• Title/Summary/Keyword: Web 2.0/3.0

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Characteristics of Rustling Sound of Laminated Fabric Utilizing Nano-web (나노웹을 이용한 라미네이트소재의 마찰음 특성)

  • Jeong, Tae-Young;Lee, Eu-Gene;Lee, Seung-Sin;Cho, Gil-Soo
    • Fashion & Textile Research Journal
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    • v.15 no.4
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    • pp.620-629
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    • 2013
  • This study examines the rustling sound characteristics of electrospun nanofiber web laminates according to layer structures. This study assesses mechanical properties and frictional sounds (such as SPL); in addition, Zwicker's psychoacoustic parameters (such as Loudness (Z), Sharpness (Z), Roughness (Z), and Fluctuation strength (Z)) were calculated using the Sound Quality Program (ver.3.2, B&K, Denmark). The result determined how to control these characteristics and minimize rustling sounds. A total of 3 specimens' frictional sound (generated at 0.63 m/s) was recorded using a Simulator for Frictional Sound of Fabrics (Korea Patent No. 10-2008-0105524) and SPLs were analyzed with a Fast Fourier Transformation (FFT). The mechanical properties of fabrics were measured with a KES-FB system. The SPL value of the sound spectrum showed 6.84~58.47dB at 0~17,500Hz. The SPL value was 61.2dB for the 2-layer PU nanofiber web laminates layered on densely woven PET(C1) and was the highest at 65.1dB for the 3-layer PU nanofiber web laminates (C3). Based on SPSS 18.0, it was shown that there is a correlation between mechanical properties and psychoacoustic characteristics. Tensile properties (LT), weight (T), and bending properties (2HB) showed a high correlation with psychoacoustic characteristics. Tensile linearity (LT) with Loudness (Z) showed a negative correlation coefficient; however, weight (T) with Sharpness (Z) and Roughness (Z), and bending hysteresis (2HB) with Roughness (Z) indicated positive correlation coefficients, respectively.

Factors Influencing Fast Food Consumption in Korean Adolescents - Based on the 16th Korea Youth Risk Behavior Web-based Survey - (한국 청소년의 패스트푸드 섭취실태 및 관련요인 - 제16차 청소년건강행태온라인조사 이용 -)

  • Hong, Seung Hee
    • The Korean Journal of Food And Nutrition
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    • v.35 no.3
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    • pp.167-177
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    • 2022
  • The purpose of study was to examine the factors influencing fast food consumption in Korean adolescents. The analysis was conducted using cross sectional study data from the 16th Korea Youth Risk Behavior Web-based Survey in 2020. A total 54,948 middle and high school students participated in this study. The subjects in the analysis were 28,353 males and 26,595 females, 28,961 middle school and 25,987 high school students. In total, 56.6% Korean adolescents consumed fast food once or twice weekly and 25.4% consumed fast food more than three times weekly. Logistic regression analysis revealed that fast food consumption was significantly associated with dietary behavior such as lower breakfast intake (OR: 0.930, 95%CI: 0.891~0.970, p<0.001), higher soda drinks consumption (OR: 2.563, 95%CI: 2.452~2.678, p<0.001), and higher sweet drinks consumption (OR: 1.898, 95%CI: 1.818~1.982, p<0.001). For psychological and health behavior factors, fast food consumption was also significantly associated with higher perceived stress (OR: 1.239, 95%CI: 1.163-1.321, p<0.001), higher smoking (OR: 1.300, 95%CI: 1.164~1.453, p<0.001), higher drinking (OR: 1.193, 95%CI: 1.112~1.280, p<0.001), higher depression experience, higher loneliness experience, and lower subjective health, In conclusion, fast food consumption in Korean adolescents was associated with undesirable dietary habits and psychological and health behavior, suggesting that appropriate education programs are necessary to reduce such behavior.

A Critical Overview of Long Tail and Library Service (롱테일 현상과 도서관 서비스에 대한 고찰)

  • Cho, Ja-Ne
    • Journal of Korean Library and Information Science Society
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    • v.38 no.3
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    • pp.73-90
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    • 2007
  • The Pareto principle, also known as the 80/20 rule, describes this common pattern of sales concentration. But long tail principle, that expose the power of majority which had been put aside for a long time, rise as a new business strategy in web 2.0 era. In digital and online environment, as created the conditions that satisfy the need of diversity, long-tail effect has been relevant to all social cultures. This paper consider the long-tail effect from a library service point of view and develop library's long-tail strategies. For the more, suggest practical plan about library long-tail based on library 2.0.

