• Title/Summary/Keyword: Visual Attention

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A Digital Image Watermarking Using A Bottom-up Attention Module (상향식 주의 모듈을 사용한 디지털 워터마킹 기법)

  • Cheoi, Kyung-Joo
    • The KIPS Transactions:PartB
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    • v.15B no.4
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    • pp.293-300
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    • 2008
  • This paper takes a bottom-up attention module into consideration for digital image watermarking. A bottom-up attention module is employed to obtain the region of interest, and watermark information is embedded into the obtained region. Previous studies in digital image watermarking have been focused on the signal processing techniques, especially in waveform coding spreading watermarks over the entire target image. However, we notice that the third party's visual attention is usually concentrated on a few regions in an image but not on all of them. These regions are easy to be the target of attacks. If watermark information is inserted into these regions from the beginning, it can be detected with high correlation. Various kinds of images are tested, and the results showed good quality.

Elementary Teacher's Science Class Analysis using Mobile Eye Tracker (이동형 시선추적기를 활용한 초등교사의 과학 수업 분석)

  • Shin, Won-Sub;Kim, Jang-Hwan;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
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    • v.36 no.4
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    • pp.303-315
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    • 2017
  • The purpose of this study is to analyze elementary teachers' science class objectively and quantitatively using Mobile Eye Tracker. The mobile eye tracker is easy to wear in eyeglasses form. And experiments are collected in video form, so it is very useful for realizing objective data of teacher's class situation in real time. Participants in the study were 2 elementary teachers, and they are teaching sixth grade science in Seoul. Participants took a 40-minute class wearing a mobile eye tracker. Eye movements of participants were collected at 60 Hz, and the collected eye movement data were analyzed using SMI BeGaze 3.7. In this study, the area related to the class was set as the area of interest, we analyzed the visual occupancy of teachers. In addition, we analyzed the linguistic interaction between teacher and students. The results of the study are as follows. First, we analyze the visual occupancy of meaningful areas in teaching-learning activities by class stage. Second, the analysis of eye movements when teachers interacted with students showed that teacher A had a high percentage of students' faces, while teacher B had a high visual occupation in areas not related to classes. Third, the linguistic interaction of the participants were analyzed. Analysis areas include questions, attention-focused language, elementary science teaching terminology, daily interaction, humor, and unnecessary words. This study shows that it is possible to analyze elementary science class objectively and quantitatively through analysis of visual occupancy using mobile eye tracking. In addition, it is expected that teachers' visual attention in teaching activities can be used as an index to analyze the form of language interaction.

A Study on the Visual Perception of Characters Using Eye Tracking (시선추적장치를 활용한 캐릭터의 시지각 집중도에 관한 연구)

  • Yin, Shuo-Han;Park, Min-Hee;Hwang, Mi-Kyung;Nam, Ga-Young;Kwon, Mahn-Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.105-113
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    • 2019
  • This study is to analyze the concentration of visual perception of the subject through the eye-tracking experiments targeting popular characters and to investigate it is effective to highlight which part of the character in inducing consumers' interest and curiosity. As a result of the study, the subjects paid more attention to the face than the character's body, and also noted a little attention to auxiliary elements such as pants, tees, shoes, and whiskers. These results mean there is clearly different factor in which the subject's gaze on the character frequently stays and does for a long time. Therefore, the designers should recognize the differences of the concentration of visual perception by character components as a differentiating factor to feel the emotional satisfaction such as the user's interest, empathy, and immersion in the character and actively reflect it when developing the character design. In addition, there was a difference in the visual perception concentration of each of the auxiliary elements, and if careful research is done on whether the influence factors are also due to individual characteristics or another influential factors, it will be a wider study on character design.

