• Title/Summary/Keyword: Virtual and real

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A Study on the Estimation of the V2 X-Rate Ratio for the Collection of Highway Traffic Information (고속도로 교통정보 수집을 위한 V2X 차량비율 추정연구)

  • Na, Sungyong;Lee, Seungjae;Ahn, Sanghyun;Kim, Jooyoung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.1
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    • pp.71-78
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    • 2018
  • Transportation is gradually changing into the era of V2X and autonomous cars. Accurate judgement of traffic conditions is an important indicator of route choice or autonomous driving. There are many ways to use probes car such as taxis, as a way to identify accurate traffic conditions. These methods may vary depending on the characteristics of the probe vehicle, and there is a problem with the cost. The V2X vehicle can solve these problems and collect traffic information in real time. If all vehicles are of V2X vehicle, these issues are expected to be resolved briefly. However, if the communication information of a V2X vehicle is represented by a traffic representative in a traffic with only V2X, the traffic information of some V2X vehicles will be able to collect traffic information. To accomplish this, a virtual network and transport were created and various scenarios were performed through SUMO simulations. It has been analyzed that 3-5 % of V2 vehicles are capable of representative the road traffic characteristics. In the future, various follow-up studies are planned.

An Integrated Framework Environment for Automatic Simulation of Geant4 : Geant4Editor (Geant4시뮬레이션 자동화를 위한 통합 프레임워크 환경 개발 : Geant4Editor)

  • Shin, Sung-Sik;Kim, A-Mi;Kim, Seung-Wan;Song, Ju-Whan;Gwun, Ou-Bong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.4
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    • pp.12-18
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    • 2008
  • Researches on particle physics have benefited our everyday life in many aspects. They have tested the safety of the objects we use everyday, conducted experiments to examine harmful environments to man, and treated diseases. Despite the usefulness of particle physics in a range of fields, however, it's difficult to conduct researches and experiments directly. But the advancements in the computer industry have allowed for experiments of particle physics in virtual simulations. One of the foremost simulation libraries for particle physics that have been researched actively these days, Geant4 has been put to diverse uses in particle physics. This study designed GUI so that physicists, who were not good at programming, could use a simulation library faster, more accurately, and more conveniently. It also developed the Geant4Editor, a simulation automation framework. The advantages of the Geant4Editor include automatic generations of essential classes in a simulation using Geant4 libraries and real-time reflection of user demands in a simulation. It also allows for efficient management of resources(user-created data) through the Data Manager.

Development of a self-leveling system for the bucket of an agricultural front-end loader using an electro hydraulic proportional valve and a tilt sensor (전자유압 비례밸브와 경사센서를 이용한 농용 프론트 로더 버켓 능동수평유지 시스템 개발)

  • Lee, Chang Joo;Ha, Jong Woo;Choi, Deok Su;Kim, Hak Jin
    • Journal of Drive and Control
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    • v.12 no.4
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    • pp.60-70
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    • 2015
  • A front-end loader (FEL) mounted on an agricultural tractor is one of the most commonly used implements for farm work. However, when the tractor carries material using the bucket attached to the FEL on a sloping ground, the materials can spill or roll back over the operator due to the tilted body, thereby requiring the bucket surface to remain level at a constant value regardless of varying slopes. In this study, an active system for controlling the angle of the FEL bucket on a tractor based on the real-time measurement of ground slopes was developed to enable the bucket to constantly remain level. A FEL simulator operated based on an electro hydraulic proportional valve (EHPV) was constructed in the laboratory to develop a proportional-integral-derivative (PID) controller forming a virtual electronic control unit (ECU) on the computer, which could automatically adjust the bucket angles depending on varying input angles while sending SAE-J1939 associated messages via CAN BUS to the EHPV. The different parameter values for the PID controller due to the gravity effect of the bucket were determined using a manual PID tuning method while assuming that the tractor travels on either an ascending slope or a descending slope. The developed PID control-based self-leveling system showed a mean of steady-state errors of within $1^{\circ}$ and a mean of delayed times of ~ 0.8s when the step input of $+20^{\circ}$ was given, implying that the developed system and control algorithm would be effective in maintaining the bucket angle at a certain value. Future studies include the improvement of the control algorithm to reduce such a time delay as well as the application of the developed algorithm to the FEL mounted on a tractor tested at a testing ground.

