• Title/Summary/Keyword: Visual flow

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The Effects of Flow on Consumer Satisfaction through E-impulse Buying for Fashion Products (인터넷 쇼핑몰에서 플로우가 패션제품 충동구매를 통해 소비자 만족에 미치는 영향)

  • Park, Shin-Young;Park, Eun-Joo
    • Fashion & Textile Research Journal
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    • v.15 no.4
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    • pp.533-542
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    • 2013
  • Fashion products are frequently purchased on impulse and are also one of the most popular product categories sold online. Online environment attributes can facilitate flow experiences that are described as an optimal psychological state reached during an engagement in activities (e.g., games and e-shopping). This study estimated the path model to examine the causal relationships among shopping mall attributes, flow, e-impulse buying, and consumer satisfaction for fashion products. A total of 598 usable questionnaires were obtained from college students who had purchased fashion products through the Internet. Data were analyzed by exploratory factor analysis, confirmatory factor analysis, and path analysis using SPSS 18.0 and AMOS 18.0. The results showed that e-shopping mall attributes (visual attributes and product attributes) significantly influenced e-impulse buying (fashion-oriented impulse buying and promotion-oriented impulse buying) which was mediated by the consumer flow experience and then influenced by consumer satisfaction. In the path model, the flow was stimulated by shopping mall attributes, the e-impulse buying was influenced by flow, and the consumer satisfaction was influenced by e-impulse buying. Flow was the most highly related to the fashion-oriented impulse buying, and followed by the relationship of the flow and promotion-oriented impulse buying in the context of e-shopping for fashion products. A managerial implication was discussed for fashion product e-retailers to develop strategies on visual attributes and product attributes that could stimulate and increase the consumer flow to trigger impulse buying as well as consumer satisfaction.

The visual Simulation of Fluid Flow with Free Surface in a Virtual Water Tank (가상수조에서 자유표면을 가진 유체흐름의 가시화시뮤레이션)

  • 김남형;김남국
    • Journal of Ocean Engineering and Technology
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    • v.14 no.3
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    • pp.35-40
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    • 2000
  • SMAC method is, one of the numerical simulation techniques, modified from the original MAC for the time-dependent variation of fluid flows. The Navier-Stokes equation for incompressible time-dependent viscous flow is applied and, also marker particles which move with the fluid are used. Two-dimensional numerical computations of fluid flow are carried out in a virtual water tank. This paper has shown very well the movements of marker particles using SMAC method.

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Multimedia TIAV System

  • Beknazarova, Saida Safibullayevna
    • Journal of Multimedia Information System
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    • v.2 no.4
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    • pp.295-302
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    • 2015
  • This article discusses the features and trends of development of the process of implementation of multimedia systems in various fields, research substantiate the basic concepts of multimedia systems, information flow, describes the classification and characterization of information flows and systems. Described container TIAV, which is designed with all the modern features and is aimed at future trends in the field of play.

A study on the Visual Representation of Design Presented in 'Perfect Acts of Architecture' Exhibition of 2001

  • Kim, Ho-Jeong
    • Architectural research
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    • v.15 no.2
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    • pp.87-94
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    • 2013
  • Throughout the history of architecture, sometimes the main focus of design was determined by a particular visual representation method, and other times a particular form of visual representation method was required by perception of a particular architectural issue or an architectural form or idea. That is why the visual representation method of architects becomes an important means of reading the flow of idea and thinking behind architecture. This study is an investigation on the relation between architectural thinking and visual representation method expressed through the conceptual drawings by avant-garde architects of the 1970s and 80s, a period of the emergence of postmodernism. Rather than proving the objective reality regarded important by traditional architectural drawing, attempts are made to express the design concept in which the project has its base. Such interpretation and explanation regarding the concept become the main interest of the drawing. It is not that the architecture itself was not expressed in the contents, but it may not be the main subject of expression in the drawing. The value of architectural drawing recovers its value as an art work in itself, as a means of communication, and as an important conceptual tool in the design process. It can be seen that the visual representation method in postmodern architectural drawings is breaking free of the traditional objective depiction of matter and is changing and developing as a design tool of the architect.

A Study of Display Sampling and Visual Momentum (디스플레이 표집과 시각타성에 관한 연구)

  • Yang, Lee-Gha
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.39-48
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    • 2007
  • This study explored the Eye Movement, the horizontal and vertical flow of vision, and genetic, cultural and empirical schema, and the differentiation of the visual system of the cerebrum through the engineering psychological or the cognitive neuroscientific experiments measuring Eye Movement to maximize the efficiency of the Public Sign System in the urban environment. Accordingly, the study derived an algorithm that can bring out the most efficient visual design measurement by using EMR test and bitmap counting method. The scientific test data in this study will show the existence of the momentum of differentiation and visual sampling by the Schema and Sensory Qualia of the human.

