequency-inverse document frequency), 감성분석, 의미연결망분석을 실시하였다. 워드 클라우드를 실시한 결과 빈도 순으로 현장교육, 헬스케어, 전신재활운동기구, 서비스, 운동 등으로 나타났으며, TF-IDF 순위로는 현장교육, 헬스케어, 재활운동기구, 서비스, 건강 순으로 나타났다. 노인 스포츠 어플리케이션에 대한 감성분석을 실시한 결과 긍정비율로 81.3%, 부정비율이 18.7%로 나타났으며, 헬스케어앱 정보격차 해소, 융복합 헬스케어기술, 확산매체, 노인헬스케어앱 산업, 사회적 배경, 콘텐츠로 총 6개의 범주가 최종적으로 도출되었다. 결론적으로 노인 헬스케어앱이 노인들에게 수용 및 활용되기 위해 확산 인프라가 잘 갖추어져 있어야 하며, 융복합 기술의 적극적인 도입과 노인도 쉽게 사용할 수 있는 콘텐츠 개발을 통해 헬스케어 앱의 효과를 극대화하여야 한다.

거골 골연골병변 치료 동향: 대한족부족관절학회 회원 설문조사 분석 (Current Trends in the Treatment of Osteochondral Lesion of the Talus: Analysis of the Korean Foot and Ankle Society (KFAS) Member Survey)

  • 조병기;조재호;양기원;이동연;배서영;2021 대한족부족관절학회 학술위원회
    • 대한족부족관절학회지
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    • 제25권4호
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    • pp.149-156
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    • 2021
  • Purpose: Given the lack of definite evidence-based guidelines in clinical practice, there may be a wide variation in treatment protocols for osteochondral lesions of the talus (OLT). Based on the Korean Foot and Ankle Society (KFAS) member survey, this study aimed to report the current trends in the management of OLT. Materials and Methods: A web-based questionnaire containing 30 questions was sent to all KFAS members in September 2021. The questions were mainly related to clinical experience and preferences in diagnosis, conservative, and surgical treatments for patients with OLT. Answers with a prevalence of ≥50% of respondents were considered a tendency. Results: Sixty-two (11.3%) of the 550 surgeons queried responded to the survey. The responses to 9 (30.0%) of the total of 30 questions established a tendency. Answers exhibiting a tendency were as follows; additional diagnostic tools except for plain radiograph (magnetic resonance imaging), most common conservative treatment method (oral medication, rest), most important radiological factor in decision making for surgical treatment and method (size of the lesion, ankle instability, loose bodies), most important patient factors in decision making for surgical treatment and method (age, activity or occupation), infrequently requiring posterior arthroscopy (less than 3%), most common revision surgery for failed bone marrow stimulation procedure (osteochondral autograft transplantation [OAT]), not requiring additional procedure for donor site in OAT, the main reason for unsatisfactory result after OAT (persistent pain without radiological abnormality), no generalization of autologous chondrocyte implantation or chondrogenesis using stem cells. Conclusion: This study presents updated information on current trends in the management of OLT in Korea. Both consensus and variations in the approach to patients with OLT were revealed through this survey. Since recent biologic efforts to regenerate cartilage have been unsuccessful, further studies to identify clinical evidence would be needed.

머신러닝 기반의 신약 재창출 관련 연구 동향 분석 (Analysis of Research Trends Related to drug Repositioning Based on Machine Learning)

