• Title/Summary/Keyword: Visual

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Critical Steps in Building Applications with Visual Basic and UML: Focusing on Order Processing Application (Visual Basic과 UML을 사용한 애플리케이션 개발시의 핵심적 단계: 주문처리 업무를 중심으로)

  • Han, Yong-Ho
    • IE interfaces
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    • v.16 no.2
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    • pp.268-279
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    • 2003
  • This paper presents critical steps in building client/server application with UML and Visual Basic, which are derived from the implementation case of a typical order processing system. To begin with, we briefly review the software architecture, the diagrams and the object-oriened building process in the UML. In the inception phase, it is critical to define the project charter, to draw use case diagrams, and to construct a preliminary architecture of the application. In the elaboration phase, it is critical to identify classes to be displayed in the class diagram, to develop user interface prototypes for each use case, to construct sequence diagram for each use case, and finally to design an implementation architecture. Steps to construct implementation architecture are given. In the construction phase, it is critical to design both the database and components. Steps to design these components are described in detail. Additionally the way to create the Internet interface is suggested.

A Study of Tim Burton's Lighting Style and Visual Storytelling (팀 버튼의 조명 스타일과 비주얼 스토리텔링 연구 - '크리스마스의 악몽'을 중심으로 -)

  • Lee, Jee-Eun
    • Cartoon and Animation Studies
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    • s.11
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    • pp.137-151
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    • 2007
  • This study is based on Tim burton's 'The nightmare before christmas' and analyzation was made to see how he used lights and to understand his unique color visual story telling style. The analyzation revealed that Tim burton used second class hollywood movies of $1930{\sim}60's$ and classical lighting style. He used this lighting style in 'The nightmare before christmas' as a really strong visual structure which substantially attributed to maintains it's fantastic mood consistently.

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INFLUENCE OF PROVIDING BODY SENSORY INFORMATION AND VISUAL INFORMATION TO DRIVER ON STEER CHARACTERISTICS AND AMOUNT OF PERSPIRATION IN DRIFT CORNERING

  • NOZAKI H.
    • International Journal of Automotive Technology
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    • v.7 no.1
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    • pp.35-41
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    • 2006
  • Driving simulations were performed to evaluate the effect of providing both visual information and body sensory information on changes in steering characteristics and the amount of perspiration in drift cornering. When the driver is provided with body sensory information and visual information, the amount of perspiration increases and the driver can perform drift control with a moderate level of tension. With visual information only, the driver tends to easily go into a spin because drift control is difficult. In this case, the amount of perspiration increases greatly as compared with the case where body sensory information is also provided, reflecting a very high perception of risk. When body sensory information is provided, the driver can control drift adequately, feeding back the roll angle information in steering. The importance of the driver's perception of the state of the vehicle was thus confirmed, and a desirable future direction for driver assistance systems was determined.

Telepresence Robotic Technology for Individuals with Visual Impairments Through Real-time Haptic Rendering (실시간 햅틱 렌더링 기술을 통한 시각 장애인을 위한 원격현장감(Telepresence) 로봇 기술)

  • Park, Chung Hyuk;Howard, Ayanna M.
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.197-205
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    • 2013
  • This paper presents a robotic system that provides telepresence to the visually impaired by combining real-time haptic rendering with multi-modal interaction. A virtual-proxy based haptic rendering process using a RGB-D sensor is developed and integrated into a unified framework for control and feedback for the telepresence robot. We discuss the challenging problem of presenting environmental perception to a user with visual impairments and our solution for multi-modal interaction. We also explain the experimental design and protocols, and results with human subjects with and without visual impairments. Discussion on the performance of our system and our future goals are presented toward the end.

The Effect of Warning Labels on Cigarette Packages: Textual vs. Textual-Visual and Self-Efficacy

  • Halim, Rizal Edy;Muttaqin, Faisal
    • The Journal of Asian Finance, Economics and Business
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    • v.1 no.2
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    • pp.25-30
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    • 2014
  • The small number of fusion research that addresses fear-appeal and self-efficacy in the effectiveness of warning labels cause the label is not clear, then the purpose of the study is the first to examine the effect of the combination of the message. With the experimental method, a total of 240 participants were smokers consist of Indonesian university students in the age range 18-23 years. Data obtained then processed with ANOVA statistical methods and Test T. The results are consistent with previous studies that the visual warning labels more effective than the textual warning labels alone. Results also suggest that a warning label should be both visual and textual messages combined with self-efficacy. Limitations, this study does not differentiate among smokers and non-smokers, in addition to the images are used only one type of disease, so that the research needs to be done to distinguish these factors.

