• 제목/요약/키워드: Virtual prototype

검색결과 275건 처리시간 0.023초

이질 분산환경을 고려한 CITIS 프로토타입의 구현 (Development of CITIS prototype in distributed environment)

  • 한태창;서범수;정석찬
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 1998년도 학술대회지 vol.1
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    • pp.95-104
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    • 1998
  • 현재 기업의 정보공유환경은 문서관리 시스템을 도입하여 사용하는 수준이며, 기업간의 정보공유 환경은 열악한 수준으로 전자우편을 통하여 서로 정보를 주고받는 정도이다. CALS 는 기업의 정보화를 통하여 기업간의 신속한 정보교류를 이룩함으로써 생산성 향상을 목표로 한다. CITIS는 CALS구현을 위한 소프트웨어적인 기반구조로 CALS에서 정보를 공유/교환하기 위한 서비스의 표준으로 다수의 기업간에 인터넷/인트라넷을 이용한 가상기업을 형성하여 정보를 공유하고자 할 때 활용될 수 있는 소프트웨어적인 기반 구조이다. 본 연구에서는 인터넷/인트라넷을 기반으로 CITIS 프로토타입 시스템을 설계하고 구현하였다. 구현언어로는 웹과 이기종 시스템에서 쉽게 사용될 수 있는 Java를 이용하였고, 분산환경 하에서의 통신 미들웨어로 객체지향 브로커 구조인 CORBA를 이용하였다.

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초정밀 대면적 미세 형상 가공기의 구조 특성 해석 (Structural Characteristic Analysis of an Ultra-Precision Machine for Machining Large-Surface Micro-Features)

  • 김석일;이원재
    • 대한기계학회논문집A
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    • 제31권12호
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    • pp.1173-1179
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    • 2007
  • In recent years, research to machine large-surface micro-features has become important because of the light guide panel of a large-scale liquid crystal display and the bipolar plate of a high-capacity proton exchange membrane fuel cell. In this study, in order to realize the systematic design technology and performance improvements of an ultra-precision machine for machining the large-surface micro-features, a structural characteristic analysis was performed using its virtual prototype. The prototype consisted of gantry-type frame, hydrostatic feed mechanisms, linear motors, brushless DC servo motor, counterbalance mechanism, and so on. The loop stiffness was estimated from the relative displacement between the tool post and C-axis table, which was caused by a cutting force. Especially, the causes of structural stiffness deterioration were identified through the structural deformation analysis of sub-models.

페룰 가공용 초정밀 무심 연삭기의 열 특성 해석 (Thermal Characteristic Analysis of a High-Precision Centerless Grinding Machine for Machining Ferrules)

  • 김석일;조재완
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.90-95
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    • 2005
  • To perform the finish outside-diameter grinding process of ferrules which are widely used as fiber optic connectors, a high-precision centerless grinding machine is necessary. In this study, the thermal characteristics of the high-precision centerless grinding machine such as the temperature distribution, temperature rise and thermal deformation, are estimated based on the virtual prototype of the grinding machine and the heat generation rates of heat sources related to the machine operation conditions. The reliability of the predicted results is demonstrated by the temperature characteristics measured from the physical prototype. Especially, the predicted and measured results show the fact that the high-precision centerless grinding machine consisted of the hydrostatic GW and RW spindle systems, hydrostatic RW feeding mechanism, RW swivel mechanism, on-machine GW and RW dressers, and concrete-filled steel bed, has very stable thermal characteristics.

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STL 3D 형식의 메쉬 모델을 형식으로 OBJ 변환하는 시스템 개발 (Development of a System to Convert a 3D Mesh Model in STL Format into OBJ Format)

  • 여창모;박찬석;문두환
    • 한국기계가공학회지
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    • 제17권3호
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    • pp.78-86
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    • 2018
  • The 3D mesh model is used in various fields, such as virtual reality, shape-based searching, 3D simulation, reverse engineering, 3D printing, and laser scanning. There are various formats for the 3D mesh model, but STL and OBJ are the most typical. Since application systems support different 3D mesh formats, developing technology for converting 3D mesh models from one format into another is necessary to ensure data interoperability among systems. In this paper, we propose a method to convert a 3D mesh model in STL format into the OBJ format. We performed the basic design of the conversion system and developed a prototype, then verified the proposed method by experimentally converting an STL file into an OBJ file for test cases using this prototype.