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Tip Position Control of a Robot Manipulator using Visual Markers (영상표식 기반의 로봇 매니퓰레이터 끝점 위치 제어)

  • Lim, Sei-Jun;Lim, Hyun;Lee, Young-Sam
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.9
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    • pp.883-890
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    • 2010
  • This paper proposes tip position control system which uses a visual marker to determine the tip position of a robot manipulator. The main idea of this paper is to introduce visual marker for the tracking control of a robot manipulator. Existing researches utilize stationary markers to get pattern information from them. Unlike existing researches, we introduce visual markers to get the coordinates of them in addition to their pattern information. Markers need not be stationary and the extracted coordinate of markers are used as a reference trajectory for the tracking control of a robot manipulator. To build the proposed control scheme, we first obtain intrinsic parameters through camera calibration and evaluate their validity. Secondly, we present a procedure to obtain the relative coordinate of a visual marker with respect to a camera. Thirdly, we derive the equation for the kinematics of the SCORBOTER 4pc manipulator which we use for control of manipulator. Also, we provide a flow diagram of entire visual marker tracking system. The feasibility of the proposed scheme will be demonstrated through real experiments.

An Interactive Multi-View Visual Programming Environment for C++ (C++를 위한 대화식 다중 뷰 시각 프로그래밍 환경)

  • Ryu, Cheon-Yeol;Jeong, Geun-Ho;Yu, Jae-U;Song, Hu-Bong
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.746-756
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    • 1995
  • This paper describes the intractive visual programming environment using multi-view which shows the tools of visualization for called and the visualizations for called member-function flow in C++ language. This research defines new visual symbols for class and constructs interactive visual programming environment of various views by using visual symbols. Our proposed interactive multi-view visual programming environment can represent visualization for representation of class and execution relationships between objects in the object-oriented language, which is easy to understand the structure of object-oriented program, therefore our proposed interactive visual programming environment enables easy program development, and can use of education and trainning for beginner in useful.

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Improving of the Fishing Gear and Development of the Automatic Operation System in the Anchovy Boat Seine- II Analysis of escaping behaviour of anchovy in relation to underwater light and towing flow velocity (기선권현망어업의 어구개량과 자동화조업시스템 개발- II 수중광 및 예망유속과 멸치의 도피반응 행동 분석)

  • 김용해;장충식;안영수;김형석
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.37 no.2
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    • pp.78-84
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    • 2001
  • Escape behaviour of the anchovy (Engralius japonica, total length 4-7cm) at the inside wing net and bag net in the anchovy boat seine was observed by underwater video camera in order to clarify the relationship between visual stimulus of the gear or relative water flow inside gear and reacting behaviour. The vertical attenuation coefficient of underwater illuminance in the offshore of Keoje island and Tongyoung was ranged from 0.24 to 1.03 and it could be affect visual range and visual contrast of the fishing gear. The relative water flow at the joint part between inside wing and bagnet while towing was 1.5 times higher than at the middle part of inside wing or fore part of bag net, but it was estimated under than maximum swimming speed of 4-7 cm anchovy. The mean escaping number of anchovy from end part of inside wing of 30 cm mesh to out side for a minute within visual range of video camera was 455 and anchovy swimming forward from bag net through flapper was 308. These results revealed anchovy could escape as voluntary response in spite of higher visual stimulus or higher water flow.

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Variation of facial temperature to 3D visual fatigue evoked (3D 시각피로 유발에 따른 안면 온도 변화)

  • Hwang, Sung Teac;Park, SangIn;Won, Myoung Ju;Whang, MinCheol
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.509-516
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    • 2013
  • As the visual fatigue induced by 3D visual stimulation has raised some safety concerns in the industry, this study aims to quantify the visual fatigue through the means of measuring the facial temperature changes. Facial temperature was measured for one minute before and after watching a visual stimulus. Whether the visual fatigue has occurred was measured through subjective evaluations and high cognitive tasks. The difference in the changes that occurred after watching a 2D stimulus and a 3D stimulus was computed in order to associate the facial temperature changes and the visual fatigue induced by watching 3D contents. The results showed significant differences in the subjective evaluations and in the high cognitive tasks. Also, the ERP latency increased after watching 3D stimuli. There were significant differences in the maximum value of the temperature at the forehead and at the tip of the nose. A previous study showed that 3D visual fatigue activates the sympathetic nervous system. Activation of the sympathetic nervous system is known to increase the heart rate as well as the blood flow into the face through the carotid arteries system. When watching 2D or 3D stimuli, the sympathetic nervous system activation dictates the blood flow, which then influences the facial temperature. This study is meaningful in that it is one of the first investigations that looks into the possibility to measure 3D visual fatigue with thermal images.

Development of a Gas Flow Measurement and Control System (가스 유량 계측 및 제어 시스템 연구)

  • 전학진;양종화
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.255-259
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    • 1996
  • This paper describes a system for measurement and control of a gas flow. In order to measure the flux of gas and control a vavle according to flux, this system was developed. This system is implemented on the personal computer and its environment is developed tool called TMS. This system includes a main program and Tele-Metering Unit for transmitting correcting flow value based on temperature and pressure in flow computer and AD converter for transmitting instantaneous flow rate, temperature and pressure as interface part of personal computer. This system was made by Visual C++ program. Using this system, inspected data for the recognition of transmitting flow value are generated on the screen, file and printer. The activity, reliability of this system was verified on Daegu-Citygas that aids the system for the acquisition of inspected data by realtime application.

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