• Title/Summary/Keyword: Web Animation

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A Program for Reusing Educational Flash Animations (교육용 플래시 애니메이션 재활용 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.16
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    • pp.199-210
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    • 2009
  • The development in information technology resulted in an interest for lifelong education, which caused a rapid growth in the educational web based e-Iearning industry. The spread of e-Iearning industries and educational facilities emphasized the need for educational contents with the purpose of online lecturing along with the rapid development of contents production technology. Flash contents provide multimedia, animation, and etc. with diverse and visual expressions, so the complicated interactions with the learner can be easily materialized. The advantage of having a high quality, user-centered interface is that it provides a trigger of interest and arousal of concentration for the user, but it is difficult for teachers to directly create or manipulate educational flash animation contents. This paper is written to technologically methodize the automation of educational programs that the teachers wish to make by reusing the educational flash animation contents.

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A Visual Modeling Environment for Web-based Simulation (웹 기반 시뮬레이션을 위한 시각적 모델 개발 환경)

  • 김기형
    • Journal of the Korea Society for Simulation
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    • v.8 no.1
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    • pp.101-111
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    • 1999
  • The Web-based simulation was introduced for conducting simulation experiments in the Internet and the Web. Due to the use of the Java language, the Web-based simulation can have such characteristics as reusability, portability, and the capability of execution on the Web. Most of existing Web-based simulation tools have focused mainly on the development of the runtime simulation libraries and mechanisms on the Web. Thus, the model development work in such Web-based simulation tools still requires hand-written coding of model developers. This paper presents a visual model development environment for the Web-based simulation. The proposed environment provides a framework for model development and animation. To show the effectiveness of the proposed environment, we perform simulation experiments for transaction routing algorithms in a distributed transaction processing system.

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Study on the form of expression for Web Comics : Focused on Scroll Comics (웹 만화의 표현 양식에 관한 연구 : 스크롤 만화를 중심으로)

  • Kim, byong soo
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.657-660
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    • 2007
  • The growth of Web comics is very noticeable in Korean comic market as the 21st century is entered. In amongst these1 trends, the scroll comics had established it self as one of the main stream form for expression, outside the form of the traditional published comics, so it is providing a new visual experience for the readers. The scroll method uses the large vertical space that is uncomparable to the column compartment of the printed comics, and its uses of animation-like techniques, innovative partitioning, flob styles and narration partition positioning, the limitless canvas and the scroll bar of the web page, is leading the digital comic age. However, it is still very uncertain whether the 'scroll comics' will still be valid in the age of Web2.0. It is concerning that even though there are limitless potential in the realms of digital and web, the web comics seem to be bound to one particular medium, 'scroll'. In this report, the form of expression in the scroll centered web comics will be analyzed, and based on this, the future evolution of digital comics shall be investigated.

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Web3D Based Humanoid Animation Using VRML (VRML을 이용한 Web3D 기반 Humanoid Animation)

  • Kim, Yi-Sun;Lee, Sung-Tae;Lee, Young-Shin;Lee, Yun-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.225-228
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    • 2002
  • 인터넷 기술의 눈부신 발전으로 더 이상 VRML이 브라우저 상에서 3차원 오브젝트만을 보여 주는 시기는 지났다. 온라인 가상 환경에서 3차원 캐릭터를 통해서 가상의 공간에서 현실로 넘나들고자 하는 욕구 역시 증대되고 있다. 다시 말해서, 사용자들은 3차원 웹 상에서 자신의 움직임과 같은 Humanoid를 만들어 현실감을 느끼고 싶어한다. 본 논문에서는 웹 브라우저로 쉽게 접근 할 수 있는, VRML(Virtual Reality Modeling Language)구조를 통해 Humanoid를 생성한다. 그리고 컴퓨터가 만들어낸 가상에서 인간의 움직임에 대한 체험을 하도록 하는 Humanoid를 생성하여 사용자와 상호 작용할 수 있는 방법을 제안하고 이를 구현하였다.

