• 제목/요약/키워드: Voxel mesh

검색결과 24건 처리시간 0.029초

인체 골(bone)의 유한요소 모델링을 위한 VOXEL MESH 기법에 관한 연구 (A Study on the Voxel Mesh Technique for Finite Element Modeling of Human Bone)

  • 변창환;오택열;백승민;채경덕
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.1081-1084
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    • 2002
  • In this study, we perform 3-D reconstruction of human proximal femur from DICOM files by using voxel mesh algorithm. After 3-D reconstruction, the model converted to Finite Element model which developed for automatically making not only 3-D geometrical model but also FE model from medical image dataset. During this job, trabecular pattern, one of characteristic of human bone can be added to the model by means of giving it's own elastic property calculated from intensity in CT scanned image to the each voxel. And then another model is made from same image dataset which have two material properties - one corresponds to cortical bone, another to trabecular bone. Finally, validity of voxel mesh technique is verified through comparing results of FE analysis, free vibration and stress analysis.

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Voxel mesh 기법을 이용한 하악골의 유한요소모델링 (Finite element modeling of the mandible using voxel mesh method)

  • 이은택;오택열;변창환;이병권;유용석
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.600-604
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    • 1997
  • Knowledge of the complex biomechanical behavior of the human mandible is of great importance in various clinical situations. Various approaches can be used to evaluate the physical behavior of bone. In this study, we developed the voxel mesh program(Bionix) and generated FE models of mandible using Bionix and using handmade work and compared them with free vibration results derived from finite element analysis(FEA). The data of FE models based on DICOM File exported from Computed tomography(CT). Comparing the two models, we found a good correlation about mode type and natural frequency. The voxel based finite element mesh is a valid and accurate method to predict parameters of the complex biomechanical behavior of human mandibles.

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경계 복셀 모델을 이용한 임의 형상의 비조직화된 점군으로부터의 3 차원 완전 형상 복원 (Complete 3D Surface Reconstruction from an Unstructured Point Cloud of Arbitrary Shape by Using a Bounding Voxel Model)

  • 이일섭;김석일
    • 대한기계학회논문집A
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    • 제30권8호
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    • pp.906-915
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    • 2006
  • This study concerns an advanced 3D surface reconstruction method that the vertices of surface model can be completely matched to the unstructured point cloud measured from arbitrary complex shapes. The concept of bounding voxel model is introduced to generate the mesh model well-representing the geometrical and topological characteristics of point cloud. In the reconstruction processes, the application of various methodologies such as shrink-wrapping, mesh simplification, local subdivision surface fitting, insertion of is isolated points, mesh optimization and so on, are required. Especially, the effectiveness, rapidity and reliability of the proposed surface reconstruction method are demonstrated by the simulation results for the geometrically and topologically complex shapes like dragon and human mouth.

Legorization from silhouette-fitted voxelization

  • Min, Kyungha;Park, Cheolseong;Yang, Heekyung;Yun, Grim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권6호
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    • pp.2782-2805
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    • 2018
  • We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

스켈레톤을 이용한 삼차원 체적소 데이터의 부호화 (A Voxel Data Compression Using Skeleton)

  • 송인욱;김창수;이상욱
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 제13회 신호처리 합동 학술대회 논문집
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    • pp.273-276
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    • 2000
  • 3차원 영상은 2차원 영상에 비해 데이터량이 매우 방대하다. 따라서 3차원 데이터를 효율적으로 압축하는 것은 매우 중요하다. 현재까지 대부분의 연구는 데이터량이 체적소(voxel)에 비해 월등히 적은 메쉬(mesh)를 기반으로 하여 이루어져 왔다. 하지만, 메쉬를 이용한 데이터 압축의 경우 체적소에 비해 데이터 자체의 규칙성이 떨어져 체적소를 이용한 압축에 비해 압축 효율이 낮다. 그리고, 체적소 데이터를 이용할 경우, 이를 스켈레톤화 하여 데이터량을 더욱 줄일 수 있다. 따라서 본 논문에서는 3차원 체 적소 데이터의 규칙성과 스켈레톤을 이용한 압축 기법을 제안할 것이다.

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Dose coefficients of mesh-type ICRP reference computational phantoms for external exposures of neutrons, protons, and helium ions

  • Yeom, Yeon Soo;Choi, Chansoo;Han, Haegin;Shin, Bangho;Nguyen, Thang Tat;Han, Min Cheol;Kim, Chan Hyeong;Lee, Choonsik
    • Nuclear Engineering and Technology
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    • 제52권7호
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    • pp.1545-1556
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    • 2020
  • Recently, the International Commission on Radiological Protection (ICRP) has developed the Mesh-type Reference Computational Phantoms (MRCPs) for adult male and female to overcome the limitations of the current Voxel-type Reference Computational Phantoms (VRCPs) described in ICRP Publication 110 due to the limited voxel resolutions and the nature of voxel geometry. In our previous study, the MRCPs were used to calculate the dose coefficients (DCs) for idealized external exposures of photons and electrons. The present study is an extension of the previous study to include three additional particles (i.e., neutrons, protons, and helium ions) into the DC library by conducting Monte Carlo radiation transport simulations with the Geant4 code. The calculated MRCP DCs were compared with the reference DCs of ICRP Publication 116 which are based on the VRCPs, to appreciate the impact of the new reference phantoms on the DC values. We found that the MRCP DCs of organ/tissue doses and effective doses were generally similar to the ICRP-116 DCs for neutrons, whereas there were significant DC differences up to several orders of magnitude for protons and helium ions due mainly to the improved representation of the detailed anatomical structures in the MRCPs over the VRCPs.

Complete 3D Surface Reconstruction from Unstructured Point Cloud

  • Kim, Seok-Il;Li, Rixie
    • Journal of Mechanical Science and Technology
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    • 제20권12호
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    • pp.2034-2042
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    • 2006
  • In this study, a complete 3D surface reconstruction method is proposed based on the concept that the vertices, of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out. Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

Quadrilateral mesh fitting that preserves sharp features based on multi-normals for Laplacian energy

  • Imai, Yusuke;Hiraoka, Hiroyuki;Kawaharada, Hiroshi
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.88-95
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    • 2014
  • Because the cost of performance testing using actual products is expensive, manufacturers use lower-cost computer-aided design simulations for this function. In this paper, we propose using hexahedral meshes, which are more accurate than tetrahedral meshes, for finite element analysis. We propose automatic hexahedral mesh generation with sharp features to precisely represent the corresponding features of a target shape. Our hexahedral mesh is generated using a voxel-based algorithm. In our previous works, we fit the surface of the voxels to the target surface using Laplacian energy minimization. We used normal vectors in the fitting to preserve sharp features. However, this method could not represent concave sharp features precisely. In this proposal, we improve our previous Laplacian energy minimization by adding a term that depends on multi-normal vectors instead of using normal vectors. Furthermore, we accentuate a convex/concave surface subset to represent concave sharp features.

조직화되지 않은 점군으로부터의 3차원 완전 형상 복원 (Complete 3D Surface Reconstruction from Unstructured Point Cloud)

  • 이일섭;김석일
    • 대한기계학회논문집A
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    • 제29권4호
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    • pp.570-577
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    • 2005
  • In this study a complete 3D surface reconstruction method is proposed based on the concept that the vertices of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.