• Title/Summary/Keyword: Visual Environment

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A Practical Solution toward SLAM in Indoor environment Based on Visual Objects and Robust Sonar Features (가정환경을 위한 실용적인 SLAM 기법 개발 : 비전 센서와 초음파 센서의 통합)

  • Ahn, Sung-Hwan;Choi, Jin-Woo;Choi, Min-Yong;Chung, Wan-Kyun
    • The Journal of Korea Robotics Society
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    • v.1 no.1
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    • pp.25-35
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    • 2006
  • Improving practicality of SLAM requires various sensors to be fused effectively in order to cope with uncertainty induced from both environment and sensors. In this case, combining sonar and vision sensors possesses numerous advantages of economical efficiency and complementary cooperation. Especially, it can remedy false data association and divergence problem of sonar sensors, and overcome low frequency SLAM update caused by computational burden and weakness in illumination changes of vision sensors. In this paper, we propose a SLAM method to join sonar sensors and stereo camera together. It consists of two schemes, extracting robust point and line features from sonar data and recognizing planar visual objects using multi-scale Harris corner detector and its SIFT descriptor from pre-constructed object database. And fusing sonar features and visual objects through EKF-SLAM can give correct data association via object recognition and high frequency update via sonar features. As a result, it can increase robustness and accuracy of SLAM in indoor environment. The performance of the proposed algorithm was verified by experiments in home -like environment.

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A Study on the Operator Performance According to the Drastic Change of Illumination Level and Lighting Environment of Control Room in Nuclear Power Plants

  • Shin, Kwang Hyeon;Lee, Yong Hee
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.1
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    • pp.37-45
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    • 2013
  • Objective: This study describes the change of operator performance in drastic change of illumination level, and proposes an alternative method to cope with it. Background: The control standard of illumination for nuclear power plants(NPPs) is based on the set of limit criteria for maintaining a specific illumination level. However, there is a possibility to cause human errors according to the psychological and physiological influences to operators in the situation of drastic change of illumination such as SBO(Station Black Out), so a basic study is necessary to review the current approach. Method: We assessed the visual fatigue, subjective work load and task performance according to the three illumination situations(Normal Illumination, Emergency Illumination, and Drastic Change of Illumination). Result: Research finding shows that there are not significant differences in task performance between normal illumination (1,000lx level) and emergency illumination (100lx level), only if beyond the dark adaptation limit. However, subjective work load on mental demand and visual fatigue show a potential challenge to visual performance in drastic change of illumination. Conclusion/Application: Several trials can complement this challenge in NPPs by applying 3-way communication, enhancing readability of procedures, and managing the visual factors affecting the operators' performance through a Visual Environment Management Program including visual health aspects, etc.

The Effects of Illuminance and Correlated Color Temperature on Visual Comfort of Occupants' Behavior

  • Yoon, Gyu Hyon;Kim, Jeong Tai
    • KIEAE Journal
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    • v.14 no.1
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    • pp.23-30
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    • 2014
  • The preferred illumination environment in accordance with the actions taken by the occupants of the rooms in residences differs significantly between different cultures and circumstances in and out of the country. In this regard, the purpose of this study is to evaluate the visual performance of various illumination environments in residential spaces by allowing the participants of the experiments to select the kind of illumination environment they prefer as the occupants of the room. For this purpose, we prepared a mock-up residential space of $6.2m{\times}4.5m{\times}2.5m$, where the experiments for this study were conducted. Then, three illuminance settings (30lx, 100lx, and 150lx) and three color temperature settings (2700k, 4000k, and 6500k) were selected as the properties of the physical environment where the tests were to be conducted. The survey was conducted with 30 study subjects, with whom the level of visual comfort and the lighting adjustment evaluation by different activities were carried out. The level of visual comfort in lighting in a residential context turned to be more influenced by the color temperature and illuminance compared to other factors. Except for the test item, 'comfort,' all test items showed positive reactions when the illuminance was 150lx, which was rather light. In 'comfort,' the test subjects appeared to prefer warm color temperature of 2700k. As we allowed the occupants to adjust the lighting environment in accordance with the conditions of the subjects and the activities they performed, the subjects regarded 150lx - 4000k setting as comfortable, while they preferred 150lx-5400k configuration for working. In case of resting, the subject answered that the configuration of 30lx -2700k setting to be visually comfortable.

A Study on the Elevation of Korean Traditional Architecture in Visual Perception (시화학 측면에서의 한국전통건축 입면구성에 관한 연구)

  • 장석하
    • Journal of the Korean housing association
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    • v.8 no.3
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    • pp.17-27
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    • 1997
  • This thesis is concerned with a study of spatial characteristics of Korean traditional architecture in visual perception. This study, therefore has been made of principles of visual perception. range of visual perception in architectural environment, spatial characteristics of Korean traditional architecture, and example case studies are exhibited. The architectural compositional principles of parts selected in process of study could be selected to facilitate comparison with the perceptual psychology. The result of this study can be used to construct Korean architectural plans. elevations. form and spatial and order pertinent to human understandings and existances on the priority of wholeness and the relationship of parts to visual perception.