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Customized Diet Information System (맞춤형 다이어트 정보 시스템)

  • Kang, Tae-Sung;Eom, Min-Doo;Nam, Ki-Sun;Park, So-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.430-436
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    • 2010
  • Since a 'Well-being' theme had become an issue in 90's, everyone now care about their health more than ever. Besides, IT has been developed so tremendously that we have various ways to collect up-to-dated information through the internet. There are so many web sites that contain information about health and diet. However, the menus of these web sites are not simplified and the content is too large, so the information we see in those web sites may not be accurate. Also, some information is out-of-dated. In this paper, we propose a web site called 'Calory&Diet' that provides customized information on diet. The characteristics of the web site are as following: First, the menu is so simple that users can easily find information they want. Second, it only provides necessary customized information. Lastly, it uses an open application that helps users always get the latest information without DB updates. With its user friendly menu and feedback information, the proposed web site can be a good advisor for people who want to be healthy. 100 offers the user survey results than existing systems, simple system to 2%, 3% from a custom-related topics, the latest related topics were 3% higher on 5 point scale.

A Study on the Web Accessibility of University Library Web Sites (국내 대학 도서관 홈페이지의 웹 접근성 실태에 대한 연구)

  • Kim, Young-Gon;Oh, Chang-Gyu
    • Journal of the Korean Society for information Management
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    • v.28 no.3
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    • pp.197-217
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    • 2011
  • Web accessibility refers to the practice of providing equal access to web sites to people without and with disability. This study aims to investigate the web content accessibility of 153 university libraries in Korea, and further suggest the approach to implement an effective university library web site to meet Korean Web Content Accessibility Guidelines(KWCAG). Survey was conducted with two steps. The first step was to find out the general level of web accessibility of all university library web sites using an automatic appraisal tool, KADO-WAH2.0, and the detailed examination of web accessibility check items was limited to 19 web sites which proved excellent in automatic appraisal. Regretfully, the result says that there is no perfect web site. Therefore every university library is advisable to make good use of the findings to meet all the requirements of KWCAG. In particular, the basic requirements, such as voice service, resizing and highlighting text, must be fulfilled by priority and to almost all contents.

Web-based Visualization of Product Information (제품 정보의 Web-기반 시각화)

  • 서윤호;정덕호
    • Proceedings of the CALSEC Conference
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    • 1997.11a
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    • pp.133-141
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    • 1997
  • $\textbullet$ CE 구현을 위한 제 품 정보 공유 도구 개발 $\textbullet$ Web 상에서의 제품 정보 공유를 위한 VRML2.0 코드 자동 생성 시스템 개발 - CAD데이터의 동적인 3차원 형상 표현 - BOM의 제품 구성 표현 - 제품의 조립 순서와 방법의 표현(중략)

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Analysis of Mashup Performances based on Vector Layer of Various GeoWeb 2.0 Platform Open APIs (다양한 공간정보 웹 2.0 플랫폼 Open API의 벡터 레이어 기반 매쉬업 성능 분석)

  • Kang, Jinwon;Kim, Min-soo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.4
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    • pp.745-754
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    • 2019
  • As GeoWeb 2.0 technologies are widely used, various kinds of services that mashup spatial data and user data are being developed. In particular, various spatial information platforms such as Google Maps, OpenStreetMap, Daum Map, Naver Map, olleh Map, and VWorld based on GeoWeb 2.0 technologies support mashup service. The mashup service which is supported through the Open APIs of the platforms, provides various kinds of spatial data such as 2D map, 3D map, and aerial image. Also, application fields using the mashup service are greatly expanded. Recently, as user data for mashup have been greatly increased, there was a problem in mashup performance. However, the research on the mashup performance improvement is currently insufficient, even the research on the mashup performance comparison of various platforms has not been performed. In this paper, we perform comparative analysis of the mashup performance for large amounts of user data and spatial data using various spatial information platforms available in Korea. Specifically, we propose two performance analysis indexes of mashup time and user interaction time in order to analyze the mashup performance efficiently. Also, we implement a system for the performance analysis. Finally, from the performance analysis result, we propose a spatial information platform that can be efficiently applied to cases when user data increases greatly and user interaction occurs frequently.