슬라이드 방식을 이용한 스크류/볼트 피더기 개발 (Development of A Feeding Device for Screw/Bolt Using the Sliding Method)

  • 김용석;정찬세;양순용
    • 한국생산제조학회지
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    • 제20권4호
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    • pp.502-508
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    • 2011
  • In this paper, we proposed vertical feeding mechanism for a slide parts feeder using the slide type method. This parts feeder of the slide type method have been proposed to suppress the dust generation from the feeding objects. The proposed parts feeder mechanism is composed with the casing hopper, the vertical feeding unit, the in-line feeder and linear shooter unit. And, these mechanisms did modularity through optimum design by means of mechanical and dynamical analysis using the RecurDyn(multi-body dynamics) analysis module. Also were carried out the virtual prototype using the 3-D CAD program. And it had been manufactured as the prototype of the slide parts feeder. The field test for validation of performance was performed directly at the inspection line of bolt and screw. In the field test, this slide parts feeder showed an efficiency of about 1.2 times the bowl feeder. It also showed an epoch reduction in the dust generation compared to the vibration bowl feeder. So this slide parts feeder will be applied useful in the vision inspection system for a screw and bolt.

A method for discrete event simulation and building information modelling integration using a game engine

  • Sandoval, Carlos A. Osorio;Tizani, Walid;Koch, Christian
    • Advances in Computational Design
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    • 제3권4호
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    • pp.405-418
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    • 2018
  • Building Information Modelling (BIM) and Discrete Event Simulation (DES) are tools widely used in the context of the construction industry. While BIM is used to represent the physical and functional characteristics of a facility, DES models are used to represent its construction process. Integrating both is beneficial to those interested in the field of construction management since it has many potential applications. Game engines provide a human navigable 3D virtual environment in which the integrated BIM and DES models can be visualised and interacted with. This paper reports the experience obtained while developing a simulator prototype which integrates a BIM and a DES model of a single construction activity within a commercial game engine. The simulator prototype allows the user to visualise how the duration of the construction activity is affected by different input parameters interactively. It provides an environment to conduct DES studies using the user's own BIM models. This approach could increase the use of DES technologies in the context of construction management and engineering outside the research community. The presented work is the first step towards the development of a serious game for construction management education and was carried out to determine the suitable IT tools for its development.

페룰 가공용 초정밀 무심 연삭기의 구조적 및 열적 민감도 해석 (Structural and Thermal Sensitivity Analysis of a High-Precision Centerless Grinding Machine for Machining Ferrules)

  • 김석일;이원재
    • 대한기계학회논문집A
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    • 제30권12호
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    • pp.1634-1641
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    • 2006
  • High-precision centerless grinding machines are emerging as a means of finishing the outer diameter grinding process required for ferrules, which are widely used as fiber optic connectors. In this study, a sensitivity analysis for structural and thermal characteristics was carried out using a virtual prototype of a centerless grinding machine to realize systematic design technology and performance improvements required to manufacture ferrules. The prototype consisted of a concrete-filled bed, hydrostatic grinding wheel (GW) and regulating wheel (RW) spindle systems, a hydrostatic RW table feed mechanism, a RW swivel mechanism, and on-machine GW and RW dressers. The results of the structural sensitivity analysis illustrated that the vertical stiffness of hydrostatic guideway for the RW table feed system greatly influenced the horizontal loop stiffness, and the results of the thermal sensitivity analysis illustrated that the heat generation rates at hydrostatic bearings and belt pulley greatly influenced the temperature rise of hydrostatic bearings and the deviation of thermal displacement between GW and RW.

