• 제목/요약/키워드: Virtual driving simulator

검색결과 104건 처리시간 0.036초

가상주행시험장(SVPG) 개발: 가상주행시험장의 시스템 구성 및 운영 (Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : System Configuration and Application of the Virtual Proving Ground)

  • 서명원;구태윤;권성진;신영수;조기용;박대유
    • 한국자동차공학회논문집
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    • 제10권1호
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    • pp.195-202
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    • 2002
  • By using modeling and simulation. today's design engineers are simultaneously reducing time to market and decreasing the cost of development, while increasing the quality and reliability of their products. A driving simulator is the best example of this method and allows virtual designs of control systems, electronic systems, mechanical systems and hydraulic system of a vehicle to be evaluated before costly prototyping. The objective of this Paper is to develop the virtual Proving: ground using a driving simulator and to show its capabilities of an automotive system development tool. For this purpose, including a real-time vehicle dynamics analysis system, the PC-based driving simulator and the virtual proving ground are developed by using VR(Virtual Reality) techniques. Also ABS HIL(Hardware-In-the-Loop ) simulation is performed successfully.

가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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20자유도 자동차모델을 이용한 가상 주행 시뮬레이터의 개발 (Development of a Virtual Driving Simulator Using 20-DOF Vehicle Model)

  • 김형내;김석일
    • 한국CDE학회논문집
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    • 제3권1호
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    • pp.40-47
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    • 1998
  • Recently, the various driving simulator have been used widely to analyze the handling performance of vehicle and to verify the motion control algorithm of vehicle. In this study, a virtual driving simulator based on the 20-DOF vehicle model is realized to estimate the handling performance and stability of a 4WS (Four-wheel-steering) and/or 4n(Four-wheel-driving) vehicle. Especially the DC motor controlled 4WS actuator is modelled in order to reflect the effect of the responsiveness of actuator on the handling performance and stability. And the realized simulator can be applied to develope a real time simulation system for designing and testing the real vehicles.

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차량시뮬레이터 및 아이카메라를 이용한 도로안전성 평가기법 개발 (Development of Road Safety Estimation Method using Driving Simulator and Eye Camera)

  • 도철웅;김원근
    • 한국도로학회논문집
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    • 제7권4호
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    • pp.185-202
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    • 2005
  • 본 연구에서는 현장 실험 조성의 제약을 극복하기 위해 3차원 가상현실(virtual reality)로 설계중인 도로를 모델링한 후, 피실험자가 Eye camera가 장착된 차량 시뮬레이터 (driving simulator)에 탑승하고 주행하면서 운전자가 행하는 선형변화에 대한 동적 반응 및 운전자의 시각행태에 대한 데이터를 획득하였다 본 실험에 적용된 차량시뮬레이터의 그래픽 모듈은 동역학 해석 모듈에 의해 얻어진 데이터를 기초로 하여 운동재현기와 가상환경의 일치감들 최대로 함으로써 피실험자로 하여금 차량시뮬레이터의 비현실성 및 부작용을 최소화하도록 하였다. 또한, Eye camera는 기존의 여타 장비와는 달리 운전자가 헬멧이나 렌즈 등 어떠한 부착장치도 착용하지 않고 실험할 수 있는 FaceLAB을 사용함으로써 운전자의 자연스러운 시각행태를 아무런 데이터 손실없이 획득하였다. 본 연구에서는 조사된 데이터를 바탕으로 도로 안전성을 평가하기 위해 차량 시뮬레이터, Eye camera방법을 통해 설계시 도로 기하구조 변화에 따라 운전자가 느끼는 안전성의 변화를 파악함으로써 도로 기하구조 조건과 안전성의 상관성을 명확하게 규명하고 이를 통해 운전자가 도로 주행시 편안하고 쾌적한 주행을 보장받을 수 있는 도로를 설계 단계에서부터 평가할 수 있는 방법을 제시하려고 한다.

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자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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가상주행과 실차주행의 운전자 주행행태 차이에 관한 연구 (A Study on the Compensation of the Difference of Driving Behavior between the Driving Vehicle and Driving Simulator)

  • 박진호;임준범;주성갑;이수범
    • 한국도로학회논문집
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    • 제17권2호
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    • pp.107-122
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    • 2015
  • PURPOSES : The use of virtual driving tests to determine actual road driving behavior is increasing. However, the results indicate a gap between real and virtual driving under same road conditions road based on ergonomic factors, such as anxiety and speed. In the future, the use of virtual driving tests is expected to increase. For this reason, the purpose of this study is to analyze the gap between real and virtual driving on same road conditions and to use a calibration formula to allow for higher reliability of virtual driving tests. METHODS : An intelligent driving recorder was used to capture real driving. A driving simulator was used to record virtual driving. Additionally, a virtual driving map was made with the UC-Win/Road software. We gathered data including geometric structure information, driving information, driver information, and road operation information for real driving and virtual driving on the same road conditions. In this study we investigated a range of gaps, driving speeds, and lateral positions, and introduced a calibration formula to the virtual record to achieve the same record as the real driving situation by applying the effects of the main causes of discrepancy between the two (driving speed and lateral position) using a linear regression model. RESULTS: In the virtual driving test, driving speed and lateral position were determined to be higher and bigger than in the real Driving test, respectively. Additionally, the virtual driving test reduces the concentration, anxiety, and reality when compared to the real driving test. The formula includes four variables to produce the calibration: tangent driving speed, curve driving speed, tangent lateral position, and curve lateral position. However, the tangent lateral position was excluded because it was not statistically significant. CONCLUSIONS: The results of analyzing the formula from MPB (mean prediction bias), MAD (mean absolute deviation) is after applying the formula to the virtual driving test, similar to the real driving test so that the formula works. Because this study was conducted on a national, two-way road, the road speed limit was 80 km/h, and the lane width was 3.0-3.5 m. It works in the same condition road restrictively.

