• Title/Summary/Keyword: Visual ISM

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The Effect of Green Foundation on the Visual Preference (시각적 선호에 있어서 Green Foundation의 효과에 관한 연구)

  • 조동범;염도의
    • Journal of the Korean Institute of Landscape Architecture
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    • v.13 no.1
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    • pp.95-107
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    • 1985
  • This study is purposed to investigate the role of grasses as the Green Foundation effect on the visual preference to flowering tree and shrub being the principal elements of natural landscape early in the spring. As the flowering shrub materials, Rhododendron mucronulatum and Forsythia Kreana were adopted. Total 48 slides were photographed at the 8 different lawn areas with the 6 planting combinations of flowering shrub materials, and 10 landscape variables - dimensional and color - were measured and preference scores were taken by slide evaluations. The results were : 1) The visual preference to the landscape of flowering shrub in the lawn area was changed with the different lawn situations. 2) With important 4 variables, multilinear regression model was established, hence Y =40.4 + 9.6($X_1$) -7.8($X_2$) -26.8($X_3$) + 15.2($X_4$) where, Y : estimated preference score $X_1$: perimeter of flower zone $X_2$: value of green covered zone $X_3$: hue of green covered zone $X_4$: chroma of green covered zone 3) Most effective variable was 'hue of green covered zone', hence the more green the lawn area ism the more preferred landscape or the more effective green foundation is.

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A Study on Relationship of Popular Culture and Space Design by Cultural Phenomenon (문화적 현상으로의 대중문화와 공간디자인의 관계성 연구)

  • Min, Seul-Gi;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.20 no.4
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    • pp.46-53
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    • 2011
  • Popular culture in modem society is that research is to understand the lives of the public. Since post-modem ism, in a clear perspective of the rapidly developing modern society, and the appearance of various societies have been drawn. Of the phenomenon is playing a large role in the admission of the public can see this was: strange places for the properties in the popular culture to analyze and find the meaning makes carry through their own perspective. It also dominates the field of spatial design for the public to understand cultural perspectives and positions should be aware of the importance of thinking. The relationship between spatial design and popular culture, modern society has become an essential point is changed popular culture that has more space, the design characteristics of the new changes will affect their position. In this study, playing a large role in the modern of culture properties, spatial design, looking at areas of social and cultural positions that are clearly focused. Therefore, the cultural phenomenon here in the popular culture of the design characteristics of the space, according to the visual design direction of modern society present in the space is presented.

Estimating Indoor Radio Environment Maps with Mobile Robots and Machine Learning

  • Taewoong Hwang;Mario R. Camana Acosta;Carla E. Garcia Moreta;Insoo Koo
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.92-100
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    • 2023
  • Wireless communication technology is becoming increasingly prevalent in smart factories, but the rise in the number of wireless devices can lead to interference in the ISM band and obstacles like metal blocks within the factory can weaken communication signals, creating radio shadow areas that impede information exchange. Consequently, accurately determining the radio communication coverage range is crucial. To address this issue, a Radio Environment Map (REM) can be used to provide information about the radio environment in a specific area. In this paper, a technique for estimating an indoor REM usinga mobile robot and machine learning methods is introduced. The mobile robot first collects and processes data, including the Received Signal Strength Indicator (RSSI) and location estimation. This data is then used to implement the REM through machine learning regression algorithms such as Extra Tree Regressor, Random Forest Regressor, and Decision Tree Regressor. Furthermore, the numerical and visual performance of REM for each model can be assessed in terms of R2 and Root Mean Square Error (RMSE).

A Study on the Investigation and Analysis of Collisions at Sea (선박충돌사고의 원인조사 및 분석방법에 관한 연구)

