• Title/Summary/Keyword: Web Synchronization

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SMIL Authoring System for Multi-media synchronization and representation (멀티미디어 동기화 및 표현을 위한 SMIL 저작 시스템)

  • Ham, Jong-Wan;Jin, Du-Seok;Choi, Bong-Kyu;Cao, Ke-Rang;Park, Man-Seob;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.653-656
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    • 2009
  • Currently with development of development and the hardware of the superhigh speed network about increase is spreading out at the rapid pace the many multimedia contents quite from internet. The production environment is growing about the multimedia contents because of such as circumstance, as well as multimedia contents will increase. However, Numerous voice, the picture, with text etc. the time of the same multimedia contents and problem of spatial synchronization occur, started. W3C(World Wide Web Consortium) solves like this problem point presented the method for. Does so, SMIL(Synchronized Multimedia Integration Language) where puts a base in XML(Extensible Markup Language) will be able to compose the expression of the multimedia contents which is various standard was proposed. SMIL the individual multimedia object of chain with time will be able to integrate with the multimedia presentation which is synchronized spatial in order. In this paper a variety of multimedia content and synchronization of the time and space, to be represented by integrating the design and implementation of SMIL authoring system.

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A Study on Supporting Process-Centric Dynamic Engineering Web Services (프로세스 중심의 동적 엔지니어링 웹서비스 지원 방법에 대한 연구)

  • Lee J. Y.;Yoon J.H.;Lee S.J.;Kim H.;Kim K.S.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.361-372
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    • 2004
  • Collaborative and distributed engineering web services are emerging as a viable alternative to the traditional design and engineering process automation. Existing approaches have limitations in supporting long-running engineering transactions, automatic engineering process orchestration and choreography, synchronous and asynchronous conversation, and geometric abstraction for transmission and sharing. In this paper, we present a process-centric engineering web service methodology to overcome these limitations by utilizing BPEL-based (Business Process Execution Language) process templates and coordination broker-based conversation support. This paper discusses the synchronization of engineering web services which can be either peer-centric or process-centric to support long-running engineering transactions and conversation. The process orchestration and choreography broker works as a service dispatching and aggregation mediator for executing process templates, which enables the individual activity or the engineering process to dynamically select and invoke one of the alternative web services through the run-time process brokering. Further, the paper presents how to support collaboration over the running process using conversation policy.

A Strategic Approach for Global Supply Chain Management Simulation System Development over WWW (Web 상에서 공급사슬경영 시뮬레이션 시스템의 개발을 위한 전략적 접근방법)

  • Kang, Ook;Mackulak, Gerald T.
    • IE interfaces
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    • v.13 no.3
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    • pp.339-347
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    • 2000
  • The use of the Web-based Simulation Environment (WBSE) provides a strong influence on supply chain simulations. A virtual supply chain simulation is available to evaluate strategies for reducing response time to customers and for shrinking the finished goods inventory along its supply chain. This paper presents the basic concepts and definitions of Web-Based Global Supply Chain Management (WBGSCM) simulation system. It also discusses the advantages of supply chain simulation modules integration. A Time Synchronization Mechanism (TSM) called Phased Bucket Scheme (PBS) is introduced as an approach of the distributed simulation modules integration.

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Real-time Orchestra Method using MIDI Files (MIDI파일을 이용한 실시간 합주 기법)

  • Lee, Ji-Hye;Kim, Svetlana;Yoon, Yong-Ik
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.91-97
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    • 2010
  • Recently, Internet users have an interest about Social Media Service in Web2.0 environment. We suggest the orchestra service as social media service to meet user satisfactions in changed web environment. We accept a concept of the MMMD (Multiple Media Multiple Devices). In other words, Internet users listen to the music not only one device but multiple devices. Each one of multiple devices can play a sound source under earmark instruments for providing users with actual feeling like an orchestra. To meet the purpose, we define 3 steps. First, we separate the sound source based on instrument information. Second, we exact the suitable sound source for play orchestra. In final step, the sound source transmits to each suitable playing device. We named the 3 step for AET process. Beside we suggest synchronization method using rest point in the MIDI file for control sound sources. Using the AET process and synchronization method we provide the orchestra service for meet user's satisfactions to users.

Development of a Project Schedule Simulation System by a Synchronization Methodology of Active nD Object and Real Image of Construction Site

  • Kim, Hyeon Seung;Shin, Jong Myeong;Park, Sang Mi;Kang, Leen Seok
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.344-348
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    • 2015
  • The image data of the web camera is used to identify the construction status of the site in a remote office and it can be used for safety management. This study develops a construction schedule simulation system based on the active nD object linked with real image data of web camera from the construction site. The progress control method by 4D object uses a method that the progress of each activity is represented with different colors by progress status. Since this method is still based on a virtual reality object, it is less realistic description for practical engineers. Therefore, in order to take advantage of BIM more realistic, the real image of actual construction status and 4D object of planned schedule in a data date should be compared in a screen simultaneously. Those methodologies and developed system are verified in a case project where a web camera is installed for the verification of the system.

