• 제목/요약/키워드: Virtual surgery

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Computer Assisted Surgery(CAS)를 이용한 개방형 쐐기 근위경골 절골술에서 전내측 경골피질경사각이 후방경골경사각의 변화에 미치는 영향 (The Effect of Anteromedial Tibial Cortex Angle on Change of Posterior Tibial Slope Angle in PTO(Proximal Tibial Osteotomy) using Computer Assisted Surgery(CAS))

  • 이호상;김철웅;배지훈;왕준호;박종웅;오동준
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.1467-1470
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    • 2008
  • An upper tibial opening wedge osteotomy is an operation to cure a malalignment and a degenerate arthritis. To prevent the postoperative malalignment caused by the upper tibial opening wedge osteotomy, the research to define the relationship between a Hinge Axis Angle and a Posterior Slope Angle is needed. The effect of the relationship between the hinge axis angle and the gap angle on the posterior slope angle is studied. After 3-D Compute Tomography (CT) scanning image is reconstructed, the virtual surgery is performed by the reconstructed 3-D tibia model. It was proved that the relationship between the hinge axis angle and the gap angle were constant and the simple mathematical model could be derived. To verify the suggested mathematical model, it compared with the measured data from the virtual surgery. In conclusion, while the deviation between the data from the virtual surgery and ones of the mathematical model under the gap angle<$10^{\circ}$ was less than 1%.

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Considerations and Protocols in Virtual Surgical Planning of Reconstructive Surgery for More Accurate and Esthetic Neomandible with Deep Circumflex Iliac Artery Free Flap

  • Kim, Nam-Kyoo;Kim, Hyun Young;Kim, Hyung Jun;Cha, In-Ho;Nam, Woong
    • Maxillofacial Plastic and Reconstructive Surgery
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    • 제36권4호
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    • pp.161-167
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    • 2014
  • Purpose: The reconstruction of mandibular defects poses many difficulties due to the unique, complex shape of the mandible and the temporomandibular joints. With development of microvascular anastomosis, free tissue transplantation techniques, such as deep circumflex iliac artery (DCIA) flap and fibular free flap (FFF), were developed. The DCIA offers good quality and quantity of bone tissue for mandibular segmental defect and implant for dental rehabilitation. Virtual surgical planning (VSP) and stereolithography-guided osteotomy are currently successfully applied in three-dimensional mandibular reconstruction, but most use FFF. There are only a few articles on reconstruction with the DCIA that assess the postoperative results. Methods: Three patients admitted during a five month period (April of 2013 to August of 2013) underwent resection of mandible and DCIA musculo-osseous reconstruction using a VSP and stereolithographic modeling and assessment of outcomes included technical accuracy, esthetic contour, and functional outcomes. Results: This technique yielded iliac bone segment with excellent apposition and duplication of the preoperative plan. Flap survival was 100 percent and all patients maintained preoperative occlusion and contour. Conclusion: Based on our experience, we offer considerations and logically consistent protocols by classification of mandibular defects, and demonstrate the benefits in VSP and stereolithographic modeling of mandibular reconstructive surgery with DCIA flap.

상악골 재위치술 시행 시 골편의 이동량에 따른 내측기준점의 변화 - 3차원 가상수술 프로그램을 이용한 연구 (Positional Changes of the Internal Reference Points Followed by Reposition of the Maxilla - A Study of a 3D Virtual Surgery Program)

  • 서영빈;박재우;권민수
    • Maxillofacial Plastic and Reconstructive Surgery
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    • 제33권5호
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    • pp.413-419
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    • 2011
  • Purpose: Reposition of the maxilla is a common technique for correction of midfacial deformities. To achieve the goal of the surgery, the maxilla should be repositioned based on the precisely planned position during surgery. The internal reference points (IRPs) and the external reference points (ERPs) are usually used to determine vertical dimension of maxilla, which is an important factor for confirming maxillary position. However, the IRPs are known to be inaccurate in determining the vertical dimension. In this study, we investigated the correlation of positional change of the modified IRPs with repositioned maxilla. Methods: The study group consisted of 26 patients with dentofacial deformities. For the simulation of the surgery, patient maxillary CT data and 3-D virtual surgery programs (V-$Works^{(R)}$ and V-$Surgery^{(R)}$) were used. IRPs of this study were set on both the lateral wall of piriform aperture, inferior margin of both infraorbital foramen, and the labial surfaces of the canine and first molar. The distance from the point on lateral wall of the piriform aperture to the point on the buccal surface of the canine was defined as IRP-C, and the distance from the point on the inferior margin of the infraorbital foramen to the point on the buccal surface of the $1^{st}$ molar was defined as IRP-M. After the virtual simulation of Le Fort I osteotomy, the changes in IRP-C and IRP-M were compared with the maxillary movement. All measures were analyzed statistically. Results: With respect to vertical movements, the IRP-C (approximately 98%) and the IRP-M (approximately 96%) represented the movement of the canine and the $1^{st}$ molar. Regarding rotating movement, the IRPs changed according to the movement of the canine and the $1^{st}$ molar. In particular, the IRP-C was changed in accordance with the canine. Conclusion: IRPs could be good indicators for predicting vertical movements of the maxilla during surgery.