Invisible Messenger: A System to Whisper in a Person′s Ear Remotely by integrating Visual Tracking and Speaker Array

  • Mizoguchi, Hiroshi;Kanamori, Tomohiko;Okabe, Kosuke;Hiraoka, Kazuyuki;Tanaka, Masaru;Shigehara, Takaomi;Mishima, Taketoshi
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.1897-1900
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    • 2002
  • This paper proposes a novel computer-human interface, named invisible Messenger. It integrates face detection and tracking, and speaker array signal processing. By speaker array it is possible to form acoustic focus at the arbitrary location that is measured by the face tracking. Thus the proposed system can whisper in a person's ear as if an invisible virtual messenger were standing by the person. Not only speculative discussion, the authors have implemented a working prototype system based upon the proposed idea. This paper also describes about this prototype. In order to confirm effectiveness of the proposed idea, the authors conduct experiments using the implemented system. Experimental results demonstrate the effectivenss of the proposed idea.

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원 스테이션 파스너 자동포장기 개발(I): 패킹 메커니즘의 최적설계 (Development of Automatic Packing System of One Station for Fasteners(I): Optimization Design of Packing Mechanism)

  • 김용석;정찬세;양순용
    • 한국생산제조학회지
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    • 제20권3호
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    • pp.335-341
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    • 2011
  • In this paper, we proposed an automatic packing mechanism of one station concept for fastener objects where the continuous work is performed in a finite space. The proposed packing mechanism is composed of supporting frame, feeding supply, air shower device, clamping/opening device, batch charging device, sealing/cutting device and supply adjusting device. And, these mechanisms have been modularized through mechanical, dynamical, structural and fluid optimized design using the SMO(SimDesigner Motion) analysis module. Also, the virtual prototype was carried out using the 3-D CAD program. The packing process is consisted performed in the order of feeding, clamping, bottom sealing, cutting, opening, object charging, closing and the upper sealing. And the time of these cycles were designed to be completed in 15-20 seconds. This packing mechanism will be created as a prototype in the near future. In addition, it will be applied to the production scenes after going through a field test for the validation of performance.

케이브 기반 자동차 시제품 평가 (Evaluation of Car Prototype using CAVE-like Systems)

  • 고희동;안희갑;김진욱;김종국;송재복;어홍준;윤명환;우인수;박연동
    • 감성과학
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    • 제5권4호
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    • pp.77-84
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    • 2002
  • 범용 가상환경 프레임워크 NAVER를 제안하고, 이를 케이브기반 가상현실환경에 적용하여 자동차 시제품 평가 실험에 활용한 사례를 소개한다. NAVER는 다양한 가상현실 어플리케이션을 구현하기 위한 가상환경 프레임워크로, 확장성이 뛰어나고 재구성이 가능하다 NAVER는 Render Server, Control Server, 그리고 Device Server로 구성되어 있으며, 각 서버는 네트워크로 상호 통신하여 각각의 기능을 수행한다. NAVER는 XML 기반 스크립팅 언어를 지원하여 사용자가 자유롭게 가상환경의 여러 가지 객체와 인터랙션을 정의할 수 있도록 설계되었다. NAVER를 케이브 기반 가상현실환경에 적용하여 자동자 시제품평가 실험에 활용하였다. KIST의 케이브 기반 가상현실 환경은 4면의 정방형 스테레오 디스플레이 장치, 햅틱 암마스터 장비, 3차원 음향장비 등으로 구성되어 있어, 사용자에서 시각적인 측면에서 뿐만 아니라 촉각, 청각과 같은 여러 가지 측면에서 다중현실감을 제시할 수 있다. 자동차 시제품 평가 실험을 통하여 사용자가 실제 자동차가 아닌 가상의 자동차 시제품을 관찰하고, 만져보고, 주행해 봄으로써 더욱 높은 몰입감과 현실감으로 자동차 조작장치의 조작성을 평가할 수 있음을 입증하였다.

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