• Title/Summary/Keyword: Web Museum

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Design & Implementation of an Ontology for Relic Search in Museums (시맨틱 웹 기반 박물관 유물 검색을 위한 온톨로지 설계 및 구현)

  • Park, Jin-Seuk;Yang, Gi-Chul;Oh, Jeong-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.269-274
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    • 2004
  • Because of the rapid development of internet and Various Types. huge amount and Various types of data are available on the web there days. The tasks such as information retrieval, composition and integration are not easy on the web which contains such huge amount of data. In order to solve these problems W3C introduced Semantic Web as a next generation Web. Semantic Web guarantee the cooperation between heterogeneous Systems and improve reusability of information by providing the machine understandable Web data. In this paper. We design develop an ontology for the museum. The implemented ontology can be used as a standard ontology for the relic search in a museum.

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The Visual Guide to over 800 species of the Cyber Sea-Shell Museum on the Web using an Animation Technology

  • Lim, Eun-Im;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1345-1348
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    • 2000
  • Computers and communication technologies have been brought tremendous change to various aspects of an ever-fast changing world at present. Particularly, the use of internet and cyberspace is widespread in every comer of our life. We developed a cyber shell museum using an animation technology. It was developed for educational purposes, and accessible through the world wide web of internet. Cyber shell museum is consisted of five compartment including rare shells, marvelous shells, shell of the world, the shell of Korea and its story of shells. The database contains the pictures and related information of the shell and it implies not only animation display but also text information. The files of database were classified depending on the species, genus, family, order, and class and division of the shell. Picture of shells is displayed and user may reach the image and virtual view information by clicking through the object displayed. This provides multiple techniques to user may manipulate, visualize and interact with image on the web. And every such transformation as translation, rotation, and scaling can be applied in the picture interactively for the convenient and effective viewing.

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A Service Marketing Success Using Internet of Things: The Case of Cleveland Museum of Arts in the United States (사물인터넷을 이용한 서비스 마케팅의 성공: 미국 클리블랜드 미술관의 사례)

  • Joo, Mi-Kyoung;Kim, Myung-Hee
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.549-555
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    • 2016
  • This paper tries to find the implications applied to art institutions of Korea by analyzing what the content and consequences of services of the Cleveland Museum of Art provided after the Internet of Things adoption in the theoretical perspectives strengthening service marketing through the Internet of Things increases visits and participation in the museum. For analysis, journal articles, statistics, and government press releases, news articles, web pages, web page articles are collected. The results are first, the application of digital and social media is positive in visit to the museum and monetization. Second, the introduction of the Internet of Things will enhance the museum's 'Education', 'Accessibility', 'Communications' services, as well as significantly increase on and offline participation by activating experience. Third, technical support from related companies with the support of local government funds is essential to build the system. Consequently, in order to enable the participation of the spectators in the galleries it is proposed aggressive adoption of such digital technology in domestic barren market of Internet of Things.

Embodiment of virtual museum using integrated interactive medium (인터렉티브 미디어의 통합적 활용을 통한 가상 박물관의 구현)

  • Rue, In-Young;Song, Keun-Tae;Kim, Jae-Won;Ahn, Eun-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.97-102
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    • 2008
  • The present investigation is concerned with the embodiment of virtual museum offering effective interaction with user. In real museum, we mainly get text-based information and we can't operate ancient relics as well. Nowadays there are various information service system about untouchable articles in the museum on the WEB, but each medium presents rather individual and unilateral information than useful and integrated one. This paper aims at the embodiment of virtual museum makes up for the weak points of the previous services. This cyberspace provides user with free viewpoint and navigation utilities and additional information for the corresponding 3D relics effectively.

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Development of Multimedia Web Contents Search System for Natural History Museum (자연사박물관 멀티미디어 웹 컨텐트 검색 시스템 구축)

  • 박선영;강주영;이인기;용환승
    • Journal of the Korean Society for information Management
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    • v.16 no.3
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    • pp.101-115
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    • 1999
  • In this paper, we described web content searching system focused on the natural monuments, the endangered and reserved wild animals, the rare wild animals relevant to CITES & IUCN red data book, and the Korean endemic species. As a result of this research, we developed system for inserting and modifying of contents and efficient web searching system on the multimedia contents.

