• Title/Summary/Keyword: Visual Scene

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Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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A Study of Selecting Sequential Viewpoint and Examining the Effectiveness of Omni-directional Angle Image Information in Grasping the Characteristics of Landscape (경관 특성 파악에 있어서의 시퀀스적 시점장 선정과 전방위 화상정보의 유효성 검증에 관한 연구)

  • Kim, Heung Man;Lee, In Hee
    • KIEAE Journal
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    • v.9 no.2
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    • pp.81-90
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    • 2009
  • Relating to grasping sequential landscape characteristics in consideration of the behavioral characteristics of the subject experiencing visual perception, this study was made on the subject of main walking line section for visitors of three treasures of Buddhist temples. Especially, as a method of obtaining data for grasping sequential visual perception landscape, the researcher employed [momentum sequential viewpoint setup] according to [the interval of pointers arbitrarily] and fisheye-lens-camera photography using the obtained omni-directional angle visual perception information. As a result, in terms of viewpoint selection, factors like approach road form, change in circulation axis, change in the ground surface level, appearance of objects, etc. were verified to make effect, and among these, approach road form and circulation axis change turned out to be the greatest influences. In addition, as a result of reviewing the effectiveness via the subjects, for the sake of qualitative evaluation of landscape components using the VR picture image obtained in the process of acquiring omni-directional angle visual perception information, a positive result over certain values was earned in terms of panoramic vision, scene reproduction, three-dimensional perspective, etc. This convinces us of the possibility to activate the qualitative evaluation of omni-directional angle picture information and the study of landscape through it henceforth.

Characterization of Rabbit Retinal Ganglion Cells with Multichannel Recording (다채널기록법을 이용한 토끼 망막 신경절세포의 특성 분석)

  • Cho Hyun Sook;Jin Gye-Hwan;Goo Yong Sook
    • Progress in Medical Physics
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    • v.15 no.4
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    • pp.228-236
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    • 2004
  • Retinal ganglion cells transmit visual scene as an action potential to visual cortex through optic nerve. Conventional recording method using single intra- or extra-cellular electrode enables us to understand the response of specific neuron on specific time. Therefore, it is not possible to determine how the nerve impulses in the population of retinal ganglion cells collectively encode the visual stimulus with conventional recording. This requires recording the simultaneous electrical signals of many neurons. Recent advances in multi-electrode recording have brought us closer to understanding how visual information is encoded by population of retinal ganglion cells. We examined how ganglion cells act together to encode a visual scene with multi-electrode array (MEA). With light stimulation (on duration: 2 sec, off duration: 5 sec) generated on a color monitor driven by custom-made software, we isolated three functional types of ganglion cell activities; ON (35.0$\pm$4.4%), OFF (31.4$\pm$1.9%), and ON/OFF cells (34.6$\pm$5.3%) (Total number of retinal pieces = 8). We observed that nearby neurons often fire action potential near synchrony (< 1 ms). And this narrow correlation is seen among cells within a cluster which is made of 6~8 cells. As there are many more synchronized firing patterns than ganglion cells, such a distributed code might allow the retina to compress a large number of distinct visual messages into a small number of ganglion cells.

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Boundary Extension of Inverted Scenes (상하 반전된 장면의 테두리 확장)

  • Kong, Jin-Gi;Yi, Do-Joon
    • Korean Journal of Cognitive Science
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    • v.22 no.2
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    • pp.173-192
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    • 2011
  • The visual system applies previously learned contextual knowledge to facilitate the perception and encoding of scenes. When extrapolation following the employment of contextual information occurs, it sometimes leads to scene memory distortion: people report as if they saw more than they actually had seen. This phenomenon is called the "boundary extension" effect (Intraub & Richardson, 1989). The present study aimed to clarify the effects of contextual information on boundary extension in a more systematic way. Based on the assumption that it is harder to extract contextual information from inverted scenes compared to intact scenes, we presented inverted scenes either during encoding or retrieval to manipulate the level of contextual information and compared the magnitude of boundary extension effect for upright versus inverted scenes. In a series of experiments, we found that scene inversion during encoding, but not during retrieval, significantly reduced boundary extension. Showing reduced memory distortion for inverted scenes, the current study directly demonstrated that access to contextual information is a critical component of scene extrapolation process.

