• Title/Summary/Keyword: Visual information

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An Analysis of Collaborative Visualization Processing of Text Information for Developing e-Learning Contents

  • SUNG, Eunmo
    • Educational Technology International
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    • v.10 no.1
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    • pp.25-40
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    • 2009
  • The purpose of this study was to explore procedures and modalities on collaborative visualization processing of text information for developing e-Learning contents. In order to investigate, two research questions were explored: 1) what are procedures on collaborative visualization processing of text information, 2) what kinds of patterns and modalities can be found in each procedure of collaborative visualization of text information. This research method was employed a qualitative research approaches by means of grounded theory. As a result of this research, collaborative visualization processing of text information were emerged six steps: identifying text, analyzing text, exploring visual clues, creating visuals, discussing visuals, elaborating visuals, and creating visuals. Collaborative visualization processing of text information came out the characteristic of systemic and systematic system like spiral sequencing. Also, another result of this study, modalities in collaborative visualization processing of text information was divided two dimensions: individual processing by internal representation, social processing by external representation. This case study suggested that collaborative visualization strategy has full possibility of providing ideal methods for sharing cognitive system or thinking system as using human visual intelligence.

Correlation between Visual Symptoms and the Academic Performance as Assessed by COVD-QOL Questionnaire in Primary School Children (COVD-QOL을 사용하여 평가한 눈이상이 초등학교 어린이의 학업수행능력에 미치는 영향)

  • Shin, Hoy-Sun;Park, Sang-Chul;Park, Chun-Man
    • The Journal of Korean Society for School & Community Health Education
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    • v.9 no.2
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    • pp.81-90
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    • 2008
  • Objectives: Since 80% of the information we get from the environment comes in through our eyes (Anshel JR, 1999), uncorrected visual problems negatively affect children's educational process and perceptual development. The objectives of this study were: 1st, to document the prevalence of learning related vision problem in primary school children. 2nd, to compare responses of children with those of parents on visual symptoms. Lastly, to determine if there is an association between visual symptoms and academic performance. Methods: We administered visual-symptom quality of life questionnaire developed by Oklahoma College of Optometry in Vision Development to 1031 primary school children and their parent. Visual symptoms responded by children and their parents were compared using Independent Sample t-test and the relation between visual symptoms and academic performance were calculated using Pearson Correlation tests. Results and Conclusions: The number of children who need further professional evaluation, that is visual-symptom scores were ${\geq}20$, reported by children(25%) was greater than that reported by parents(16%). And visual-symptom scores reported by children were significantly higher than those reported by parents in every grade(p<0.01, p<0.001). Visual symptoms reported by both children and parents were found to be inversely correlated to academic performance in every academic area and most of their correlations were statistically significant(p<0.05). Therefore, children with more visual-symptom reported by both group had negative effects on children's academic performance.

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A Selective Protection Scheme for Scalable Video Coding Based on Dependency Graph Model

  • Hendry, Hendry;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.78-81
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    • 2010
  • In this paper, we propose an efficient and effective selective protection scheme to SVC that exploit the propagation of protection effect by protecting significant frames that can give the maximum visual quality degradation. We model SVC dependency coding structure as a directed acyclic graph which is characterized with an estimated visual quality value as the attribute at each node. The estimated visual quality is calculated by using our model based on the proportions of intra- and inter-predicted MBs, amounts of residual, and estimated visual quality of reference frames. The proposed selective protection scheme traverses the graph to find optimal protection paths that can give maximum visual quality degradation. Experimental results show that the proposed selective protection scheme reduces the required number of frames to be protected by 46.02% compared to the whole protection scheme and 27.56% compared to the layered protection scheme.

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Visual servoing based on neuro-fuzzy model

  • Jun, Hyo-Byung;Sim, Kwee-Bo
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.712-715
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    • 1997
  • In image jacobian based visual servoing, generally, inverse jacobian should be calculated by complicated coordinate transformations. These are required excessive computation and the singularity of the image jacobian should be considered. This paper presents a visual servoing to control the pose of the robotic manipulator for tracking and grasping 3-D moving object whose pose and motion parameters are unknown. Because the object is in motion tracking and grasping must be done on-line and the controller must have continuous learning ability. In order to estimate parameters of a moving object we use the kalman filter. And for tracking and grasping a moving object we use a fuzzy inference based reinforcement learning algorithm of dynamic recurrent neural networks. Computer simulation results are presented to demonstrate the performance of this visual servoing

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.767-771
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    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

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A Study on the Relationship of Visual Aesthetics Design and Performance in the Internet Web Site (인터넷 웹사이트의 시각적 디자인과 성과와의 관계에 관한 연구)