Road Sign Function Diversification Strategy to Respond to Changes in the Future Traffic Environment : Focusing on Citizens' Usability of Road Signs (미래 교통환경 변화 대응을 위한 도로표지 기능 다변화 전략: 시민의 도로표지 활용성을 중심으로)

  • Choi, Woo-Chul;Cheong, Kyu-Soo;Na, Joon-Yeop
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.3
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    • pp.30-41
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    • 2022
  • With the advent of autonomous driving, personal mobility, drones, and smart roads, it is necessary to respond to changes in the road traffic environment in the road guidance system. However, the use of road signs to guide the road is decreasing compared to the past due to the advent of devices such as navigation and smartphones. Therefore, in this study, a large-scale survey was conducted to derive road sign issues and usage plans to respond to future changes. Based on this, this study presented a strategy to diversify road sign functions by analyzing the factors affecting the use of road signs by citizens. As a result, first, it is necessary to provide real-time variable road guidance information that reflects user needs such as traffic, weather, and local events. Second, it is necessary to informatize digital road signs such as reflecting maps with precision. Third, it is necessary to demonstrate road guidance in a virtual environment that reflects various future mobility and road environments.

Integral Imaging System Enabling Enhanced Depth of Field Incorporating a Birefringent Liquid Crystal Lens Array (복굴절 특성을 갖는 액정 렌즈어레이를 이용한 깊이감이 향상된 집적영상 시스템)

  • Park, Chan-Kyu;Hwang, Yong-Seok;Lee, Sang-Shin
    • Korean Journal of Optics and Photonics
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    • v.19 no.6
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    • pp.394-399
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    • 2008
  • An integral imaging system enabling enhanced depth of field by incorporating a pair of liquid-crystal (LC) lens arrays was proposed and demonstrated. The lens arrays exhibit two different refractive indexes depending on the light polarization. The proposed LC lens array I and II were implemented by depositing a ZLI-4119 LC and an E-7 LC, respectively, on top of a lens-array substrate in glass. When the two LC lens arrays were aligned appropriately, a birefringence was obtained for a specific light polarization in such a way that the incoming light sees different refractive indexes for them. As a result, the focal length associated with the imaging system utilizing the LC lens arrays was adaptively varied, thereby enhancing the depth of field for the image reconstruction. We have theoretically analyzed the proposed integral imaging system with the $LightTools^{(R)}$ to confirm that the focal length could be adjusted with the help of the birefringent lens array. Finally the proposed imaging system successfully reconstructed the objects. The birefringent lens array employing the ZLI-4119 LC produced a real image with the focal length of 680 mm, while the other using the E-7 LC yielded a virtual image with the focal length of -29 mm.

Task-Visual Information Map to Develop AR Navigators of Construction Equipment (건설장비 AR 네비게이터 개발을 위한 작업-시각정보 맵 도출)

  • Song, Sujin;Kang, Hojun;Kim, Hanbeen;Moon, Taenam;Shin, Do Hyoung
    • Korean Journal of Construction Engineering and Management
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    • v.17 no.3
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    • pp.116-124
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    • 2016
  • Work efficiency of earth work which is one of the main works occurring in construction site mainly depends on the performance of individual operators of earth work equipment. Consequently, the skill of individual operators of earth work equipment can significantly affect overall construction schedules. Many invisible areas inevitably exist in construction site because of the nature of construction site where occlusions occur from structures being built, installed or moving equipment, moving workers, etc. The lack of visual information regarding tasks critically impedes the effective performance of operators of earth work equipment. AR (Augmented Reality) is a computer technology that superimposes virtual objects onto the real world scene. This characteristic of AR may address the lack of visual informations in earth work process, thus helping to improve the work efficiency of operators of earth work equipment. The purpose of this study is to present a task-visual information map that identifies visual informations required in tasks of earth work and which of the tasks are suitable for AR technology. This study focuses on visual informations in tasks of earth work with excavators. The map was created based on the investigations on the problems of each task of earth work with excavators and visual informations required to address the problems. Through the map, four visual informations were found to be suitable for AR technology to improve the work efficiency of excavator operators. Based on the findings of this study, AR systems for excavators can be developed more effectively.

