• Title/Summary/Keyword: Walking mechanism

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Conceptual Design of Robots Walking over an Obstacle in Ground Based on Theo Jansen Mechanism (장애물을 넘을 수 있는 얀센(Jansen) 기구의 궤적 최적화)

  • Choi, Eun-tae
    • Proceeding of EDISON Challenge
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    • 2016.03a
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    • pp.489-492
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    • 2016
  • In this paper, 본 논문에서는 경사/장애물/특수표면을 이동할 수 있는 얀센 매커니즘 기반의 보행기구 설계에 대해 다루고 있다. 얀센 매커니즘 자체의 조건과 전체 보행기구의 조건을 알아보며, 기구의 완전한 회전운동 조건과 장애물이 있는 거친 표면을 이동할 수 있는 조건을 알아보고자 한다.

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Kinematic Analysis of a Legged Walking Robot Based on Four-bar Linkage and Jansen Mechanism (4절 링크 이론과 얀센 메커니즘을 기반으로 한 보행 로봇의 운동학 해석)

  • Kim, Sun-Wook;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.159-164
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    • 2011
  • In this study, a crab robot is implemented in H/W based on four-bar linkage mechanism and Jansen mechanism, and its kinematics is analysed. A vision camera is attached to the mechanism, which makes the proposed robot a kind of biologically inspired robot for image acquisition. Three ultrasonic sensors are adopted for obstacle avoidance. In addition, the biologically inspired robot can achieve the mission appointed by a programmer outside, based on RF and Blue-tooth communication module. For the design and implementation of a crab robot, it is need to get joint variable, a foot point, and their relation. Thus, the proposed kinematic analysis is very important process for the design and implementation of legged robots.

Realization of Sensory-Based Biped Walking

  • Lim, Hum-Ok;Yu, Ogura;Takanishi, Atsuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.197-202
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    • 2003
  • This paper describes realtime walking based on sensory information. In this study, a biped robot having a trunk is considered. The motion of the trunk balances the whole body of the biped robot while the legs locomotes on the ground. How to calculate the motion of the trunk is proposed using the ZMP concept. Also, an online walking pattern is discussed which is generated in realtime on the basis of walking parameters selected by visual and auditory sensors. In order to realize biped walking, we have constructed a forty-three degrees of freedom biped robot, WABIAN-RV (WAseda BIped humANoid robot-Revised V). Its height is 1.89[m] and its total weight is 131.4[kg]. Various walking experiments using WABIAN-RV are conducted on the plane, and the validity of its mechanism and control is verified.

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Design of a Virtual Walking Machine for Virtural Reality Interface (가상현실 대화용 가상걸음 장치의 설계)

  • 윤정원;류제하
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.11
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    • pp.1044-1051
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    • 2004
  • This paper described a novel locomotion interface that can generate infinite floor for various surface, named as virtual walking machine. This interface allows users to participate in a life-like walking experience in virtual environments, which include various terrains such as plains, slopes and stair ground surfaces. The interface is composed of two three-DOF (X, Y, Yaw) planar devices and two four-DOF (Pitch, Roll, Z, and relative rotation) footpads. The planar devices are driven by AC servomotors for generating fast motions, while the footpad devices are driven by pneumatic actuators for continuous support of human weight. To simulate natural human walking, the locomotion interface design specification are acquired based on gait analysis and each mechanism is optimally designed and manufactured to satisfy the given requirements. The designed locomotion interface allows natural walking(step: 0.8m, height: 20cm, load capability: 100kg, slope:30deg) for various terrains.

Autonomous Bipedal Locomotion with Evolutionary Algorithm (진화적 알고리즘을 이용한 자율적 2족 보행생성)

  • 옥수열
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.277-280
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    • 2004
  • In the research of biomechanical engineering, robotics and neurophysiology, to clarify the mechanism of human bipedal walking is of major interest. It serves as a basis of developing several applications such as rehabilitation tools and humanoid robots Nevertheless, because of complexity of the neuronal system that Interacts with the body dynamics system to make walking movements, much is left unknown about the details of locomotion mechanism. Researchers were looking for the optimal model of the neuronal system by trials and errors. In this paper, we applied Genetic Programming to induce the model of the nervous system automatically and showed its effectiveness by simulating a human bipedal walking with the obtained model.