A Study of Individual Differences across Numerosity Sensitivity, Visual Working Memory and Visual Attention (수량민감도와 시각작업기억 및 시각적 주의 간 개인차 연구)

  • Kim, Giyeon;Cho, Soohyun;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.18 no.2
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    • pp.3-18
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    • 2015
  • Numerosity perception is considered as an innate ability of human being where its sensivitiy may widely vary across each individual person. The present study explored the relationship between visual working memory (VWM), visual search efficiency, and numerosity sensitivity. To accomplish this, we calculated each participant's K-value from change detection performance representing one's storage capacity in VWM, slopes of search RTs representing the search efficiency, and discrimination sensitivity for a quantity difference across two sets of dot arrays representing the numerosity sensitivity. The correlational analysis across the measurements revealed that participants with a high VWM capacity better discriminated the numerosity difference in the arrays when the spatial information in the two dot arrays was preserved. In contrast, the participants with high search efficiency discriminated better the difference in the arrays when the spatial information in the arrays was not preserved. The results indicate high VWM-capacity individuals were presumably able to use a strategy of storing the dot arrays by grouping them into a smaller pattern of dot arrays while high search-efficiency individuals were able to use a strategy of rapidly switching their focused attention across the dots in the arrays to count each individual dot. These in sum suggest that individual differences in numerosity sensitivity rely on one's working memory capacity as well as their efficient use of switching focused attention.

The Effect of Non-verbal Communication using Cinemagraph in Mobile Electronic Commerce of Agrifood on Visual Attention and Purchase Intention

  • Park, Ji Seob;Bae, Jin Hwa;Cho, Kwang Su
    • Agribusiness and Information Management
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    • v.6 no.2
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    • pp.24-31
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    • 2014
  • This paper is a study on what kind of effect non-verbal communication in mobil electronic commerce has on purchase intention and visual attention. For this purpose, the screen of mobile shopping mall produced arbitrarily was exposed to the experimental group and the control group. The experimental group was exposed to the screen of mobile shopping mall that expressed non-verbal communication making use of cinemagraph images and the control group was exposed to the screen of mobile shopping mall based on still images. For the study, survey research and experimental research were conducted simultaneously. Data of survey research were analyzed by MANOVA and t-test, and by using eye-tracker experimental research recorded the duration of time that the subjects stared images. The results of experiment show that in non-verbal communication the experimental group that saw cinemagraph images recorded shorter average staring time than the control group that saw ordinary images, and the cinemagraph had statistically significant effect on visual attention as well. And it was analyzed that non-verbal communication had significant effect on the purchase intention of the experimental group, but had no effect on the purchase intention of the control group. The results can be interpreted that the people who saw cinemagraphs in mobile shopping environment had spent shorter time in seeing products than the people who saw ordinary images, but still the former came to have purchase intention on the products. The results of the present study can be useful for marketers who try to sell agrifood in mobile environment.

Efficient Object Classification Scheme for Scanned Educational Book Image (교육용 도서 영상을 위한 효과적인 객체 자동 분류 기술)

  • Choi, Young-Ju;Kim, Ji-Hae;Lee, Young-Woon;Lee, Jong-Hyeok;Hong, Gwang-Soo;Kim, Byung-Gyu
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1323-1331
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    • 2017
  • Despite the fact that the copyright has grown into a large-scale business, there are many constant problems especially in image copyright. In this study, we propose an automatic object extraction and classification system for the scanned educational book image by combining document image processing and intelligent information technology like deep learning. First, the proposed technology removes noise component and then performs a visual attention assessment-based region separation. Then we carry out grouping operation based on extracted block areas and categorize each block as a picture or a character area. Finally, the caption area is extracted by searching around the classified picture area. As a result of the performance evaluation, it can be seen an average accuracy of 83% in the extraction of the image and caption area. For only image region detection, up-to 97% of accuracy is verified.

Audio-Visual Fusion for Sound Source Localization and Improved Attention (음성-영상 융합 음원 방향 추정 및 사람 찾기 기술)

  • Lee, Byoung-Gi;Choi, Jong-Suk;Yoon, Sang-Suk;Choi, Mun-Taek;Kim, Mun-Sang;Kim, Dai-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.7
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    • pp.737-743
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    • 2011
  • Service robots are equipped with various sensors such as vision camera, sonar sensor, laser scanner, and microphones. Although these sensors have their own functions, some of them can be made to work together and perform more complicated functions. AudioFvisual fusion is a typical and powerful combination of audio and video sensors, because audio information is complementary to visual information and vice versa. Human beings also mainly depend on visual and auditory information in their daily life. In this paper, we conduct two studies using audioFvision fusion: one is on enhancing the performance of sound localization, and the other is on improving robot attention through sound localization and face detection.

