Kim, Mijong;Jeong, Geum Hee;Park, Hae Sook;Ahn, Sukhee
Women's Health Nursing
/
v.27
no.3
/
pp.256-264
/
2021
Purpose: This study investigated the impact of coronavirus disease 2019 (COVID-19) on women's health nursing clinical practicums in undergraduate nursing schools in Korea during the spring 2020 semester. Methods: A cross-sectional online survey on clinical practicum teaching experiences in the spring 2020 semester was distributed to members of the Korean Society of Women Health Nursing (KSWHN) who taught undergraduate nursing. One faculty member from each of 203 institutions was requested to respond and there were no duplicate participants. Seventy-nine participants (38.9%) responded and 74 responses were analyzed. Descriptive statistics were presented for all survey items. Results: Fifty-two faculty members (70.3%) belonged to universities and 22 (29.7%) taught at colleges. Thirty-eight (51.4%) answered that their institutions had affiliated teaching hospitals. More than half (52.7%) conducted hospital-based clinical practicums either entirely (n=20) or partially (n=19), whereas the rest of them (47.3%) conducted clinical practicums at school or home via online teaching. The typical teaching methods for offline or online education were case conferences, tests or quizzes, scenario studies, nursing skill practicums, (virtual) nursing simulations, and simulated patient education. Most of faculties (93.2%) supported the development of an educational platform to share educational materials and resources, such as case scenarios. Conclusion: Nursing faculty members utilized various teaching methods to enhance clinical skills and mitigate limited clinical exposure during the early stage of the COVID-19 pandemic. The KSWHN should move forward to develop an education platform and modalities for members who face many challenges related to the accessibility and quality of nursing education contents.
Journal of the Korea Institute of Information Security & Cryptology
/
v.12
no.3
/
pp.15-22
/
2002
Java applet, executed in user's web browsers which is via proxy server on web sever, can approach client files or resources, so it is necessary to secure against malicious java applet. Currently, the previous security countermeasures against malicious java applet use two ways: one is making a filter system to detect malicious java applet hewn in proxy, the other is that establishes another security java virtual machine. However, the first one can not detect unknown malicious java applet, and the other one nay increase loads, because it decides whether there is malicious or not after implementing java applet on proxy server. In this paper, after inserting monitoring function to java applet on proxy server using java-methods substitution and transfer it to user to detect malicious java applet, we propose a technique for detecting malicious java applet that can detect the unknown malicious java applet with reducing loads
Kim, Hyuntae;Byun, Junhyung;Na, Yoseph;Jung, Yuchul
Journal of Advanced Information Technology and Convergence
/
v.10
no.2
/
pp.15-31
/
2020
Various websites have been created due to the increased use of the Internet, and the number of documents distributed through these websites has increased proportionally. However, it is not easy to collect newly updated documents rapidly. Web crawling methods have been used to continuously collect and manage new documents, whereas existing crawling systems applying a single node demonstrate limited performances. Furthermore, crawlers applying distribution methods exhibit a problem related to effective node management for crawling. This study proposes an efficient distributed crawler through stepwise crawling node allocation, which identifies websites' properties and establishes crawling policies based on the properties identified to collect a large number of documents from multiple websites. The proposed crawler can calculate the number of documents included in a website, compare data collection time and the amount of data collected based on the number of nodes allocated to a specific website by repeatedly visiting the website, and automatically allocate the optimal number of nodes to each website for crawling. An experiment is conducted where the proposed and single-node methods are applied to 12 different websites; the experimental result indicates that the proposed crawler's data collection time decreased significantly compared with that of a single node crawler. This result is obtained because the proposed crawler applied data collection policies according to websites. Besides, it is confirmed that the work rate of the proposed model increased.
