• Title/Summary/Keyword: Visual search time

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Features of Attention Shown at Continuous Observation of Department-Store Space (백화점 공간의 연속 주시에 나타난 주의집중 특성)

  • Choi, Gae-Young
    • Korean Institute of Interior Design Journal
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    • v.24 no.6
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    • pp.128-136
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    • 2015
  • This research, which has been planned to appreciate the features of continuous observation of space, has applied the procedure of acquiring continuous visual information when the act of watching takes place along the time to analyze the space characteristics through the scenes and time so that the features of attention shown in the process of acquiring visual information at the time of observing continuous scenes might be estimated. For analysis of the features of continuous observation was set up the premise that the features of observation and perception vary depending on gender, when the women shops in department stores were selected as research objects. The observation features found at the time of continuous observation of selling spaces in department stores were focused on two analysis methods in order to compare the differences and characteristics of the two. The followings are the findings. First, the area with predominant observation was found to be 87.1% in both methods. It was found that the analysis of observation features by "Analysis I" was useful for inter-sectional comparison of continuous images. Second, in case of extracting predominant sections, the ceiling or the structures which are the backgrounds rarely attracted any eyes. Depending on analysis method, there was the gap of 14.3%~25.0% between observed sections. Third, in case that the hall is curved, the eyes were found to be expanded from side to side and up and down. The review of observation numbers of predominant sections makes it possible to decide whether it should be regarded as (1) unstability or (2) expanding search, and when the images are enlarged from distant view to close-range view, the weakening vanishing point results in the increase of expanded search of surroundings. Accordingly, it was found that the characteristics of images has effects on the observation features when any space was continuously observed. Furthermore, the difference of analysis methods also was found to be likely to cause big differences in the results of analyzing observation features.

Occupational Therapy Strategies for Visual Motor Skills of Children: A Systematic Review (시운동기술에 관한 아동 작업치료의 체계적 고찰)

  • Hong, Eun-Kyoung;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.8 no.1
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    • pp.61-72
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    • 2010
  • Objective : This study tried to identify evaluation tools and intervention approaches that have been used regarding visual motor skills of children, in order to suggest the best evaluation method and intervention strategy. Methods : This study employed a systemic review. Papers researched for the review were selected from the PubMed which is a web engine to search academic articles. For search, time period of publication was limited from January 2001 to Jun 2010, and key words used were "visual motor and occupational therapy", "visuomotor and occupational therapy", and "perception and motor and occupational therapy". 13 papers among total 161 findings were selected for data analysis. Results : Through literature review, followings were founded. For population targeted in studies, children with developmental disorder are majority(20.00%) and those with handwriting problems are another major group(13.33%). DTVP(33.33%) and VMI(26.67%) are most common tools used to evaluate visual motor skills. Most frequently used intervention method is developmental skill based program(58.82) and the second common method is sensory integration therapy and sensory-based intervention(23.53%). Regarding the effectiveness of occupational therapy for visual motor skill, positive evidences with statistical power take 72.73%. Conclusion : The results imply that occupational therapy is effective for visual motor skill in children. It is suggested that further studies are needed to encompass effectiveness of occupational therapy in terms of children's occupational performance.

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Visual Semantic Based 3D Video Retrieval System Using HDFS

  • Ranjith Kumar, C.;Suguna, S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3806-3825
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    • 2016
  • This paper brings out a neoteric frame of reference for visual semantic based 3d video search and retrieval applications. Newfangled 3D retrieval application spotlight on shape analysis like object matching, classification and retrieval not only sticking up entirely with video retrieval. In this ambit, we delve into 3D-CBVR (Content Based Video Retrieval) concept for the first time. For this purpose we intent to hitch on BOVW and Mapreduce in 3D framework. Here, we tried to coalesce shape, color and texture for feature extraction. For this purpose, we have used combination of geometric & topological features for shape and 3D co-occurrence matrix for color and texture. After thriving extraction of local descriptors, TB-PCT (Threshold Based- Predictive Clustering Tree) algorithm is used to generate visual codebook. Further, matching is performed using soft weighting scheme with L2 distance function. As a final step, retrieved results are ranked according to the Index value and produce results .In order to handle prodigious amount of data and Efficacious retrieval, we have incorporated HDFS in our Intellection. Using 3D video dataset, we fiture the performance of our proposed system which can pan out that the proposed work gives meticulous result and also reduce the time intricacy.

