• Title/Summary/Keyword: Visual flow

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Underwater Docking of an AUV Using a Visual Servo Controller (비쥬얼 서보 제어기를 이용한 자율무인잠수정의 도킹)

  • Lee, Pan-Mook;Jeon, Bong-Hwan;Lee, Chong-Moo
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.142-148
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    • 2002
  • Autonomous underwater vehicles (AUVs) are unmanned underwater vessels to investigate sea environments, oceanography and deep-sea resources autonomously. Docking systems are required to increase the capability of the AUVs to recharge the batteries and to transmit data in real time for specific underwater works, such as repeated jobs at sea bed. This paper presents a visual servo control system for an AUV to dock into an underwater station with a camera mounted at the nose center of the AUV. To make the visual servo control system, this paper derives an optical flow model of a camera, where the projected motions of the image plane are described with the rotational and translational velocities of the AUV. This paper combines the optical flow equation of the camera with the AUVs equation of motion, and derives a state equation for the visual servoing AUV. This paper proposes a discrete-time MIMO controller minimizing a cost function. The control inputs of the AUV are automatically generated with the projected target position on the CCD plane of the camera and with the AUVs motion. To demonstrate the effectiveness of the modeling and the control law of the visual servoing AUV, simulations on docking the AUV to a target station are performed with the 6-dof nonlinear equations of REMUS AUV and a CCD camera.

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Method for estimating workability of self-compacting concrete using mixing process images

  • Li, Shuyang;An, Xuehui
    • Computers and Concrete
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    • v.13 no.6
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    • pp.781-798
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    • 2014
  • Estimating the workability of self-compacting concrete (SCC) is very important both in laboratories and on construction site. A method using visual information during the mixing process was proposed in this paper to estimate the workability of SCC. First, fourteen specimens of concrete were produced by a single-shaft mixer. A digital camera was used to record all the mixing processes. Second, employing the digital image processing, the visual information from mixing process images was extracted. The concrete pushed by the rotating blades forms two boundaries in the images. The shape of the upper boundary and the vertical distance between the upper and lower boundaries were used as two visual features. Thirdly, slump flow test and V-funnel test were carried out to estimate the workability of each SCC. Finally, the vertical distance between the upper and lower boundaries andthe shape of the upper boundary were used as indicators to estimate the workability of SCC. The vertical distance between the upper and lower boundaries was related to the slump flow, the shape of the upper boundary was related to the V-funnel flow time. Based on these relationships, the workability of SCC could be estimated using the mixing process images. This estimating method was verified by three more experiments. The experimental results indicate that the proposed method could be used to automatically estimate SCC workability.

A Visual Simulation of Car-Traffic Flow on a Crossing

  • Yamamoto, Yuichi;Makino, Mitsunori
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1115-1118
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    • 2000
  • In order to understand information of geographic information systems(GIS) exactly and easily, visualization technique becomes important. In this paper, we consider car-traffic which is one of the information accompanying with a map. Then, a visual simulation method is proposed for car-traffic flow at crossing with the cell-automaton and the ray tracing method. We simulate the various situations and discuss about changes of traffic.

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Relations between Reputation and Social Media Marketing Communication in Cryptocurrency Markets: Visual Analytics using Tableau

  • Park, Sejung;Park, Han Woo
    • International Journal of Contents
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    • v.17 no.1
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    • pp.1-10
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    • 2021
  • Visual analytics is an emerging research field that combines the strength of electronic data processing and human intuition-based social background knowledge. This study demonstrates useful visual analytics with Tableau in conjunction with semantic network analysis using examples of sentiment flow and strategic communication strategies via Twitter in a blockchain domain. We comparatively investigated the sentiment flow over time and language usage patterns between companies with a good reputation and firms with a poor reputation. In addition, this study explored the relations between reputation and marketing communication strategies. We found that cryptocurrency firms more actively produced information when there was an increased public demand and increased transactions and when the coins' prices were high. Emotional language strategies on social media did not affect cryptocurrencies' reputations. The pattern in semantic representations of keywords was similar between companies with a good reputation and firms with a poor reputation. However, the reputable firms communicated on a wide range of topics and used more culturally focused strategies, and took more advantages of social media marketing by expanding their outreach to other social media networks. The visual big data analytics provides insights into business intelligence that helps informed policies.

Typography for Efficient Visual Flow of Text Focused on Hangul (텍스트의 효율적 시각흐름을 위한 타이포그래피-한글을 중심으로-)

  • 신경주;김지현
    • Archives of design research
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    • v.11 no.3
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    • pp.187-196
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    • 1998
  • This study is intended to suggest the method of text arrangement in order to enhance visual perception which would help darify its communication. One hundred subjects without restriction of gender and profession participated in each experiment :their reading time was measured by the 0.01 second. The Analysis of Variance(two-way ANOVA without interaction) was performed for each experiment and the p value was 0.0001 which implies that there was a strong consistency among test results. Based on the first results, it is found that there is a consistent relationship between type size and text line length, and the following discovery was made ; the most effective ratio of type size to line length is approximately 1 :8. Judging from the Second and Third results, it seems that the vertical text arrangement is most efficient for reading regardless of text line length. So to make same rreading direction is more important than to narrow down the eye moving distance between column and column for efficient visual flow. This research supports the view that considering efficient eye movement on text, it is important to understand the mentioned variables that affect visual interpretation.