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Comparison of the transformation methods for Flash Videos to Web Videos (플래시 비디오에서 웹비디오로의 변환기법 비교)

  • Lee, Hyun-Lee;Kim, Kyoung-Soo;Ceong, Hee-Taek
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.579-588
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    • 2010
  • Generalization of the web, development of one-person media such as the blog and mini homepage, and integration of video digital devices have generalized multimedia video services on the web. However, flash videos, the previously used bit map-based multimedia videos, exhibit problems like the waterfall phenomenon, lag phenomenon, or non-synchronization of audios or videos. Thereupon, This study is conducted to suggest a converting technique to provide efficient web video service on the web by solving problems of bitmap-based flash video through file format-converting software and movie editing programs. And this paper also conducts experiments on five videos for 13 CODECs and analyzes converted results comparatively. The recommendable method considering the characteristics of each videos is to utilize MainConcept H.264 Video CODEC using SWF2Video pro. The result of this research can be used to produce web videos on the web more effectively.

DOC: A Distributed Object Caching System for Information Infrastructure (분산 환경에서의 객체 캐슁)

  • 이태희;심준호;이상구
    • Proceedings of the CALSEC Conference
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    • 2003.09a
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    • pp.249-254
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    • 2003
  • Object caching is a desirable feature to improve the both scalability and performance of distributed application systems for information infrastructure, the information management system leveraging the power of network computing. However, in order to exploit such benefits, we claim that the following problems: cache server placement, cache replacement, and cache synchronization, should be considered when designing any object cache system. We are under developing DOC: a Distributed Object Caching, as a part of building our information infrastructures. In this paper, we show how each problem is inter-related, and focus to highlight how we handle cache server deployment problem

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A Web Synchronization System based on M2M (M2M 기반에서의 웹 동기화 시스템)

  • Ko, Eung-nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1152-1153
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    • 2011
  • 본 시스템은 개방형 M2M(Machine to Machine Communication: 사물 지능 통신) 기반의 개방형 API 중에서 컴퓨터 지원 협력 작업 환경 API 에서의 웹 동기화 시스템에 대한 설계를 제안한다. M2M 기반의 웹 동기화 시스템이 잘 지원되면 웹 기반 원격 제어, 결함 진단 등 개발 시 비 효율성을 제거할 수 있다.

Robust Web Server System Using Virtual Machine Against DOS Attack (가상머신을 이용한 DoS 공격에 강건한 웹 서버 시스템)

  • Park, Seung Kyu;Yang, Hawan Seok;Kim, Bae Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.1-7
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    • 2013
  • The cloud computing is technology which gives flexible and solid infrastructure to IT environment. With this technology multiple computing environment can be consolidated in to a single server so that maximize system resource utilization. Better processing power can be achieved with less system resource. IT manager can cope with increasing unnecessary cost for additional server and management cost as well. This means a enterprise is able to provide services with better quality and create new services with surplus resource. The time required for recovery from system failure will be reduced from days to minutes. Enhanced availability and continuity of enterprise business minimize the codt and the risk produced by service discontinuity. In this paper, we propose framework architecture that is strong against denial-of-service attack.

Re-engineering Distribution Using Web-based B2B Technology

  • Kim, Gyeung-min
    • Journal of Distribution Research
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    • v.6 no.1
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    • pp.22-35
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    • 2001
  • The focus of Business Process Re-engineering (BPR) has been extended to inter-business process that cuts across independent companies. Combined with Supply Chain Management (SCM), inter-business process reengineering (IBPR) focuses on synchronization of business activities among trading partners to achieve performance improvements in inventory management and cycle time. This paper reviews the business process reengineering movement from the historical perspective and presents a case of inter-business process reengineering using the latest internet-based Business-to- Business (B2B) technology based on Collaborative Planning, Forecasting, and Replenishment (CPFR). The case demonstrates how CPFR technology reengineers the distribution process between Heineken USA and its distributors. As world's first implementor of web-based collaborative planning system, Heineken USA reduces cycle time from determining the customer need to delivery of the need by 50% and increases sales revenue by 10%. B2B commerce on the internet is predicted to grow from $90 billion in 1999 to $2.0 trillion in 2003. This paper provides the management with the bench-marking case on inter-business process reengineering using B2B e-commerce technology.

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