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3S: Scalable, Secure and Seamless Inter-Domain Mobility Management Scheme in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 3S를 고려한 도메인간 이동성관리 기법)

  • Kang, Min;Jeong, Jong-Pil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.99-114
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    • 2012
  • Proxy Mobile IPv6 (PMIPv6) has received considerable attention between telecommunications and the Internet communities and does not require active participation of the Mobile Node (MN) by way of network-based mobility management. The PMIPv6 domain is studying establishment in progress to support extensively a number of MN by using a low handover latency. In this research, we are propose a novel 3S scheme for building Scalable and Secure and Seamless PMIPv6 domains. In the proposed scheme, all of Mobility Access Gateway (MAG) are acting as the Local Mobility Anchor (LMA) and composing a virtual ring with another MAG. General hashing is used in the efficient distribution-mapping between each MN and the MN's LMA of all MAGs. And, MAG and MN are authenticated using the symmetric key. Through mathematical analysis, we verifies the safety, scalability, and seamless service for 3S. Also, we're propose a handover procedure of 3S and show better than the existing schemes in terms of handover latency.

Investigation of Building Extraction Methodologies within the Framework of Sensory Data

  • Seo, Su-Young
    • Spatial Information Research
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    • v.16 no.4
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    • pp.479-488
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    • 2008
  • This paper performs investigation of the state-of-the-art approaches to building extraction in terms of their sensory input data and methodologies. For the last decades, there have been many types of sensory input data introduced into the mapping science and engineering field, which are considerably diverse in aspects of spatial resolution and data processing. With the cutting-edge technology in this field, accordingly, one of the key issues in GIS is to reconstruct three -dimensional virtual models of the real world to meet the requirements occurring in spatial applications such as urban design, disaster management, and civil works. Thus, this study investigates the strengths and weaknesses of previous approaches to automating building extraction with two categories - building detection and modeling and with sensor types categorized. The findings in this study can be utilized in enhancing automation algorithms and choosing suitable sensors, so that they can be optimized for a specific purpose.

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Managing Scheme for 3-dimensional Geo-features using XML

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1999.12a
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    • pp.47-51
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3D GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a fie format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(extensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Research on Application of Service Design Methodology in IOT Environment

  • Kim, Byung-Taek;Cho, Yun-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.3
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    • pp.53-60
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    • 2017
  • The purpose of this study is to provide empirical and quantitative analysis on user's perceived privacy, security, and user satisfaction when providing visualization information about objects and service provider behaviors that users can not perceive in internet service process. Through previous research, we have examined the importance of privacy and security factors as a key factor to be considered for the characteristics of the Internet of things and the Internet of things. In addition, service blueprint, which is one of the service design methodologies to examine the flow of service usage in providing Internet service of things, was examined. In the flow of things internet service utilization, it is found that the things that are out of the user's cognitive area and the behavior of the service provider take up a large part. Therefore, the hypothesis that the trust of the Internet service security and the satisfaction of the user experience can be improved by providing the security visualization information about the behavior of the object and the invisible service provider in the non-contact aspect of the user and the object. In order to verify the hypothesis, we conducted experiments and questionnaires on the use of virtual objects' internet environment and conducted statistical analysis based on them. As a result, it was analyzed that visual information feedback on non - contact and invisible objects and service provider's behaviors had a positive effect on user's perceived privacy, security, and satisfaction. In addition, we conclude that it can be used as a service design evaluation tool to eliminate psychological anxiety about security and to improve satisfaction in internet service design. We hope that this research will be a great help for the research on application method of service design method in Internet environment of objects.

Oriental Black Ink Rendering System (수묵화 렌더링 시스템)

  • Jeong, Kyu-Man;Lee, Seung-Yong
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.2
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    • pp.19-34
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    • 2009
  • This paper presents an automatic rendering system for 3D meshes which generates images in the style of oriental black ink painting. In this paper, we analyze the characteristics of black ink painting and present some requirements for our black ink rendering system. Then we survey the steps used by artists to create black ink paintings. Based on the analysis of drawing steps, we propose a black ink rendering system which reproduces the key features of black ink painting through three sub-systems: the feature line layer, the interior shading layer, and the media layer. The main contribution of this paper is to introduce new methods which generate realistic and natural results very fast while any simulation methods are not used to satisfy real-time performance. We describe our implementation of each of these, and demonstrate our results in the major three styles of black ink painting: the outline style, the spontaneous style, and the outline-spontaneous style. Our system renders 3D models of moderate complexity at interactive frame rates. As a result, we expect that our system can be directly applied to real-time applications such as computer games and virtual environments.