  • 김상수;정재용;하원재;송두현;박진수
    • Journal of the Korean Institute of Navigation
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    • v.24 no.1
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    • pp.13-22
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    • 2000
  • The collisions at sea among marine casualties are not reduced as the tonnage and speed of ship's increase as well as the traffic quantity increase at sea, in spite of the improvement of nautical equipment, enforcement of crew's education and training as well as improvement of quality standard according to the implementation of ISM code. The measures to prevent the collisions at sea are simple, and are composed of six stage.: The first stage is that the officer on duty detect the target from his eye or radar information. The second stage is determining the type and kind of target-ship. The third stage is target tracking; calculation of target speed, course, CPA and TCPA from radar information or visual check. The fourth stage is determination of vessel in danger after calculation of third stage. The fifth stage is the judgement of situation if own ship is stand-on or give way vessel according to the 1972 COLREG. The last stage is to carry out proper action according to 1972 COLREG, under the circumstances. But by the case, the situations are so different under the different external conditions; for example, natural/navigational conditions, crew's human factors, ship's particular, rule or regulation, management system on board, the condition of watch keeping. Therefore the reasons and casualties are so complicated. This study aims to investigate the collision casualty at sea which needs to clarity all these causal factors of afore-mentioned, and to analyze the causes of problems so as to utilize them to establish the measures of preventing marine accidents. This study, described the concepts of causal factors into three groups; environmental factor, and company/on board management system and navigator's act. Also described how to investigate and analyzes the casual factors. Even though it was described in this paper how to detect the causal factors and reasons of collisions, and how to analyze the inter-relation of each causal factors, it is necessary to do further study how to analyze between the liability of concerned parties and the casual factors involved.

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Development of an Integrated Retrieval System on Distributed KRISTAL-2002 Systems with Metadata Information (메타데이터 정보를 이용한 분산 KRISTAL-2002 시스템의 통합 검색 시스템 개발)

  • Choe Gui-ja;Kim Jae-Gon;Seo Jung-Hyun;Cho Han-Hyung;Lee Min-Ho;Jung Chang-Hu;Park Dong-In;Nam Young-Kwang
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.135-150
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    • 2005
  • In this paper, we propose an integrated information retrieval system for distributed multiple KRISTAL-2002 systems by using the metadata information. This system integrates current systems for different areas or systems for the same area with the different schemas so that the users can get the answers by once from the whole systems. The proposed system composes of the Source Server Manager(SSM) supporting the mapping between the integrated metadata database and source server, the Integrated Metadata Manager(ISM) for registering and managing the metadata and schema mapping, the Distributed Query Processor (DQP) for processing the user query into the source server query, the Distributed Data Set Integrated Manager(DDSIM) for transforming the total retrieval results by merging to the HTML format, and the integrated retrieval engine for managing the query results. It is assumed that the integrated metadata follows ISO/IEC 11179 metadata registration procedure with the metadata registry system which is a subsystem of the proposed system. There are two kinds of queries for users; the basic query and the detailed query. The users may select the databases or organizations for results by their own choices before giving the queries. The proposed system has been developed over KRISTAL-2002 systems with $Visual C^{++}\;and\;C^{++}-CGI$ and tested and verified with the six database systems.

A Case Study of Environmental Design from a Viewpoint of Hybrid and Features of User Experience (하이브리드와 이용자체험 특성으로 본 환경설계의 사례연구)

  • Jang, Il-Young;Kim, Jin-Seon
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.201-214
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    • 2006
  • Modern society is an age of vagueness and confusion. In addition, vagueness, complexity and variety are seen throughout art including modern philosophy, literature, and environmental design. A phenomenon like this shows that modern society has integrated different components as an organic relationship frequently crossing the boundary of fields. This feature can be regarded as hybrid related with accepting contradictory components and binding them into one under relationship between part and whole. As new design concept, presented are attitude to accept the two instead of attitude to select one of the alternatives, abundance instead of dearness, and ambiguity instead of simplicity. This principle has a crucial influence on creative design providing opposing contradiction and several alternative plans as non-deterministic form not completed one and, above all, useful information in mutual dependence and mutual relationship. When it comes to hybrid, therefore, a strategy is needed to consider layer of several fields getting out of standardizing space into a single space. As an event of this situation and concept, space experience means behaving freely based on experience of users' body. It can be known that this experience brings about users' more dynamic experience in comparison with the experience of seeing environmental design from a viewpoint of visual ism on the existing simplicity. Such a practical experience is subjective, synesthetic, and non-observational one. Therefore, hybrid has brought active users to the stage, which is distinguished from synesthesia felt through body's experience, not through observational attitude and visual space which achieve former balance and harmony with non-determination. That's because hybrid creatures are turning to a product resulted from creative imagination instead of from reappearance which makes text visualized. Such experience performed by user's active participation collapses the boundary between special elite-centered art and daily life and it is the present progressive form showing creation process of future events and new esthetic experience.

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