• 제목/요약/키워드: Visual-Perceptual

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Foveated Contrast Sensitivity를 이용한 인지품질 기반 비디오 코딩 (Perceptual Quality-based Video Coding with Foveated Contrast Sensitivity)

  • 유지우;심동규
    • 방송공학회논문지
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    • 제19권4호
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    • pp.468-477
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    • 2014
  • 본 논문은 FCS(foveated contrast sensitivity)를 이용한 인지품질 기반 비디오 코딩 방법을 제안한다. CS(contrast sensitivity)를 이용한 기존의 인지품질 기반 비디오 코딩 방법은 공간주파수에 따라 시각적 인지능력이 달라지는 인간시각체계(HVS, human visual system)의 특징을 이용하여 비디오 압축 시 인지품질의 손상을 최소화하며, FM(foveated masking)을 이용한 방법에서는 HVS의 중심시(central vision) 와 주변시(peripheral vision)의 차를 이용한다. 본 연구에서는, 정신물리학 실험을 통하여 기존의 DCT(discrete cosine transform)기반 JND(Just-noticeable difference) 모델과 FM이 서로 의존성을 갖고 동시에 고려된 새로운 FCS 모델을 제안하였고, 이를 HM10.0 부호화기에 적용하여 인지품질기반 부호화를 수행하였다. 제안된 방법으로 부호화된 영상은 인지품질 관점에서 동일한 화질을 유지하면서 평균 10%의 비트율 감소를 보였다.

공동주택(共同住宅)의 시지각적(視知覺的) 경관특성(景觀特性)에 관한 연구(硏究) - 천안지역(天安地域) 도심(都心) 주요(主要) 결절부(結節部) 시점(視點)을 중심(中心)으로 - (A Study on Characteristics of the Scenes to Visual-Perceptual of Apartment Complex - Focused on The main node Area in Urban district of The city of Cheon-an)

  • 양대남;이광영
    • 한국주거학회논문집
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    • 제17권4호
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    • pp.119-130
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    • 2006
  • Apartment houses, the representative type of urban housing, are becoming an important element in Korea urban landscape. In this regard, this study aims to consider landscape in view of city residents reflecting human's visual perceptual characteristic, and in line with this, the urban landscape of apartment houses viewed from the urban center main intersections has been embodied according to the physical components of the intersections, which was followed by preference survey of the city residents, and then based on this, the visual-perceptual characteristics were examined. The findings are as follows: 1. The findings gained from the average of the landscape types indicate that the city residents are more satisfied when the shielding by surrounding buildings is minimized, view securing is relatively good, the whole complex is clearly observed because of its proximity to the visual point, and the view of the complex is well recognized from the focus point. 2. The examination concerning the preferred factors positively evaluated in terms of architectural planning shows that when the complex view is changeable sophisticated, makes the residents feel comfortable with its stable, open plan, and it's in harmony with surroundings, such housing attracts the city residents. 3. In terms of architectural planning factors, it turned out that the complex is more preferred when the visibility of the complex and the scale of surrounding green space are in good condition, and such elements of the complex as the sky line, the overall shape, the elevation, variation of the shape and height are harmonious with one another.

제임스 터렐의 작품에 나타난 기하학적 공간구성, 시지각적 역동성 그리고 존재론적 의미에 관한 연구 - '웨지워크', '스페이스 디비전', '스카이스페이스' 프로젝트를 중심으로 - (A Study on the Geometrical Space Composition, Dynamic Visual Perception and Questions of Existence found in the Works of James Turrell - Focusing on 'Wedgework', 'Space Division', 'Skyspace' Projects -)

  • 김종진
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.145-152
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    • 2012
  • Since 1966 when James Turrell completed his studies on Art, he has been working on the consistent theme of Art. For the 46 years of time, site contexts, scales, methods of light have been changed and they made Turrell's unique 'project series'. Each series has different spatial, visual-perceptual forms and characteristics from other series. The differences were caused by the given situations, but also Turrell intentionally pursued it. However, there are essential theme of art that has not changed in most of Turrell's projects. Target of this paper is to study the unchanged theme as well as the differences. The study starts with three questions: first, what is the geometrical space composition?, second, what is the visual-perceptual phenomenon?, third, what is the hidden consistent theme? This research focuses on three case projects: Wedgework, Space Division Constructions, Skyspaces. These project series are in between the early small object-like installations and the late mega-scale outdoor projects. The study found that geometrical space composition has important role to give visual-perceptual dynamism to the viewer. The phenomenological perception is connected to the questions of relationship between human and space, ultimately human and the world. Although the Merleau-Ponty's philosophy has been related to the work of Turrell in various previous studies, Cartesian 3-dimensional geometry has also crucial role to experiment a viewer's perceptual boundaries. Image of infinity is another aspect of three cases, especially Space Division Constructions and Skyspaces. Through these structure, Turrell's work lead to an ultimate question of meaning for human existence in infinite space. It is hoped that this paper is helpful for Architecture and Interior design field in which light and space are essential.

