• Title/Summary/Keyword: Visual

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Traded control of telerobot system with an autonomous visual sensor feedback (자율적인 시각 센서 피드백 기능을 갖는 원격 로보트 시스템교환 제어)

  • 김주곤;차동혁;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.940-943
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    • 1996
  • In teleoperating, as seeing the monitor screen obtained from a camera instituted in the working environment, human operator generally controls the slave arm. Because we can see only 2-D image in a monitor, human operator does not know the depth information and can not work with high accuracy. In this paper, we proposed a traded control method using an visual sensor for the purpose of solving this problem. We can control a teleoperation system with precision when we use the proposed algorithm. Not only a human operator command but also an autonomous visual sensor feedback command is given to a slave arm for the purpose of coincidence current image features and target image features. When the slave arm place in a distant place from the target position, human operator can know very well the difference between the desired image features and the current image features, but calculated visual sensor command have big errors. And when the slave arm is near the target position, the state of affairs is changed conversely. With this visual sensor feedback, human does not need coincide the detail difference between the desired image features and the current image features and proposed method can work with higher accuracy than other method without, sensor feedback. The effectiveness of the proposed control method is verified through series of experiments.

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A Study on Protection of Visual Information Design by Arbitration (중재제도를 활용한 시각정보디자인 보호에 관한 연구)

  • Kim, Sung-Ryong;Kim, In-Kyung
    • Journal of Arbitration Studies
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    • v.26 no.1
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    • pp.53-72
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    • 2016
  • The importance of design is emphasized in many industries. It began to earn recognition as part of industry rather than the arts. In particular, utilization of visual information design including moving images, packaging, advertisement, publication, editorial and visual information processing is higher than others in the design field. However, disputes relating to intellectual property rights have been also increasing as it became known. Therefore, now is the time to consider and establish an effective dispute settlement system for the design industry. In this view, arbitration will be a suitable method for dispute settlement in visual information design because of characteristics such as confidentiality, professionalism, efficiency, economy and flexibility. However, Arbitration system is not well known to the people who work in this industry. Thus, in order to aggressively advertise the arbitration system, an arbitration institution has to appoint design experts as new arbitrators for domestic and international arbitration. Next, an arbitration institution needs to prepare the new and expediting rules with design field characterization. Finally, it has to plan to cooperate with all of the institutions and schools concerned.

Visual Environmental Elements of Game Space by Play-Event in Adventure Games (어드벤처 게임에서 플레이이벤트별 게임공간의 시각적 환경요소)

  • Choi, GyuHyeok;Jin, Hyungwoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.47-56
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    • 2020
  • The purpose of this study is to analyze visual environmental elements of game space by play-event in adventure games. We extracted common six types of play-event through exploring ten representative adventure games and organized three types of space structure and four types of object as the criteria of analysis. Based on the criteria, we embodied the characteristics of visual environmental elements by performing direct playing and monitoring. As a result, we verified that the story intended and the gameplay induced by the play-event are closely related to visual environmental elements.

The Effects of Visual and Tactile Feedback on Quadriceps Isometric Exercise (시·촉각 되먹임이 넙다리네갈래근 등척성 운동에 미치는 영향)

  • Lee, Su-Young;Jung, Young-Jong
    • Physical Therapy Korea
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    • v.8 no.3
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    • pp.27-34
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    • 2001
  • Physical therapists have been using biofeedback training to induce improvements in various circumstances. The purpose of this study was to compare the effects of visual and tactile feedback using electrical stimulation on quadriceps strength. Nineteen women without known impairment of the neuromusculoskeletal system volunteered for this study. Subjects were randomly allocated into three groups: visual feedback, tactile feedback, and control group. The torque of isometric knee extension force was measured. Subjects were asked to exert the maximal isometric contraction force of quadriceps over a 30 second period. The resting period of 10 minutes was given after the maximal isometric contraction to avoid the muscle fatigue. In between groups comparison, significant differences of the peak torque and the torque area were found on the performance of the maximal isometric contraction of quadriceps (p<.05). The values peak of torque and torque area were significantly higher during visual feedback than tactile feedback. The results of this study suggest that visual feedback is more powerful than tactile feedback (p<.01).

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An Auto-Tunning Fuzzy Rule-Based Visual Servoing Algorithm for a Alave Arm (자동조정 퍼지룰을 이용한 슬레이브 암의 시각서보)

  • Kim, Ju-Gon;Cha, Dong-Hyeok;Kim, Seung-Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.10
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    • pp.3038-3047
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    • 1996
  • In telerobot systems, visual servoing of a task object for a slave arm with an eye-in-hand has drawn an interesting attention. As such a task ingenerally conducted in an unstructured environment, it is very difficult to define the inverse feature Jacobian matrix. To overcome this difficulty, this paper proposes an auto-tuning fuzzy rule-based visual servo algorithm. In this algorithm, a visual servo controller composed of fuzzy rules, receives feature errors as inputs and generates the change of have position as outputs. The fuzzy rules are tuned by using steepest gradient method of the cost function, which is defined as a quadratic function of feature errors. Since the fuzzy rules are tuned automatically, this method can be applied to the visual servoing of a slave arm in real time. The effctiveness of the proposed algorithm is verified through a series of simulations and experiments. The results show that through the learning procedure, the slave arm and track object in real time with reasonable accuracy.