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Contextual In-Video Advertising Using Situation Information (상황 정보를 활용한 동영상 문맥 광고)

  • Yi, Bong-Jun;Woo, Hyun-Wook;Lee, Jung-Tae;Rim, Hae-Chang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.3036-3044
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    • 2010
  • With the rapid growth of video data service, demand to provide advertisements or additional information with regard to a particular video scene is increasing. However, the direct use of automated visual analysis or speech recognition on videos virtually has limitations with current level of technology; the metadata of video such as title, category information, or summary does not reflect the content of continuously changing scenes. This work presents a new video contextual advertising system that serves relevant advertisements on a given scene by leveraging the scene's situation information inferred from video scripts. Experimental results show that the use of situation information extracted from scripts leads to better performance and display of more relevant advertisements to the user.

Video Browsing Using An Efficient Scene Change Detection in Telematics (텔레매틱스에서 효율적인 장면전환 검출기법을 이용한 비디오 브라우징)

  • Shin Seong-Yoon;Pyo Seong-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.147-154
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    • 2006
  • Effective and efficient representation of color features of multiple video frames is an important vet challenging task for visual information management systems. This paper Proposes a Video Browsing Service(VBS) that provides both the video content retrieval and the video browsing by the real-time user interface on Web. For the scene segmentation and key frame extraction of video sequence, we proposes an efficient scene change detection method that combine the RGB color histogram with the X2 (Chi Square) histogram. Resulting key frames are linked by both physical and logical indexing. This system involves the video editing and retrieval function of a VCR's. Three elements that are the date, the need and the subject are used for video browsing. A Video Browsing Service is implemented with MySQL, PHP and JMF under Apache Web Server.

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Automatic Extraction of Stable Visual Landmarks for a Mobile Robot under Uncertainty (이동로봇의 불확실성을 고려한 안정한 시각 랜드마크의 자동 추출)

  • Moon, In-Hyuk
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.9
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    • pp.758-765
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    • 2001
  • This paper proposes a method to automatically extract stable visual landmarks from sensory data. Given a 2D occupancy map, a mobile robot first extracts vertical line features which are distinct and on vertical planar surfaces, because they are expected to be observed reliably from various viewpoints. Since the feature information such as position and length includes uncertainty due to errors of vision and motion, the robot then reduces the uncertainty by matching the planar surface containing the features to the map. As a result, the robot obtains modeled stable visual landmarks from extracted features. This extraction process is performed on-line to adapt to an actual changes of lighting and scene depending on the robot’s view. Experimental results in various real scenes show the validity of the proposed method.

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Analysis on the Visual Preference and Image for the Fence (담장의 시각적 선호성 및 이미지 분석)

  • Jung, Sung-Gwan;Lee, Jeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.22 no.3
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    • pp.65-78
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    • 1994
  • This study deals with the consciousness and visual preference and image about the fence that is an important factor and a vertical element in the streetscape. The analysis was performed by the data obtained from the questionnaires and the photos for the fence scene. 1. The answerers considering the fence had great influence on the beauty of a city were over 80%, also the fence influence good effect on a city was higher than 63%. 2. The answerers prefering the fence materials mixed with inanimate materials and plants was higher than 50%. Also the design offence was regarded to be the most important element when established. 3. While the satisfying factors for the visual preference were peculiarity, abundance and harmony, the dissatisfying factors were commonplaceness, disharmony and isolation(closing). Also the preference factors were the design and material in several elements of the fence. 4. At the part of function, the preferable places were estimated highly as boundary mark, eye interception but in the visual effect were so low. 5. Psychological factor, related to the satisfaction of the fence, had a grip of three factors, evaluation, formation, potentiality, and the presumption formula was: Satisfaction=1.61(Evaluation)+0.30(Formation)+0.55(Potentiality)+6.23(R2=0. 63)

