• 제목/요약/키워드: Walking Pattern

검색결과 340건 처리시간 0.024초

압력 바이오피드백 제공에 따른 고유수용성신경근촉진법 하지패턴 적용이 뇌졸중 환자의 근력과 보행능력에 미치는 영향 (The Effects of Pressure Biofeedback Units in Lower-Limb PNF Pattern Training on the Strength and Walking Ability of Stroke Patients)

  • 박진;송명수
    • PNF and Movement
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    • 제18권1호
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    • pp.55-64
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    • 2020
  • Purpose: The purpose of this study was to compare the strength and walking ability of chronic stroke patients following either proprioceptive neuromuscular facilitation (PNF) pattern training with pressure biofeedback units (feedback group) or PNF pattern training without pressure biofeedback units (control group). Methods: Eighteen participants with chronic stroke were recruited from a rehabilitation hospital. They were divided into two groups: a feedback group (n = 8) and a control group (n = 10). They all received 30 minutes of neurodevelopmental therapy and PNF training for 15 minutes five times a week for three weeks. Muscle strength and spatiotemporal gait parameters were measured. Muscle strength was measured by hand-held dynamometer; gait parameters were measured by the Biodex Gait trainer treadmill system. Results: After the training periods, the feedback group showed a significant improvement in hip abductor muscle strength, hip extensor muscle strength, step length of the unaffected limb, and step time of the affected limb (p<0.05). Conclusion: The results of this study showed that proprioceptive neuromuscular facilitation pattern training with pressure biofeedback units was more effective in improving hip muscle strength and walking ability than the proprioceptive neuromuscular facilitation pattern training without pressure biofeedback units. Therefore, to strengthen hip muscles and improve the walking ability of stroke patients, using pressure biofeedback units to improve trunk stability should be considered.

Walking Pattern Analysis Using an Acceleration Sensor Device

  • Hong, Ju-Hee;Han, Kap-Soo;Kim, Kyungho
    • Journal of Electrical Engineering and Technology
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    • 제12권1호
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    • pp.396-401
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    • 2017
  • In this paper, a device to analyze gait pattern was developed by using a 2-axis acceleration sensor attached to the foot. The 1st low-pass filter was adapted to limit the frequency band up to 5 Hz. An algorithm to detect the peak value exceeding the threshold voltage of an X-axis acceleration sensor and a Z-axis acceleration sensor was developed and normal and abnormal walking patterns were thus differentiated. Also, MCU and Bluetooth were combined to transfer the data to other MCUs to display on an LCD; the size of the device could then be reduced. The new algorithm and the device allowed the individual walking patterns to be easily measured at a low cost and with less restriction on activities compared to conventional multiple pressure sensors or motion camera system.

에너지보행과 일반보행의 운동학적 비교 (The Kinematic Comparison of Energy Walking and Normal Walking)

  • 신제민;진영완
    • 한국운동역학회지
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    • 제16권4호
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    • pp.61-71
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    • 2006
  • The purpose of this study was to compare kinematic characteristics on the limbs at 3 different walking speed during the energy and the normal walking. Eight subjects performed energy walking and normal walking at the slow speed(65 beats/min), the normal speed(115beats/min), the fast speed(160 beats/min). The 3-d angle was calculated by vector projected with least squares solution with three-dimensional cinematography(Motion Analysis corporation). The range of motion was calculated on the trunk, shoulder, elbow, hip, knee joint. The results showed that stride length was no difference of the two walking pattern. The duration of support phase was also no difference of the two walking pattern. The range of motion of shoulder joint significantly increased in the sagittal and frontal planes, and the range of motion of elbow joint significantly increased as the energy walking. The range of motion of hip joint had no significant difference in the any planes in changing of walking speed. But the most remarkable difference of the two walking patterns revealed at the trunk. The range of flexion/extension angle had significant increasing $2.36^{\circ}$ at normal speed, and the range of the right/left flexion angle had significant increasing below $4^{\circ}$ at the 3 walking speed, and The range of rotation angle had significant increasing $7.35^{\circ}$, $9.22^{\circ}$, respectively at the normal and slow speed. But there was no significant difference of range of motion at the hip and knee joints between energy walking and normal walking.

