• Title/Summary/Keyword: Visual sequence

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Advanced Real-Time Rate Control for Low Bit Rate Video Communication

  • Kim, Yoon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.513-520
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    • 2006
  • In this paper, we propose a novel real-time frame-layer rate control algorithm using sliding window method for low bit rate video coding. The proposed rate control method performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. A new frame-layer rate-distortion model is derived, and a non-iterative optimization method is used for low computational complexity. In order to reduce the quality fluctuation, we use a sliding window scheme which does not require the pre-analysis process. Therefore, the proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performance than the existing TMN8 rate control method.

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The Implementing a Color, Edge, Optical Flow based on Mixed Algorithm for Shot Boundary Improvement (샷 경계검출 개선을 위한 칼라, 엣지, 옵티컬플로우 기반의 혼합형 알고리즘 구현)

  • Park, Seo Rin;Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.829-836
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    • 2018
  • This study attempts to detect a shot boundary in films(or dramas) based on the length of a sequence. As films or dramas use scene change effects a lot, the issues regarding the effects are more diverse than those used in surveillance cameras, sports videos, medical care and security. Visual techniques used in films are focused on the human sense of aesthetic therefore, it is difficult to solve the errors in shot boundary detection with the method employed in surveillance cameras. In order to define the errors arisen from the scene change effects between the images and resolve those issues, the mixed algorithm based upon color histogram, edge histogram, and optical flow was implemented. The shot boundary data from this study will be used when analysing the configuration of meaningful shots in sequences in the future.

Characterizing Motion Performance with the Simulation Method

  • Li, Xiaohua;Teunissen, Kees;Song, Wen;Zhang, Yuning;Chai, Lin
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1573-1576
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    • 2008
  • A simulation system is developed to calculate the apparent motion-induced image from a sequence of temporal luminance transitions, while using the properties of the human visual system. Based on the simulation method, both edge (moving block) and detail degradation (line spreading, grating, sinusoidal pattern), and also color aberration are discussed.

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A Refinement Method for Structure from Stereo Motion

  • Park, Sung-Kee;Kim, Mun-Sang;Kweon, In-So
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.63.6-63
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    • 2001
  • For robot navigation and visual reconstruction , structure from motion (SFM) is an active issue in computer vision community and its properties are also becoming well understood. As a drawback in SFM, it is well known that the SFM methods, using small motion model such as optical flow and direct method, have inevitably motion ambiguity between translation and rotation, which is called bas-relief ambiguity. In this paper based on the robust direct method using stereo image sequence, we present a new method for improving those ambiguities. Basically, the direct method uses nearly all image pixels for estimating motion parameters and depths, and global optimization techniques are adopted for finding its solution ...

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Development of a Software PLC for PC Based on IEC 61131-3 Standard (IEC 61131-3 표준을 따른 PC용 소프트웨어 PLC의 개발)

  • Lee, Cheol-Soo;Jeong, Gu;Lee, Je-Phil;Sim, Ju-Hyun
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.11 no.1
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    • pp.61-69
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    • 2002
  • This paper describes a converting algorithm between programmable languages of a software PLU. It is based on IEC 61131-3 standard and PC. The proposed control logic is designed by the software model and common element with data type, variables, POUs(program organization unit) and execution control unit commonly used within programmable languages of IEC 61131-3 Standard. The generation method of object file is proposed on five programmable language based on IEC 61131-3. It is represented as fo11ows; 1) the generation method using conversion algorithm from LD to IL with FBD(function block diagram), 2) the generation method using f code generation algorithm from SFC using the SFC execution sequence with FBD and ST(structured text). The proposed control logic generator was implemented by Visual C++ 6.0 and MFC on MS-windows NT 4.0.

A study on the estimation of relative shift vector from aerial image sequence and aircraft attitude information (연속 항공영상과 비행체의 자세 정보를 이용한 상대적 편이 추정에 관한 연구)

  • 김종문;박래홍;이쾌희
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.147-152
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    • 1992
  • This paper describes a new approach that can extract the relative shift vectors between two aerial image sequences for implementing the visual navigation system. This method minimizes the noise included in the aircraft attitude information that represents the changes of the aircraft attitude using the statistical method and Kalman Filtering method. This result can be used to find the relative shift vectors which are independent of the attitude changes indicating the true trajectories of aircraft. We applied this method to the image about which we had already known the information of aircraft attitude, and that result showed that the errors were minimized successfully.

