• Title/Summary/Keyword: Web Synchronization

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Development of Communication Module for a Mobile Integrated SNS Gateway (모바일 통합 SNS 게이트웨이 통신 모듈 개발)

  • Lee, Shinho;Kwon, Dongwoo;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.2
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    • pp.75-85
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    • 2014
  • Recently, mobile SNS traffic has increased tremendously due to the deployment of smart devices such as smart phones and smart tablets. In this paper, mobile integrated SNS gateway is proposed to cope with massive SNS traffic. Most of mobile SNS applications update the information with individual connection to the corresponding servers. The proposed gateway integrates these applications. It is for reducing SNS traffic caused by continuous data request and improving the mobile communication performance. The key elements of the mobile integrated SNS gateway are the synchronization, cache and integrated certification. The proposed protocol and gateway system have implemented on the testbed which deployed on the real network to evaluate the performance of the proposed gateway. Finally, we present the caching performance of gateway system implementation.

Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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Spatio-temporal Query Processing Systems for Ubiquitous Environments (유비쿼터스 환경을 위한 시공간 질의 처리 시스템)

  • Lee, Ki-Young;Lim, Myung-Jae;Kim, Kyu-Ho;Kim, Joung-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.145-152
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    • 2010
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS(Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published the RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware. Finally, this thesis proved the utility of the system by applying the spatio-temporal Query Processing Systems to a real-time Locating Services.

A Study on Conversion Between UML and Source Code Based on RTT(Round-Trip Translator) (RTT(Round-Trip Translator) 기반의 UML과 소스코드 변환에 대한 연구)

  • Kim, Ji Yong;Cho, Han Joo;Kim, Young Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.9
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    • pp.349-354
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    • 2019
  • s programming education becomes more important in recent years, it is necessary to learn how the source code written by students reflects Object-Oriented(OO) concepts. We present a tool called the Round-Trip Translator(RTT) that transforms the Unified Modeling Language(UML) class diagram and Java source code to provide a web-based environment that provides real-time synchronization of UML and source code. RTT was created by improving existing RTE and is a tool for students who are learning OO concepts to understand how their UML or source code reflects the concepts that user intended. This study compares the efficiency and user- friendliness of RTT with the existing Round-Trip Engineering-based tools. The results show that students have improved understanding of OO concepts through UML and source code translation by using the RTT. We also found out that students were satisfied with the use of the RTT, which provides more efficient and convenient user interface than the existing tools.

A Design and Implementation of Event Processor for Playing SMIL 2.0 Documents (SMIL 2.0 문서 재생을 위한 이벤트 처리기의 설계 및 구현)

  • 김혜은;채진석;이재원;김성동;이종우
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.251-263
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    • 2004
  • The Synchronized Multimedia Integration Language (SMIL), recommended by the World Wide Web Consortium (W3C) in 1998, is an XML-based declarative language to synchronize and present multimedia documents. SMIL can create new multimedia data integrating various types of multimedia objects which exist separately such as text, video, graphics and audio. It can support synchronization of multimedia data which are limited in current HTML-based Web technology. For its popularity, it is required to develop a multimedia server guaranteeing Quality of Service (QoS), authoring tool and player. For developing a SMIL authoring tool and player, the technologies are essentially required to read and analyze a SMIL document and to play synchronized various types of media objects in a timeline. In this paper, we describe a design and implementation of an event processor which supports SMIL 2.0 timing model. Moreover, we also develop a SMIL 2.0 player using the proposed event processor. This will facilitate the play of SMIL contents, so that it can contribute to the prosperity of SMIL technology It is possible to reuse in various language profiles defined in the SMIL standard. This player is expected to be utilized in other standard integrating SMIL such as XHTML+SMIL and SMIL Animation.

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