• 제목/요약/키워드: Visual Innovation

검색결과 109건 처리시간 0.025초

특허 데이터 분석시 효율적인 노이즈 제거와 신뢰도가 향상된 특허 기술수준 평가에 관한 연구 (A Study on Efficient Noise Filtering of Patent Data Analysis and Level Assessment of Patent Technology which improve reliability)

  • 강희섭;이승호
    • 기술혁신학회지
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    • 제15권1호
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    • pp.105-128
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    • 2012
  • 본 논문에서는 특허맵 분석 데이터 구축 과정에서 필요한 효율적인 노이즈 제거방법과 신뢰도가 향상된 기술수준 평가를 제안한다. 과거 수작업으로만 진행하였던 노이즈 제거 과정을 논리 연산자 AND를 활용하여 엑셀 VBA(Visual Basic Application)에서 프로그램화 하여 효율적으로 제거하여 유효 데이터를 획득할 수 있게 된다. 신뢰도가 향상된 특허의 기술수준 평가를 위하여 평균 청구항 수, 특허 패밀리 사이즈(PFS: Patent Family Size), 특허당 인용도 지수(CPP: Cites per Patent), 삼극특허, 규격화 특허경쟁력 지수(stdPCPI: Standardization Patent Diversification Index), haF-index(Hirsch a Family index)등을 사용하게 된다. 제안된 효율적인 노이즈 제거 작업을 적용한 결과는 획득된 특허 데이터의 노이즈 비율이 10% 미만으로 나타나서 데이터의 신뢰도가 높음이 확인되었다. 제안된 기술수준 평가 지수를 적용한 결과는 공통적으로 확인할 수 있는 정보에 의해 기술수준 평가를 산출함으로써 신뢰도가 향상된 균형적 기술수준 평가가 가능함을 확인할 수 있었다.

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국내 라이선스 패션잡지 표지에 나타난 패션특성의 비교분석 - ELLE, VOGUE, W를 중심으로 - (Comparative Analysis of Fashion Characteristics on the Cover of Domestic Licensed Fashion Magazines - Focused on ELLE, VOGUE, W -)

  • 이현지;이경희
    • 한국의류산업학회지
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    • 제21권1호
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    • pp.1-12
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    • 2019
  • The purpose of this study is to examine the fashion characteristics of fashion magazine cover by comparing and analyzing the formative characteristics of fashion, visual design characteristics and illustration vocabulary on the cover of 3 fashion magazines. The data analysis criteria consisted of the formative elements of fashion (fashion design element, fashion coordination element) and visual design element (color, illustration lexical layout, model photograph type). Data analysis methods were statistical analysis, stepwise lexical analysis, and content analysis. The results of the study are as follows. First, the formative characteristics of fashion on the cover of fashion magazines show that ELLE is a feminine and elegant characteristics, VOGUE is a modern, chic and mannish characteristics, and W is avant-garde and neutral characteristics. Second, visual design characteristics on the cover of fashion magazines, ELLE and VOGUE use modern and simple modern sensibility by using monotonous background color and background color number, and W showed original image characteristic by using various colors. Third, as a result of the illustration lexical analysis on the cover of fashion magazines, 4 core keywords of trend, star, event, and life appeared in 3 magazines in common. Elle differentiates by innovation, Vogue by discrimination, W by reconstruction.

비교과프로그램으로서의 창의·융합캠프 사례연구 (Case Study of Creative Merged Camp for non-Subject Program Development)

  • 주은숙;김창수;김경환
    • 공학교육연구
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    • 제19권1호
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    • pp.54-60
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    • 2016
  • This paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, 'how can we make?' was important. But in this program 'what can we make?' is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

The Relationship between Economic Activity and Telecommunications Service Expenditure