The Effect of Visual Biofeedback Exercise on the Recovery of Balance in Stroke Patients (시각적 바이오피드백 균형 훈련이 뇌졸중 환자의 균형 회복에 미치는 영향)

  • Kim, Jae-Yong;Kim, Dae-Kyung
    • PNF and Movement
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    • v.15 no.2
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    • pp.201-208
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    • 2017
  • Purpose: The purpose of this study is to determine the effects of visual biofeedback training on the recovery of balance function in stroke patients. Methods: A total of 30 patients with stroke were chosen as the subjects of this study. The subjects were randomly divided into either the visual biofeedback balance training group (experimental group; n=15) or the general balance training group (control group; n=15). The visual biofeedback balance training and general balance training were implemented for 30 minutes a day, three times a week, for a total of four weeks. The subjects' balance ability was measured before and after the interventions. Results: The shift length and surface area of the center of the body decreased in both the experimental group and the control group, with the difference being statistically significant. The shift length and surface area of the center of the body both decreased more in the experimental group than in the control group, and there was a statistically significant between-group difference. Conclusion: The experimental group showed a greater improvement in terms of the balance ability of patients with stroke than the control group. Therefore, we believe that visual biofeedback balance training can be effectively applied for the improvement of balance ability in patients with stroke.

The Formal Suit Design for Visual Effect of Mid-Aged Men's Shape (Part II) (체형에 적합한 시각효과를 위한 중년남성 정장디자인(제2보))

  • 박순천;이순홍
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.11
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    • pp.1260-1269
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    • 2003
  • This paper endeavors to examine the most suitable formal dress design for mid-aged men who lives in Kwangju, the Republic of Korea. Visual effect in associate design is considered with adjustment, figured and the body type. There are partly similarity differences in associate design visual effect by one's shape and clothes design. Firstly, in thin type, striped figured suit is the most attractive. Single adjustment suit with striped figured tend to be attractive, young and modernistic. Single adjustment without figured is felt the mellowest. Secondly, in standard type, the suit without figured is perceived the most attractive and masculine. The suit with striped figured is looked more young. Single adjustment suit without figured is the most attractive and mellow also single adjustment with figured is felt the youngest. Double adjustment without figured is felt mellow and with striped figured is felt the most modernistic and familiar. Also double adjustment suit with check figured is felt more modernistic. Thirdly, in pyknic type, the solid figured and striped figured of the suits are felt more masculine and single without figured is thought attractive. Single adjustment with check figured is common image. Also, double adjustment with stripe figured is perceived attractive. In conclusion, the adjustment, number of button and figure are very important facts for the clothes for giving whole visual effect of men's suit.

Development of Contents to Improve the Web Accessibility for People with Visual Impairments (시각장애인의 웹 접근성 향상을 위한 콘텐츠개발)

  • Son, Seung-Hun;Park, Doo-Soon;Hong, Ming
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.45-53
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    • 2008
  • Since people with visual impairments are mostly hard to access the Internet they have been neglected from the information-oriented society. Therefore, the contents which consider the web accessibility to readily access to the web by people with visual impairments are an essential component. In this paper, we developed the contents to improve the web accessibility for people with visual impairments. To provide easy access to the web by people with visual impairments, we analyzed the existing web sites for blind people and considered a concise design, and hierarchical structure. Using the PHP, CSS, and Javascript, the necessary functions for the visually handicapped such as focusing, shortcut key, and text equivalent are implemented. The results which are tested by blind users prove the efficiency of the proposed contents.

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Store's Visual Sensory Cues, Emotion, and Reusage Intention

  • Choi, Nak-Hwan;Zhang, Jia-Ling;Chen, Chang
    • Journal of Distribution Science
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    • v.16 no.2
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    • pp.35-45
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    • 2018
  • Purpose - This research aimed at exploring the mediation roles of the arousal and pleasure in the effects of the congruity between visual sensory cues of a retail store and consumers' self-image on the intent to reuse the store. Research design, data, and methodology - The data from 278 Chinese consumers who answered the questionnaire online were analyzed by using structural equation model of Amos 21.0 program to verify the hypotheses. Results - Store's visual sensory cues congruent with consumers' self-image directly affected the intention to reuse the store, and had positive impacts on both their arousal and pleasure states. The consumers' pleasure positively influenced on their intention, but their arousal did not influence on the intention. Consumers' pleasure played mediation roles in the effect of the congruity on the intention to reuse the store. Conclusions - Retail store marketers should pay attention to visual sensory cues to match the cues to consumers' self-image, when designing their store settings. When developing the cues, to help consumers feel pleasure which in turn, induces loyalty to their store, the marketers should develop the atmosphere setting in the respects of the congruity between the visual sensory cues and the self image.

Tendency of Immersion and Recognition on Application of Visual Cue in Graphic Information (그래픽 정보에서의 시각단서 적용에 따른 몰입과 재인 성향)

  • Kwon, Hyo-Jeong;Lee, Hwa-Sei
    • Journal of Korea Multimedia Society
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    • v.15 no.9
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    • pp.1174-1183
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    • 2012
  • This study, depending on the diversification of the information environment, was carried out to analyze the role of visual cues and the relationship between visual information structure in the process of user's visual immersion and recognition. Thus, we design evaluation model which used scientific instruments and subjective evaluation taking into account the latest graphical user trends, and analyze the data of immersion and recognition of the user experience that acquired through the process more systematic experimental procedure. Based on this, in the future, this study will be able to contribute implement the latest broadly applicable to the device of graphical information user basic design model and a standard evaluation model.