Application Technology of Multi-texturing for Effective Representation of Natural Ground on the 4D System for Civil Engineering Projects (토목공사용 4D 시스템의 효율적인 자연지형 표현을 위한 멀티텍스처링 기법 적용기술 개발)

  • Kang Leen-Seok;Kwak Joong-Min;Jee Sang-Bok;Kim Chang-Hak;Lee Yong-Su
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.349-352
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    • 2004
  • 4D system has applied to construction project as a management tool after the late 1990's. Various 4D systems have been developed, however they have some problems that should be improved. Especially, the 4D system for civil engineering project needs synthesized 3D model between natural ground condition and physical facility type. It is a different problem comparing with the system for building project. 1'his study suggests an automatically synthesizing methodology between ground triangulate network and design triangulate network. Furthermore the study develops an application methodology of multi-texturing technique defined in virtual reality modeling language (VRML) for skipping the 3D model synthesizing process from the 4D model development processes. The suggested methodology is applied to the prototype of real 4D system. The proposed technique for 3D modeling may be used as an essential methodology for developing 4D system for civil engineering projects.

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Production Technology for Multi-face Convergence Performance (Multi-face Convergence 공연을 위한 제작 기술)

  • You, Mi;Son, Tae-Woong;Kim, Sang-Il
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.475-486
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    • 2020
  • This paper is a thesis on media art technology for high-tech performances and exhibitions. After creating an interactive stroke in VR, it is projected in real time through a media facade technique. Among our traditional dramas emphasizing linear movements, movements were extracted from the Bongsan mask dance, and the movements of the lines were used in a media art performance called 'Multi-face Convergence'. When motion data enters the virtual space, geometry consisting of faces is created in the VR space. The created strokes can be set with various brush types, and when performing, a stroke with a red fire effect that matches a dynamic movement was used. It was made to be able to harmonize with the dancers performing the Bongsan mask dance. The medium called VR has characteristics that are not suitable for melting into a performance, but in this performance, it has overcome its limitations by using a technique called media façade. We propose the world's first performance technique that combines interactive strokes with traditional dance performances.

Clinical Usefulness on K-MBI for Decision of Driving Rehabilitation Period in Patients with Stroke: A pilot study (뇌졸중 환자의 운전재활 시기 결정을 위한 K-MBI의 임상적 유용성: 예비 연구)

  • Park, Myoung-Ok
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.2
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    • pp.91-98
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    • 2017
  • Background & Object: Basic daily activity screening tool such as the Modified Barthel Index (MBI) has been used commonly in rehabilitation clinic and community based rehabilitation setting. Previous studies have shown the significant relations between the level of daily activities and driving ability on stroke or elderly people. However, there is a lack of studies to investigate the usefulness of MBI on prediction of driving ability for stroke patient. This study was to predict driving abilities of stroke survivor using Korean version Modified Barthel Index (K-MBI). Methods: A sample of 48 patients with stroke in rehabilitation hospital was recruited. All participants were tested level of basic daily activities using K-MBI. The driving ability of participants was tested using virtual reality driving simulator. The predictive validity was calculated of the K-MBI among pass or fail group of driving simulator test using receiver operating characteristics curves. Results: The cut-off score of >86.5 on the K-MBI is proper sensitivity to predict on driving performance ability. Conclusion: This pilot result offers clinical reference to therapists and caregivers for reasoning on driving recommendation period during rehabilitation stage of stroke survivors. Further studies need to identify prediction using real on-road test in a large population group.

A Study on the Digital Holographic Image Acquisition Method using Chroma Key Composition (크로마키 합성을 이용한 디지털 홀로그래피 이미지 획득 방법 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.313-321
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    • 2022
  • As 5G is getting developed, people are getting interested in immersive content. Some predicts that immersive content may be implemented in real life such as holograms, which were only possible in movies. Holograms, which has been studied for a long time since Dennis Gabor published the basic theory in 1948, are constantly developing in a new direction with digital technology. It is developing from a traditional optical hologram, which is produced by recording the interference pattern of light to a computer generated hologram (CGH) and a digital hologram printer. In order to produce a hologram using a digital hologram printer, holographic element (Hogel) image must first be created using multi-view images. There are a method of directly photographing an actual image and a method of modeling an object using 3D graphic production tool and rendering the motion of a virtual camera to acquire a series of multi-view images. In this paper, we propose a new method of getting image, which is one of the visual effect, VFX, producing multi-view images using chroma key composition. We shoot on the green screen of actual object, suggest the overall workflow of composition with 3D computer graphic(CG) and explain the role of each step. We expected that it will be helpful in researching a new method of image acquisition in the future if all or part of the proposed workflow to be applied.