• 제목/요약/키워드: Visual Recognition

검색결과 825건 처리시간 0.034초

모션 인식 활용 작업치료가 신경발달장애 아동의 신체적 자기효능감 및 시각-운동통합 능력, 놀이기술에 미치는 영향 (The Effect of Motion Recognition Occupational Therapy on the Physical Self-efficacy, and Visual-motor Integration, Interactive Peer Play of Children with Neurodevelopmental Disorders)

  • 김고운;오혜원
    • 대한통합의학회지
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    • 제10권1호
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    • pp.119-128
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    • 2022
  • Purpose : The purpose of this study was to examine the effects of applying occupational therapy that uses motion recognition on the physical self-efficacy, visual-motor integration ability, and play skills of children who have neurodevelopmental disorder before and after treatment. Methods : This The study chose 16 children with neurodevelopmental disorder as research subjects who were randomly and evenly allocated into an experimental group and a control group. The experiment followed a pretest-posttest design. As an intervention, the experimental group received motion recognition-based occupational therapy and a separate sensory integration program. The control group only participated in the separate sensory integration program. The eight-week experiment duration included 24 intervention sessions where the a 50-minute session was implemented three times a week for eight weeks. To compare the physical self-efficacy, visual-motor integration ability, and play skills before and after the intervention, measurement tools including the Physical self efficacy, Beery VMI-6, and Penn interactive peer play scale were used. All measured variables were analyzed and expressed as mean, standard deviation and percentage. Results : The motion recognition-based occupational therapy demonstrated a significant effect on improving the physical self-efficacy, visual-motor integration ability, and play skills of the experimental group. The intervention also caused a significant difference between the experimental group and control group in terms of the physical self-efficacy, visual-motor integration ability, and play skills. Conclusion : We confirmed the possibility motion recognition-based occupational therapy could be effective in improving the physical self-efficacy, visual-motor integration ability, and play skills for patients who have neurodevelopmental disorder. Based on the study result, further future studies are expected based on this study result that prove the application effect of the motion recognition-based occupational therapy using disabled and non- disabled children as subjects are expected in the future.

Conceptual Fuzzy Sets for Picture Reference System with Visual User Interface and Command Recognition System without Keyboard and Mouse

  • Saito, Maiji;Yamaguchi, Toru
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.138-141
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    • 2003
  • This paper proposes conceptual fuzzy sets for picture reference system with visual user interface and command recognition system without keyboard and mouse. The picture reference system consists of the associative picture database, the visual user interface and command recognition system. The associative picture database searches pictures by using conceptual fuzzy sets. To show pictures attractive, the visual user interface provides some visual effect functions. The command recognition unit, without keyboard and mouse, captures user's hand by camera and informs it to the system as a command. We implement and evaluate the picture reference system.

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시각자극에 의한 피로도의 객관적 측정을 위한 연구 조사 (A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli)

  • 김영주;이의철;황민철;박강령
    • 대한인간공학회지
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    • 제30권1호
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    • pp.195-202
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    • 2011
  • Objective: The aim of this study is to investigate and review the previous researches about objective measuring fatigue caused by visual stimuli. Also, we analyze possibility of alternative visual fatigue measurement methods using facial expression recognition and gesture recognition. Background: In most previous researches, visual fatigue is commonly measured by survey or interview based subjective method. However, the subjective evaluation methods can be affected by individual feeling's variation or other kinds of stimuli. To solve these problems, signal and image processing based visual fatigue measurement methods have been widely researched. Method: To analyze the signal and image processing based methods, we categorized previous works into three groups such as bio-signal, brainwave, and eye image based methods. Also, the possibility of adopting facial expression or gesture recognition to measure visual fatigue is analyzed. Results: Bio-signal and brainwave based methods have problems because they can be degraded by not only visual stimuli but also the other kinds of external stimuli caused by other sense organs. In eye image based methods, using only single feature such as blink frequency or pupil size also has problem because the single feature can be easily degraded by other kinds of emotions. Conclusion: Multi-modal measurement method is required by fusing several features which are extracted from the bio-signal and image. Also, alternative method using facial expression or gesture recognition can be considered. Application: The objective visual fatigue measurement method can be applied into the fields of quantitative and comparative measurement of visual fatigue of next generation display devices in terms of human factor.

영상 기반 위치 인식을 위한 대규모 언어-이미지 모델 기반의 Bag-of-Objects 표현 (Large-scale Language-image Model-based Bag-of-Objects Extraction for Visual Place Recognition)

  • 정승운;박병재
    • 센서학회지
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    • 제33권2호
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    • pp.78-85
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    • 2024
  • We proposed a method for visual place recognition that represents images using objects as visual words. Visual words represent the various objects present in urban environments. To detect various objects within the images, we implemented and used a zero-shot detector based on a large-scale image language model. This zero-shot detector enables the detection of various objects in urban environments without additional training. In the process of creating histograms using the proposed method, frequency-based weighting was applied to consider the importance of each object. Through experiments with open datasets, the potential of the proposed method was demonstrated by comparing it with another method, even in situations involving environmental or viewpoint changes.