The Journal of the Convergence on Culture Technology
/
v.9
no.4
/
pp.229-238
/
2023
This study is to identify marketing methods that are different from the existing ones on the Metaverse platform, where new business models and industrial ecosystems are being formed. The purpose of this study is to identify how brand marketing methods are differentiated according to the type of metaverse and the characteristics of the main users who use metaverse. The research method was a case analysis method, and Roblox, which currently has the largest number of active users, was selected. We closely analyzed how Nike and Gucci brands market by reflecting the characteristics and consumption patterns of Alpha Generation and Generation Z, the main users of Roblox. The results of the analysis are as follows. First, it is approaching with enjoyable content, including games, rather than direct marketing. Second, the content provided contains the brand's story and philosophy. Third, it takes a method of linking virtual and reality. Lastly, through Metaverse, Brands are identifying the tastes of future potential customers and collecting data for customized services.
International Journal of Aeronautical and Space Sciences
/
v.10
no.1
/
pp.75-82
/
2009
In this parer, we propose a new way of improving DGNSS service using combination of multiple SBAS information. Because SBAS uses Geostationary Earth Orbit (GEO) satellites, it has very large coverage but it can be unavailable in urban canyon because of visibility problem. R. Chen solved this problem by creating Virtual Reference Stations (VRS) using the SBAS signal [1]. VRS converts SBAS signal to RTCM signals corresponding its location, and broadcast the converted RTCM signals over the wireless internet. This method can solve the visibility problem cost effectively. Furthermore it can solve DGNSS coverage problem by creating just a transmitter instead of a reference station. Developing above method, this paper proposes the methods that integrate two or more SEAS signals into one RTCM signal and broadcast it. In Korea, MSAS signal is available even though it is not officially certified for Korean users. As a Korean own SBAS-like system, there is the internet-based KWTB (Korean WADGPS Test Bed) which we developed and released at ION GNSS 2006. As a result, virtually two different SBAS corrections are available in Korea. In this paper, we propose the integration methods for these two independent SBAS corrections and present the test results using the actual measurements from the two systems. We present the detailed algorithm for these two methods and analyze the features and performances of them. To verify the proposed methods, we conduct the experiment using the logged SBAS corrections from the two systems and the RINEX data logged at Dokdo monitoring station in Korea. The preliminary test results showed the improved performance compared to the results from two independent systems, which shows the potential of our proposed methods. In the future, the newly developed SBASs will be available and the places which can access the multiple SBAS signals will increase. At that time, the integration or combination methods of two or more SBASs will become more important. Our proposed methods can be one of the useful solutions for that. As an additional research, we need to extend this research to the system level integration such as the concept of the decentralized W ADGPS.
Kim, Hae-Rin;Kim, Jung-Yul;Lee, Seung-Jae;Baek, Song-Ee;Kim, Jin-Gu;Kim, Ga-Yoon;Nam-Koong, Hyuk;Kang, Chun-Goo;Kim, Jae-Sam
The Korean Journal of Nuclear Medicine Technology
/
v.26
no.1
/
pp.27-32
/
2022
Purpose When performing a whole-body bone scan, many patients are experiencing psychological difficulties due to the close distance to the detector. Recently, in the medical field, there is a report that using virtual reality (VR) equipment can give pain relief to pediatric patients with weak concentration or patients receiving severe treatment through a distraction method. Therefore, in this paper, VR equipment was used to provide psychological stability to patients during nuclear medicine tests, and it is intended to evaluate whether it can be used in clinical practice. Materials and Methods As VR equipment, ALLIP Z6 VR (ALLIP, Korea) was used and the experiment was conducted after connecting to a mobile phone. The subjects were 30 patients who underwent whole-body bone examination from September 1, 2021 to September 30, 2021. After intravenous injection of 99mTc-HDP, 3 to 6 hours later, VR equipment was put on and whole body images were obtained. After the test, a survey was conducted, and a Likert scale of 5 points was used for psychological anxiety and satisfaction with VR equipment. Hypothesis verification and reliability of the survey were analyzed using SPSS Statistics 25 (IBM, Corp., Armonk, NY, USA). Results Anxiety about the existing whole-body bone test was 3.03±1.53, whereas that of anxiety after wearing VR equipment was 2.0±1.21, indicating that anxiety decreased to 34%. When regression analysis of the effect of the patient's concentration on VR equipment on anxiety about the test, the B value was 0.750 (P<0.01) and the t value was 6.181 (P<0.01). decreased and showed an influence of 75%. In addition, overall satisfaction with VR equipment was 3.76±1.28, and the intention to reuse was 66%. The Cronbach α value of the reliability coefficient of the questionnaire was 0.901. Conclusion When using VR equipment, patients' attention was dispersed, anxiety was reduced, and psychological stability was found. In the future, as VR equipment technology develops, it is thought that if the equipment can be miniaturized and the resolution of VR content images is increased, it can be used in various clinical settings if it provides more realistic stability to the patient.