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An SVG Code Generator for Algorithm Visualization (알고리즘 시각화를 위한 SVG 코드 생성 시스템)

  • Lee, Hyang-Sug;Lee, Su-Hyun
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.359-368
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    • 2010
  • Algorithm visualization is useful for program testing, debugging and evaluating, as well as visual aids in education. When teaching algorithms and data structures, showing exact behaviors by graphics or animation is more suitable than just explaining them. Current systems for algorithm animation are limited to a couple of specific applications and need a special environment. In the proposed system, programmer writes source program in C and animator embeds visualization scripts in the appropriate location of the program. Then user can get an animation code in form of SVG and see a graphical representation on the web browser. Generated SVG animation code is platform independent and can also interact with other XML applications or HTML.

Mobile Web Capture notes system Research on learning maturity (모바일 웹 캡처 메모 시스템의 학습 완성도에 대한 연구)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • Cartoon and Animation Studies
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    • s.32
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    • pp.363-381
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    • 2013
  • In this paper, on the web, offline mobile learning content to reinforce the learning of the video frame-by-frame necessary for re-learning area to capture only the important areas. The frame of the captured image and the image in the form of advanced training time saved and also a description of the notes feature to store. The area needed for the capture area re-learning the learner to learner-centered custom systems can be applied. In order to capture the learning program, regardless of the configuration of the selected frame by frame in order to capture the user-centric storytelling-based learning can be applied. Capture the full effect of the system compared to learning and learner-centered learning time-saving reconstruction of the frame according to the customized learning to play a positive role in improving effectiveness.

A Study on the Development of Simulation for Make-up Coordination (Make-up Coordination의 Simulation 개발에 관한 연구)

  • 김효숙;강인애
    • Journal of the Korean Home Economics Association
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    • v.39 no.12
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    • pp.65-77
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    • 2001
  • The purpose of this study is to propose development of simulation for make-up coordination by computer graphics and web animation program. In the 20th century, the power of the internet and www has been growing at such a rapid speed and also has provided the possibility of numerous market. Especially the internet marketing of womens products like cosmetics come into the spotlight as the way of sales. Many companies advertise their new products and give useful guidline of make-up technic on the website. So the contents of the website is one of the important thing to lead customer to purchasing. For the reason, this study tries develope a simulation of model in which customer can select their shape of face, color and theme whatever necessary. The model, color, theme palletes were designed by 'PHOTOSHOP 6.0'and the web image of simulation was made by 'FLASH ANIMATION 5.0'. As a result of this study is 1. It can give the chance to customer to make their own image of shape, color and theme through the simulation more speedly and exactly. 2. It can help company to advertise their new products, offer service for customers and lead customers to purchasing. 3. By accummulating the database, it can help to develop educational make-up system.

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A Study on the Role of Web-Toon Agency from the View point of Industrial Life Cycle theory (산업수명주기론 관점으로 본 웹툰에이전시 역할에 관한 연구)

  • Kang, Eun-won
    • Cartoon and Animation Studies
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    • s.51
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    • pp.225-254
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    • 2018
  • For the domestic web-toon industry, a new industrial environment has been created by the growth various domestic and international factors, such as technology development, the increase of platforms, charged web-toon, and globalization. Although the role of the agency has not been emphasized at the formation and introduction time of the web-toon, the role growth of the agency has been regularized with the expanding of the web-toon industry. The expending web-toon industry is due to the introduction of smart-phone, by which people can consume the web-toon without any limit of time and place, so the web-toon industry has been growing rapidly. Thereafter the production of the second contents using the web-toon IP has been actively carried out and the activity area of the web-toon artist has been diversified, so the necessity of the specialized web-toon agency has begun to be brought in earnest. In this study, the web-toon industry has been, firstly, classified as transition period of cartoon industry, foothold formation period of web-toon, introduction period of web-toon industry, expansion period, and maturity period according to the industrial life cycle theory. As a result, the web-toon agency has been emerged from the expansion period of web-toon industry, and the role of agency, to prevent web-toon industry entering into declining period from its maturity period, has been researched in this study.

Component Modeling for SVG animation

  • Ha, Yan;Park, Hea-Sook;Lee, Soon-Mi
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.492-497
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    • 2005
  • It has not been studied about modeling methods for SVG documents to represent animation in the web that has been recently increased in interest. In this paper, I propose component modeling for SVG documents by CBD methodology. First, I propose conceptual modeling by UML class diagrams for converting SVG document into component diagram. And then, I propose rules to convert the UML class diagram into component diagram. Thus, main contribution of this paper is that it can generate a component diagram for a SVG document using Component-Based Development methodology.

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