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Exploring Practices of Interpretation and Communication in Art Museums (미술관의 해석과 소통의 모색)

  • Kim, Elm-Yeong
    • The Journal of Art Theory & Practice
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    • no.2
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    • pp.147-168
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    • 2004
  • This study examined the role of interpretation with various practices in art museums to seek a new meaning and a concept of art museum today. The exploration of interpretation would he a starting point to discuss about on art museums with professionals in each art-related field. While museums recognize the concept of interpretation and the scope of the functions in different levels, the study focused on the practices of collecting and exhibiting that will entrust the museum new realms of activities toward the audience. In particular, its emphases are set force on the information on the collections via the museum's web sites, interpretation policies, and theories and methodologies in exhibition development. Art museum websites well reflect how museums utilize the new medium to enhance the understanding of art works by providing in-depth art historical information, comprehensive contexts, and subject/concept based search methods. In recent decades, these have enacted changes to expand dimensions of interpretive functions in most museums, particularly in the United States and others. In an administrative perspective, Tate Gallery Interpretation Policy became an good example how an art museum put its interpretation philosophy as the basis of interpreting collection and public programs. Tate established functions of intrepretation and education not only within a task-based team but also as an intrer-divisional coorperation to provide an interpretation scheme of information provisions such as guide brochure, audio tour, multimedia content, and library. New environment and trends of museum exhibition, and its development processes stem from communication theories, object interpretation philosophy, display strategies, and various evaluation techniques through audiences, with the communication theories of Shannon and Weaver, Berlo's SMCR(Source-Message-Channel-Receiver) models were perceived as to understand the mechanism to communicate museum exhibits to visitors Suzan vogel's insight into object display strategy helped to conceive the mechanism of object recontextualization. She emphasized that the museum's practice to construe opinions and impressions through object display should be discreet and critical, therefore, the professionals to plan the exhibition should reveal the intention and their practices. For a prevailing new methodology from the field, the interpretive exhibition development processes are articulated as the front-end, formative, and summative evaluation, futhermore the team process in industrial product management models was adapted. These have turned out to be more interactive with visitors and effective to communicate the exhibition concepts and messages, hence resulting in enriched museum experiences. Finally the study concluded that understanding the aspects of interpretation should help art museums to set a framework for current practices to expand its public dimension. It can provide curators with a critical view to website planning and its content. And obviously, the interpretive exhibition development methodology will lead museum exhibition developers to be skilled in its current approaches to thematic exhibition concerning diverse subjects and topics.

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Web Accessibility Evaluation of Cultural Contents in Korea (국내 문화콘텐츠의 웹 접근성 평가)

  • Hwang, Dong-Ryul
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.2
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    • pp.125-140
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    • 2007
  • Cultural contents should provide all the people web services to ensure accessibility without any obstacles as a core resource of nation including a code linking people and people beyond time and space. This study achieved that automated measure including 11 checkpoints and manual analysis including 11 criteria and 26 checkpoints of three areas in selected five web sites such as Culture Portal. Art Road, Korean Patterns, MFM, and e-Museum supported by Ministry of Culture & Tourism. As a result, web accessibility level of cultural contents analyzed it staying at the beginning level. This study Provided the directions in order to improve accessibility of cultural contents through showing real cases to practice for improving web accessibility.

Platform study for museum mobile portal service (박물관 모바일 포탈서비스 제공을 위한 플랫폼 구축 연구)

  • Doo, ll Chul;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.147-155
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    • 2014
  • The rapid increase in the penetration rate and diverse utility of smart devices opens an opportunity for a development in creating a user-oriented ubiquitous system. And it allows audiences to deploy the exhibition-helping contents regardless of the restriction of place and time with using the smart devices of audience themselves. Also it needs to build a mobile web-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-based environment such as technical competence, systematic preparation of exhibition with compatible mobile contents, and a compatible channel for interactivity. Secondly, it needs the differentiation of exhibition guide with the existing system: an adoption of augmented reality, panoramic technology and simulation effect aiming for an improvement in a sense of immersion and reality for audience, and building up additional contents with a diversity of formats of image, sound, and video for customer satisfaction.

Development of Web-based Natural History Museum Multimedia Contents (웹 기반 자연사 박물관 멀티미디어 컨텐츠 구축)

  • 임성은;용환승;송준임;노분조;서수연
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.382-385
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    • 2000
  • 자연사박물관은 과학박물관 중 자연계를 구성하고 있는 자료 및 현상, 자연의 역사에 관한 자료를 자연사과학 및 자연교육의 입장에서 다루는 박물관이다. 본 연구에서는 이러한 자연사박물관의 컨텐츠 자료 중 특히 천연기념물, 멸종위기종, 보호대상종 및 희귀야생종, 특산종, 신종을 중심으로 웹에 기반한 자연사박물관 컨텐츠 구축을 목적으로 하고 있다. 이를 위해, 컨텐츠 정보를 데이터베이스 시스템에 저장하고, 저장된 자료를 웹 상에서 효과적으로 서비스 할 수 있는 검색 시스템을 구축하였다.

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Personalized Contents Service with User-Context (사용자 콘텍스트를 이용한 맞춤형 콘텐츠 서비스의 구현)

  • Ahn, Eunyoung;Kim, Jaewon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.614-621
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    • 2008
  • With the proliferation of information and diversity of user environment, the filtering of information for providing suitable contents to user becomes more important. This paper represents the platform for user-context based contents service taking account of user's various environments. To make information more useful, web server devote their effort to select proper contents and reconstruct them according to the user preferences and environment condition. Finally we implement contents provider presenting personalized information for the prehistoric age in virtual museum on the web.

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