M2M Gateway based on CoAP in SG Environment (SG 환경에서 CoAP 기반 M2M 게이트웨이)

  • Shin, In-Jae;Park, Jee-Won;Lee, Sang-Hoon;Song, Byung-Kwen
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.47-48
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    • 2015
  • As the power system develops rapidly into a smarter and more flexible state, so must the communication technologies that support it. Machine to machine (M2M) communication in Smart Grid environment has been discussed in European Telecommunications Standards Institute (ETSI). The power system is not easily replaceable, due to system replacement cost. The M2M gateway is required in other to improve interoperability in M2M environment. The Distributed Network Protocol 3.0 (DNP3.0) is the most important standard in the SCADA systems for the power. It has been used for device data collection/control in Substation Systems, Distribution Automation System. If the DNP3.0 data model is combined with a set of contemporary web protocols, it can result in a major shift. We selected Constrained Application Protocol (CoAP) based on RESTful as M2M protocol. It is a specialized web transfer protocol for use with constrained nodes and constrained networks. We have used the OPNET Modeler 17.1 in order to verity the SOAP versus CoAP. In this paper, we propose the CoAP-based M2M Gateway to Distribution Automation system using DNP3.0 in Smart Grid Environment.

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A Study on the Development of Game Platform in Web 3.0: Focused on P2E, C2E Models (웹 3.0에서의 메타버스 플랫폼 발전 방향에 대한 연구: P2E, C2E 모델을 중심으로)

  • Hyo Won Moon;Seon Bin Lim;Hee Dong Yang
    • Journal of Information Technology Services
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    • v.22 no.1
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    • pp.75-93
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    • 2023
  • The game industry has grown not only by combining them with various technologies also introducing new types of business models such as P2P, F2P, and P2W. Furthermore, games which implemented X2E model with blockchain technology are recently in the spotlight of the public attention. As domestic game companies have also prospect the blockchain games feasible, they are seeking ways to expand their global market share by strengthening the X2E model. Hence, by carrying this new business model out, it is expected to diversify their global revenue stream, which was previously confined to Asia region. This study analyzed the case of companies that have implemented the P2E and C2E models in order to suggest the direction of development for the game platform in Web 3.0 era. The cases of P2E game platform, which constitute of Axie Infinity and Mir 4, encompass the compensation structure, the stabilization mechanism of the in-game token economy, and future strategies regarding blockchain gaming. Likewise, the platform structure, business model, and future growth potential was discussed in terms of C2E scheme, focusing on the ZEPETO and Roblox cases. Based on the above case analysis, this study attempted to provide information on the current limitations and development directions of the P2E and C2E platforms. The current limitations in legal and industrial aspects should be addressed to facilitate the blooming of blockchain and P2E game industry. In addition, the necessity of not only social support also improvement on the technology and social stigma of full-time creators is ought to be emphasized in an effort to encourage the development of C2E platforms.

Analyzing Service Quality Factors for Affecting Government 2.0 Users' Satisfaction (이용자 만족에 영향을 미치는 Government 2.0 서비스 품질 요인에 관한 연구)

  • Song, Ju-Ho;Park, Soo-Kyung;Lee, Bong-Gyou
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.149-161
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    • 2011
  • The purpose of this study is to present the direction of improving the Korean Government 2.0 services by evaluating the quality of the service and analyzing its effects on user satisfaction. Recently, on the extension of e-government, Government 2.0, which is the government service combined with Web 2.0, has emerged as a new paradigm. However, there are very few studies on the impact of Government 2.0 on general society and industries. Especially, there is little or no practical analysis and evaluation for the quality of Government 2.0 service. Because the service quality is typically used as the leading indicator of user satisfaction, this study applies it to the Government 2.0 for the validation of the existingtheory in a particular subject. The service quality was measured by the tangibles, reliability, responsiveness of revised SERVQUAL, the efficiency and security of the E-S-QUAL. Inconclusion, this study has empirically significant implications for providing a theoretical foundation for measuring the quality of the Government 2.0 service.