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Development of Computer-based Visual Perception Test Program for Korean Patients with Brain Injury

  • Ahn, Seong-Hye
    • International Journal of Contents
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    • 제3권3호
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    • pp.32-37
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    • 2007
  • Up to now, several tools to evaluate visual perception tests have been introduced for different purposes. However, they were mostly manual tools, paper books in which the therapists would turn the pages while working together with patients. This paper discusses a potential plan to develop motor-free visual perception test software for Korean patients with brain injury, and to construct a centralized database for their evaluated data in a client/server environment. Through its development, we eventually hope to achieve effective management of the data for better understanding of patients' visual perceptual skills and the standardization of the evaluation for Korean patients. With the help of the computerized environment, we also expect some advantages such as acquisition of reliable results from patients with brain injury, automation for storing and accessing patients' data, construction of the patients' database and the management of a vast amount of the data within it and the provision of a foundation to promote further development of various perceptual-cognitive rehabilitation programs.

A Perception-based Color Correction Method for Multi-view Images

  • Shao, Feng;Jiang, Gangyi;Yu, Mei;Peng, Zongju
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권2호
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    • pp.390-407
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    • 2011
  • Three-dimensional (3D) video technologies are becoming increasingly popular, as it can provide users with high quality and immersive experiences. However, color inconsistency between the camera views is an urgent problem to be solved in multi-view imaging. In this paper, a perception-based color correction method for multi-view images is proposed. In the proposed method, human visual sensitivity (VS) and visual attention (VA) models are incorporated into the correction process. Firstly, the VS property is used to reduce the computational complexity by removing these visual insensitive regions. Secondly, the VA property is used to improve the perceptual quality of local VA regions by performing VA-dependent color correction. Experimental results show that compared with other color correction methods, the proposed method can greatly promote the perceptual quality of local VA regions greatly and reduce the computational complexity, and obtain higher coding performance.

지각운동프로그램이 주의력결핍과잉행동장애아동의 시각운동통합기술과 운동기술에 미치는 영향 (Effects of Perceptual Motor Program on Visual Motor Integration Skill and Motor Skill of a Child With Attention Deficit Hyperactivity Disorder: Single Subject Research Design)

  • 김승주;구기쁨;김경미
    • 대한감각통합치료학회지
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    • 제15권1호
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    • pp.21-32
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    • 2017
  • 목적 : 지각운동프로그램이 주의력결핍과잉행동장애(Attention-Deficit/Hyperactivity Disorder; ADHD) 아동의 시각운동통합기술과 운동기술에 미치는 영향을 알아보고자 한다. 연구방법 : ADHD로 진단 받았으나 약물중재를 받고 있지 않는 8세 남아를 대상으로 실시하였다. 실험설계는 개별실험연구(single-subject research design) 중 A-B-A(follow up) 설계를 사용하였고, 기초선 A는 3회기, 중재기 B는 8회기, 추적기간 A는 3회기였다. 기초선기간과 추적기간에는 자유 놀이를 40분간 실시한 후 시각운동통합기술을 보기 위해 한국판시지각발달검사의 하위 항목인 따라 그리기와 운동기술을 보기 위해 줄넘기를 실시하였다. 중재기 B에는 지각운동프로그램을 40분간 제공한 후 한국판시지각발달검사의 하위 항목인 따라 그리기와 줄넘기를 실시하였다. 결과 : 시각운동통합기술을 측정하기 위한 따라 그리기 항목의 표준점수는 기초선 기간에는 평균 4.7점의 열등수준을 보였지만 중재기간에서는 평균 9.6점의 평균 수준을 유지하였으며, 추적기간에서는 7.7점의 평균이하의 수준을 보였다. 아동의 운동기술의 변화를 측정한 줄넘기에서는 기초선 기간에는 4.3회, 중재기간에서는 5.9회로 증가된 운동능력을 보였으나, 추적기간에서는 5회로 약간 감소하였다. 결론 : 지각운동프로그램이 ADHD 아동의 시각운동통합기술과 운동기술의 수행의 변화에 긍정적 효과가 있었다.

