• Title/Summary/Keyword: Voronoi algorithm

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Triangulation of Voronoi Faces of Sphere Voronoi Diagram using Delaunay Refinement Algorithm (딜러니 개선 알고리듬을 이용한 삼차원 구의 보로노이 곡면 삼각화)

  • Kim, Donguk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.4
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    • pp.123-130
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    • 2018
  • Triangulation is one of the fundamental problems in computational geometry and computer graphics community, and it has huge application areas such as 3D printing, computer-aided engineering, surface reconstruction, surface visualization, and so on. The Delaunay refinement algorithm is a well-known method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. In this paper, we propose a simple but efficient algorithm to triangulate Voronoi surfaces of Voronoi diagram of spheres in 3-dimensional Euclidean space. The proposed algorithm is based on the Ruppert's Delaunay refinement algorithm, and we modified the algorithm to be applied to the triangulation of Voronoi surfaces in two ways. First, a new method to deciding the location of a newly added vertex on the surface in 3-dimensional space is proposed. Second, a new efficient but effective way of estimating approximation error between Voronoi surface and triangulation. Because the proposed algorithm generates a triangular mesh for Voronoi surfaces with guaranteed quality, users can control the level of quality of the resulting triangulation that their application problems require. We have implemented and tested the proposed algorithm for random non-intersecting spheres, and the experimental result shows the proposed algorithm produces quality triangulations on Voronoi surfaces satisfying the quality criterion.

The Computation of the Voronoi Diagram of a Circle Set Using the Voronoi Diagram of a Point Set: I. Topology (점 집합의 보로노이 다이어그램을 이용한 원 집합의 보로노이 다이어그램의 계산: I. 위상학적 측면)

  • ;;;Kokichi Sugihara
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.1
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    • pp.24-30
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    • 2001
  • An efficient and robust algorithm to compute the exact Voronoi diagram of a circle set is presented. The circles are located in a two dimensional Euclidean space, the radii of the circles are non-negative and not necessarily equal, and the circles are allowed to intersect each other. The idea of the algorithm is to use the topology of the point set Voronoi diagram as a seed so that the correct topology of the circle set Voronoi diagram can be obtained through a number of edge flipping operations. Then, the geometries of the Voronoi edges of the circle set Voronoi diagram are computed. In particular, this paper discusses the topological aspect of the algorithm, and the following paper discusses the geometrical aspect. The main advantages of the proposed algorithm are in its robustness, speed, and the simplicity in its concept as well as implementation. Since the algorithm is based on the result of the point set Voronoi diagram and the flipping operation is the only topological operation, the algorithm is always as stable as the Voronoi diagram construction algorithm of a point set.

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Robust Construction of Voronoi Diagram of Circles by Region-Expansion Algorithm (영역 확장법을 통한 평면에서 원들의 보로노이 다이어그램의 강건한 계산)

  • Kim, Donguk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.3
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    • pp.52-60
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    • 2019
  • This paper presents a numerically robust algorithm to construct a Voronoi diagram of circles in the plane. The circles are allowed to have intersections among them, but one circle cannot fully contain another circle. The Voronoi diagram is a tessellation of the plane into Voronoi regions of given circles. Each circle has its Voronoi region which is defined by a set of points in the plane closer to the circle than any other circles. The distance from a point p to a circle $c_i$ of center $p_i$ and radius $r_i$ is ${\parallel}p-p_i{\parallel}-r_i$, which is the closest Euclidean distance from p to the circle boundary. The proposed algorithm first constructs the point Voronoi diagram of centers of given circles, then it enlarges each point to the circle and expands its Voronoi region accordingly. This region-expansion process is done by local modifications and after completing this process for the whole circles the desired circle Voronoi diagram can be obtained. The proposed algorithm is numerically robust and we provide with a few examples to show its robustness. The algorithm runs in $O(n^2)$ time in the worst case and O(n) time on average where n is the number of the circles. The experiment shows that the region-expansion algorithm is robust and runs fast with strong linear time behavior.

Two Algorithms for Constructing the Voronoi Diagram for 3D Spheres and Applications to Protein Structure Analysis (삼차원 구의 보로노이 다이어그램 계산을 위한 두 가지 알고리듬 및 단백질구조채석에의 응용)

  • Kim D.;Choi Y.;Kim D.S.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.2
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    • pp.97-106
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    • 2006
  • Voronoi diagrams have been known for numerous important applications in science and engineering including CAD/CAM. Especially, the Voronoi diagram for 3D spheres has been known as very useful tool to analyze spatial structural properties of molecules or materials modeled by a set of spherical atoms. In this paper, we present two algorithms, the edge-tracing algorithm and the region-expansion algorithm, for constructing the Voronoi diagram of 3D spheres and applications to protein structure analysis. The basic scheme of the edge-tracing algorithm is to follow Voronoi edges until the construction is completed in O(mn) time in the worst-case, where m and n are the numbers of edges and spheres, respectively. On the other hand, the region-expansion algorithm constructs the desired Voronoi diagram by expanding Voronoi regions for one sphere after another via a series of topology operations, starting from the ordinary Voronoi diagram for the centers of spheres. It turns out that the region-expansion algorithm also has the worst-case time complexity of O(mn). The Voronoi diagram for 3D spheres can play key roles in various analyses of protein structures such as the pocket recognition, molecular surface construction, and protein-protein interaction interface construction.

