• 제목/요약/키워드: Visual Texture Images

검색결과 97건 처리시간 0.02초

니트소재의 영상정보 제시 방법에 따른 주관적 질감 비교 (The Comparison of Subjective Textures of Knit Fabric by Presentation Methods of Visual Images)

  • 주정아
    • 한국의류학회지
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    • 제32권5호
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    • pp.800-807
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    • 2008
  • The purpose of this study is to compare the subjective texture of actual objects and their picture images on the Internet to find out a method to present visual images in order to supply information similar real objects. For this study, seven knit fabrics and four presentation methods of visual images including twice magnifications and two dimensions of 2D and 3D. The results of this study were as follows: There are significant differences among subjective textures evaluated by touching seven fabrics actually and we can verify the effects of fiber contents and loop length of knit on textures. We can find out differences of texture depending on presentation methods. In case of 2D evaluation of knits fabrics, visual images of real size present a little exact information on roughness and heaviness whereas those of twice magnification do roughness, wetness, softness and luster. And 3D images give us more exact information of textures on softness, heaviness and warmness, but rather twice enlarged 3D image can't supply an information of heaviness texture.

남성 수트소재의 시각적 질감 이미지와 선호도 (Visual Texture Image and Preference of Men's suit Fabrics)

  • 유효선;노의경
    • 감성과학
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    • 제8권2호
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    • pp.117-128
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    • 2005
  • 본 연구는 남성 수트소재의 구성적 특성과 역학적 특성이 남성 수트소재의 시각적 질감 이미지와 선호도에 미치는 영향을 분석하는 것이다. 시판하는 남성용 검정색 계열의 춘하 소재 20종을 수집하여, 시각적 질감 이미지에 대한 주관적인 평가를 실시하였고, 피험자는 의류학과 대학원생과 의류관련 업체 종사하는 $20\~30$대 전문가 여성으로 구성하였다. 요인분석으로 "부피감", "신축감$\cdot$드레이프성", "강연감", "평활감"의 요인이 추출되었으며, "강연성"과 굽힘특성과의 관계를 제외한 역학적 특성 평가와 시각적 질감 이미지 평가가 일치하였다. 선호도에 가장 영향을 주는 것은 "평활감", 압축에너지(WC), 밀도, "강연성"이었으며, 시각적으로 매끄럽고 부드럽고 압축에 필요한 에너지가 적고 밀도가 성근 직물을 춘하 남성용 정장으로 선호하였다.

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Visual Attention Detection By Adaptive Non-Local Filter

  • Anh, Dao Nam
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권1호
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    • pp.49-54
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    • 2016
  • Regarding global and local factors of a set of features, a given single image or multiple images is a common approach in image processing. This paper introduces an application of an adaptive version of non-local filter whose original version searches non-local similarity for removing noise. Since most images involve texture partner in both foreground and background, extraction of signified regions with texture is a challenging task. Aiming to the detection of visual attention regions for images with texture, we present the contrast analysis of image patches located in a whole image but not nearby with assistance of the adaptive filter for estimation of non-local divergence. The method allows extraction of signified regions with texture of images of wild life. Experimental results for a benchmark demonstrate the ability of the proposed method to deal with the mentioned challenge.

텍스쳐 추출시 제한된 수의 참여 영상을 이용한 multi-view 영상 개선 알고리즘 (An algorithm for the multi-view image improvement with the restricted number of images in texture extraction)

  • 김도현;양영일
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 하계종합학술대회논문집
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    • pp.773-776
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    • 1998
  • In this paper, we propose an efficient multi-view images coding algorithm which finds the optimal texture from the restricted number of multi-view images. The X-Y plane of the normalized object space is divided into triangular patches. The depth value of the node is determined by applying the block based disparity compensation method and then the texture of the each patch is extracted by applying the affine transformation patch is extracted by applying the affine transformation based disparity compensation method to the multi-view images. We restricted the number of images contributed to determining the texture comapred to traditional methods which use all the multi-view images in the texture extraction. Experimental results show that the SNR of images encoded by the proposed algorithm is better than that of imaes encoded by the traditional method by the amount about 0.2dB for the test sets of multi-view images called dragon, kid, city and santa. The recovered images from the encoded data by the proposed method show the better visual images than the recovered images from the encoded data by the traditional methods.

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Texture Image Fusion on Wavelet Scheme with Space Borne High Resolution Imagery: An Experimental Study

  • Yoo, Hee-Young;Lee , Ki-Won
    • 대한원격탐사학회지
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    • 제21권3호
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    • pp.243-252
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    • 2005
  • Wavelet transform and its inverse processing provide the effective framework for data fusion. The purpose of this study is to investigate applicability of wavelet transform using texture images for the urban remote sensing application. We tried several experiments regarding image fusion by wavelet transform and texture imaging using high resolution images such as IKONOS and KOMPSAT EOC. As for texture images, we used homogeneity and ASM (Angular Second Moment) images according that these two types of texture images reveal detailed information of complex features of urban environment well. To find out the useful combination scheme for further applications, we performed DWT(Discrete Wavelet Transform) and IDWT(Inverse Discrete Wavelet Transform) using texture images and original images, with adding edge information on the fused images to display texture-wavelet information within edge boundaries. The edge images were obtained by the LoG (Laplacian of Gaussian) processing of original image. As the qualitative result by the visual interpretation of these experiments, the resultant image by each fusion scheme will be utilized to extract unique details of surface characterization on urban features around edge boundaries.