The Effect of Visual Feedback on One-hand Gesture Performance in Vision-based Gesture Recognition System

  • Kim, Jun-Ho;Lim, Ji-Hyoun;Moon, Sung-Hyun
    • 대한인간공학회지
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    • 제31권4호
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    • pp.551-556
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    • 2012
  • Objective: This study presents the effect of visual feedback on one-hand gesture performance in vision-based gesture recognition system when people use gestures to control a screen device remotely. Backgroud: gesture interaction receives growing attention because it uses advanced sensor technology and it allows users natural interaction using their own body motion. In generating motion, visual feedback has been to considered critical factor affect speed and accuracy. Method: three types of visual feedback(arrow, star, and animation) were selected and 20 gestures were listed. 12 participants perform each 20 gestures while given 3 types of visual feedback in turn. Results: People made longer hand trace and take longer time to make a gesture when they were given arrow shape feedback than star-shape feedback. The animation type feedback was most preferred. Conclusion: The type of visual feedback showed statistically significant effect on the length of hand trace, elapsed time, and speed of motion in performing a gesture. Application: This study could be applied to any device that needs visual feedback for device control. A big feedback generate shorter length of motion trace, less time, faster than smaller one when people performs gestures to control a device. So the big size of visual feedback would be recommended for a situation requiring fast actions. On the other hand, the smaller visual feedback would be recommended for a situation requiring elaborated actions.

잡음 환경 하에서의 입술 정보와 PSO-NCM 최적화를 통한 거절 기능 성능 향상 (Improvement of Rejection Performance using the Lip Image and the PSO-NCM Optimization in Noisy Environment)

  • 김병돈;최승호
    • 말소리와 음성과학
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    • 제3권2호
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    • pp.65-70
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    • 2011
  • Recently, audio-visual speech recognition (AVSR) has been studied to cope with noise problems in speech recognition. In this paper we propose a novel method of deciding weighting factors for audio-visual information fusion. We adopt the particle swarm optimization (PSO) to weighting factor determination. The AVSR experiments show that PSO-based normalized confidence measures (NCM) improve the rejection performance of mis-recognized words by 33%.

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물체 인식을 위한 시각 주목 알고리즘 (Visual Attention Algorithm for Object Recognition)

  • 류광근;이상훈;서일홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 심포지엄 논문집 정보 및 제어부문
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    • pp.306-308
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    • 2006
  • We propose an attention based object recognition system, to recognize object fast and robustly. For this we calculate visual stimulus degrees and make saliency maps. Through this map we find a strongly attentive part of image by stimulus degrees, where local features are extracted to recognize objects.

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Analyzing Construction Workers' Recognition of Hazards by Estimating Visual Focus of Attention

  • Fang, Yihai;Cho, Yong K.
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.248-251
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    • 2015
  • High injury and fatality rates remain a serious problem in the construction industry. Many construction injuries and fatalities can be prevented if workers can recognize potential hazards and take actions in time. Many efforts have been devoted in improving workers' ability of hazard recognition through various safety training and education methods. However, a reliable approach for evaluating this ability is missing. Previous studies in the field of human behavior and phycology indicate that the visual focus of attention (VFOA) is a good indicator of worker's actual focus. Towards this direction, this study introduces an automated approach for estimating the VFOA of equipment operators using a head orientation-based VFOA estimation method. The proposed method is validated in a virtual reality scenario using an immersive head mounted display. Results show that the proposed method can effectively estimate the VFOA of test subjects in different test scenarios. The findings in this study broaden the knowledge of detecting the visual focus and distraction of construction workers, and envision the future work in improving work's ability of hazard recognition.

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그래픽 정보에서의 시각단서 적용에 따른 몰입과 재인 성향 (Tendency of Immersion and Recognition on Application of Visual Cue in Graphic Information)

  • 권효정;이화세
    • 한국멀티미디어학회논문지
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    • 제15권9호
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    • pp.1174-1183
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    • 2012
  • 본 연구는 다변화된 정보 인터페이스 환경에서 사용자의 시각 몰입과 재인 과정에 시각단서가 어떠한 역할을 하는지와, 시각정보 구조와의 관련성을 분석하기 위하여 실시되었다. 그리하여 최신 그래픽 정보 사용자 트렌드를 고려하여 과학적인 도구와 주관적 내면 평가를 활용한 평가모형을 설계하고, 보다 체계적인 실험과정을 통하여 획득한 몰입과 재인의 사용자 경험 데이터를 분석하였다. 이를 토대로 향후 최신의 디바이스에 광범위하게 적용 가능한 그래픽 정보 사용자의 기초설계모형과 표준 평가 모형을 구축하는 데 기여할 수 있을 것이다.

잡음 환경에 강인한 이중모드 음성인식 시스템에 관한 연구 (A Study on the Robust Bimodal Speech-recognition System in Noisy Environments)

  • 이철우;고인선;계영철
    • 한국음향학회지
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    • 제22권1호
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    • pp.28-34
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    • 2003
  • 최근 잡음이 심한 환경에서 음성인식을 신뢰성 있게 하기 위하여 입 모양의 움직임 (영상언어)과 음성을 같이 사용하는 방법이 활발히 연구되고 있다 본 논문에서는 영상언어 인식기의 결과와 음성인식기의 결과에 각각 가중치를 주어 결합하는 방법을 연구하였다. 각각의 인식 결과에 적절한 가중치를 결정하는 방법을 제안하였으며, 특히 음성정보에 들어있는 잡음의 정도와 영상정보의 화질에 따라 자동적으로 가중치를 결정하도록 하였다. 모의 실험 결과 제안된 방법에 의한 결합 인식률이 잡음이 심한 환경에서도 84% 이상의 인식률을 나타내었으며, 영상에 번짐효과가 있는 경우 영상의 번짐 정도를 고려한 결합 방법이 그렇지 않은 경우보다 우수한 인식 성능을 나타내었다.