• Title/Summary/Keyword: Virtual prototype

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Implementation of a Low-cost Virtual Reality System Using Smart Phone (스마트폰을 이용한 저가 VR 시스템 구현에 관한 연구)

  • Lim, Eun-Su;Yun, Sung-Yi;Ko, Yong-Suk;Jung, Ha-Young;Choi, Hong-Sub
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1237-1244
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    • 2018
  • Currently the bottleneck in virtual reality's commercialization might be that high cost VR equipment is needed and interesting VR contents are not enough. The purpose of this paper is to solve these problems by implementing low-cost VR system with wireless controller and HMD(Head Mounted Display) using a smart phone and PC. The functions of real HMD are simulated by utilizing the display and embedded sensors of a smart phone. In that situation PC is in charge of processing huge data and is communicated with smart phone. And wireless controller is designed to make VR user's movement to be free. In addition, we made the several VR contents for testing our prototype system directly. Easy access to VR equipment could induce increasing number of users and investment. And it will be a big step toward improving VR technology and its commercialization.

Development of 4D System Linking AR and 3D Printing Objects for Construction Porject (AR과 3D 프린팅 객체를 연계한 건설공사 4D 시스템 구성 연구)

  • Park, Sang Mi;Kim, Hyeon Seung;Moon, Hyoun Seok;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.2
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    • pp.181-189
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    • 2021
  • In order to increase the practical usability of the virtual reality(VR)-based BIM object in the construction site, the difference between the virtual image and the real image should be resolved, and when it is applied to the construction schedule management function, it is necessary to reduce the image gap between the virtual completion and the actual completion. In this study, in order to solve this problem, a prototype of 4D model is developed in which augmented reality (AR) and 3D printing technologies are linked, and the practical usability of a 4D model linked with two technologies is verified. When a schedule simulation is implemented by combining a three-dimensional output and an AR object, it is possible to provide more intuitive information as a tangible image-based schedule information when compared to a simple VR-based 4D model. In this study, a methodology and system development of an AR implementation system in which subsequent activities are simulated in 4D model using markers on 3D printing outputs are attempted.

LISP based IP Address Virtualization Technique for Resource Utilization on Virtualized SDN (가상화된 SDN에서 효과적인 자원 활용을 위한 LISP 기반 IP 주소 가상화 기법)

  • Go, Youngkeun;Yang, Gyeongsik;Yu, Bong-yeol;Yoo, Chuck
    • Journal of KIISE
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    • v.43 no.12
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    • pp.1404-1411
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    • 2016
  • Network virtualization is a technique that abstracts the physical network to provide multiple virtual networks to users. Virtualized network has the advantage to offer flexible services and improve resource utilization. In SDN architecture, network hypervisor serves to virtualize the network through address virtualization, topology virtualization and policy virtualization. Among them, address virtualization refers to the technique that provides an independent address space for each virtual network. Previous work divided the physical address space, and assigned an individual division to each virtual network. Each virtual address is then mapped one-to-one to a physical address. However, this approach requires a lot of flow entries, thus making it disadvantageous. Since SDN switches use TCAM (Ternary Contents Addressable Memory) for the flow table, it is very important to reduce the number of flow entries in the aspect of cost and scalability. In this paper, we propose a LISP based address virtualization, which separates address spaces for the physical and virtual addresses and transmits packet through tunneling, in order to resolve the limitation of the previous studies. By implementing a prototype, we show that the proposed scheme provides better scalability.

Field Mapping based on Virtual Office for Real time GIS in Field Survey for Natural Environment (자연환경조사에서 실시간 GIS구현을 위한 가상사무실 기반의 필드멥핑)

  • 엄정섭;김희두
    • Spatial Information Research
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    • v.9 no.1
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    • pp.51-72
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    • 2001
  • It is frequently pointed out that the conventional field survey for natural environment has may limitations in terms of positional accuracy, real-time GIS data acquisition, and economic efficiency. The aim of this research was to develop an on site real-time mapping technique that enables the surveyor to input data in the field. The idea is based upon the recent trends in the field of Telecommunication and Information Technology that uses a GPS, wireless network computing, moving computing, etc. A virtual office approach has been adopted, in which a portable computer is linked to a GPS and field workers record data on the computer at the site and analyse data on site. This field mapping system has shown to be much less susceptible to the positional accuracy than that of th conventional approach. The Graphic User Interface, in particular, were ideally suited to combining positional information with attribute data which changes with every survey points. This interface allows users to interactively display and query GIS layers reproduced from the past survey results. The GIS database stored in the virtual office will serve to carry out a highly reliable survey since it could play a crucial role in identifying temporal and spatial changes occurred in the site. It is expected that integrated utilization of field data among the related agencies would be increased much more than before since the virtual office survey would be a powerful tool to ensure geometric fidelity in GIS database creation process. This paper also discusses the limitations and future direction of the present prototype research.