  • 유소연;임규건
    • 경영정보학연구
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    • 제24권1호
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    • pp.21-37
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    • 2022
  • 신약을 개발하는 한 가지 방법의 하나인 신약 재창출(Drug Repositioning)은 이미 사람들에게 사용할 수 있도록 승인된 약물들이 다른 용도로 사용되도록 하여 새로운 적응증을 발견하는 유용한 방법이다. 최근에는 머신러닝 기술의 발달로 방대한 생물학적 정보를 분석하여 신약 개발에 활용하는 경우가 증가하고 있다. 신약 재창출에 머신러닝 기술을 활용하면 효과적인 치료법을 신속하게 찾아내는 데 도움을 줄 것이다. 현재 심각한 급성 호흡기 증후군인 코로나바이러스(COVID-19)에 의한 신종 질병으로 전 세계가 힘든 시간을 보내고 있다. 이미 임상적으로 승인된 약물의 용도를 변경하는 신약 재창출은 COVID-19 환자를 치료하기 위한 치료제의 대안이 될 수 있다. 본 연구는 머신러닝 기법을 활용하여 신약 재창출 분야에 대한 연구 동향을 살펴보고자 한다. Pub Med에서 웹 스크래핑 기법을 사용하여 'Drug Repositioning'이라는 키워드로 총 4,821건의 논문을 수집하였다. 데이터 전처리 후, 4,419건의 논문을 대상으로 빈도분석, LDA 기반 토픽모델링, Random Forest 분류 분석 및 예측 성능평가를 수행하였다. Word2vec 모델을 기반으로 연관어를 분석하였고, PCA 차원 축소 후 K-Means 군집화하여 레이블을 생성한 후, t-SNE 알고리즘을 이용하여 논문이 형성하고 있는 그룹을 시각화하고, LDA 결과에 계층적 군집화를 적용하여 히트맵으로 시각화하였다. 본 연구는 신약 재창출과 관련된 연구 주제가 무엇인지를 파악하고, 머신러닝 알고리즘을 사용하여 대량의 문헌에서 의미 있는 주제를 도출하고 시각화하는 방법을 제시하였다. 향후 신약 재창출 분야의 연구나 개발 전략을 수립하기 위한 기초자료로 활용되는 데 도움을 줄 것이라고 기대한다.

시스템 다이내믹스 기법을 활용한 온라인 쇼핑몰의 전략에 관한 연구 : 소비자의 구매 및 재구매 행동을 중심으로 (A Study for Strategy of On-line Shopping Mall: Based on Customer Purchasing and Re-purchasing Pattern)

  • 이상근;민석기;강민철
    • Asia pacific journal of information systems
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    • 제18권3호
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    • pp.91-121
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    • 2008
  • Electronic commerce, commonly known as e-commerce or eCommerce, has become a major business trend in these days. The amount of trade conducted electronically has grown extraordinarily by developing the Internet technology. Most electronic commerce has being conducted between businesses to customers; therefore, the researches with respect to e-commerce are to find customer's needs, behaviors through statistical methods. However, the statistical researches, mostly based on a questionnaire, are the static researches, They can tell us the dynamic relationships between initial purchasing and repurchasing. Therefore, this study proposes dynamic research model for analyzing the cause of initial purchasing and repurchasing. This paper is based on the System-Dynamic theory, using the powerful simulation model with some restriction, The restrictions are based on the theory TAM(Technology Acceptance Model), PAM, and TPB(Theory of Planned Behavior). This article investigates not only the customer's purchasing and repurchasing behavior by passing of time but also the interactive effects to one another. This research model has six scenarios and three steps for analyzing customer behaviors. The first step is the research of purchasing situations. The second step is the research of repurchasing situations. Finally, the third step is to study the relationship between initial purchasing and repurchasing. The purpose of six scenarios is to find the customer's purchasing patterns according to the environmental changes. We set six variables in these scenarios by (1) changing the number of products; (2) changing the number of contents in on-line shopping malls; (3) having multimedia files or not in the shopping mall web sites; (4) grading on-line communities; (5) changing the qualities of products; (6) changing the customer's degree of confidence on products. First three variables are applied to study customer's purchasing behavior, and the other variables are applied to repurchasing behavior study. Through the simulation study, this paper presents some inter-relational result about customer purchasing behaviors, For example, Active community actions are not the increasing factor of purchasing but the increasing factor of word of mouth effect, Additionally. The higher products' quality, the more word of mouth effects increase. The number of products and contents on the web sites have same influence on people's buying behaviors. All simulation methods in this paper is not only display the result of each scenario but also find how to affect each other. Hence, electronic commerce firm can make more realistic marketing strategy about consumer behavior through this dynamic simulation research. Moreover, dynamic analysis method can predict the results which help the decision of marketing strategy by using the time-line graph. Consequently, this dynamic simulation analysis could be a useful research model to make firm's competitive advantage. However, this simulation model needs more further study. With respect to reality, this simulation model has some limitations. There are some missing factors which affect customer's buying behaviors in this model. The first missing factor is the customer's degree of recognition of brands. The second factor is the degree of customer satisfaction. The third factor is the power of word of mouth in the specific region. Generally, word of mouth affects significantly on a region's culture, even people's buying behaviors. The last missing factor is the user interface environment in the internet or other on-line shopping tools. In order to get more realistic result, these factors might be essential matters to make better research in the future studies.