• Title/Summary/Keyword: Visual approach

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Real Time Motion Processing for Autonomous Navigation

  • Kolodko, J.;Vlacic, L.
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.156-161
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    • 2003
  • An overview of our approach to autonomous navigation is presented showing how motion information can be integrated into existing navigation schemes. Particular attention is given to our short range motion estimation scheme which utilises a number of unique assumptions regarding the nature of the visual environment allowing a direct fusion of visual and range information. Graduated non-convexity is used to solve the resulting non-convex minimisation problem. Experimental results show the advantages of our fusion technique.

Control of mobile robots based on a linear optic-flow algorithm (선형 Optic flow 알고리듬을 이용한 이동 로봇 제어)

  • 최대일;한웅기;국태용
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1149-1152
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    • 1996
  • Recently visual servo control is an important feature of an intelligent robot system. In this paper, we presents a Kalman filter approach for estimation of the linear optic flow model which is utilized in the visual servoing of a mobile robot. The proposed method is also compared with the conventional least mean square method via computer simulation.

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An Approach to the Design of Museum Luminous Environment (박물관의 조명환경 계획에 대한 소고)

  • Kim, Hong-Bum
    • 보존과학연구
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    • s.16
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    • pp.139-154
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    • 1995
  • In this paper the fundamental elements relevant to schematic daylighting design for museum are discussed and suggested. The illuminance difference between outdoor and exhibition space in consideration of the constraints necessary for the conservation of artifacts can be solved by conversion into Luminance. Also it is considered that transition zone in two stages should be provided for adaption before entering exhibition space and overall luminance within the visual field along viewing circulation should be balanced including the apertures designed for introducing the daylight or visual linking.

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A Study on the Development of Planting Design Method for Creating an Ecological Park -Focus on a Correlation between Visual Preference and Ecological Diversity- (생태공원조성을 위한 식재설계방법의 개발 -시각적 선호도와 생태적 다양성의 상호관련성을 중심으로-)

  • 김귀곤;조동길;차영두;황기현
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.5
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    • pp.12-24
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    • 2000
  • This study seeks to find an approach tool that allows to consider both ecological and visual aspect in developing an ecological space. Main objective of this study is to develop a planting design method in consideration of correlation between high visual preference and ecological diversity. To this end, an integrated method based on visual design principles and landscape ecological principles was developed first. Then study areas of 20 natural areas and 10 urban areas were selected to survey and analyze visual preference and ecological diversity. The result showed that scale is an element that has the greatest impact on visual preference. In areas with high ecological diversity, scale and connectivity had the biggest impact. In order to have a planting design desirable visually and ecologically based on these factors, it may be divided into following three issues.(1) In oder to increase ecological diversity in areas with strong visual preference, a priority should be given to introduce techniques promoting harmony among dominant species of various scales and other species. At the same time, there should be efforts to secure connectivity. (2) To improve visual preferences in areas with high ecological diversity, close-range, medium-range, and distant landscapes should be ensured by aligning colors and connectivity of various scales with other factors. (3) Also, a target area should be developed into a visually preferred and ecologically sound area by supplementing form and interlocking issues and identifying the spirit of the place. This study offers a way to improve visual preference and promote ecological diversity indeveloping ecological parks for the future. In landscape planning and design, it is important to secure various scales and connectivity as high-priority principles.

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Toward Generic, Immersive, and Collaborative Solutions to the Data Interoperability Problem which Target End-Users

  • Sanchez-Ruiz, Arturo;Umapathy, Karthikeyan;Hayes, Pat
    • Journal of Computing Science and Engineering
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    • v.3 no.2
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    • pp.127-141
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    • 2009
  • In this paper, we describe our vision of a "Just-in-time" initiative to solve the Data Interoperability Problem (a.k.a. INTEROP.) We provide an architectural overview of our initiative which draws upon existing technologies to develop an immersive and collaborative approach which aims at empowering data stakeholders (e.g., data producers and data consumers) with integrated tools to interact and collaborate with each other while directly manipulating visual representations of their data in an immersive environment (e.g., implemented via Second Life.) The semantics of these visual representations and the operations associated with the data are supported by ontologies defined using the Common Logic Framework (CL). Data operations gestured by the stakeholders, through their avatars, are translated to a variety of generated resources such as multi-language source code, visualizations, web pages, and web services. The generality of the approach is supported by a plug-in architecture which allows expert users to customize tasks such as data admission, data manipulation in the immersive world, and automatic generation of resources. This approach is designed with a mindset aimed at enabling stakeholders from diverse domains to exchange data and generate new knowledge.