차량 운전 시뮬레이터에서 모션과 영상의 동기화를 위한 알고리즘 및 구현 방안 (Motion and Image Matching Algorithms and Implementation for Motion Synchronization in a Vehicle Driving Simulator)

  • 김헌세;김대섭;김동환
    • 로봇학회논문지
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    • 제12권2호
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    • pp.184-193
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    • 2017
  • This work shows how to create an algorithm and implementation for motion and image matching between a vehicle simulator and Unity 3D based virtual object. The motion information of the virtual vehicle is transmitted to the real simulator via a RS232 communication protocol, and the motion is controlled based on the inverse kinematics solution of the platform adopting rotary-type six actuators driving system. Wash-out filters to implement the effective motion of the motion platform are adopted, and thereby reduce the dizziness and increase the realistic sense of motion. Furthermore, the simulator system is successfully designed aiming to reducing size and cost with adaptation of rotary-type six actuators, real driving environment via VR (Virtual Reality), and control schemes which employ a synchronization between 6 motors and 3rd order motion profiles. By providing relatively big sense of motion particularly in impact and straight motions mainly causing simulator sickness, dizziness is remarkably reduced, thereby enhancing the sense of realistic motion.

동시공학설계환경에서의 고속철도 주행시뮬레이터 개발 (Development of the Driving Simulator of High Speed Train based on the Concurrent Engineering Design Environment)

  • 전현규;박성혁;곽영규
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.1001-1006
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    • 2004
  • The concurrent engineering technologies have been broadly used in the field of the design, testing, manufacturing and maintenance works to reduce development time and costs. For this purpose, many design environments with the product data management system, the virtual engineering system and web database system are developed. In this research, we developed the driving simulator of the KTX(Korea Train Express) as a basic study for building the concurrent engineering design environment of rolling stock. The virtual track was developed from the Seoul to the Busan and the Daejeon to Mockpo to generate immersible driving environment. Also, fault generation systems were developed to educate drivers of the KTX. We expect to reduce the time and costs of newly developed rolling stock using the design environment developed in the research.

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차량시뮬레이터를 이용한 고속도로 복합선형구간에서의 운전자 감성평가 (Cognitive Evaluation of Geometrical Structure on Express Highway with Driving Simulator)

  • 이병주;박민수;이범수;남궁문
    • 대한교통학회지
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    • 제21권4호
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    • pp.91-101
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    • 2003
  • 본 연구에서는 현장실험 실시의 제약을 극복하기 위해 3차원 가상현실(Virtual Reality)로 4차로 고속도로를 모델링한 후, 피실험자가 차량시뮬레이터(Driving Simulator)에 탑승하고 주행하면서 혼합곡선부의 선형변화에 대한 동적인 반응 데이터를 획득함과 동시에 도로 기하구조 이미지 인지특성 데이터를 획득하였다. 특히, 본 실험에 적용된 차량시뮬레이터의 그래픽 모듈은 동역학 해석 모듈로 얻은 데이터에 기초하여 운동재현기와 가상환경의 일치감을 최대로 하여 피실험자로 하여금 Simulator Sickness를 최소화하도록 하였으며, 감성요인으로 사용된 어의는 국어사전 및 전문가의 견해를 바탕으로 추출된 7개 항목의 형용사를 바탕으로 감성평가를 실시하였다. 또한 감성적인 측면에서 도로 선형과 안전성에 대한 인과관계를 규명하기 위하여 LISREL(Linear Structural Relationships) 모형을 이용하여 정적인 도로 안전성 모형과 동적인 도로 안전성 모형을 구축하여 복합선형구간에서 도로 기하구조의 변화에 따른 운전자들의 안전성에 영향을 미치는 요인을 규명하였다. 그 결과, 도로 설계시 운전자의 감성적인 측면을 고려한 도로 설계가 필요하며 이는 안전한 도로를 건설하는데 있어 매우 중요한 요인이며 이를 통하여 도로 안전성 향상에 기여할 수 있다고 생각된다.

시뮬레이터의 그래픽모듈에 대한 속도감 인자 분석 (Factors Related to Velocity Perception in a Graphic Simulator)

  • 손권;최경현;엄성숙;홍성진
    • 한국자동차공학회논문집
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    • 제9권3호
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    • pp.121-130
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    • 2001
  • This paper addresses a method for evaluating perceived velocities of the graphic module in a driving simulator. The major two graphic factors associated with perceived velocities are analyzed: they are the lateral distance between a virtual driver and an array of environmental objects and the textural density of these objects. A graphical representation of a vehicle and its surrounding environment are constructed by employing a three-dimensional tool, Pro/ENGINEER and a virtual environment, dVISE. Using the developed virtual driving environment, experiments have been carried out to formulate the relationship between velocity perception and each factor. Based on the experimental results, nonlinear regression equations are derived to show how the perceived velocities are dependent upon distance/density.

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