  • Cho, Sang-Sup;Kim, Byung-Woon
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 2003년도 제22회 동계학술발표회 논문집
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    • pp.63-77
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    • 2003
  • In this paper, we investigate the co-movements of the real GDP cycle and the telecommunications service expenditure cycle over 1980 through 2000 in Korea. We used several appropriate statistical tools to characterize and to compare the co-movements between the two aforementioned variables. The statistics presented in this paper are common, easy to Interpret and capture important visual, descriptive information and the dynamics of data that would be lost if one focused only on the unconditional correlation coefficients of de-trended data. This paper examines four possible characteristics for the co-movements of real GDP and telecommunications service expenditure in Korea. The first is that in low frequency, the cyclical movements in telecommunications service expenditure are very similar to the cyclical movements in real GDP, The second is that in the high frequency, the estimated stationary cyclical telecommunications service expenditure is not closely related to the estimated stationary cyclical real GDP. Third, according to co-spectra analysis, the strong relationships between the variables are found in the mid-term frequency and as such this empirical finding has important implications for telecommunications policy and telecommunications service implementation strategies. Finally, in the short-term period, our empirical results support telecommunications network theories such as path dependence properties, lock-in, positive feedback externality, and network externality.

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DEA와 로지스틱 회귀분석을 이용한 정보화촉진기금 융자사업의 효율성 분석 (Data Envelopment and Classification Model for Efficiency Analysis of Information Technology Promotion Fund)

  • 지유나;문태희;손소영
    • 기술혁신연구
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    • 제12권1호
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    • pp.25-48
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    • 2004
  • The relative efficiency of loan projects of information technology promotion fund is measured using Data Envelopment Analysis. Information technology promotion project is supervised by the Ministry of Information and Communication and is managed by the Institute of Information Technology Assessment. Among all the projects of information technology supported by this fund, this study deals with the themes that have been completed from 2000 to 2002. With multiple input and output data including the amount of fund, the period of study, the rate of increase in revenue, the increase in the amount of export and the increase in the number of patent, the relative efficiency scores of all the 119 subjects were calculated in CCR and BCC models of DEA. From the reference sets of some inefficient Decision Making Units, the causes of their inefficiency were analyzed. To compare the relative efficiencies among various DMUs, Super-Efficiency Ranking Method and Logistic Regression Model were used. As the result of this study, it was shown that W promotion funds in the fields related to mobile technology, visual equipment and communication device were used most efficiently.

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국가 연구개발을 위한 웹기반의 과제관리 시스템 (A WEB-BASED PROJECT MANAGEMENT SYSTEM FOR GOVERNMENT R&D PROGRAMS)

  • 손권중
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 2003년도 제23회 하계학술발표회 논문집
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    • pp.108-115
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    • 2003
  • Government R&D Project Management in Korea has had considerable difficulties because of the lack of project monitoring systems and insufficient communication. The National Program for Tera-level Nanodevices (TND Program) is a ten-year R&D program for commercialization in the area of nano technology. Collaboration and communication among the various participants such as business companies, universities, and government R&D institutes are key success factors in this R&D program. TND Program office has developed a Web-based project management system. This system consists of mostly four sub-management functions: (1) Milestones management of all R&D projects; (2) DR (Design Review) management as the mechanism for checking the performance against milestones; (3) Project activity management using the WBS (Work Breakdown Structure); (4) Budget management. Additionally, it also has many R&D supporting functions such as technology information bulletin board, community management, and visual summary of project progress and performance. This system is effective for monitoring research project as well as measuring project performance of the overall research program. This Web-based system has become the useful tool of R&D moving target mechanism and effective communication and collaboration tool. System features and adoption process of the system are also suggested.

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A Comparative Analysis Between <Leonardo.Ai> and <Meshy> as AI Texture Generation Tools

  • Pingjian Jie;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.333-339
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    • 2023
  • In three-dimensional(3D) modeling, texturing plays a crucial role as a visual element, imparting detail and realism to models. In contrast to traditional texturing methods, the current trend involves utilizing AI tools such as Leonardo.Ai and Meshy to create textures for 3D models in a more efficient and precise manner. This paper focuses on 3D texturing, conducting a comprehensive comparative study of AI tools, specifically Leonardo.Ai and Meshy. By delving into the performance, functional differences, and respective application scopes of these two tools in the generation of 3D textures, we highlight potential applications and development trends within the realm of 3D texturing. The efficient use of AI tools in texture creation also has the potential to drive innovation and enhancement in the field of 3D modeling. In conclusion, this research aims to provide a comprehensive perspective for researchers, practitioners, and enthusiasts in related fields, fostering further innovation and development in this domain.