텍스처 영상의 프락탈 코딩 (Fractal coding of Textural Images)

  • 장종환
    • 자연과학논문집
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    • 제8권2호
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    • pp.77-82
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    • 1996
  • 영상을 텍스처와 같은 성질의 영역으로 세그멘트 함으로써 새로운 very low bit rate 세그멘테이션 영상코딩 기술을 제안한다. 영역은 Human Visual System(HVS) 과 프락탈 특성을 이용하여 3 가지의 다른 텍스처 크래스(인간이 인지한 상 인텐셔티 (크라스 I), 부드러운 텍스처 (크라스 II) 및 거칠은 텍스처 (크리스 III) 중 1 가지로 구분한다. Very low bit rate 영상코더를 설계하기 위해 각각의 텍스처 크라스에 대해 nonoverlap과 overlap 세그멘테이션 방법을 결정하는 것이 중요하다. 좋은 화질을 갖는 재생영상은 여러 종류의 영상에 대해서 약 0.10에서 0.21비트/피셀에서 얻는다.

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Texture Analysis and Classification Using Wavelet Extension and Gray Level Co-occurrence Matrix for Defect Detection in Small Dimension Images

  • Agani, Nazori;Al-Attas, Syed Abd Rahman;Salleh, Sheikh Hussain Sheikh
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.2059-2064
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    • 2004
  • Texture analysis is an important role for automatic visual insfection. This paper presents an application of wavelet extension and Gray level co-occurrence matrix (GLCM) for detection of defect encountered in textured images. Texture characteristic in low quality images is not to easy task to perform caused by noise, low frequency and small dimension. In order to solve this problem, we have developed a procedure called wavelet image extension. Wavelet extension procedure is used to determine the frequency bands carrying the most information about the texture by decomposing images into multiple frequency bands and to form an image approximation with higher resolution. Thus, wavelet extension procedure offers the ability to robust feature extraction in images. Then the features are extracted from the co-occurrence matrices computed from the sub-bands which performed by partitioning the texture image into sub-window. In the detection part, Mahalanobis distance classifier is used to decide whether the test image is defective or non defective.

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카메라 보정을 이용한 텍스쳐 좌표 결정에 관한 연구 (Coordinate Determination for Texture Mapping using Camera Calibration Method)

  • 정관웅;이윤영;하성도;박세형;김재정
    • 한국CDE학회논문집
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    • 제9권4호
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    • pp.397-405
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    • 2004
  • Texture mapping is the process of covering 3D models with texture images in order to increase the visual realism of the models. For proper mapping the coordinates of texture images need to coincide with those of the 3D models. When projective images from the camera are used as texture images, the texture image coordinates are defined by a camera calibration method. The texture image coordinates are determined by the relation between the coordinate systems of the camera image and the 3D object. With the projective camera images, the distortion effect caused by the camera lenses should be compensated in order to get accurate texture coordinates. The distortion effect problem has been dealt with iterative methods, where the camera calibration coefficients are computed first without considering the distortion effect and then modified properly. The methods not only cause to change the position of the camera perspective line in the image plane, but also require more control points. In this paper, a new iterative method is suggested for reducing the error by fixing the principal points in the image plane. The method considers the image distortion effect independently and fixes the values of correction coefficients, with which the distortion coefficients can be computed with fewer control points. It is shown that the camera distortion effects are compensated with fewer numbers of control points than the previous methods and the projective texture mapping results in more realistic image.

MPEG-7 Homogeneous Texture Descriptor

  • Ro, Yong-Man;Kim, Mun-Churl;Kang, Ho-Kyung;Manjunath, B.S.;Kim, Jin-Woong
    • ETRI Journal
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    • 제23권2호
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    • pp.41-51
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    • 2001
  • MPEG-7 standardization work has started with the aims of providing fundamental tools for describing multimedia contents. MPEG-7 defines the syntax and semantics of descriptors and description schemes so that they may be used as fundamental tools for multimedia content description. In this paper, we introduce a texture based image description and retrieval method, which is adopted as the homogeneous texture descriptor in the visual part of the MPEG-7 final committee draft. The current MPEG-7 homogeneous texture descriptor consists of the mean, the standard deviation value of an image, energy, and energy deviation values of Fourier transform of the image. These are extracted from partitioned frequency channels based on the human visual system (HVS). For reliable extraction of the texture descriptor, Radon transformation is employed. This is suitable for HVS behavior. We also introduce various matching methods; for example, intensity-invariant, rotation-invariant and/or scale-invariant matching. This technique retrieves relevant texture images when the user gives a querying texture image. In order to show the promising performance of the texture descriptor, we take the experimental results with the MPEG-7 test sets. Experimental results show that the MPEG-7 texture descriptor gives an efficient and effective retrieval rate. Furthermore, it gives fast feature extraction time for constructing the texture descriptor.

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1980년대 이후 패션일러스트레이션의 시각적 이미지 표현방법 분석(제1보) (A Study on the Expression of Visual Image in Fashion Illustration)

  • 유영선;박민여
    • 한국의류학회지
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    • 제25권4호
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    • pp.783-794
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    • 2001
  • This research focuses its study on the expressions of the visual images of the fashion illustration as a part of visual art and utilizes it to formulate the theoretical basis. Main findings of our research are as follows: The structure of communications in the fashion illustration is based on the four elements. They are the expression of the texture, drawings, composition, and the human body and dress. The characteristics in expression of texture level in fashion illustration can be the expression of creative texture in pattern or crease, and also can be expressed as various collage and photomontage by computer graphics. Secondly, the analysis on the characteristics of the drawings show that the drawing skills are imagination and sequential drawings. Thirdly, the characteristics of composition method are mainly shown as the application of plane composition which was previously used in avant-garde arts. Fourthly, most of the human body in the fashion illustrations are shown as the results of simplification, exaggeration and deformation in human body and also expressed or analyzed by the method of the body modification. Based on the above findings of this research we conclude that the way of expression in the fashion illustration is very similar in its composition as in visual art. However, they also show differences between the two in expression method or the method for the image development in specific expressions.

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