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The Visual Display of Temporal Information for E-Textbook: Incorporating the Mind-mapped Timeline Authoring Tool

  • Lee, HeeJeong;Alvin Yau, Kok-Lim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3307-3321
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    • 2018
  • With the ever-increasing queries related to temporal (or time-related) information, such as the product launching time, in search engine, most web pages will be augmented with such information in the future. Meanwhile, the gradual emergence of the use of electronic textbooks (or e-Textbooks), which enrich the traditional paper-based textbooks with multimedia contents such as interactive quizzes and multimedia-based simulations, has led us to infer that e-Textbooks will be blended with temporal information to support learning. The use of temporal information helps teachers and students to understand the level of prior knowledge required to study a topic, as well as the sequence of learning activities and related sub-topics, that best attains the educational goals. This paper presents a simple yet efficient tool called TimeMap, which is based on mind mapping, to create an e-Textbook called TimeBook that takes account of time-related curriculum and the ability of students to learn via collaboration.

ALGORITHMS FOR GENERATING NONLINEAR COMBINERS WITH GIVEN CONDITIONS

  • Rhee, Min-Surp;Shin, Hyun-Yong;Jun, Youn-Bae
    • Journal of applied mathematics & informatics
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    • v.7 no.1
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    • pp.269-278
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    • 2000
  • A Boolean function generates a binary sequence which is frequently used in a stream cipher. There are number of critical concepts which a Boolean function, as a key stream generator in a stream cipher, satisfies. These are nonlinearity, correlation immunity, balancedness, SAC(strictly avalanche criterion), PC(propagation criterion) and so on. In this paper, we present the algorithms for generating random nonlinear combining functions satisfying given correlation immune order and nonlinearity. These constructions can be applied for designing the key stream generators. We use Microsoft Visual C++6.0 for our program.

Key-Frame Based Real-Time Fluid Simulations (키-프레임 기반 실시간 유체 시뮬레이션)

  • Ryu, Ji-Hyun;Park, Sang-Hun
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1515-1528
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    • 2006
  • Systems for physically based fluid animation have developed rapidly in the visual special effects industry and can make very high quality images. However, in the real-time application fields such as computer game, the simulation speed is more critical issue than image quality. This paper presents a real-time method for animating fluid using programmable graphics pipeline. We show that once two key-frames are given, the technique can interactively generate a sequence of images changing from the source key-frame to the target.

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A Study on Optimum Threshold for Robust Watermarking (강인한 워터마킹을 위한 최적 임계치 설정에 관한 연구)

  • Park, Ki-Bum;Lee, Kang-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.739-742
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    • 2005
  • 본 논문은 디지털 영상 데이터를 대상으로 웨이블릿 변환을 이용하여 주파수 영역에서 워터마크를 삽입하는 블라인드 워터마킹 알고리즘을 제안한다. 실험을 통하여 다양한 임계치에 따른 워터마크 정보의 수용력과 영상의 손실 정도(PSNR), 저작권 인증 여부와 검출 값(Correlation response) 사이의 관계(Trade-off)들을 고려하여 최적의 임계치에 관하여 연구한다. 또한 인간의 시각적인 특성을 고려한 HVS(Human visual system) 기법을 적용하여 영상의 비가시도를 유지하면서 시각적으로 중요한 영역에 워터마크를 삽입하여 일반적인 공격에 강인성을 가지는 워터마킹 방법을 연구한다. 워터마크로서 가우시안 랜덤 수열(Gaussian Random sequence)을 삽입하여 최적의 임계값을 적용한 제안된 알고리즘의 성능 평가를 위해 여러 영상에 대하여 실험해 본 결과 워터마크가 삽입된 영상의 화질은 비가시도 측면에서 시각적으로 인지할 수 없을 만큼 측정되었으며, JPEG 손실압축, 선형 필터링, 잡음첨가 그리고 크로핑 등의 공격에 대하여 향상된 상관도와 강인함을 알 수가 있었다.

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