Purpose :To design and test test CT simulator phantom for geometrical test. Materials and Methods : The PMMA phantom was designed as a cylinder which is 20 cm in diameter and 24 cm in length, along with a 25$\times25\times31cm^{3}$ rectangular parallelepiped. Radio-opaque wires of which diameter is 0.8 mm are attached on the other surface of the phantom as a spiral. The rectangular phantom was made of four 24$\times24\times0.5 cm^{3}$ square plates and each plate had a 24$\times24 cm^{2}$, 12$\times12cm^{2}$, 6$\times6 cm$^{2}$ square line. The squares were placed to face the cylinder at angles 0 $^{\circ}$ , 15 $^{\circ}$ , 30 $^{\circ}$ ,respectively. The rectangular phantom made it possible to measure the field size, couch angle, the collimator angle, the isocenter shift and the SSD, the measurements of the gantry angle from the cylindrical part. A virtual simulation software, AcOSim, offered various conditions to perform virtual simulations and these results were used to perform the geometrical Quality assurance of CT simulator. Results : A 0.3$\~$0.5 mm difference was found on the 24 cm field size which was created with the DRR measurements obtained by scanning of the rectangular phantom. The isocenter shift, the collimator rotation, the couch rotation, and the gantry rotation test showed 0.5$\~$1 mm, 0.5$\~$l$^{\circ}$ 0.5$\~$ 1$^{\circ}$ , and 0.5-1 $^{\circ}$ differences, respectively. We could not find any significant differences between the results from the two scanning methods. Conclusion :The geometrical test phantom developed in the study showed less than 1 mm (or 1 $^{\circ}$ ) differences. The phantom could be used as a routine geometrical QC/QA tools, since the differences are within clinically acceptable ranges.
This research explores the concept of dance education, which involves educators demonstrating specific movements to students in a practice environment. This study aims to contribute to the emotional development and physical health of children and adolescents and to propose the direction of educational methods through interactive content. Educators explain the movements and describe the emotional context that should be expressed during these movements. This type of education focuses on conveying emotions through movement, acknowledging that dance is more than just precise postures and motions. However, individual imagination differ, and children and adolescents, in particular, may have little experience visualizing emotions. In such limited circumstances, students may focus on physical movements and postures rather than the emotional context they should convey, resulting in dry expressions or expressions that deviate from the intended emotions. This study uses interactive content to help dancers immerse themselves in the emotions associated with specific movements. Virtual content is projected into the practice space, allowing dancers to perceive a virtual environment tailored to specific movements. A body tracking sensor installed in the space recognizes the dancer's body and movements, and real-time particle effects are used to depict the dancer's movements in the virtual graphical environment. This method encourages dancers to perform the necessary movements by immersing them in an emotional experience. This study improves emotional immersion in dance education by reducing the dancer's reliance on his or her imagination alone. It catalyzes transitioning to a different emotional dimension, thereby increasing the effectiveness of dance education. This research involved dance education, which resulted in increased student engagement and concentration. Furthermore, the students recognized the emotional situations that required expression through their body movements, and they were able to express similar emotional content. Furthermore, students demonstrated creativity by incorporating emotions into their physical movements. This research is conducted in stages, each being tested in an educational setting to determine its impact. This step-by-step approach uses validated results as the foundation for subsequent stages, allowing for content expansion and improvement of issues discovered in previous stages. This study aims to contribute to the emotional development and physical health of children and adolescents and to propose the direction of educational methods through interactive content.
Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
/
2004.05a
/
pp.101-105
/
2004
In this paper, theoretical basis of stereoscopic display is investigated and programmed to shaw the application which could be used in the Virtual Reality (VR), especially for ship design. Stereoscopic is based on the seperated view point of left and right eyes on the screen and making 3 dimensional image. There different stereoscopic methods such are red-blue, interlacing, side-by-side and above-below are imvestigated and implemente to shaw the simple ship model and inside of ship. To shaw the 3 dimensional view, OpenGL is used to make program by implementing the logic of stereoscopic. Simple models and ship design are implemented to survey the applicability of stereoscopic for ship design. The best way is to use two projectors to emit interlaced shape. It is expected to imply this technique in the VR application for ship design.
Representative human models (RHMs), a group of digital human models which represent the people of the target population within a designated percentage (e.g., 95%), are used for ergonomic design and evaluation in virtual environments. The present study evaluated the grid approach, a RHM generation method, in terms of accommodation percentage. RHMs generated from the grid approach dramatically decreased the accommodation percentage of the target population as the number of anthropometric dimensions under consideration increased. For example, the accommodation percentages by RHMs generated by the grid approach were 95% for 3 key dimensions (selected among 10 anthropometric dimensions), 45% for 5 dimensions, and 10% for 10 dimensions. A standardized multiple regression analysis found that this decreasing accommodation percentage was caused by low correlations between key dimensions and other dimensions. The accommodation evaluation process used in the present study is applicable to evaluation of other RHM generation methods.
본 웹사이트에 게시된 이메일 주소가 전자우편 수집 프로그램이나
그 밖의 기술적 장치를 이용하여 무단으로 수집되는 것을 거부하며,
이를 위반시 정보통신망법에 의해 형사 처벌됨을 유념하시기 바랍니다.
[게시일 2004년 10월 1일]
이용약관
제 1 장 총칙
제 1 조 (목적)
이 이용약관은 KoreaScience 홈페이지(이하 “당 사이트”)에서 제공하는 인터넷 서비스(이하 '서비스')의 가입조건 및 이용에 관한 제반 사항과 기타 필요한 사항을 구체적으로 규정함을 목적으로 합니다.
제 2 조 (용어의 정의)
① "이용자"라 함은 당 사이트에 접속하여 이 약관에 따라 당 사이트가 제공하는 서비스를 받는 회원 및 비회원을
말합니다.
② "회원"이라 함은 서비스를 이용하기 위하여 당 사이트에 개인정보를 제공하여 아이디(ID)와 비밀번호를 부여
받은 자를 말합니다.
③ "회원 아이디(ID)"라 함은 회원의 식별 및 서비스 이용을 위하여 자신이 선정한 문자 및 숫자의 조합을
말합니다.
④ "비밀번호(패스워드)"라 함은 회원이 자신의 비밀보호를 위하여 선정한 문자 및 숫자의 조합을 말합니다.
제 3 조 (이용약관의 효력 및 변경)
① 이 약관은 당 사이트에 게시하거나 기타의 방법으로 회원에게 공지함으로써 효력이 발생합니다.
② 당 사이트는 이 약관을 개정할 경우에 적용일자 및 개정사유를 명시하여 현행 약관과 함께 당 사이트의
초기화면에 그 적용일자 7일 이전부터 적용일자 전일까지 공지합니다. 다만, 회원에게 불리하게 약관내용을
변경하는 경우에는 최소한 30일 이상의 사전 유예기간을 두고 공지합니다. 이 경우 당 사이트는 개정 전
내용과 개정 후 내용을 명확하게 비교하여 이용자가 알기 쉽도록 표시합니다.