시선추적장치(Eye Tracking)를 활용한 인공지능(AI) 창작물과 사람의 창작물에 대한 시지각 비교 연구 (Comparative Study on Visual and Perceptual Difference Towards the Artworks of Human and Artificial Intelligence Using Eye-Tracking)

  • 황미경;주이모;박민희;권만우
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.374-381
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    • 2022
  • This study analyzes the visual perceptual difference of observers in the artworks created by human artists and artificial intelligence(AI) through eye-tracking. More specifically, the study analyzes the degree of visual attention through a fixation experiment on non-linguistic sources such as the formation and expression of artworks. As a result of this study, the subjects had guessed that one out of four artworks were created by AI (in actuality, 61.1% of the artworks were created by The Next Rembrandt). This demonstrates that most of the subjects hardly recognized the difference between the artwork of human artists and AI. From the comparative analysis of visual perceptual differences found through eye-tracking, more visual attention was found to be demanded for catching details of more stimulating visuals compared to less stimulating visuals. In the gender difference analysis, both of the female and male subjects were likely to stare more intently at the flowers of still-life paintings (Deep Dream & Vincent Van Gogh) while the eyes of a portrait painting (Rembrandt & The Next Rembrandt); this demonstrates no significant differences in gender. Various opinions on AI and art creation from different perspectives arose, therefore, this research is meaningful in a way that it suggests an objective examination through experiments with an artistic perspective.

종합병원 외래진료부 진로인지계획 모형에 관한 연구 (A Study on the Wayfinding Model of Outpatient Department in General Hospital)

  • 한기증;이특구
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제13권2호
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    • pp.27-36
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    • 2007
  • Recently, hospital patients experience anxiety, confusion, and stress about wayfinding as the spacial layout and treatment circulatory system of hospitals have become complicated due to their oversized and complex structure. As part of finding a solution to the problem, this study seeks to examine what are the essential elements of the wayfinding planning of O.P.D. in general hospitals, to develop the model of wayfinding, and to suggest the methods of improving the wayfinding system. The research methods of this study adopted were literature review in wayfinding cognition, plan analysis of ten general hospitals, space analysis of these hospitals through space syntax, analysis of the system of visual-perceptual information through a field study, and analysis of surveys and follow-up surveys conducted to support the results. Based on these results, the proposals for finding decision points, providing the information, and developing a model planning are listed as follows. 1) The comprehensive understanding of O.P.D. spacial layout and the visual-perceptual information system is necessary to find the essential elements of wayfinding. 2) The decision points are found through the full understanding of spacial functions, circulation systems, and facility configuration, considering the spacial layout, the bound of the visual-perceptual information system, and the circulatory system. Furthermore, the information decision points could be confined by space syntax. 3) The checklist and color compound & color codes, developed through the planning of signage system and color system could be applied to the methods of providing the information. 4) The planning of wayfinding system according to the whole process of practices for outpatients was mentioned above. The system of visual-perceptual information developed through the process of this study should be integrated in the spacial layout of the whole O.P.D.

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WAVELET-BASED DIGITAL WATERMARKING USING HUMAN VISUAL SYSTEM FOR COPYRIGHT PROTECTION

  • Sombun, Anuwat;Pinngern, Quen;Kimpan, Chom
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.800-803
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    • 2004
  • This paper presents a wavelet-based digital watermarking technique for still images. The digital watermarking considering human visual system (HVS) to increase the robustness and perceptual invisibility of digital watermark. The watermarking embedding is modified discrete wavelet transform (DWT) coefficients of the subbands of the images. The human visual system is number of factors that effect the noise sensitivity of human eyes that is considered to increase the robustness and perceptual invisibility of digital watermark. The watermark detection is blind watermark ( original image is not required ). Experimental results successful against attacks by image processing such as add noise, cropping, filtering, JPEG and JPEG2000 compression.

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루이스 칸 건축의 내부공간 형성에 관한 연구 (A Study on The Formation of Inferior Space in Louis I. Kahn's Architecture)

  • 윤동식
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.23-30
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    • 2008
  • This thesis aims to analyze the visual perceptual effects drawn by 'axial composition and divergence' and to interpret the architecture of Kahn in respect of 'axial composition and divergence'. Axial composition of the form, the location of the entrance and divergence of internal movement were checked up about 53 works by extracting parti which is basic element of spatial composition. The 3D modeling simulation was performed for the selected 10 works in order to analyze the visual perceptual effect due to divergence of the internal movement. The reaction of the observer's actions and visual perception by 'axial composition and divergence' is presented in the following steps. 1. Divergence of the entrance/a panorama of expanding planes. 2. Divergence of internal movement/The process of perception of visual rotation and central spatial form. 'Perceptive form' created by 'divergence' is the result of diverse and flexible series of processes which must be experienced in person in order to reach the space as a room with a definite domain and center.