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A Study on the PKI based Technology for Internet Banking Service in the Open Software Environment (공개 소프트웨어 환경에서의 인터넷 뱅킹 서비스를 위한 PKI 기반 기술에 대한 연구)

  • Han, Myung-Mook;Lee, Chul-Soo
    • Convergence Security Journal
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    • v.6 no.2
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    • pp.13-20
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    • 2006
  • Since the domestic internet banking environment has established for Microsoft Internet Explorer (IE), the internet banking service is not able to use in the open operating system and web browser such as linux and freeBSD. To solve the :problem, we develop the digital signature system used the seed for the digital payment system in the open software environment. Because the domestic internet banking performs the certificate and digital signature verification through official certificate that the official certificate authority issues, we analyze and develop the verification of validity system for the official certificate. Since the virtual internet banking environment is already established in the web server developing under the self-abilities, the basic internet banking service can be performed installing the certificate in the client which has the mozilla porting the seed. Finally, we can confirm that the certificate and digital signature are performed normally through the experiment.

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Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

MPEG-I RVS Software Speed-up for Real-time Application (실시간 렌더링을 위한 MPEG-I RVS 가속화 기법)

  • Ahn, Heejune;Lee, Myeong-jin
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.655-664
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    • 2020
  • Free viewpoint image synthesis technology is one of the important technologies in the MPEG-I (Immersive) standard. RVS (Reference View Synthesizer) developed by MPEG-I and in use in MPEG group is a DIBR (Depth Information-Based Rendering) program that generates an image at a virtual (intermediate) viewpoint from multiple viewpoints' inputs. RVS uses the mesh surface method based on computer graphics, and outperforms the pixel-based ones by 2.5dB or more compared to the previous pixel method. Even though its OpenGL version provides 10 times speed up over the non OpenGL based one, it still shows a non-real-time processing speed, i.e., 0.75 fps on the two 2k resolution input images. In this paper, we analyze the internal of RVS implementation and modify its structure, achieving 34 times speed up, therefore, real-time performance (22-26 fps), through the 3 key improvements: 1) the reuse of OpenGL buffers and texture objects 2) the parallelization of file I/O and OpenGL execution 3) the parallelization of GPU shader program and buffer transfer.

A Study on an Inductive Motion Edit Methodology using a Uniform Posture Map (균등 자세 지도를 이용한 귀납적 동작 편집 기법에 관한 연구)

  • 이범로;정진현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.162-171
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    • 2003
  • It is difficult to reuse the captured motion data, because the data has a difficulty in editing it. In this paper, a uniform posture mar (UPM) algorithm, one of unsupervised learning neural network is proposed to edit the captured motion data. Because it needs much less computational cost than other motion editing algorithms, it is adequate to apply in teal-time applications. The UPM algorithm prevents from generating an unreal posture in learning phase. It not only makes more realistic motion curves, but also contributes to making more natural motions. Above of all, it complements the weakness of the existing algorithm where the calculation quantity increases in proportion to increase the number of restricted condition to solve the problems of high order articulated body. In this paper, it is shown two applications as a visible the application instance of UPM algorithm. One is a motion transition editing system, the other is a inductive inverse kinematics system. This method could be applied to produce 3D character animation based on key frame method, 3D game, and virtual reality, etc.

Implementation of an AAL2 processor for voice gateway application (음성 게이트웨이 응용을 위한 AAL2 프로세서 구현)

  • 이상길;최명렬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.11C
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    • pp.1152-1157
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    • 2002
  • In this paper, a detailed procedure of development for an AAL2 processor widely used in voice gateway application is introduced. The processor supports CPS and SSCS with voice service and framed mode data service. It provides 4 ATM virtual connections, which include 1020 AAL2 channels. The processor has one UTOPIA Level 1 interface for an ATM cell interface and 4 TDM ports for a voice channel interface. The TDM ports carry PCM/ADPCM voice streams. Most AAL2 processors are implemented as software, or hardware and software, so its latency is large. But this processor has very low latency as to CPS and SSCS because all of them are implemented in hardware. Also, it allows not only loopback and switching of CPS packets, but loopback and switching of TDM channels. The key feature is that the internal structure of the CPS and SSCS in this processor seems like as each software function, so they are called whenever they are required. In addition, they are reusable for another design and are scalable for more channels.