  • Kim, Seung Kyung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.4
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    • pp.85-101
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    • 2008
  • This study focuses on visual aesthetic factors in the apparel web site design. 103 undergraduates participated in the evaluation of six internet web sites. The evaluation were recorded and analyzed by using the inspection method and a questionnaire. Findings of this study can be summarized as follows: First, the result of SPSS-factor analysis shows that there are 2 distinct factors; 'classical aesthetics' and 'expressive aesthetics'. 'classical aesthetics' and 'expressive aesthetics' can be described by visual aesthetic design. This conceptual confusion relating to 'visual aesthetic design' can be clarified by these findings. Second, as a result of multiple regression analyses, 'classical aesthetics' and 'expressive aesthetics' have a positive influence on 'interactivity' and 'web site evaluation'. This research clarifies the concepts of 'engagement' of Rosen & Purinton as the 'interactivity' between users and web sites. Finally, this study suggests that 'good design' for internet web sites depends on understanding how to attain the appropriate balance between 'classical aesthetics' and 'expressive aesthetics', based on the target customer.

An Efficient Video Indexing Scheme Exploiting Visual Rhythm (비쥬얼 리듬을 이용한 효율적 비데오 인덱싱 기법)

  • Chung, Ji-Moon;Kim, Cheong-Ghil
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.3
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    • pp.103-109
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    • 2011
  • With the growing popularity of digital video applications, those areas of the efficient transmit, storage management, and search technology for video data are emerging as an important core technology. To be an effective video indexing system, users need to be able to find the video segments that they want. Unfortunately, video data is difficult to manage because of its unstructured data type and large volume with linear forms. This paper proposes a shot verification using visual rhythm and video retrieval system. The shot verification is designed to detect a segment from video easily and quickly, known as shot boundaries, just by changing the visual rhythm without playing the image. Therefore, this can decrease the false detected shots and generate the unidentified shots and key frames. The retrieval system is constructed in terms of visual descriptor from the list of MPEG-7. The effectiveness of the proposed shot verification process and video retrieval system is demonstrated.

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A Study on Improving Watching Digital-Broadcasting Devices Environment by Analyzing Visual Perception of Character Graphic (문자그래픽 시각인지도 분석 기반 디지털매체 시청환경 개선 연구)

  • Lee, Kook-Se;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.8 no.2
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    • pp.72-77
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    • 2009
  • A number of new DTV technologies have been introduced to provide crystal clear picture and enhanced sound. HDTV, in particular has four times resolution of conventional TV along with 16:9 aspect ratio. Also the introduction of the new technologies offered a valuable basis for character graphics which was only an assistant method to deliver visual images effectively. Various sizes of displays for different applications such as high definition TV and mobile multimedia services have created demands for additional features of character graphics including proper letter fonts, colors, moving effects as much. This article analyzes in what way the visual elements above can affect uses' visual perception. New CG formats designed for OSMU, one source multi use, are also suggested available to each media. For the research three groups of CG designers, art directors and productions/distribution groups are established according to production process by two Delphi surveys of TV production staff.

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A Visual Communication Design Study: Graphic Element Design Under Traditional Handwork

  • Gengming Li
    • Journal of Information Processing Systems
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    • v.19 no.2
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    • pp.203-210
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    • 2023
  • The addition of traditional elements can enhance the uniqueness of visual communication design. This paper briefly introduced visual communication and applications of traditional elements in visual communication design and applied paper cuts, a handmade graphic element, to the logo design of Dezhou University's 50th anniversary. The convolutional neural network (CNN) algorithm and the analytic hierarchy process method were applied to evaluation analysis and compared with the support vector machine (SVM) algorithm. The results of the CNN algorithm on the test set verified its effectiveness. The evaluation results of the CNN algorithm were similar to the manual evaluation results, further proving the effectiveness and high efficiency of the CNN algorithm. The hierarchical analysis and the analysis of the assessment results of the CNN algorithm found that the two logo designs made full use of paper cuts.

Visual SLAM-based Augmented Reality System using Topography and Architectural Heritage Model (지형 및 건축 문화유산 모형 활용 Visual-SLAM 기반 증강현실 시스템)

  • Yoo, Eunji;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.401-403
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    • 2020
  • 본 논문에서는 박물관에서 사용되는 전시 매체 중 지형 및 건축 문화유산 모형을 활용한 Visual SLAM 기반 증강현실 시스템 활용을 제안한다. 현재 박물관에서 다양한 디지털 전시가 도입되고 관람객과의 상호작용을 중요시하고 있으나 오래전부터 도입된 지형 및 건축 문화유산 모형의 ICT 기술 활용은 미흡한 상황이다. 이에 본 연구에서 제안한 Visual SLAM 기반 증강현실 시스템은 현실 객체의 특징점을 인식하여 3D 객체를 증강하기 때문에 다양한 크기와 형태의 문화유산 모형에 활용될 수 있다. 이러한 시스템 제작을 제안함으로 박물관에 전시되어있는 기존 모형의 활용도 및 전시 효과를 높일 수 있고 다양한 인터랙션 설정으로 추가 정보 또한 제공할 수 있다.

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