• 제목/요약/키워드: Visual Transformation

검색결과 250건 처리시간 0.026초

2000 년대 초등학교 교사 입면의 디자인 구성요소에 의한 특성 연구 (A Study on the Characteristics by Design Component Elements of the Facade in Elementary School Buildings in the 2000's)

  • 서희숙
    • 한국실내디자인학회논문집
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    • 제19권5호
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    • pp.38-47
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    • 2010
  • The purpose of this study is to examine the characteristics by design component elements of the facade in elementary school buildings after the 7th educational curriculum. This study choose twenty five elementary school as the subjects of the study. And among many elevations of building, an elevation that is alongside of the schoolyard is chosen because this elevation has the highest visual influence on passers-by. To begin with, this elevation is divided into the roof and the surface of a wall, The roof is divided into roof styles, existence of roof and materials. The surface of a wall is divided into design principles(balance, contrast, rhythm), the formal organization(basic elements and form, and transformation of form), the ornamental composition, materials and colors. The results of the research are summarized as follows: First of all, motifs of classical architecture were well expressed in this period and postmodern tendency had been shown until 2005. After Build Transfer Lease(BTL), however, tendency of classical architecture, contrast by the size of the form and base element by point disappeared. Instead, asymmetrical and flat tendency is expressed. Also, emphasized design of the building elevation appear by basic colors of Munsell, not motifs of classical architecture.

라빌레뜨 이후 현대건축에서 나타난 폴리 프로젝트 사례 연구 (A Study on the Cases of Folly Project in the Contemporary Architecture After Parc de la Villette)

  • 강효정
    • 한국실내디자인학회논문집
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    • 제23권3호
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    • pp.144-152
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    • 2014
  • This study evaluated how folly is experimented in the contemporary architecture after 30 years when Bernard Tchumi first introduced it to the public by the modern transformation as a garden ornament. First, folly project has been carried out based on the general concept of energizing dwindling cities. However, it has changed to the direction of adding specific programs. Also, along urban regeneration that does not change deterioration of previous structures, Folly changed in the emphasis on readjust existing structure. Second, by having different designers presenting their own follies during the Osaka Expo, folly now has part on visual exhibition element. This has similarity with public art project, yet it could more actively intervene for urban regeneration compared to conventional environment sculpture. Third, folly is experimented as the event-installation art combined form of architecture and art where people could experience the space and enjoy art. Fourth, folly enabled the landscaping of architecture and expanding city planning. Recently Gwangju Folly invited various arts, social, and cultural professionals to converge city design with architecture, landscaping, and other diverse genres.

한글 낱자의 정보처리에 있어서 시각 변형의 효과 (Effects of Visual Transformations on the Processing of Korean Letters)

  • 이영애
    • 인지과학
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    • 제2권2호
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    • pp.221-259
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    • 1990
  • 모음낱자들을 한 쌍씩 제시하되,그 크기를 변화시켜 크기 비의 차이가 동시적 동일상이대응과제(simultaneous same-different matching task)에서 의 판단반응시간에 어떻게 영향을 미치고 있는지를 검토하였다.자극 낱자들의 크기,자획의 연속성,제시 위치등을 조작하영 크기 비의 효과 배후의 표상과 알고리즘에 대한 유비 부호변형설,위치설,진단적 정보활용성,판단 기준설의 예언 등을 검토하였다.판단해야할 모음낱자들 간의 크기의 차이는 동일(same)반응에만 체계적으로 영향을 미쳤으며,낱자를 구성하는 수 직선과 수평선 중 수평선의 길이의 변화가 또한 동일반응 시간에 큰영향을 미치고 있었다.본 연구의 결과들을 수렴해서 진단적 정보 활용설을 지지하는 반면,다른 가설들이 문제있음을 보여 주었다.

애니메이션의 시적(時的) 이미지에 관한 연구 (A study on the poetic image of Animation)

  • 조미라
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.72-90
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    • 2002
  • The nature of animation is to create a moving image. Also, it creates a narrative space and visual image which is different form a reality. Therefore, image expression is very important in the animation. Although the domestic animation has a movement, it has not an image which has meaning. For instance, Korean fiction animation ${\ulcorner}$My beautiful girl, Mary${\lrcorner}$ has grand prize in Anncy International Animated Film Festival, 2002. Such achievement give new vision and present a clue of development to our national animation. However, not many people went to the cinema to watch it. The reason is that although 'Mary' has the Fantastic image, she doesn't show a true life image. The film is revival of reality through the image. However, animation is revival of reality through the 'transformation' of the existing image. Therefore, reviving exactly the same as a reality is not the most important fact in the animation image. Preferably, the most important fact in the animation image is that reviving reality into highly wrought image. This paper will study an expression form of animation trough the image. This paper will study an expression form of animation trough the image. Especially, it will concentrate on poetic image. For this, It will associate 'poetic' in literature with 'poetic image' in animation. For this, It will associate 'poetic' in literature with 'poetic image' in animation. Also, a variety poetic animation image will be divided into 1)mongtage 2)rhythm 3) compression 4)metaphor & symbol, and will be looked 'poetic image' effect.

