• 제목/요약/키워드: Virtual mirror

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A Study on Metaverse Usability in the Fashion Industry

  • Park, HyeSook
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.396-402
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    • 2022
  • Since the 21st century, the internet has been an essential existence due to the 4th industrial revolution and the development of IT technology, but the focus of the existing development direction has changed a lot over the past three years. COVID-19, also known as a pandemic, first occurred in 2020 escalating rapidly and cutting off society existing as an off-line form in every country. As non-face-to-face life continues, everyday technologies using online such as hybrid work have promptly developed, and an online virtual world called Metaverse excelled and became a phenomenal topic. In this study, theoretical considerations and the current status of the metaverse, which are being highlighted as global trend keywords, are examined, and the utility of the metaverse in the fashion industry was studied. Based on this study, it is expected that the work is recognized and brings helpful intuitions as a way to revitalize the shrinking fashion industry by using the metaverse, which is still in its infancy.

가상격자를 사용한 무아레 무늬 발생기의 구성과 유효초점거리 측정 (The setup of the moiré deflectometry using the virtual grating and the measurement of the effective focal length)

  • 김상기
    • 한국안광학회지
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    • 제5권2호
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    • pp.181-186
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    • 2000
  • 광속의 수렴 발산을 판단하기 위하여 무아레 무늬 발생기(moir$\acute{e}$ deflectometry)를 가상격자를 사용하는 제작하였다. 광원으로 He-Ne laser(3mW)와 무아레 무늬 발생기 광학계 중 광속확대기를 구성하기 위하여 제1렌즈와 제2렌즈의 초점거리는 각각 18 mm, 250 mm인 것을 사용하였다. 가상격자(virtual grating)를 발생시키기 위하여 회절격자(격자상수=$1.6{\mu}m/line$)와 전면 평반사경을 결합하여 무아레 무늬 발생기를 제작하였다. 광학계를 사용하여 시험렌즈의 유효초점거리를 측정하였고, 이 측정값과 유도된 식에 의한 이론값을 비교하였다.

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혼합현실 기술 사용자 체험이 플로우와 지속사용의도에 미치는 효과 (The Effect of User Experience on Perceived Flow and Continuous Intentions to Use the Mixed Reality Technology)

  • 김은영;성희원
    • 한국의류학회지
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    • 제45권5호
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    • pp.907-921
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    • 2021
  • This study aims to predict causal relationships between experience economy, perceived flow, and continuous use intention in the mixed reality (MR) environment. A virtual fitting mirror with two modes (i.e., avatar and self-image) was selected for this study. A total of 200 samples was obtained in two sample frames: virtual fitting users in avatar mode (group 1, n = 119) and self-image mode (group 2, n = 81). The results showed that the experience economy consists of entertainment, education, esthetic, and escapism. The entertainment and esthetic experiences had positive effects on perceived flow, leading to continuous use intentions. For avatar mode, the entertainment and esthetic experiences had positive effects on continuous use intentions through the mediating effect of flow; and the education experience had a positive effect on the continuous intentions to use the MR technology. For self-image mode, the flow mediated the effect of entertainment on continuous use intentions, whereas education and escapism directly affected the intention to use the MR technology. The paper also discusses the theoretical and managerial implications of using MR technologies in fashion retailing.

단일 프로젝터와 구형 거울을 활용한 전 방향프로젝션 시스템 (Omnidirectional Environmental Projection Mapping with Single Projector and Single Spherical Mirror)