Edge-flipping algorithm for computing the circle set Voronoi diagram (원 집합의 보로노이 다이어그램을 구하는 모서리 플립 알고리듬)

  • Kim Donguk;Kim Deok-Soo;Sugihara Kokichi
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.467-472
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    • 2002
  • Presented in this paper is an algorithm to compute the Voronoi diagram of a circle set from the Voronoi diagram of a point set. The circles are located in Euclidean plane, the radii of the circles are non-negative and not necessarily equal, and the circles are allowed to intersect each other. The idea of the algorithm is to use the topology of the point set Voronoi diagram as a seed so that the correct topology of the circle set Voronoi diagram can be obtained through a number of edge flipping operations. Then, the geometries of the Voronoi edges of the circle set Voronoi diagram are computed. The main advantages of the proposed algorithm are in its robustness, speed, and the simplicity in its concept as well as implementation.

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Divide and conquer algorithm for a voronoi diagram of simple curves

  • Kim, Deok-Soo;Hwang, Il-Kyu;Park, Bum-Joo
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.691-700
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    • 1994
  • Voronoi diagram of a set of geometric entities on a plane such as points, line segments, or arcs is a collection of Voronoi polygons associated with each entity, where Voronoi polygon of an entity is a locus of point which is closer to the associated entity than any other entity. Voronoi diagram is one of the most fundamental geometrical construct and well-known for its theoretical elegance and the wealth of applications. Various geometric problems can be solved with the aid of Voronoi diagram. For example, the maximum tool diameter of a milling cutter for rough cutting in a pocket can be easily found, and the pocketing tool path can be efficiently generated from Voronoi diagram. In PCB design, the design rule checking can be easily done via Voronoi diagram, too. This paper discusses an algorithm to construct Voronoi diagram of a simple polygon which consists of simple curves such as line segments as well as arcs in a plane with O(nlogn) time complexity by employing the divide and conquer scheme.

Fingerprint Identification Using Voronoi Diagram (보르노이 다이어그램을 이용한 지문정합 알고리즘)

  • 김승훈;최태영
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.301-304
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    • 2003
  • This raper propose a matching algorithm using voronoi diagram for rotation and translation invariant fingerprint identification. The proposed algorithm extracts geometrical structures that ate derived from voronoi diagram of a fingerprint image. Then distances and angles are extracted from the geometrical structure and saved indexing form for fingerprint matching. Experimental results show that the proposed algorithm invariant to fingerprint rotation and translation requirements and matching time.

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k-NN Query Processing Algorithm based on the Matrix of Shortest Distances between Border-point of Voronoi Diagram (보로노이 다이어그램의 경계지점 최소거리 행렬 기반 k-최근접점 탐색 알고리즘)

  • Um, Jung-Ho;Chang, Jae-Woo
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.105-114
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    • 2009
  • Recently, location-based services which provides k nearest POIs, e.g., gas stations, restaurants and banks, are essential such applications as telematics, ITS(Intelligent Transport Systems) and kiosk. For this, the Voronoi Diagram k-NN(Nearest Neighbor) search algorithm has been proposed. It retrieves k-NNs by using a file storing pre-computed network distances of POIs in Voronoi diagram. However, this algorithm causes the cost problem when expanding a Voronoi diagram. Therefore, in this paper, we propose an algorithm which generates a matrix of the shortest distance between border points of a Voronoi diagram. The shortest distance is measured each border point to all of the rest border points of a Voronoi Diagram. To retrieve desired k nearest POIs, we also propose a k-NN search algorithm using the matrix of the shortest distance. The proposed algorithms can m inim ize the cost of expanding the Voronoi diagram by accessing the pre-computed matrix of the shortest distances between border points. In addition, we show that the proposed algorithm has better performance in terms of retrieval time, compared with existing works.

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Edge Tracing Algorithm for Computation of Euclidean Voronoi Diagram for Protein and its Applications (3차원에서 단백질의 보로노이 다이아그램 계산을 위한 모서리추적 알고리즘 및 응용)

  • Jo, Yeong-Song;Kim, Dong-Uk;Jo, Cheol-Hyeong;Kim, Deok-Su
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.842-847
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    • 2005
  • Although there are many applications of Euclidean Voronoi diagram for spheres in a 3D space in various disciplines from sciences and engineering, it has not been studied as much as it deserves. In this paper, we present an edge-tracing algorithm to compute the Euclidean Voronoi diagram of 3-dimensional spheres in O(mn) in the worst-case, where m is the number of edges of Voronoi diagram and n is the number of spheres. After building blocks for the algorithm, we show an example of Voronoi diagram for atoms using actual protein data and discuss its applications for protein analysis.

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Voronoi Diagram-based USBL Outlier Rejection for AUV Localization

  • Hyeonmin Sim;Hangil Joe
    • Journal of Ocean Engineering and Technology
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    • v.38 no.3
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    • pp.115-123
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    • 2024
  • USBL systems are essential for providing accurate positions of autonomous underwater vehicles (AUVs). On the other hand, the accuracy can be degraded by outliers because of the environmental conditions. A failure to address these outliers can significantly impact the reliability of underwater localization and navigation systems. This paper proposes a novel outlier rejection algorithm for AUV localization using Voronoi diagrams and query point calculation. The Voronoi diagram divides data space into Voronoi cells that center on ultra-short baseline (USBL) data, and the calculated query point determines if the corresponding USBL data is an inlier. This study conducted experiments acquiring GPS and USBL data simultaneously and optimized the algorithm empirically based on the acquired data. In addition, the proposed method was applied to a sensor fusion algorithm to verify its effectiveness, resulting in improved pose estimations. The proposed method can be applied to various sensor fusion algorithms as a preprocess and could be used for outlier rejection for other 2D-based location sensors.