• Title/Summary/Keyword: Virtual reality modelling language

Search Result 2, Processing Time 0.015 seconds

A study on the Development of 3D web-map using VRML and java (Web-Map 개발을 위한 VRML과 Java의 적용)

  • 양인태;김동문;박형근
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.21 no.1
    • /
    • pp.81-87
    • /
    • 2003
  • It is very difficult assignment that grasp three-dimensional real life in Web base network environment. But, the recent simulation tools embody third dimension elements within 2 dimensions screen that is limited through third dimension implementation technology. Many GIS tools are offering excellent functions for third dimension data creation. But, research about design of third dimension GIS that use virtual reality technique in Web environment is status that is unprepared. So, in this research embodied third dimension topography map using virtual reality modelling language to produce active third dimension VR map that can supply visual information for direction, visual point that want in World Wide Web without support of expensive Map exclusive use program. And these 3D Web-Map is thought that possibility is enough as next generation map medium.

Efficient Octree Encoding for Real-Time Transmission of 3D Geometric Data through Internet (인터넷을 통한 3D 형상 데이터의 실시간 전송을 위한 효율적인 Octree 인코딩 방법에 관한 연구)

  • 류중현;김영우;김덕수
    • Korean Journal of Computational Design and Engineering
    • /
    • v.7 no.4
    • /
    • pp.262-268
    • /
    • 2002
  • Octree representation has the advantage of being able to represent complex shapes approximately through the repetition of simple primitive shapes. Due to this reason, octree representation together with VRML(Virtual Reality Modelling Language) is usually used for approximating 3D shapes. Since the data size of octree representation increases rapidly as 3D shape to be represented is more and more complicated, its transmission time also increase. In this paper, provided is the new octree representation and encoding/decoding scheme for real-time transmission through the internet in order to visualize 3D geometric data of large size approximately.