Adaptive Motion Estimation Algorithm UsingTemporal Continuity of Motion (움직임의 시간적 연속성을 이용한 적응적 움직임 추정 알고리즘)

  • Choi, Jung-Hyun;Lee, Kyeong-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1025-1034
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    • 2004
  • This paper proposes an adaptive motion estimation algorithm using the temporal continuity of motion. We set up a squared global search region (GSR), which basically corresponds to the search region of FSA, and non-squared adaptive local search regions (LSRs), the positions for which are predicted by the motion vectors of the temporal neighbor blocks, are constructed in the GSR. The previous frame blocks that possibly have effects on the current block are to be the temporal neighbor blocks. Because motion estimation is only performed in the areas made by LSRs, we can estimate motion more correctly and reduce processing time. Experimental results show that the proposed method can enhance visual qualities with significant reductions of complexity by reducing search regions, when compared to the conventional methods.

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Image Processing-based Object Recognition Approach for Automatic Operation of Cranes

  • Zhou, Ying;Guo, Hongling;Ma, Ling;Zhang, Zhitian
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.399-408
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    • 2020
  • The construction industry is suffering from aging workers, frequent accidents, as well as low productivity. With the rapid development of information technologies in recent years, automatic construction, especially automatic cranes, is regarded as a promising solution for the above problems and attracting more and more attention. However, in practice, limited by the complexity and dynamics of construction environment, manual inspection which is time-consuming and error-prone is still the only way to recognize the search object for the operation of crane. To solve this problem, an image-processing-based automated object recognition approach is proposed in this paper, which is a fusion of Convolutional-Neutral-Network (CNN)-based and traditional object detections. The search object is firstly extracted from the background by the trained Faster R-CNN. And then through a series of image processing including Canny, Hough and Endpoints clustering analysis, the vertices of the search object can be determined to locate it in 3D space uniquely. Finally, the features (e.g., centroid coordinate, size, and color) of the search object are extracted for further recognition. The approach presented in this paper was implemented in OpenCV, and the prototype was written in Microsoft Visual C++. This proposed approach shows great potential for the automatic operation of crane. Further researches and more extensive field experiments will follow in the future.

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The Primitive Representation in Speech Perception: Phoneme or Distinctive Features (말지각의 기초표상: 음소 또는 변별자질)

  • Bae, Moon-Jung
    • Phonetics and Speech Sciences
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    • v.5 no.4
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    • pp.157-169
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    • 2013
  • Using a target detection task, this study compared the processing automaticity of phonemes and features in spoken syllable stimuli to determine the primitive representation in speech perception, phoneme or distinctive feature. For this, we modified the visual search task(Treisman et al., 1992) developed to investigate the processing of visual features(ex. color, shape or their conjunction) for auditory stimuli. In our task, the distinctive features(ex. aspiration or coronal) corresponded to visual primitive features(ex. color and shape), and the phonemes(ex. /$t^h$/) to visual conjunctive features(ex. colored shapes). The automaticity is measured by the set size effect that was the increasing amount of reaction time when the number of distracters increased. Three experiments were conducted. The laryngeal features(experiment 1), the manner features(experiment 2), and the place features(experiment 3) were compared with phonemes. The results showed that the distinctive features are consistently processed faster and automatically than the phonemes. Additionally there were differences in the processing automaticity among the classes of distinctive features. The laryngeal features are the most automatic, the manner features are moderately automatic and the place features are the least automatic. These results are consistent with the previous studies(Bae et al., 2002; Bae, 2010) that showed the perceptual hierarchy of distinctive features.