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Detection of a concentrated damage in a parabolic arch by measured static displacements

  • Greco, Annalisa;Pau, Annamaria
    • Structural Engineering and Mechanics
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    • v.39 no.6
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    • pp.751-765
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    • 2011
  • The present paper deals with the identification of a concentrated damage in an elastic parabolic arch through the minimization of an objective function which measures the differences between numerical and experimental values of static displacements. The damage consists in a notch that reduces the height of the cross section at a given abscissa and therefore causes a variation in the flexural stiffness of the structure. The analytical values of static displacements due to applied loads are calculated by means of the principle of virtual work for both the undamaged and damaged arch. First, pseudo-experimental data are used to study the inverse problem and investigate whether a unique solution can occur or not. Various damage intensities are considered to assess the reliability of the identification procedure. Then, the identification procedure is applied to an experimental case, where displacements are measured on a prototype arch. The identified values of damage parameters, i.e., location and intensity, are compared to those obtained by means of a dynamic identification technique performed on the same structure.

Need for Accurate Initial Conditions to Simulate Flexible Structures in Motion

  • Woo, Nelson;Ross, Brant;West, Ryan
    • Transactions of the KSME C: Technology and Education
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    • v.3 no.2
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    • pp.97-106
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    • 2015
  • Flexible structures are often important components of mechanical assemblies in motion. A flexible structure sometimes must go through assembly steps that cause it to be in a pre-stressed condition when in the starting position for operation. A virtual prototype of the assembly must also bring the model of the flexible structure into the same pre-stressed condition in order to obtain accurate simulation results. This case study is presented regarding the simulation of a constant velocity joint, with a focus on the flexible boot. The case study demonstrates that careful definition of the initial conditions of the boot and flexible body contacts yields high-fidelity simulation results.

Architectural Model of Integrated Simulation Environment for the M&S Based Design of Unmanned Ground Combat Vehicle (M&S기반 무인지상전투차량 설계를 위한 통합모의실험환경 아키텍처모델)

  • Choi, Sang Yeong;Park, Jin Ho;Park, Kang
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.3
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    • pp.221-229
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    • 2015
  • M&S (Modeling & Simulation) based design is widely accepted for the development of the future weapon system with better performance in a cheaper and faster way. Integrated simulation environment (ISE) is needed for the M&S based design. On the ISE, system engineers can not only verify design options but also validate system requirements. In this paper, we propose architectural models of the integrated simulation environment (ISE) which incorporates mission effectiveness M&S (Modeling & Simulation), system performance M&S, the optimization model of integrated performances, digital mockup and virtual prototype. The ISE architectural models may be used to implement the ISE for the development of the future unmanned ground combat vehicle.

Separating VNF and Network Control for Hardware-Acceleration of SDN/NFV Architecture

  • Duan, Tong;Lan, Julong;Hu, Yuxiang;Sun, Penghao
    • ETRI Journal
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    • v.39 no.4
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    • pp.525-534
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    • 2017
  • A hardware-acceleration architecture that separates virtual network functions (VNFs) and network control (called HSN) is proposed to solve the mismatch between the simple flow steering requirements and strong packet processing abilities of software-defined networking (SDN) forwarding elements (FEs) in SDN/network function virtualization (NFV) architecture, while improving the efficiency of NFV infrastructure and the performance of network-intensive functions. HSN makes full use of FEs and accelerates VNFs through two mechanisms: (1) separation of traffic steering and packet processing in the FEs; (2) separation of SDN and NFV control in the FEs. Our HSN prototype, built on NetFPGA-10G, demonstrates that the processing performance can be greatly improved with only a small modification of the traditional SDN/NFV architecture.

A Study on the Mechanism of Rotational Stage with Multi Degree of Freedom for Multi-Channel Optical Alignment System (다채널 광정렬 장치에서의 다자유도 회전 스테이지 동작 특성에 관한 연구)

  • 정상화;차경래;최석봉;김광호;박준호;이경형
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2004.04a
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    • pp.219-224
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    • 2004
  • In recent years, as the demands of VBNS(Very high speed Backbone Network Service) and VDSL(Very high-data rate Digital Subscriber Line) increase, the development of kernel parts of optical communication such as PLC(Planar Light Circuit), Coupler, WDM elements increase. The alignment and the attachment technology are very important to fabricate the optical elements for communication. In this paper, the mechanism of rotational stage, the contact sensing unit, and integrated control circuit for the optical alignment system are studied.

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Web 2.0 features based personalization for academic digital libraries: an application for collaborative environment

  • Bhide, Aditya M.;Yoo, Jae-Heung;Rho, Jae-Jeung
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.115-119
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    • 2007
  • Huge amount of useful information is getting added to the academic digital world everyday, This digitalized information is heterogeneous and remained limited to a local domain only. How to integrate and share this scattered knowledge with simplicity remained a big challenge. In this paper, we propose a prototype of web application for accomplishing above task using web 2.0 features; it makes traditional academic digital libraries to form as a special case of collaborative environment. This application enables users to customize their own resources to form their own virtual digital library. Further users can utilize personalized information of other users working in similar research domain to form true collaborative environment. The model and framework for the new look of academic digital library is presented.

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