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영상처리와 센서융합을 활용한 지능형 6족 이동 로봇 (Intelligent Hexapod Mobile Robot using Image Processing and Sensor Fusion)

  • 이상무;김상훈
    • 제어로봇시스템학회논문지
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    • 제15권4호
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    • pp.365-371
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    • 2009
  • A intelligent mobile hexapod robot with various types of sensors and wireless camera is introduced. We show this mobile robot can detect objects well by combining the results of active sensors and image processing algorithm. First, to detect objects, active sensors such as infrared rays sensors and supersonic waves sensors are employed together and calculates the distance in real time between the object and the robot using sensor's output. The difference between the measured value and calculated value is less than 5%. This paper suggests effective visual detecting system for moving objects with specified color and motion information. The proposed method includes the object extraction and definition process which uses color transformation and AWUPC computation to decide the existence of moving object. We add weighing values to each results from sensors and the camera. Final results are combined to only one value which represents the probability of an object in the limited distance. Sensor fusion technique improves the detection rate at least 7% higher than the technique using individual sensor.

H.264 동영상 표준 부호화 방식의 성능 향상을 위한 잔여신호 필터 (Residual Filter to Improve Performance of H.264 Video Coding Standard)

  • 송원선;홍민철
    • 한국통신학회논문지
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    • 제31권11C호
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    • pp.1066-1070
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    • 2006
  • 본 논문에서는 H.264 동영상 표준 부호화 방식을 이용한 압축 동영상의 성능 향상을 위한 잔여신호 필터에 대해 제안한다. 영상 획득 과정에서 발생된 첨가 노이즈에 의해 훼손된 동영상은 고주파 성분의 존재로 인하여 시각적으로 불편한 현상과 압축 효율의 저하를 초래한다. 제안된 필터 과정에서는 국부 통계적 특성과 양자화 매개변수 및 주어진 양자화 스텝 사이즈를 이용하여 노이즈 성분을 제거하고 시각적인 효과와 압축 효율을 높이고자 했다. 또한 노이즈에 대한 매개변수를 H.264 동영상 표준 부호화 방식의 변환과 양자화 과정을 통해 잔여신호 필터의 계산량을 줄이기 위해 적용하였다. 제안된 방식의 성능을 실험 결과로부터 확인할 수 있었다.

주파수 특성을 이용한 미세 계위적 동영상 부호화 방법 (A Fine Granular Scalable Video Coding Algorithm using Frequency Weighting)

  • 김승환;호요성
    • 대한전자공학회논문지SP
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    • 제40권6호
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    • pp.124-131
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    • 2003
  • 본 논문에서는 최근 비디오 스트리밍 응용을 위해 만들어진 FGS((me granular scalability) 방식에서 주어진 비트율에서 인간 시각에 좀더 나은 화질을 얻기 위해 주파수 가중 방법을 제안한다. 제안된 방식에서는 각 DCT 계수의 사람 눈에 미치는 중요도를 고려하여 구해진 주파수 가중행렬을 비트평면 부호화를 사용하는 FGS 상향계층 부호화 동작에 적용될 수 있도록 주파수 천이 행렬로 바꾸어서 가중치를 부여한다. 본 논문에서 제안된 주파수 가중 방법을 통해 화질의 향상, 더 미세한 계위 부호화, 시간 영역에서 화질의 균일화를 얻을 수 있었다. 또한, 주파수 가중 방법을 통해 얻은 화질 개선을 설명하기 위해 기존에 사용하던 PSNR(peak signal to noise ratio) 대신에 인간 시각적인 관점에서의 오차만을 고려한 JNDE(just noticeable difference ewer)를 Weber의 법칙을 근거로 하여 새롭게 제안하였다.

원형소재 다단 형상인발 공정설계 프로그램 (Process Design Program for Multistage Profile Drawing from Round Material)

  • 김성민;이상곤;이태규;이선봉;김병민
    • 한국정밀공학회지
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    • 제28권3호
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    • pp.377-382
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    • 2011
  • Up to now, process design of multistage profile drawing from initial round material is performed through trial-and-error based on experience of industrial experts. This means the increase in production cost and excessive time consuming. In this study, process design program was developed for multistage profile drawing from initial round material. The program was made using VisualLISP. Therefore, the program can be operated by AutoCAD program. In order to verify the effectiveness of the program, two stage profile drawing process for producing heavy duty guide rail was design by using the program. In addition FE analysis and profile drawing experiment were performed. As a result, the program can be used in order to design profile drawing process design.

Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
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    • 제4권3호
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    • pp.207-224
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    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.

Blind Color Image Watermarking Based on DWT and LU Decomposition

  • Wang, Dongyan;Yang, Fanfan;Zhang, Heng
    • Journal of Information Processing Systems
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    • 제12권4호
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    • pp.765-778
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    • 2016
  • In watermarking schemes, the discrete wavelet transform (DWT) is broadly used because its frequency component separation is very useful. Moreover, LU decomposition has little influence on the visual quality of the watermark. Hence, in this paper, a novel blind watermark algorithm is presented based on LU transform and DWT for the copyright protection of digital images. In this algorithm, the color host image is first performed with DWT. Then, the horizontal and vertical diagonal high frequency components are extracted from the wavelet domain, and the sub-images are divided into $4{\times}4$ non-overlapping image blocks. Next, each sub-block is performed with LU decomposition. Finally, the color image watermark is transformed by Arnold permutation, and then it is inserted into the upper triangular matrix. The experimental results imply that this algorithm has good features of invisibility and it is robust against different attacks to a certain degree, such as contrast adjustment, JPEG compression, salt and pepper noise, cropping, and Gaussian noise.