가속도 신호를 이용한 걸음걸이 패턴 분류 (Classification of walking patterns using acceleration signal)

  • 조형국;예수영
    • 한국정보통신학회논문지
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    • 제14권8호
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    • pp.1901-1906
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    • 2010
  • 걸음걸이 패턴 분류는 많은 응용분야가 있을 뿐만 아니라 매우 중요한 연구 분야이다. 따라서 본 연구에서는 허리에 부착된 가속도 모듈로부터 획득된 신호를 이용하여 천천히 걷기(slow walking, S.W), 일반 걷기(normal walking, N.W), 빠르게 걷기(fast walking, F.W) 등의 보행 패턴을 분류하고자한다. 11명의 성인으로부터 블루트스 모듈을 이용하여 100Hz로 샘플링된 3축 가속도 신호를 획득하였다. 획득된 데이터는 웨이브렛 변환을 이용하여 분석하였다. 걸음걸이 패턴은 두가지의 파라미터들을 이용하여 분석되어지는데, 하나는 운동에 해당하는 웨이브렛 계수의 에너지(power)와 전 후방향의 전체 에너지사이의 비율(RPA)이고, 다른 파라미터는 전 후 방향과 상 하 수직 방향 사이에서 웨이브렛 계수의 제곱근 평균 비율(RAV)이다. 천천히 걷기는 다른 걷기와 비교했을 때 작은 RPA값을 가지게 되어 분류가 용이하며, 천천히 걷기는 RAV를 이용하여 일반 걷기와 구별되어 질 수 있었다. 따라서 본연구는 건강한 성인에게서 3축 가속도 신호를 획득한 후 웨이브렛 파라미터를 이용하여 걷기 패턴을 잘 구별할 수 있는 연구임을 확인 하였다.

이족 휴머노이드 로봇의 안정적인 보행패턴 분석: 퍼지 모델링 접근방법 (Analysis of Stable Walking Pattern of Biped Humanoid Robot: Fuzzy Modeling Approach)

  • 김동원;박귀태
    • 대한전기학회논문지:시스템및제어부문D
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    • 제54권6호
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    • pp.376-382
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    • 2005
  • In this paper, practical biped humanoid robot is presented, designed, and modeled by fuzzy system. The humanoid robot is a popular research area in robotics because of the high adaptability of a walking robot in an unstructured environment. But owing to the lots of circumstances which have to be taken into account it is difficult to generate stable and natural walking motion in various environments. As a significant criterion for the stability of the walk, ZMP (zero moment point) has been used. If the ZMP during walking can be measured, it is possible for a biped humanoid robot to realize stable walking by a control method that makes use of the measured ZMP. In this study, measuring the ZMP trajectories in real time situations throughout the whole walking phase on the flat floor and slope are conducted. And the obtained ZMP data are modeled by fuzzy system to explain empirical laws of the humanoid robot. By the simulation results, the fuzzy system can be effectively used to model practical humanoid robot and the acquired trajectories will be applied to the humanoid robot for the human-like walking motions.

메트로놈을 이용한 트레드밀 보행훈련이 보행패턴에 미치는 영향 (Effect of Treadmill Walking Training using the Metronome on Gait Pattern)

  • 윤원찬;박선욱
    • 대한물리의학회지
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    • 제15권2호
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    • pp.101-108
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    • 2020
  • PURPOSE: The purpose of this study was to investigate the effect of treadmill walking training using the metronome on the gait pattern. METHODS: A total of 33 healthy persons were studied consisting of 17 female and 16 male in the 20-30 age group. A gait analysis program was installed on a treadmill with a built - in gait analysis sensor and laptop. After 9 minutes of treadmill walking, gait analysis was performed for 1 minute. The mean values of the differences in the step length, angle of COP, separation line standard deviation and step force of the lower legs affecting walking symmetry were calculated for treadmill walking and treadmill walking using the metronome. The Shapiro-Wilk test was used to test the normality of the collected data and a paired t-test was performed to analyze the difference in walking before and after using the metronome. RESULTS: As a result of the analysis, the mean of difference between the measured values of the bilateral lower extremity for step length, angle of COP, separation line standard deviation and step force were statistically significant before and after treadmill walking using the metronome. CONCLUSION: Therefore, the treadmill walking training using the metronome is effective in decreasing the difference in the foot width, gait angle, gait distribution, and foot pressure. Because of this, the treadmill walking training using the metronome has a significant effect on walking symmetry among the elements for correct walking, which is a means for enabling efficient and continuous walking.