제 4 조(약관 외 준칙)
① 이 약관은 당 사이트가 제공하는 서비스에 관한 이용안내와 함께 적용됩니다.
② 이 약관에 명시되지 아니한 사항은 관계법령의 규정이 적용됩니다.
제 2 장 이용계약의 체결
제 5 조 (이용계약의 성립 등)
① 이용계약은 이용고객이 당 사이트가 정한 약관에 「동의합니다」를 선택하고, 당 사이트가 정한
온라인신청양식을 작성하여 서비스 이용을 신청한 후, 당 사이트가 이를 승낙함으로써 성립합니다.
② 제1항의 승낙은 당 사이트가 제공하는 과학기술정보검색, 맞춤정보, 서지정보 등 다른 서비스의 이용승낙을
포함합니다.
제 6 조 (회원가입)
서비스를 이용하고자 하는 고객은 당 사이트에서 정한 회원가입양식에 개인정보를 기재하여 가입을 하여야 합니다.
제 7 조 (개인정보의 보호 및 사용)
당 사이트는 관계법령이 정하는 바에 따라 회원 등록정보를 포함한 회원의 개인정보를 보호하기 위해 노력합니다. 회원 개인정보의 보호 및 사용에 대해서는 관련법령 및 당 사이트의 개인정보 보호정책이 적용됩니다.
제 8 조 (이용 신청의 승낙과 제한)
① 당 사이트는 제6조의 규정에 의한 이용신청고객에 대하여 서비스 이용을 승낙합니다.
② 당 사이트는 아래사항에 해당하는 경우에 대해서 승낙하지 아니 합니다.
- 이용계약 신청서의 내용을 허위로 기재한 경우
- 기타 규정한 제반사항을 위반하며 신청하는 경우
제 9 조 (회원 ID 부여 및 변경 등)
① 당 사이트는 이용고객에 대하여 약관에 정하는 바에 따라 자신이 선정한 회원 ID를 부여합니다.
② 회원 ID는 원칙적으로 변경이 불가하며 부득이한 사유로 인하여 변경 하고자 하는 경우에는 해당 ID를
해지하고 재가입해야 합니다.
③ 기타 회원 개인정보 관리 및 변경 등에 관한 사항은 서비스별 안내에 정하는 바에 의합니다.
제 3 장 계약 당사자의 의무
제 10 조 (KISTI의 의무)
① 당 사이트는 이용고객이 희망한 서비스 제공 개시일에 특별한 사정이 없는 한 서비스를 이용할 수 있도록
하여야 합니다.
② 당 사이트는 개인정보 보호를 위해 보안시스템을 구축하며 개인정보 보호정책을 공시하고 준수합니다.
③ 당 사이트는 회원으로부터 제기되는 의견이나 불만이 정당하다고 객관적으로 인정될 경우에는 적절한 절차를
거쳐 즉시 처리하여야 합니다. 다만, 즉시 처리가 곤란한 경우는 회원에게 그 사유와 처리일정을 통보하여야
합니다.
제 11 조 (회원의 의무)
① 이용자는 회원가입 신청 또는 회원정보 변경 시 실명으로 모든 사항을 사실에 근거하여 작성하여야 하며,
허위 또는 타인의 정보를 등록할 경우 일체의 권리를 주장할 수 없습니다.
② 당 사이트가 관계법령 및 개인정보 보호정책에 의거하여 그 책임을 지는 경우를 제외하고 회원에게 부여된
ID의 비밀번호 관리소홀, 부정사용에 의하여 발생하는 모든 결과에 대한 책임은 회원에게 있습니다.
