• 제목/요약/키워드: Virtual prototype

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Structural Characteristic Analysis on the Hydrostatic Guide Way and Feeding System of a High-Precision Centerless Grinder for Machining Ferrules (페룰 가공용 초정밀 무심 연삭기의 유정압 안내면 및 이송계에 대한 구조 특성 해석)

  • Kim, Seok-Il;Lee, Won-Jae;Cho, Sun-Joo
    • Proceedings of the KSME Conference
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.1008-1013
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    • 2003
  • This paper concerns the structural characteristic analysis and evaluation on the hydrostatic guide way and feeding system of a high precision centerless grinder for machining ferrules. In order to realize the required accuracy of ferrules with sub-micron order, the axial stiffness and motion accuracy of feeding system have to become higher level than those of existing centerless grinders. Under these points of view, the physical prototype of feeding system consisted of steel bed, hydrostatic guide way and ballscrew feeding mechanism is designed and manufactured for trial. Experimental results show that the axial and vertical stiffnesses of the physical prototype are very low as compared with those design values. In this paper, to reveal the cause of these stiffness difference, the structural deformations on the virtual prototype of feeding system are analyzed based on the finite element method under experimental conditions. The simulated results illustrate that the deformation of front ballscrew support-bearing bracket is the main cause of reduction in the axial stiffness of feeding system, and the deflection of bed structure and the bending deformation of hydrostatic guide rails are the main causes of reduction in the vertical stiffness of feeding system.

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Structural Characteristic Analysis on the Hydrostatic Guide Way and Feeding System of a High-Precision Centerless Grinder for Machining Ferrules (페룰 가공용 초정밀 무심 연삭기의 유정압 안내면 및 이송계에 대한 구조 특성 해석)

  • Kim, Seok-Il;Park, Chun-Hong;Cho, Soon-Joo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • 제28권7호
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    • pp.896-903
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    • 2004
  • This paper proposes the structural characteristic analysis and evaluation on the hydrostatic guide way and feeding system of a high-precision centerless grinder for machining ferrules. In order to realize the required accuracy of ferrules with sub-micron order, the axial stiffness and motion accuracy of feeding system have to become higher level than those of existing centerless grinders. Under these points of view, the physical prototype of feeding system composed of steel bed, hydrostatic guide way and ballscrew feeding mechanism is designed and manufactured for trial. Experimental results show that the axial and vertical stiffnesses of the physical prototype are very low as compared with those design values. In this paper, to reveal the cause of these stiffness difference, the structural deformations on the virtual prototype of feeding system are analyzed based on the finite element method under experimental conditions. The simulated results illustrate that the deformation of front ballscrew support-bearing bracket is the main cause of reduction in the axial stiffness of feeding system, and the deflection of bed structure and the bending deformation of hydrostatic guide rails are the main causes of reduction in the vertical stiffness of feeding system.

A Study on the Prototype System for the 3D Digital Archive of Cultural Heritage (문화유산의 3차원 디지털 아카이브 열람 시스템에 관한 연구)

  • Oh Soo-Yeon;Yeo Wook-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2005년도 춘계 종합학술대회 논문집
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    • pp.203-207
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    • 2005
  • We will describe the function of interactive 3D digital archive prototype system that uses VR technology. This system allows the user or viewer to automatically control the viewpoint by selecting content based on the user's particular area of interest. However, it is not enough simply to look at the content. The user also needs to understand it. Therefore, we need systems that support the user's understanding of the content. An effective method to aid in understanding is comparison. In this paper, we are constructing a prototype system using the 3D digital archive of the ruins of a church on Gemiler Island in the Turkish Republic.

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Development of VR Prototype for Reducing Eye Fatigue (안구 피로 감소를 위한 VR 기기 프로토타입 개발)

  • Chae, Su-Hyeok;Kim, Geunmo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2019년도 춘계학술대회
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    • pp.21-23
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    • 2019
  • This paper aims to develop a VR device prototype for reducing eye fatigue. As VR devices become popular, it is hoped that many cases of eye fatigue will be reported, and that the problems of VR devices will be corrected and repaired for a better future so that the fast speed and dynamic environment of 4th industrial revolution can be enjoyed with ease. In this paper, VR devices with a description of VR devices, eye fatigue related cases, time-out sensor for reducing eye fatigue, and eyeball massage functions were designed, and a VR device prototype was developed. These features can help reduce fatigue even if used for long periods of time by blocking electromagnetic waves harmful to the human body, and the future of VR could develop in the future.