굴곡진 지형에 대한 CPG 및 GA 결합 기반 적응적인 휴머노이드 보행 기법 (A Combined CPG and GA Based Adaptive Humanoid Walking for Rolling Terrains)

  • 경덕환;서기성
    • 전기학회논문지
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    • 제67권5호
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    • pp.663-668
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    • 2018
  • A combined CPG (Central Pattern Generator) based foot trajectory and GA (Genetic Algorithm) based joint compensation method is presented for adaptive humanoid walking. In order to increase an adaptability of humanoid walking for rough terrains, the experiment for rolling terrains are introduced. The CPG based foot trajectory method has been successfully applied to basic slops and variable slops, but has a limitation for the rolling terrains. The experiments are conducted in an ODE based Webots simulation environment using humanoid robot Nao to verify a stability of walking for various rolling terrains. The proposed method is compared to the previous CPG foot trajectory technique and shows better performance especially for the cascade rolling terrains.

적응적인 휴머노이드 보행을 위한 CPG 궤적 및 GP 관절 보정의 결합 기법 (A Combined CPG Foot Trajectory and GP Joint Compensation Method for Adaptive Humanoid Walking)

  • 조영완;김훈이;서기성
    • 전기학회논문지
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    • 제65권9호
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    • pp.1551-1556
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    • 2016
  • A combined CPG (Central Pattern Generator) based foot trajectory and GP (Genetic Programming) based joint compensation method is presented for the adaptive humanoid walking. The CPG based foot trajectory methods have been successfully applied to basic slops and variable slops with slow rates, but have a limitation for the steep slop terrains. In order to increase an adaptability of humanoid walking for the rough terrains, a GP based joint compensation method is proposed and combined to the CPG (Central Pattern Generator) based foot trajectory method. The experiments using humanoid robot Nao are conducted in an ODE based Webots simulation environmemt to verify a stability of walking for the various aslope terrains. The proposed method is compared to the previous CPG foot trajectory technique and shows better performances especially for the steep varied slopes.

자세에 따른 골반경사운동이 편마비 환자의 발 접촉양상에 미치는 효과 (The Effect of Pelvic Tilt Exercise with Changing the Body Position on Foot Contact Pattern in Hemiplegic Patients)

  • 장상훈;박수진;김민희;김중휘;김진상
    • 대한물리의학회지
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    • 제5권3호
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    • pp.445-453
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    • 2010
  • Purpose : The purpose of this study was to investigate the effect of pelvic tilt exercise with changing the body position on foot contact pattern in the hemiplegic patients. Methods : Thirty seven hemiplegic patients were randomly divided 3 groups; control group (CG), sitting exercise group (SIEG) and standing exercise group (STEG). F-mat system and F-scan system were used for the measurement of foot contact pattern of hemiplegic side in walking. Data were analyzed statistically using paired t-test and one-way ANOVA. Results : The results were as follows : 1) Contact area of CG and SIEG were not significant difference in walking. Contact area of STEG was significant increased in walking. 2) Anteroposterior distance of COP of SIEG and STEG were significant increased in walking. Conclusion : These results suggest that pelvic tilt exercise in sitting and standing position are effective in the improvement of Anteroposterior distance of COP and gait stability are increased in only standing position.

퍼지로직 기반의 거대 4족 보행 시스템을 위한 실감형 패턴 발생기 (Lifelike Pattern Generator for a Giant Quadrupedal Walking System Based on Fuzzy Logic)

  • 이상원;임경화;권오흥
    • 제어로봇시스템학회논문지
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    • 제18권2호
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    • pp.133-140
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    • 2012
  • In this paper, we suggest a lifelike pattern generator for a quadruped walking system with a head, a tail, four legs and a torso. The system looks like a giant dinosaur which stands over 7 meters tall with its legs over 2 meters long. We focus on its lifelike naturalness. Thus, generating logical patterns in harmony with head-body-tail patterns and quadrupedal locomotion patterns makes you feel that the quadruped walking system is alive. The basic patterns of four legs and a body are obtained from a 3D graphic animation, which is made and captured from various motions of similar species in existence since the giant dinosaurs are exterminated. The dinosaur-like mechanism also is designed from bone and joint structures of quadrupedal animals. The lifelike pattern generator based on fuzzy logic could generate lifelike motions according to the dinosaur-like mechanism and the basic patterns. A series of computer simulations and experimental implements show that the pattern generator makes the quadruped walking system lifelike.