③ 회원은 당 사이트 및 제 3자의 지적 재산권을 침해해서는 안 됩니다.
제 4 장 서비스의 이용
제 12 조 (서비스 이용 시간)
① 서비스 이용은 당 사이트의 업무상 또는 기술상 특별한 지장이 없는 한 연중무휴, 1일 24시간 운영을
원칙으로 합니다. 단, 당 사이트는 시스템 정기점검, 증설 및 교체를 위해 당 사이트가 정한 날이나 시간에
서비스를 일시 중단할 수 있으며, 예정되어 있는 작업으로 인한 서비스 일시중단은 당 사이트 홈페이지를
통해 사전에 공지합니다.
② 당 사이트는 서비스를 특정범위로 분할하여 각 범위별로 이용가능시간을 별도로 지정할 수 있습니다. 다만
이 경우 그 내용을 공지합니다.
제 13 조 (홈페이지 저작권)
① NDSL에서 제공하는 모든 저작물의 저작권은 원저작자에게 있으며, KISTI는 복제/배포/전송권을 확보하고
있습니다.
② NDSL에서 제공하는 콘텐츠를 상업적 및 기타 영리목적으로 복제/배포/전송할 경우 사전에 KISTI의 허락을
받아야 합니다.
③ NDSL에서 제공하는 콘텐츠를 보도, 비평, 교육, 연구 등을 위하여 정당한 범위 안에서 공정한 관행에
합치되게 인용할 수 있습니다.
④ NDSL에서 제공하는 콘텐츠를 무단 복제, 전송, 배포 기타 저작권법에 위반되는 방법으로 이용할 경우
저작권법 제136조에 따라 5년 이하의 징역 또는 5천만 원 이하의 벌금에 처해질 수 있습니다.
제 14 조 (유료서비스)
① 당 사이트 및 협력기관이 정한 유료서비스(원문복사 등)는 별도로 정해진 바에 따르며, 변경사항은 시행 전에
당 사이트 홈페이지를 통하여 회원에게 공지합니다.
② 유료서비스를 이용하려는 회원은 정해진 요금체계에 따라 요금을 납부해야 합니다.
제 5 장 계약 해지 및 이용 제한
제 15 조 (계약 해지)
회원이 이용계약을 해지하고자 하는 때에는 [가입해지] 메뉴를 이용해 직접 해지해야 합니다.
제 16 조 (서비스 이용제한)
① 당 사이트는 회원이 서비스 이용내용에 있어서 본 약관 제 11조 내용을 위반하거나, 다음 각 호에 해당하는
경우 서비스 이용을 제한할 수 있습니다.
- 2년 이상 서비스를 이용한 적이 없는 경우
- 기타 정상적인 서비스 운영에 방해가 될 경우
② 상기 이용제한 규정에 따라 서비스를 이용하는 회원에게 서비스 이용에 대하여 별도 공지 없이 서비스 이용의
일시정지, 이용계약 해지 할 수 있습니다.
제 17 조 (전자우편주소 수집 금지)
회원은 전자우편주소 추출기 등을 이용하여 전자우편주소를 수집 또는 제3자에게 제공할 수 없습니다.
제 6 장 손해배상 및 기타사항
제 18 조 (손해배상)
당 사이트는 무료로 제공되는 서비스와 관련하여 회원에게 어떠한 손해가 발생하더라도 당 사이트가 고의 또는 과실로 인한 손해발생을 제외하고는 이에 대하여 책임을 부담하지 아니합니다.
제 19 조 (관할 법원)
서비스 이용으로 발생한 분쟁에 대해 소송이 제기되는 경우 민사 소송법상의 관할 법원에 제기합니다.
[부 칙]
1. (시행일) 이 약관은 2016년 9월 5일부터 적용되며, 종전 약관은 본 약관으로 대체되며, 개정된 약관의 적용일 이전 가입자도 개정된 약관의 적용을 받습니다.