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Janssen mechanism leg walking robot development and optimization (얀센 메커니즘의 다리 보행 로봇 개발 및 최적화.)

  • Kim, Hyuk;Moon, Yea Chol
    • Proceeding of EDISON Challenge
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    • 2016.03a
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    • pp.417-423
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    • 2016
  • Develop a leg walking robot mechanisms with Janssen. Development item increases as the moving speed through the weight to set the leg to walk stably. The material is used the metal material was later used to produce a plastic using a 3D printer developed a walking robot with stable and lightweight material.

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A Steerable Quadruped Walking Robotic System with Legs of a Closed-Chain Mechanism (폐쇄 기구형 다리의 조향가능 4족 보행 로봇 시스템)

  • Im, Seung-Cheol;Jeong, Hae-Seong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.1 s.173
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    • pp.118-123
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    • 2000
  • Most quadruped walking robots under current research are individually controlling every joint ic make them step or walk according to an integrated strategy. Such methods are characterized by at least one pair of an actuator and a sensor installed per each 'oint so that the robots weigh execssively and move inefficiently in terms of energy expenditure. In addition, the task of controlling all the joints simultaneously is quite complex and prone to destabilize the robot motion. These respects keep the existing walking robots away from realistic applications such as transportation even if they have potentially, outstanding adaptability to swamps or uneven terrains as opposed to wheeled vehicles. So, this paper presents a new conceptual quadruped robot developed to walk and steer only with a minimal number of actuators owing to a closed-chain mechanism. To prove its actual performance including the adaptability to various types of terrains. experiments are done with the mammal-type prototype. And. it is also shown that the same concept can be easily extended to carry out different gait forms. for instance, that of spiders only with minor modifications.

Jansen Mechanism을 이용한 보행로봇의 설계

  • Yoon, Ji Hoon
    • Proceeding of EDISON Challenge
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    • 2017.03a
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    • pp.566-573
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    • 2017
  • Develop a leg walking robot with 'Janssen mechanism'. Using 'ScienceBox' base and add more items to improve moving speed and balance of the robot. To make the robot better, made optimized drawing and produced it using plastic with 3D printer and acyrl with Laser cutting machine.

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Lifelike Pattern Generator for a Giant Quadrupedal Walking System Based on Fuzzy Logic (퍼지로직 기반의 거대 4족 보행 시스템을 위한 실감형 패턴 발생기)

  • Lee, Sang-Won;Rim, Kyung-Hwa;Kwon, O-Hung
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.2
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    • pp.133-140
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    • 2012
  • In this paper, we suggest a lifelike pattern generator for a quadruped walking system with a head, a tail, four legs and a torso. The system looks like a giant dinosaur which stands over 7 meters tall with its legs over 2 meters long. We focus on its lifelike naturalness. Thus, generating logical patterns in harmony with head-body-tail patterns and quadrupedal locomotion patterns makes you feel that the quadruped walking system is alive. The basic patterns of four legs and a body are obtained from a 3D graphic animation, which is made and captured from various motions of similar species in existence since the giant dinosaurs are exterminated. The dinosaur-like mechanism also is designed from bone and joint structures of quadrupedal animals. The lifelike pattern generator based on fuzzy logic could generate lifelike motions according to the dinosaur-like mechanism and the basic patterns. A series of computer simulations and experimental implements show that the pattern generator makes the quadruped walking system lifelike.

A Walking Movement System for Virtual Reality Navigation (가상현실 네비게이션을 위한 보행 이동 시스템의 개발)

  • Cha, Moohyun;Han, Soonhung;Huh, Youngcheol
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.290-298
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    • 2013
  • A walking navigation system (usually known as a locomotion interface) is an interactive platform which gives simulated walking sensation to users using sensed bipedal motion signals. This enables us to perform navigation tasks using only bipedal movement. Especially, it is useful for the certain VR task which emphasizes on physical human movement, or accompanies understanding of the size and complexity of building structures. In this work, we described system components of VR walking system and investigated several types of walking platform by literature survey. We adopted a MS Kinect depth sensor for the motion recognition and a treadmill which includes directional turning mechanism for the walking platform. Through the integration of these components with a VR navigation scenario, we developed a simple VR walking navigation system. Finally several technical issues were found during development process, and further research directions were suggested for the system improvement.