Visual Attention by Screen Vectors: Independent, Continuing, Converging, and Diverging Vectors

  • Kwon, Mahnwoo;Lee, Jiyoun;Bae, Soyoung
    • Journal of Korea Multimedia Society
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    • v.18 no.10
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    • pp.1251-1260
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    • 2015
  • The measurement and evaluation of an audience's visual attention are crucial processes for the scientific production of various contents and services. It has been alleged that a vector exists between objects on a screen, but this has not been explored empirically. This study tested whether or not there are any positive correlations between screen vectors and viewers' eye movements. Participants were exposed to four groups of pictures representing an independent vector, continuing vector, converging vector, and diverging vector. The results showed that vectors on screens induced viewers' eye movements to the vector object by the directivity of the visual stimuli.

Design of files and directories with security features within the Windows O.S using Visual C++ (Visual C++을 이용한 윈도우 운영체제 내의 파일 및 디렉토리 보안 기능 설계)

  • Jang, Seung-Ju;Kim, Jun-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.510-514
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    • 2009
  • This program was developed in Visual C + +, the Windows operating system has security features within the files and directories. File and directory security, encryption / decryption operations yirueojimyeo file security can be round, to know the value of the key and security password I need to know the directory is designed to be decrypted. In addition, ECB, CBC algorithm and 3DES, SEED algorithms and methods, and encryption. De0 can not run that created the file extension, as has been developed to allow for double security.

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A Study on the Artificial Recognition System on Visual Environment of Architecture (건축의 시각적 환경에 대한 지능형 인지 시스템에 관한 연구)

  • Seo, Dong-Yeon;Lee, Hyun-Soo
    • KIEAE Journal
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    • v.3 no.2
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    • pp.25-32
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    • 2003
  • This study deals with the investigation of recognition structure on architectural environment and reconstruction of it by artificial intelligence. To test the possibility of the reconstruction, recognition structure on architectural environment is analysed and each steps of the structure are matched with computational methods. Edge Detection and Neural Network were selected as matching methods to each steps of recognition process. Visual perception system established by selected methods is trained and tested, and the result of the system is compared with that of experiment of human. Assuming that the artificial system resembles the process of human recognition on architectural environment, does the system give similar response of human? The result shows that it is possible to establish artificial visual perception system giving similar response with that of human when it models after the recognition structure and process of human.

Digital Modelling of Visual Perception in Architectural Environment

  • Seo, Dong-Yeon;Lee, Kyung-Hoi
    • KIEAE Journal
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    • v.3 no.2
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    • pp.59-66
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    • 2003
  • To be the design method supporting aesthetic ability of human, CAAD system should essentially recognize architectural form in the same way of human. In this study, visual perception process of human was analyzed to search proper computational method performing similar step of perception of it. Through the analysis of visual perception, vision was separated to low-level vision and high-level vision. Edge detection and neural network were selected to model after low-level vision and high-level vision. The 24 images of building, tree and landscape were processed by edge detection and trained by neural network. And 24 new images were used to test trained network. The test shows that trained network gives right perception result toward each images with low error rate. This study is on the meaning of artificial intelligence in design process rather than on the design automation strategy through artificial intelligence.

Performance Evaluation and Development of Virtual Reality Bike Simulator (가상현실 바이크 시뮬레이터의 개발과 성능평가)

  • Kim, Jong-Yun;Song, Chul-Gyu;Kim, Nam-Gyun
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.3
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    • pp.112-121
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    • 2002
  • This paper describes a new bike system for the postural balance rehabilitation training. Virtual environment and three dimensional graphic model is designed with CAD tools such as 3D Studio Max and World Up. For the real time bike simulation, the optimized WorldToolKit graphic library is embedded with the dynamic geometry generation method, multi-thread method, and portal generation method. In this experiment, 20 normal adults were tested to investigate the influencing factors of balancing posture. We evaluated the system by measuring the parameters such as path deviation, driving velocity, COP(center for pressure), and average weight shift. Also, we investigated the usefulness of visual feedback information by weight shift. The results showed that continuous visual feedback by weight shift was more effective than no visual feedback in the postural balance control It is concluded this system might be applied to clinical use as a new postural balance training system.