  • 김범기;이정진;김영휘;정승화;노준용
    • 한국컴퓨터그래픽스학회논문지
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    • 제21권1호
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    • pp.1-11
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    • 2015
  • 360도 전방향을 촬영한 파노라마 이미지를 디스플레이 하기 위해서는 기존의 플랫하고 좁은 시야 각을 커버하는 스크린 시스템으로는 큰 비효율을 갖는다. 반면, 환경에 직접 이미지를 투사하는 방식인 몰입 형 환경 투사 시스템을 활용하면 보다 넓은 화각의 디스플레이 시스템의 구현이 가능하다. 기존의 환경 투사 시스템은 다수의 프로젝터로 넓은 화각을 커버하는 형태인 다중 투사 기술을 활용하여 왔으나 다수의 장비로 인한 넓은 공간의 필요성, 유지관리에 대한 어려움, 다소 비싼 설치비용과 같은 문제점을 가지고 있었다. 반면, 거울투사 시스템은 상대적으로 간단한 구조로 이루어져 이에 좋은 대안이 될 수 있으나, 정교한 설치의 필요성과 거울의 왜곡으로 인해 캘리브레이션이 쉽지 않다는 문제점을 지니고 있었다. 본 논문에서는 임의의 공간에서 보다 쉽고 편리한 파노라마 디스플레이 시스템을 만들 수 있도록 단일 프로젝터와 단일 구형 반사경을 활용한 전방향 환경 거울 투사 시스템을 제안한다. 빠르고 쉬운 캘리브레이션 과정을 위해 사용자에게 직관적이고 최적화된 캘리브레이션 시스템을 제공하여 시스템 설치과정의 효율성을 높였다. 또한, 캘리브레이션 정보를 바탕으로 이미지를 워핑하고 보정하여 투사 환경에 최적화된 이미지를 만드는 제작 방법을 제시한다. 다양한 실험들을 통해 제시된 결과는 우리 방식이 전방향 환경 투사 시스템을 구축하는데 보다 빠르고 최적화된 결과물을 만드는데 있어 효율을 증진시켰음을 확인하였다. 결론적으로, 우리가 제안한 시스템을 통해서 임의의 공간에서 적은 수의입력을 통해 쉽고 편리하게 전방향 투사 시스템을 만들 수 있다. 이는 파노라마 이미지의 활용도와 디스플레이 환경을 개선하였고, 또한 이러한 환경에 최적화된 이미지 제작 방법을 제안하여, 해상도 손실 없이 이미지 제작을 가능하게 하였다.

허상 디스플레이에 적용되는 레이저 다이오드의 출력 효율과 파장 변이에 대한 연구 (An Optical Quenching and Efficiency of Laser for the Virtual Display System)

  • 지용석
    • 전자공학회논문지
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    • 제53권9호
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    • pp.129-134
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    • 2016
  • 본 논문은 허상 디스플레이의 광원으로 적용되는 고휘도 레이저의 접합온도에 따른 파장 변이(an optical quenching) 제어와 광 출력 효율 증대를 위한 제어 방법에 대해 연구하였다. 차량용 헤드업 디스플레이(Head-up Display)와 같은 허상 디스플레이(Virtual Display)는 외부 조도 환경의 영향을 받는 디스플레이 특성으로 인하여 디스플레이 휘도와 광효율 측면의 기술요소에 대한 해결 방법이 요구된다. 태양광의 영향으로 인하여 헤드업 디스플레이는 고휘도 광원에 대한 필요가 증대되고 있으며, 이러한 문제점을 해결하기 위하여 고휘도 청색 레이저 광원이 검토되고 있다. 그러나 낮은 레이저 접합 온도 특성의 단점을 갖고 있어 수명 감소와 광효율 감소라는 문제점을 지니고 있으며 특히 청색 파장 변이를 일으키는 원인이 된다. 이러한 문제점을 해결하기 위하여 고주파 펄스폭 변조 방식의 전류인가 방법과 황색 형광 물질을 사용한 칼라 휠 방식의 DMD(digital micro mirror device) 초소형 패널을 적용하였다. 적응형 펄스폭 변조 방식의 주파수와 듀티비 분석과 최적화를 통하여 청색 레이저의 파장 변이를 방지하고 37%의 광효율을 증대 효과를 얻었다.