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Landscape Information Visualization of Landscape Potential Index in Hilly Openspace Conservation of Urban Fringe Area (도시주변 녹지경관의 보전.관리에 있어 경관잠재력 지표의 경관정보화와 가시화 연구)

  • Cho, Tong-Buhm
    • Journal of Korean Society of Rural Planning
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    • v.7 no.1 s.13
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    • pp.37-48
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    • 2001
  • The purpose of this study is to suggest the landscape potential index for visualizing landscape information in the conservation of hilly landscape in urban fringe. For the visual and quantitative approach to topological landscape assessment, numerical entity data of DEM(digital elevation model) were processed with CAD-based utilities that we developed and were mainly focused on analysis of visibility and visual sensitivity. Some results, with reference in assessing greenbelt area of Eodeung Mt. in Gwangju, proved to be considerable in the landscape assessment of suburban hilly landscapes. 1) Since the viewpoints and viewpoint fields were critical to landscape structure, randomized 194 points(spatially 500m interval) were applied to assessing the generalized visual sensitivity, we called. Because there were similar patterns of distribution comparing to those by 56 points and 18 Points given appropriately, it could be more efficient by a few viewpoints which located widely. 2) Regressional function was derived to represent the relationships between probabilities of visibility frequency and the topological factors(topological dominance, landform complexity and relational aspect) of target field. 3) Visibility scores of each viewpoint were be calculated by summing the visual sensitivity indices within a scene. The scores to the upper part including ridge line have been more representative to overall distributions of visual sensitivities. Also, with sum of deviations of sensitivity indices from each single point's specific index to the weighting values of view points could be estimated rotationally. 4) The deviational distributions of visual sensitivity classes in the topological unit of target field were proved to represent the visual vulnerability of the landform. 5) Landscape potential indices combined with the visual sensitivity and the DGN(degree of green naturality) were proposed as visualized landscape information distributed by topological unit.

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Development of a CAD Based Tool for the Analysis of Landscape Visibility and Sensitivity (수치지형 해석에 의한 가시성 및 시인성의 경관정보화 연구 - CAD 기반의 분석 도구 개발을 중심으로 -)

  • 조동범
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.3
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    • pp.78-78
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    • 1998
  • The purpose of this research is to develop a CAD-based program for data analysis of digital elevation model(DEM) on the aspect of landscape assessment. When handling DEM data as a visual simulation of topographic landscape, it is basic interest to analyze visible area and visualize visual sensitivity distributions. In reference with landscape assessment, more intuitive and interactive visualizing tools are needed, specially in area of visual approach. For adaptability to landscape assessment, algorithmic approaches to visibility analysis and concepts for visual sensitivity calculation in this study were based on processing techniques of entity data control functions used in AutoCAD drawing database. Also, for the purpose of quantitative analysis, grid-type 3DFACE entities were adopted as mesh unit of DEM structure. Developed programs are composed of main part named VSI written in AutoLISP and two of interface modules written in dialog control language(DCL0 for user-oriented interactive usage. Definitions of camera points(view points) and target points(or observed area) are available alternatively in combined methods of representing scenic landscape, scenery, and sequential landscape. In the case of scene landscape(single camera to fixed target point), only visibility analysis in available. And total visibility, frequency of cumulative visibility, and visual sensitivity analysis are available in other cases. Visual sensitivity was thought as view angle(3 dimensional observed visual area) and the strengths were classified in user defined level referring to statistical characteristics of distribution. Visibility analysis routine of the VSI was proved to be more effective in the accuracy and time comparing with similar modules of existing AutoCAD third utility.