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Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • Korean Journal of Computational Design and Engineering
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    • 제12권1호
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    • pp.15-26
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    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

An Interactive Game with a Haptic Mouse (햅틱마우스를 이용한 인터랙티브 게임)

  • Cho, Seong-Man;Jung, Dong-June;Heo, Soo-Chul;Um, Yoo-Jin;Kim, Sang-Youn
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1-5
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    • 2009
  • In this paper, we develop a haptic mouse system for immersive human computer interaction. The proposed haptic mouse system can provide vibrotactile feedback as well as thermal feedback for realistic virtual experience. For vibrotactile and thermal feedback, we use eccentric motors, a solenoid, and a peltier actuator. In order to evaluate the proposed haptic mouse, we implement a racing game prototype system. The experimental result shows that our haptic mouse is expected to be useful in experiencing virtual world.

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Lightweight Intrusion Detection of Rootkit with VMI-Based Driver Separation Mechanism

  • Cui, Chaoyuan;Wu, Yun;Li, Yonggang;Sun, Bingyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권3호
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    • pp.1722-1741
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    • 2017
  • Intrusion detection techniques based on virtual machine introspection (VMI) provide high temper-resistance in comparison with traditional in-host anti-virus tools. However, the presence of semantic gap also leads to the performance and compatibility problems. In order to map raw bits of hardware to meaningful information of virtual machine, detailed knowledge of different guest OS is required. In this work, we present VDSM, a lightweight and general approach based on driver separation mechanism: divide semantic view reconstruction into online driver of view generation and offline driver of semantics extraction. We have developed a prototype of VDSM and used it to do intrusion detection on 13 operation systems. The evaluation results show VDSM is effective and practical with a small performance overhead.

New Three-Phase Multilevel Inverter with Shared Power Switches

  • Ping, Hew Wooi;Rahim, Nasrudin Abd.;Jamaludin, Jafferi
    • Journal of Power Electronics
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    • 제13권5호
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    • pp.787-797
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    • 2013
  • Despite the advantages offered by multilevel inverters, one of the main drawbacks that prevents their widespread use is their circuit complexity as the number of power switches employed is usually high. This paper presents a new multilevel inverter topology with a considerable reduction in the number of power switches used through the switch-sharing approach. The fact that the proposed inverter applies two bidirectional power switches for sharing among the three phases does not prevent it from producing seven levels in the line-to-line output voltage waveforms. A modified scheme of space vector modulation via the application of virtual voltage vectors is developed to generate the PWM signals of the power switches. The performance of the proposed inverter is investigated through MATLAB/SIMULINK simulations and is practically tested using a laboratory prototype with a DSP-based modulator. The results demonstrate the satisfactory performance of the inverter and verify the effectiveness of the modulation method.

Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • 제9권1호
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

Framework of a Training Simulator for the Accident Response of Large-scale Facilities (대형 기계 설비의 사고 대응을 위한 훈련 시뮬레이터 프레임워크)

  • Cha, Moohyun;Huh, Young-Cheol;Mun, Duhwan
    • Korean Journal of Computational Design and Engineering
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    • 제19권4호
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    • pp.423-433
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    • 2014
  • For the proper decision making and responsibility enhancement for an unexpected accident in large-scale facilities, it is important to train operators or first responders to minimize potential human errors and consequences resulted from them. Simulation technologies, including human-computer interaction and virtual reality, enables personnel to participate in simulated hazardous situations with a safe, interactive, repetitive way to perform these training activities. For the development of accident response training simulator, it is necessary to define components comprising the simulator and to integrate them for the given training purpose. In this paper, we analyze requirements of the training simulator, derive key components, and design the training simulator. Based on the design, we developed a prototype training simulator and verified the simulator through experiments.