동작관찰 중 동작 수행 시 시점의 변화에 따른 뇌 활성의 변화 (Change of Brain Activation due to Change of Viewpoint in Action during Action Observation: an EEG Analysis Study)

  • 김외진;심지영;이세영;진현진
    • PNF and Movement
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    • 제14권3호
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    • pp.209-217
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    • 2016
  • Purpose: Treatments using a mirror neuron system, such as 3D virtual reality therapy, are used in stroke rehabilitation, but they need to be constructed according to a detailed procedure. The aims of this study were to analyze electroencephalograms (EEG) during relaxation and action while observing first person perspective (1AE) and third person perspective (3AE) videos of the right hand for 20's. Methods: Thirty participants (Male=4, Female=26) were recruited for this study. Participants were selected by a vividness of movement imagery questionnaire (VMIQ). EEG was measured during relaxxation and during action with 1AE and 3AE videos, focusing on the supination and pronation actions of participants' right hands. An absolute mu rhythm, a relatively high alpha power, and a relative beta power were identified. In each group, one-way repeated measures ANOVA was used for statistical analysis. Results: Measurement of absolute mu rhythms was significantly suppressed for both 1AE and 3AE compared with relaxation in C3 and C4 regions. High alpha wave measurements were significantly suppressed for both 1AE and 3AE in all regions, while beta wave measurements were significantly increased only for 3AE in F3 and F4 regions. Conclusion: Based on this study, we suggest that the mirror neuron system is activated during actions accompanied by action observation, especially actions with 3AE video observation, which can be a great therapeutic mathod in stroke rehabilitation.

Integrating 3D facial scanning in a digital workflow to CAD/CAM design and fabricate complete dentures for immediate total mouth rehabilitation

  • Hassan, Bassam;Greven, Marcus;Wismeijer, Daniel
    • The Journal of Advanced Prosthodontics
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    • 제9권5호
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    • pp.381-386
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    • 2017
  • PURPOSE. To integrate extra-oral facial scanning information with CAD/CAM complete dentures to immediately rehabilitate terminal dentition. MATERIALS AND METHODS. Ten patients with terminal dentition scheduled for total extraction and immediate denture placement were recruited for this study. The patients were submitted to a facial scanning procedure using the in-office PritiMirror scanner with bite registration records in-situ. Definitive stone cast models and bite records were subsequently submitted to a lab scanning procedure using the lab scanner (iSeries DWOS; Dental Wings). The scanned models were used to create a virtual teeth setup of a complete denture. Using the intra-oral bite records as a reference, the virtual setup was incorporated in the facial scan thereby facilitating a virtual clinical evaluation (teeth try-in) phase. After applying necessary adjustments, the virtual setup was submitted to a CAM procedure where a 5-axis industrial milling machine (M7 CNC; Darton AG General) was used to fabricate a full-milled PMMA immediate provisional prosthesis. RESULTS. Total extractions were performed, the dentures were immediately inserted, and subjective clinical fit was evaluated. The immediate provisional prostheses were inserted and clinical fit, occlusion/articulation, and esthetics were subjectively assessed; the results were deemed satisfactory. All provisional prostheses remained three months in function with no notable technical complications. CONCLUSION. Ten patients with terminal dentition were treated using a complete digital approach to fabricate complete dentures using CAD/CAM technology. The proposed technique has the potential to accelerate the rehabilitation procedure starting from immediate denture to final implant-supported prosthesis leading to more predictable functional and aesthetics outcomes.

드롭숄더 슬리브의 어깨각도 변화에 따른 패턴 연구 (Study of Patterns According to Changes in Shoulder Angle in Drop Shoulder Sleeves)

  • 이하은;이은혜;최정욱
    • 한국의상디자인학회지
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    • 제26권2호
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    • pp.15-32
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    • 2024
  • Modern fashion manifests in forms that mirror the diverse lifestyles and personalities of consumers. It transcends mere aesthetic designs and embodyies practicality. There is a preference for comfortable, highly functional attire, leaning towards easy wear. Casual wear, in particular, embraces a sense of freedom not found in standard business attire. It seeks a comfortable, natural silhouette through tactile fabrics rather than sportswear. Loose, drop shoulder sleeves enhance comfort and mobility and often become key elements in casual wear designs. Given that clothing must balance aesthetics with functionality, especially across various activities, it is natural to prioritize functional design. Research on patterns suited for dynamic conditions is imperative. The rise of drop shoulder styles necessitates the development of corresponding sleeve patterns. It is crucial to differentiate pattern drafting methods due to the resulting silhouette variations. This study aims to categorize drop shoulder pattern drafting techniques based on shoulder extension and angle dimensions. Each method will be examined, and drop shoulder sleeve patterns and wear forms will be studied using a 3D virtual system. This research holds significance in providing valuable insights and foundational data for designing diverse drop shoulder sleeve patterns, contributing to their practical development and advancement.