Classification of Blowout Fracture (안와 파열 골절의 분류)

  • Lee, Jun Ho;Ryu, Min Hee;Kim, Yong Ha
    • Archives of Plastic Surgery
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    • v.34 no.6
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    • pp.719-723
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    • 2007
  • Purpose: Blowout fracture can lead to functional impairments and esthetic deformities such as impairment of ocular movement, diplopia, visual loss and enophthalmos. The object of this study is to present a classification and its analysis according to the computed tomographic scan in blowout fractures. We classified blow out fractures into three types according to the anatomical location of fracture, the size of the bone defect and the degree of periosteal injury by using the computed tomography scan. Each progress and complications were analyzed more than mean 1 year. Methods: Among the 155 cases during 4 years, there were 11 cases of medial orbital wall fracture, 97 cases of inferior orbital wall fracture, 47 cases of combined type. The mean age of patients was 31.2 years, ranged from 8 to 84 years. Results: According to our classification, surgical treatments through the nasoendoscopic approach, the subciliary approach, the transconjunctival approach or their combinations were performed in 116 patients, and conservative treatments were done in 46 patients. Presurgical clinical findings of diplopia, impairment of ocular movement, enophthalmos of more than 2 mm were present in 62 patients. After surgical treatment, clinical findings were remained in 7 patients. Conclusion: We think that our classification according to computed tomographic scan is helpful for the indication and it may decrease the complications such as impairment of ocular movement, diplopia, visual loss and enophthalmos.

A Real-Time Graphic Driving Simulator of the Construction Vehicle (건설 차량 실시간 그래픽 주행 시뮬레이터)

  • Son, Kwon;Choi, Kyung-Hyun;You, Chang-Houn
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.109-118
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    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

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Topological Localization of Mobile Robots in Real Indoor Environment (실제 실내 환경에서 이동로봇의 위상학적 위치 추정)

  • Park, Young-Bin;Suh, Il-Hong;Choi, Byung-Uk
    • The Journal of Korea Robotics Society
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    • v.4 no.1
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    • pp.25-33
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    • 2009
  • One of the main problems of topological localization in a real indoor environment is variations in the environment caused by dynamic objects and changes in illumination. Another problem arises from the sense of topological localization itself. Thus, a robot must be able to recognize observations at slightly different positions and angles within a certain topological location as identical in terms of topological localization. In this paper, a possible solution to these problems is addressed in the domain of global topological localization for mobile robots, in which environments are represented by their visual appearance. Our approach is formulated on the basis of a probabilistic model called the Bayes filter. Here, marginalization of dynamics in the environment, marginalization of viewpoint changes in a topological location, and fusion of multiple visual features are employed to measure observations reliably, and action-based view transition model and action-associated topological map are used to predict the next state. We performed experiments to demonstrate the validity of our proposed approach among several standard approaches in the field of topological localization. The results clearly demonstrated the value of our approach.

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XCRAB : A Content and Annotation-based Multimedia Indexing and Retrieval System (XCRAB :내용 및 주석 기반의 멀티미디어 인덱싱과 검색 시스템)

  • Lee, Soo-Chelo;Rho, Seung-Min;Hwang, Een-Jun
    • The KIPS Transactions:PartB
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    • v.11B no.5
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    • pp.587-596
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    • 2004
  • During recent years, a new framework, which aims to bring a unified and global approach in indexing, browsing and querying various digital multimedia data such as audio, video and image has been developed. This new system partitions each media stream into smaller units based on actual physical events. These physical events within oath media stream can then be effectively indexed for retrieval. In this paper, we present a new approach that exploits audio, image and video features to segment and analyze the audio-visual data. Integration of audio and visual analysis can overcome the weakness of previous approach that was based on the image or video analysis only. We Implement a web-based multi media data retrieval system called XCRAB and report on its experiment result.