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Study on Visualization of Environment Education Contents: Development of Animation using the Rainwater (환경교육 콘텐츠 시각화 연구: 빗물을 소재로 한 애니메이션 개발)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.970-978
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    • 2016
  • This study suggests the visual contents of environment education using the Rainwater, Visual contents is more effective than writings in terms of delivering information. Environment education needs to be performed from the stage of early childhood as environment can be dealt throughout the overall daily life of learners. This study is to utilize animation contents for environment education to shift recognition of user on environment and deliver the information. For this purpose, virtual space, a theme park with motif of rain city operated by Rainwater was established. Then the process of utilizing Rainwater was shown using rides. Imaginary animal, a dragon and endangered animals were visualized as characters. So this paper is to suggest the possibility of visualization of environment education contents and stimulate 'interest' and provide educational information' on utilizing the Rainwater.

A Study on the Visitor's Visual Behavior and Isovist Area in Museum Exhibition Space - Focus on the Busan Museum, Gimhae National Museum - (박물관 전시공간에서의 관람자 시각행동과 가시영역에 관한 조사 연구 - 부산박물관, 국립김해박물관을 중심으로 -)

  • Yoo, Jae-Yub;Choi, Jun-Huck;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.197-205
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    • 2010
  • For the spatial experience of spectators visiting a museum, the route search of trying to follow the spatial structure or production of exhibition and the information search of trying to see are accomplished at the same time. In such process, the spectator's reaction of visual perception produces the result of emotional reaction and action exchanged between human and space by going through the recognition and perception on the target of environment factor. For the spatial experience of a spectator, the reaction of visual perception which interacts according to the exhibit and exhibition environment within space according to viewing purpose, interest and concern of spectator comes out as visual activity which is an activity to understand the spatial information shown as various activities according to spatial structure and unfolding characteristics of the display. The purpose of this study is to identify The Correlation of Spectator Movement Created According to Structural Form of Exhibition Area Based on Interaction between Exhibition Area Structure and Spectator to utilize as basic material while designing museum exhibition using isovist field which is a quantitative analysis tool of spectator's visual behavior and spatial structure at each exhibition area.

Subjective Correspondence among Visual Variables, Auditory Variables and Duration of Vibratory stimulus Using Remote Controller

  • Morimoto, Kazunari;Kurokawa, Takao;Shioyama, Atsuko;Kushiro, Noriyuki;Inoue, Masayuki
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.173-178
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    • 2000
  • Subjective correspondence among visual variables, auditory variables and vibratory feedback to a hand was experimentally examined to improve usability of a remote controller. First, we studied the correspondence among visual variables represented on a screen or auditory variables and the duration of vibratory stimulus to the subjects' hand by subjective evaluation. Subjective rating method was used in ten items; suitability, comprehensibility, ease-to-use, naturalness, variety, activity, usualness, interest, wish-to-use and feeling of pleasure. Second, to show the effects of multi-modal interface using visual sense, the sense of auditory and vibratory sense, we combined positive stereotype of visual variables and auditory variables provided with the first experiment. The results showed some stereotype between visual variables or auditory variables and duration of vibratory stimulus. Some of the variables such as size, direction of motion, hue, brightness of color and volume of sound had high correspondence with the duration of vibration.

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Patterning of Visual Environmental Elements and Player Reactions in Game Space of Adventure Games (어드벤처 게임공간에서 시각적 환경요소와 플레이어 반응의 패턴화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.139-148
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    • 2021
  • In a game, the visual environment element is a means of expressing the intention of the developer, and is mediums that enable the player to gain to play experience of interaction. In this paper, the player's reaction to the visual environmental elements of the adventure game was patterned with a collection and analysis process by empirical experiments. The data collected through the experiment were about 10,000, and as a result of the analysis, 24 types of player reaction patterns were found in total. This can be used as a guideline for game space design by matching the properties of visual environment elements and the reactions against players occurring in the game play process to examine the play experience.

A Collaborative Visual Language

  • Kim, Kyung-Deok
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.74-81
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    • 2003
  • There are many researches on visual languages, but the most of them are difficult to support various collaborative interactions on a distributed multimedia environment. So, this paper suggests a collaborative visual language for interaction between multi-users. The visual language can describe a conceptual model for collaborative interactions between multi-users. Using the visual language, generated visual sentences consist of object icons and interaction operators. An object icon represents a user who is responsible for a collaborative activity, has dynamic attributes of a user, and supports flexible interaction between multi-users. An interaction operator represents an interactive relation between multi-users and supports various collaborative interactions. Merits of the visual language are as follows: supporting of both asynchronous interaction and synchronous interaction, supporting flexible interaction between multi-users according to participation or leave of users, supporting a user oriented modeling, etc. For example, an application to a workflow system for document approval is illustrated. So we could be found that the visual language shows a collaborative interaction.

A Literature Study on the Elderly's Visual- Perception : Focusing on the Domestic Research Papers (고령자의 시지각에 관한 문헌연구 : 국내학술지를 중심으로)

  • Choi, Mi-Hyang;Kim, Hyun-Jin;An, Ok-Hee
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.1
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    • pp.1-8
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    • 2009
  • The research purposes at obtaining fundamental data needed for making a living environment appropriate to the visual perception of the oldest by analyzing researches related with the visual perception of the oldest among papers of domestic journals. This research examined a total of 1,240 papers including s::n papers of DBPIA dealt with the research of the oldest, 40 papers concerning the research of visual perception, and 663 papers published in the journal of the Korean Gerontological Society, analyzing contents related with the visual perception of the oldest (the aged, the oldest, color, illumination, sight, visual perception). The result of the research shows that while research related with the oldest has increased, research concerning the visual perception of the oldest has lacked in its contents. Thus, the research suggests the necessity of various researches to grasp characteristics of the visual perception of the oldest. Also, it proposes to develop tools that can help the oldest independently live, along with the necessity of designs appropriate to their living environment.