A Study on the Effects of PMV Thermal Environment and Illumination on Visual Performance (PMV 온열 환경과 조도가 시작업 성능에 미치는 영향에 대한 연구)

  • Kim, Hyung-Sun;Kim, Hyoung-Tae;Kim, Hyoung-Sik;Kuwak, Won-Tack;Kim, Jin Ho
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.55-62
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    • 2014
  • In this study, a questionnaire was developed to assess error search and correction tasks, and an analysis was performed on the accuracy of the tasks and the time required for their completion in order to identify the effects of LED light source illumination on visual performance according to changes in a predicted mean vote(PMV) thermal environment. In addition, a subjective evaluation was performed by conducting a survey on the level of visual fatigue experienced during the tasks. In the experiment, four types of PMV thermal environments were established according to PMV values in the temperature range of $(17{\pm}1-29{\pm}1)^{\circ}C$ and the humidity range of $(50{\pm}5-60{\pm}5)%$, and the LED light source illumination was divided into three types: 400lx, 700lx, and 1000lx. The experimental results confirmed that the accuracy of the error search(LED p value=0.058, PMV*LED p value=0.083) and correction tasks and the time required(LED p value=0.004, PMV p value=0.000) for their completion were affected by changes in both the PMV thermal environment and the LED light source illumination, whereas a significant difference in visual fatigue was observed only in the PMV thermal environment(p value=0.003).

A Study on the Effective Preprocessing Methods for Accelerating Point Cloud Registration

  • Chungsu, Jang;Yongmin, Kim;Taehyun, Kim;Sunyong, Choi;Jinwoo, Koh;Seungkeun, Lee
    • Korean Journal of Remote Sensing
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    • v.39 no.1
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    • pp.111-127
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    • 2023
  • In visual slam and 3D data modeling, the Iterative Closest Point method is a primary fundamental algorithm, and many technical fields have used this method. However, it relies on search methods that take a high search time. This paper solves this problem by applying an effective point cloud refinement method. And this paper also accelerates the point cloud registration process with an indexing scheme using the spatial decomposition method. Through some experiments, the results of this paper show that the proposed point cloud refinement method helped to produce better performance.

The Visual Display of Temporal Information for E-Textbook: Incorporating the Mind-mapped Timeline Authoring Tool

  • Lee, HeeJeong;Alvin Yau, Kok-Lim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3307-3321
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    • 2018
  • With the ever-increasing queries related to temporal (or time-related) information, such as the product launching time, in search engine, most web pages will be augmented with such information in the future. Meanwhile, the gradual emergence of the use of electronic textbooks (or e-Textbooks), which enrich the traditional paper-based textbooks with multimedia contents such as interactive quizzes and multimedia-based simulations, has led us to infer that e-Textbooks will be blended with temporal information to support learning. The use of temporal information helps teachers and students to understand the level of prior knowledge required to study a topic, as well as the sequence of learning activities and related sub-topics, that best attains the educational goals. This paper presents a simple yet efficient tool called TimeMap, which is based on mind mapping, to create an e-Textbook called TimeBook that takes account of time-related curriculum and the ability of students to learn via collaboration.

The Saccades Distance Extraction Technique of Sight and the Spatial search Characteristics - Target Department Sports Store Space - (시선의 도약거리 추출 기법과 공간탐색 특성 - 백화점 스포츠 매장 공간을 대상으로 -)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.26 no.5
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    • pp.83-92
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    • 2017
  • This research is about the characteristics of the saccades that occurring in the process of observing the spatial. The size of the saccades is the visual activity for acquiring the information, and the search trace that left by the spatial visitor. Reviewed over the saccade through the analysis of observation process that appeared in the eye-tracking experiment of sports store from the department store, the saccade is defined as the sight movement in the process of finding a component to view in the spatial. If some spatial component induces saccade, and able to know which specific component acquired through the saccade, then the designer will have a clue which able to provide the spatial desired by the consumer. The results of analyzing the process in the deriving the spatial component and saccade characteristic from industrial space, can be summarised as follows. The first, the average fixed number of [IN].[OUT] zone appeared similarly, and it leads to knowing that the time used for attention with one frequency is about 0.3 seconds. Second, there were more saccades toward [$IN{\rightarrow}OUT$] (13 persons, 76.5%) than [$OUT{\rightarrow}IN$] (4 persons, 23.5%). The Los Angeles area has lots of interesting things to watch, so it able to thinks to begins with small saccade and then occur to bigger saccade activity to find new interests shortly after [OUT] saccade. Third, according to time range changes, keep eyes on the characteristics of saccade, [IN].[OUT] frequency has slightly decreased the changes of viewing time, but there was no significant change in an average number of observations. This means that the frequency and the number of observations are decreased together. Therefore, it can be seen that the amount of information to be acquired (frequency) is decreased (count) as the observation time elapses.