Ukrainian Students' Analysis of Abuse Treatment by Parents: Retrospective and Perspective in Virtual and Real Environments

  • Stoliarchuk, Olesia;Kokhanova, Olena;Prorok, Nataliia;Khrypko, Svitlana;Shevtsova, Olena;Tkachyshyna, Oksana;Lobanchuk, Olena
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.197-207
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    • 2022
  • Given the prevalence of violence in Ukrainian families, measures to prevent parental abusive treatment against children are urgent. It is important to study today's youth awareness about violence within families in order to enhance a culture of engagement with spouses and children in future. The aim of the study is to examine students' reflective experiences and their attitudes towards forms, frequency, causes and effects of parental abusive treatment. During the research the following methods were used step-by-step: theoretical analyses of scientific resources, anonymous questionnaire, quantitative and correlation analyses. According to result of survey 98 students who were interviewed, none of them fell victim of sexual abuse in their families. However, more than a half (51%) of the students surveyed experienced some forms of parental physical punishment. All the interviewed students encountered psychological cases of parental violence. The mostprevalent forms of parental abuse among the interviewees are criticism, negative comparison, emotional detachment, arrogance, intimidation, blackmail and humiliation. The most prevalent consequences of parental abuse among students are anxiety, low self-esteem, insecurity, impatience, suspiciousness, constraint in communication. Students agree that budget limitations, forced labor, criticism, spanking, emotional detachment, ignoring type of communication, reproach, blackmail are acceptable methods of punishment to use when raising their own children. These results clearly demonstrate the problem of the impact of parental abuse on children and its consequences in the future. A virtual dimension of the actualized problem is considered, namely: - virtualization of aggression and cruelty in the postmodern world. - the level of determining the factor of cruelty from the space of virtual culture. - the mirror image of everyday cruelty in the virtual environment; - the phenomenon of video games as a source and context of representation of the factor of cruelty in behavioral realities; - cybercrime as a virtualized result of cruelty in family and everyday realities. - futurological perspectives of virtualization of cruelty in communicative culture in general and in family relations in particular. The postmodern world is fundamentally different from the traditions and culture of the past, primarily due to the development of computer technologies and the virtualization of life in general. So, for example, virtual communities have become, in a certain way, another world, a second reality of life in general. And certain behavioral factors, in particular cruelty in the private environment, became a projection of such a phenomenon as cybercrime. Video games are a unique modern phenomenon, which multipolarly absorb all facets of human potential, communicative tendencies, behavioral and characterological factors, from the warmth of interpersonal relationships to the extreme degree of cruelty.

직사각형 판에서 가상탐지자 모델을 이용한 시간반전램파의 공간모임 규명 (Investigating the Spatial Focusing of Time Reversal Lamb Waves Using a Virtual Sensor Model on a Rectangular Plate)

  • 박현우
    • 한국전산구조공학회논문집
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    • 제24권5호
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    • pp.553-567
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    • 2011
  • 최근 3년간 판 구조물 건전성 감시분야에서 시간반전램파(Time reversal Lamb waves)의 가능성이 주목받고 있다. 이 연구에서는 직사각형 평판에서 시간반전램파의 공간모임을 적은 연산비용으로 효과적으로 모사할 수 있는 수치기법을 제안한다. 제안된 기법에서는 파 반사에 의해 발생하는 실제 탐지자의 거울상 효과와 등가를 이루는 활성 가상탐지자를 이용하여 시간반전과정을 주파수 영역에서 정식화한다. 시간반전램파의 공간모임 모사에서 필요한 순방향 및 역방향 파 전달은 스칼라 형태의 함수로 표현한다. 제안된 방법을 웨이퍼 형태의 압전소자가 병치된 직사각형 평판에서 시간반전램파의 공간 모임 문제에 적용하고 유한요소해석 결과와 비교하여 타당성을 검증한다.