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VIOLA : An Iconic Data-flow Visual Language for Web Applications (VIOLA : 웹 응용 프로그램 개발을 위한 자료흐름 방식의 시각 프로그래밍 도구)

  • Jo, Chang-Sik;Sin, Gyu-Sang;Ma, Pyeong-Su
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.1022-1031
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    • 1999
  • In this paper, we propose the framework of a visual language named VIOLA(VIsual Object-oriented Language for Multimedia Applications), which is developed for web authoring. VIOLA supports the user to construct HTML documents and CGI programs even if he/she doesn't know exact HTML tags and CGI programming. VIOLA, a user interface building part and a programming logic building part are combined by the data-flow model. the user interface building part provides direct manipulation and a WSIKWYG interface, and the program logic building part provides more intuitive interface by using predefined classes and the data-flow model. thus, even a novice user can construct sophisticated applications by simply moving or clicking the mouse. several classes which generate CGI codes are predefined, and they are represented with highly abstracted visual components, By reusing predefined classes, CGI codes are automatically generated. In VIOLA, all major steps in builidng generated wit HTML documents and Java CGI programs.

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Visual Servoing Control of a Docking System for an Autonomous Underwater Vehicle (AUV)

  • Lee, Pan-Mook;Jeon, Bong-Hwan;Lee, Chong-Moo;Hong, Young-Hwa;Oh, Jun-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.109.5-109
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    • 2002
  • Autonomous underwater vehicles (AUVs) are unmanned underwater vessels to investigate sea environments, oceanography and deep-sea resources autonomously. Docking systems are required to increase the capability of the AUVs to recharge the batteries and to transmit data in real time in underwater. This paper presents a visual servo control system for an AUV to dock into an underwater station with a camera. To make the visual servo control system , this paper derives an optical flow model of a camera mounted on an AUV, where a CCD camera is installed at the nose center of the AUV to monitor the docking condition. This paper combines the optical flow equation of the camera with the AUV's equation o...

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Control of Robot Manipulators Using LQG Visual Tracking Cotroller (LQG 시각추종제어기를 이용한 로봇매니퓰레이터의 제어)

  • Lim, Tai-Hun;Jun, Hyang-Sig;Choi, Young-Kiu;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.2995-2997
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    • 1999
  • Recently, real-time visual tracking control for a robot manipulator is performed by using a vision feedback sensor information. In this paper, the optical flow is computed based on the eye-in-hand robot configuration. The image jacobian is employed to calculate the rotation and translation velocity of a 3D moving object. LQG visual controller generates the real-time visual trajectory. In order to improving the visual tracking performance. VSC controller is employed to control the robot manipulator. Simulation results show a better visual tracking performance than other method.

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3-D characteristics of conical vortex around large-span flat roof by PIV technique

  • Sun, Huyue;Ye, Jihong
    • Wind and Structures
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    • v.22 no.6
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    • pp.663-684
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    • 2016
  • Conical vortices generated at the corner regions of large-span flat roofs have been investigated by using the Particle Image Velocimetry (PIV) technique. Mean and instantaneous vector fields for velocity, vorticity, and streamlines were measured at three visual planes and for two different flow angles of $15^{\circ}$. The results indicated that conical vortices occur when the wind is not perpendicular to the front edge. The location of the leading edge corresponding to the negative peak vorticity and maximum turbulent kinetic energy was found at the center of the conical vortex. The wind pressure reaches the maximum near the leading edge roof corner, and a triangle of severe suctions zone appears downstream. The mean pressure in uniform flow is greater than that under turbulent flow condition, while a significant increase in the fluctuating wind pressure occurs in turbulent streams. From its emergence to stability, the shape of the vortex cross-section is nearly elliptical, with increasing area. The angle that forms between the vortex axis and the leading edge is much smaller in turbulent streams. The detailed flow structures and characteristics obtained through FLUENT simulation are in agreement with the experimental results. The three dimensional (3-D) structure of the conical vortices is clearly observed from the comprehensive arrangement of several visual planes, and the inner link was established between the vortex evolution process, vortex core position and pressure distribution.

Study of User Reuse Intention for Gamified Interactive Movies upon Flow Experience

  • Han, Zhe;Lee, Hyun-Seok
    • Journal of Multimedia Information System
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    • v.7 no.4
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    • pp.281-293
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    • 2020
  • As Christine Daley suggested, "interaction-image" is considered to be typical in the age of "Cinema 3.0", which integrates the interactivity of game art and obscures the boundary between producers and customers. In this case, users are allowed to involve actively in the scene as "players" to manage the tempo of the story to some extent, it, thus, makes users pleased to watch interactive movies repeatedly for trying a diverse option to unlock more branch lines. Accordingly, this paper aims to analyze the contributory factors and effect mechanism of users' reuse intention for gamified interactive movies and offer specific concepts to improve the reuse intention from the interactive film production and operation perspectives. Upon integrating the Flow theory and Technology Acceptance Model (TAM) and separating the intrinsic and extrinsic motivations of key factors based on Stimulus-Organism-Response (S-O-R), the research builds an empirical analysis model for users' reuse intention with cognition, design, attitude emotional experience and conducts an empirical analysis on 425 pieces of valid sample data applying SPSS22 and Amos23. The results show that user satisfaction and flow experience impact users' reuse intention highly and perceived usefulness, perceived ease of use, perceived enjoyment, remote perception, interactivity, and flow experience have significant positive influence on user satisfaction experience.