The Next Wave in Display Innovation

  • Webster, Steven C.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.4-4
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    • 2008
  • The progress in flat panel displays over the last two decades has been astonishing. In just 20 years, the LCD-TV grew up from a 2-inch curiosity, to an industry that will sell about 120 million flat panel TV's this year, with viewing area up to 4000 times larger. That success is based on continuous innovation, especially in manufacturing processes. For the next decade to bring another doubling of the business, progress will need to continue in four major areas: Human factors, ecological impact, visual quality, and of course continued drive towards affordability. This talk will detail the technology advances that can allow this industry to meet those challenges. Human factors. Today, we adapt our lifestyle to our technology. People organize their offices, and their homes, around displays. We pass around mobile phones to share images, rather than experiencing them as a group. Billions of newspapers continue to be sold daily. Advances in flexible displays can lead to large portable displays. "New era projection" includes the handheld Pico Projectors that are already on the market, and will ultimately appear integrated in mobile phones the same way cameras do today. "Eco" impact. Today TV's are one of the top energy consumers in a U.S. home, and the fastest growing. Watching a large flat panel TV can cost twice as much as running a large refrigerator. With today's concern about energy consumption, regulations are starting to emerge worldwide to limit TV electrical use. Fortunately, good solutions exist in using light management films to eliminate bulbs, saving power without increasing cost. Going forward, LED backlights will drive another step downward. OLED displays might be the ultimate solution. Visual quality. The color of an LCD-TV is still often considered inferior to a far less expensive CRT. And almost all displays suffer from representing a three-dimensional world on a two dimensional surface. The technology to improve color is available today, and will likely move from premium sets into the mainstream as costs come down. 3D is now arriving in movie theaters worldwide, and that will drive up the demand for similar realistic images in home theaters. And the technology is emerging today for 3D representation to move beyond specialized applications into everyday use, on screens large and small. Affordability. The world takes cost-down miracles for granted in consumer electronics. Each of these other advances will be balanced with a drive for affordability, especially as the market grows in emerging countries. The other three challenges must be met without increasing cost. Putting this all together, the next few years will emphasize "eco friendly" designs, and enhanced images such as 3D. By 2013 we will start to see serious penetration by emissive technologies (OLED, high efficiency plasma, or other), with the "ultimate display" likely not in the market for a decade. Lots of opportunities for innovation remain ahead of us.

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가상현실 루지 시뮬레이터의 동작과 영상정보별 인체 근육활성도 분석 (Muscular Activity Analysis in Lower Limbs from Motion and Visual Information of Luge Simulator based Virtual Reality)

  • 강승록;김의령;김경;봉혁;권대규
    • 한국정밀공학회지
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    • 제32권9호
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    • pp.825-831
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    • 2015
  • In this paper, capture motion and visual information from a virtual reality luge simulator to analyze muscular activity in the lower limbs. The Luge Simulator consists of a motion platform with a pneumatic module for weight distribution. We recruited luge athletes and healthy subjects and made real-time surface EMG measurements to estimate the muscular activity in the lower limbs according to the motion protocol of a simulator, and a test was conducted for each subject. The results indicated that the rectus femoris had the highest muscular activity according to the level of the slope and velocity of the luge. The soleus muscle showed a high level of activity during a turn in the luge according to the direction. We found that the development of a virtual reality sports simulator based on physical reaction results could bring positive effects to optimize reality and human cenesthesia.

New Zealand National Brand expressed in Fashion Design

  • Yum, Hae Jung
    • 패션비즈니스
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    • 제22권6호
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    • pp.115-130
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    • 2018
  • This study looked at how New Zealand's national brand is expressed in fashion design. In other words, the objective of this study was to offer a research methodology about the process that the conceptual national brand materializes through design. The method used in this research was the review of previous literature and research reports for New Zealand national branding. A direct market survey on the characteristics of fashion brands in each travel destination was conducted from February 2017 to February 2018. New Zealand announced its slogan for the national brand '100% pure New Zealand' in 1999, and in 2003 it announced the slogan 'new thinking New Zealand' with the value of 'newness' and 'innovation'. It also has 'Maori branding'. The study found that the three slogans had a consistent link from keywords to associated visual images. The above results were compared to the reminiscent visual images extracted from the website contents of the fashion brand. Then, using a t-shirt as an item, the t-shirt corresponding to each group was classified, and the design element analyzed. As a result, the four groups showed images of 'New Zealand ecology image', 'ethnic & Kiwiana image', 'nostalgic travel image' and 'pop image'.