Setback genioplasty with rotation for aesthetic mentolabial soft tissue: a case report

  • Joon-Bum Hong;Joo-young Ohe;Gyu-Jo Shim;Yong-Dae Kwon
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • 제49권6호
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    • pp.365-368
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    • 2023
  • The mentum plays an important role in the aesthetics of the face, and genioplasty is performed to improve an unbalance of the mentum. Among the various surgical approaches, setback genioplasty is used to create an aesthetic jaw-end appearance by moving the mentum backward when it protrudes more than normal. However, conventional setback genioplasty may be aesthetically disadvantageous because the profile of the mentum could become flat. This case study attempted to overcome the limitations of conventional setback genioplasty by rotating the position of the menton and pogonion. We devised a new method for setback genioplasty by rotating the segment anteroinferiorly. Using virtual surgery, we were able to specify the range of surgery more accurately and easily, and the surgery time was reduced. This case report showed the difference in chin soft tissue responses between conventional setback genioplasty and setback genioplasty with rotation.

Computer Simulation Surgery for Mandibular Reconstruction Using a Fibular Osteotomy Guide

  • Jeong, Woo Shik;Choi, Jong Woo;Choi, Seung Ho
    • Archives of Plastic Surgery
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    • 제41권5호
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    • pp.584-587
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    • 2014
  • In the present study, a fibular osteotomy guide based on a computer simulation was applied to a patient who had undergone mandibular segmental ostectomy due to oncological complications. This patient was a 68-year-old woman who presented to our department with a biopsy-proven squamous cell carcinoma on her left gingival area. This lesion had destroyed the cortical bony structure, and the patient showed attenuation of her soft tissue along the inferior alveolar nerve, indicating perineural spread of the tumor. Prior to surgery, a three-dimensional computed tomography scan of the facial and fibular bones was performed. We then created a virtual computer simulation of the mandibular segmental defect through which we segmented the fibular to reconstruct the proper angulation in the original mandible. Approximately 2-cm segments were created on the basis of this simulation and applied to the virtually simulated mandibular segmental defect. Thus, we obtained a virtual model of the ideal mandibular reconstruction for this patient with a fibular free flap. We could then use this computer simulation for the subsequent surgery and minimize the bony gaps between the multiple fibular bony segments.

한국 표준 얼굴 데이터를 적용한 3D 가상 얼굴 성형 제작 시스템 설계 및 구현 (Designing and Implementing 3D Virtual Face Aesthetic Surgery System Based on Korean Standard Facial Data)

  • 이철웅;김일민;조세홍
    • 한국멀티미디어학회논문지
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    • 제12권5호
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    • pp.737-744
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    • 2009
  • 본 논문은 한국 표준 얼굴 데이터를 바탕으로 제작한 3D 얼굴 모델을 활용하여 성형 수술 전후의 모습을 비교하여 성형 수술의 만족도를 높이는 웅용 프로그랭인 3D 가장 얼굴 성형 시스댐에 대한 연구 및 구현이다. 이 연구를 위하여 2D 개인 얼굴 이미지와 3D 한국인 표준 모델을 활용하여, 2D 이미지 상의 사용자의 실제 얼굴과 똑같은 3D 얼굴 모델을 구현한다. 본 연구에서 제안하는 3D 가상 얼굴 성형 시스템은 얼굴 모텔의 기본이 되는 3D 한국인 표준 얼굴 모델에 2D 개인 얼굴 이미지로부터 추출한 개인 특성 정보를 적용함으로서 3D 얼굴 모델링 시스템을 구현하고 3D 얼굴의 사실성올 높이는 텍스처 맴핑 및 구축된 얼굴을 활용하여 성형 수술 후의 얼굴의 변화를 나타내는 3D 얼굴 성형 시스댐 등으로 구성되어 있다. 제안된 3D 가상 얼굴 성형 시스템은 정확한 개인 얼굴 모델링 방법을 제공하고, 성형 전후의 얼굴을 미세하게 조정하는 기능을 부여함으로써 현존하는 유사 시스템에 비교하여 성형 수술의 만족도와 안정성을 높이는 결과를 나타내었다.

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복강경 수술용 도구의 실시간 영상 추적 및 복강경 조종기의 지능형 제어 방법 (Real-time Visual Tracking System and Control Method for Laparoscope Manipulator)

  • 김민석;허진석;이정주
    • 한국정밀공학회지
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    • 제21권11호
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    • pp.83-90
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    • 2004
  • In this paper we present a new real-time visual servoing unit for laparoscopic surgery This unit can automatically control laparoscope manipulator through visual tracking of laparoscopic surgical tool. For the tracking, we present two-stage adaptive CONDENSATION(conditional density propagation) algorithm to extract the accurate position of the surgical tool tip from a surgical image sequence in real-time. This algorithm can be adaptable to abrupt change of laparoscope illumination. For the control, we present virtual damper system to control a laparoscope manipulator safely and stably. This system causes the laparoscope to move under constraint of the virtual dampers which are linked to the four sides of image. The visual servoing unit operates the manipulator in real-time with locating the surgical tool in the center of image. The experimental results show that the proposed visual tracking algorithm is highly robust and the controlled manipulator can present stable view with safe.

다중 참여자 가상환경에서의 촉각상호작용기술 (Haptic Display in Multi-user Virtual World)

  • 최혁렬;류성무
    • 한국정밀공학회지
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    • 제16권5호통권98호
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    • pp.112-123
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    • 1999
  • Virtual reality is becoming a powerful tool for various applications such as training, entertainment, surgery, tele-robotics etc. One potential use for virtual reality is to allow several users to interact in a single virtual environment, for example several students sitting in front of different computers connected over a network. In this paper, we present a loosely coupled architecture of haptic display in the multi-user virtual world. The method of controlling haptic devices as well as the way of configuring individual haptic display system are addressed. We will develop an experimental virtual reality system for two remote users and conclude with an experimental work for the task of a multi-player ping-pong and grasping of a common object.

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