Event-Related Potentials During the Visual Go/NoGo Task in Drug-Naive Boys with Attention-Deficit/Hyperactivity Disorder (약물 복용력이 없는 주의력결핍 과잉행동장애 남아의 시각적 Go/NoGo 과제 수행결과 및 수행시의 사건관련전위)

  • Kim, Kun-Woo;Lee, Jung-Sun;Park, Su-Bin;Hong, Jin-Pyo;Kim, Seong-Yoon;K.Yoo, Han-Ik
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.20 no.2
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    • pp.61-67
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    • 2009
  • Objectives: The purpose of this study was to examine the performance and electrophysiological characteristics of drug-naive children with attention-deficit/hyperactivity disorder(ADHD) during the Go/NoGo task. Methods: Twenty-three boys with ADHD and 18 age-matched normal boys were recruited at a child psychiatric outpatient clinic in Seoul. All subjects were assessed by the Kiddie Schedules for Affective Disorders and Schizophrenia Present and Lifetime version. The investigator also assessed all subjects using the ADHD Rating Scale-IV(ADHDRS). Event-related potentials were recorded from 8 scalp electrodes during the visual Go/NoGo task. Results: Children with ADHD showed a larger mean of standard deviation of response time during the Go/NoGo task than normal children. The temporal N200 and P300 amplitudes were larger in children with ADHD relative to controls. The parietal N200 and P300 latencies were more prolonged in children with ADHD compared to normal controls. Conclusion: These results suggest that psychotropic-naive children with ADHD may have more variable performance ability, more difficulty in discriminating visual stimuli, and slower information processing speed than their normal age-matched counterparts.

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The Effect of Affective Valence, Perceived Self-Relevance, and Visual Attention on Attitudes toward PSA's Issues: Moderated Mediation of Digital EEG Arousal (공익캠페인의 정서성, 자아관련성, 시각적 주의가 캠페인 태도에 미치는 영향: 디지털 뇌파(EEG) 기반 각성의 조절된 매개효과)

  • Yang, Byung-hwa;Jo, A-young
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.107-117
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    • 2017
  • This study examined the conditional indirect effect of EEG (electroencephalogram) arousal on the relationship among affective valence, visual attention, perceived self-relevance, and attitudes toward campaign issues in the context of public service announcements (PSAs). Using SPSS macro (No. 14) of conditional process model, the findings in this current study indicated that the perceived self-relevance mediates the relationship between affective valence of PSA and attitudes toward issues and, in turn, is moderated by EEG arousal, indicating goodness-of-fit of the moderated mediation of psychophysiological arousal on PSAs. The results suggested that management of PSAs should be considered the strategic combination between affective valence and perceived self-relevance in advertising appeals.

A Study on Silver Town Space Design Based on Visual Experience (시각적 체험을 기반으로 실버타운 공간디자인에 관한 연구)

  • Yuan, Si-Zhou;Zhang, Hui
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.281-289
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    • 2022
  • As the aging of our society gradually deepens, the quality of the elderly care environment based on the elderly care model of the Silver Town space is gradually becoming the focus of everyone's attention. This study mainly studies and discusses the visual and behavioral characteristics of the elderly. In order to pay more attention to the special needs of the elderly in order to optimize the spatial environment, the design of visual experience design in the living environment of the elderly in Silver Town is designed. explore in depth Through this, the environment of the space is optimized so that the elderly can enjoy their old age in a comfortable environment. This study is based on visual psychology, environmental psychology, gerontology and other theories. Through the collection of related literature and field research on the elderly, the function and overall combination of the living environment of the elderly in Silver Town is studied, and the environment is organized. Based on the behavioral and visual needs of middle-aged and older people, a design method was proposed to strengthen the visual connection in space. In terms of visual experience, the lighting, colors, and materials of the environment are studied. Through a combination of theory and research and experiments, it is concluded that the elderly prefer plants with warm colors, high brightness colors, and geometric patterns. The design principle and design method of the visual experience in the Silver Town space are summarized.