• 제목/요약/키워드: Virtual Training System

검색결과 330건 처리시간 0.027초

헤드 트래킹 시스템을 이용한 가상 굴삭기의 편의 관측 시스템 개발 (Development of the Flexible Observation System for a Virtual Reality Excavator Using the Head Tracking System)

  • 레광환;정영만;웬치탄;양순용
    • 드라이브 ㆍ 컨트롤
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    • 제12권2호
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    • pp.27-33
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    • 2015
  • Excavators are versatile earthmoving equipment that are used in civil engineering, hydraulic engineering, grading and landscaping, pipeline construction and mining. Effective operator training is essential to ensure safe and efficient operating of the machine. The virtual reality excavator based on simulation using conventional large size monitors is limited by the inability to provide a realistic real world training experience. We proposed a flexible observation method with a head tracking system to improve user feeling and sensation when operating a virtual reality excavator. First, an excavation simulator is designed by combining an excavator SimMechanics model and the virtual world. Second, a head mounted display (HMD) device is presented to replace the cumbersome large screens. Moreover, an Inertial Measurement Unit (IMU) sensor is mounted to the HMD for tracking the movement of the operator's head. These signals consequently change the virtual viewpoint of the virtual reality excavator. Simulation results were used to analyze the performance of the proposed system.

플랜트 특성에 따른 VR기반 안전훈련 시스템 구축 방법 제시 (Proposal of Construction Method of VR-based Safety Training System According to Plant Characteristics)

  • 이재용;박찬국
    • 한국가스학회지
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    • 제23권5호
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    • pp.44-51
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    • 2019
  • 플랜트 안전훈련을 가상환경 하에서 진행하는 시스템을 구축하였을 때 고려해야 하는 시스템 구성요소와 구현 방법을 플랜트 특징에 따라서 구분하였다. VR기반의 안전훈련 시스템을 구성할 때 플랜트 특징에 따라서 필요한 구성요소가 다를 수 있으며, 대상 플랜트에 따라서 구축하는 기본적인 시스템 구성요소를 제시하였다. 제시하는 시스템의 구성을 뒷받침하기 위해서 비교적 간단한 설비인 도시가스 정압기 안전훈련 시스템을 구현하였고, 보다 복잡하고 큰 규모의 플랜트를 설명하기 위해서 석유화학 플랜트의 안전훈련 시스템 구현을 예로 들었다. 이를 통해서 적용하고자 하는 플랜트에서 적절한 VR 기반 플랜트 안전훈련 시스템 구성의 가이드라인을 제시한다.

HRTF를 이용한 2채널 스테레오 음원을 수정 및 편집 할 수 있는 입체음향 저작도구 개발 (Development of Stereo Sound Authoring Tool to Modify and Edit 2Channel Stereo Sound Source Using HRTF)

  • 김영식;김용일;배명수;전수민;이대호
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2017년도 추계학술발표대회
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    • pp.909-912
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    • 2017
  • 컴퓨터를 이용한 가상훈련체계를 구현하는데 있어, 청각적인 요소는 시각적인 요소 다음으로 인간의 중요한 인지 능력을 담당한다. 특히 청각 능력의 향상은 훈련 시의 성과와 밀접한 관련을 가지고 있으며, 훈련 효과 향상에 기여하는 바가 높다. 본 논문에서는 이와 같은 가상훈련체계를 구축하는데 있어 반드시 필요한 음향시스템을 기존에 단순한 재생이 아닌 사용자 혹은 개발자가 필요로 하는 음원을 직접 저작할 수 있는가에 초점을 두었으며, 머리전달함수(HRTF: Head Related Transfer Function)를 이용한 음원을 수정 및 편집하고 사용할 수 있는 시험체계를 개발하였다. 체계 성능 평가를 위하여 기능 및 청감 테스트를 실시하였다.

가상 홈 트레이닝 - 가상현실 기반 소근육 재활 시스템 (Virtual Home Training - Virtual Reality Small Scale Rehabilitation System)

  • 유경호;김해지;김한섭;이지은
    • 한국컴퓨터그래픽스학회논문지
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    • 제24권3호
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    • pp.93-100
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    • 2018
  • 본 논문은 뇌졸중 환자가 가상의 집에서 일상 재활 훈련을 할 수 있는 소근육 재활 시스템을 제안한다. 뇌졸중 환자는 마비증상으로 인해 일상생활 활동이 제한적이며 이들을 위한 재활 훈련에는 전등 켜고 끄기, 문 여닫기, 가스 밸브 잠그기, 자물쇠 열기 등 집안에서 일어나는 활동을 재현하는 작업 치료 훈련이 다수 있다. 본 논문에서는 가상현실 기술로 집 내부를 구현하여 앞서 언급한 일상 재활 훈련 요소를 배치하고 손동작 인식 장치인 립모션(Leap Motion)을 활용하여 환자가 손과 손가락을 충분히 사용하여 재활 훈련을 할 수 있는 재활 시스템을 제안하였다. 이 시스템을 이용하면 뇌졸중 환자는 불편한 몸으로 치료 기관에 방문하지 않고도 가상현실로 소근육 재활이 가능하며, 기존 작업 치료 도구의 단조로움을 탈피하여 흥미롭게 재활 훈련을 받을 수 있을 것으로 기대된다.

A VR-Trainer for Forklift Operation Safety Skills

  • Ahn, Seungjun;Wyllie, Mitchell J.;Lee, Gun;Billinghurst, Mark
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.122-128
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    • 2020
  • This research investigates how a Virtual Reality (VR)-based simulation could be used to train safe operation skills for forklift operators. Forklift operation is categorized as high-risk work by many occupational health and safety regulators and authorities due to high injury and fatality rates involved with forklifts. Therefore, many safety guidelines have been developed for forklift operators. Typically, forklift operation safety training is delivered based on instructional texts or videos, which have limitations in influencing people's safety behavior. Against this background, we propose a VR-based forklift simulator that can enable safe operation skills training through a feedback system. The training program consists of several modules to teach how to perform the basic tasks of forklift operation, such as driving, loading and unloading, following the safety guidelines. The system provides instantaneous instructions and feedback regarding safe operation. This training system is based on the model of "learning-by-doing". The user can repeat the training modules as many times as necessary before being able to perform the given task without violating any safety guidelines. The last training module tests the user's acquisition of all safety skills required. The user feedback from several demonstration sessions showed the potential usefulness of the proposed training system.

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위치인식 기반의 군사 시뮬레이션 및 가상훈련 관리 시스템 (Location-Based Military Simulation and Virtual Training Management System)

  • 전현민;김재완
    • 한국멀티미디어학회논문지
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    • 제20권1호
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    • pp.51-57
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    • 2017
  • The purpose of this study is to design a system that can be used for military simulation and virtual training using the location information of individual soldier's weapons. After acquiring the location information using Arduino's GPS shield, it is designed to transmit data to the Smartphone using Bluetooth Shield, and transmit the data to the server using 3G/4G of Smartphone in real time. The server builds the system to measure, analyze and manage the current position and the tracking information of soldier. Using this proposed system makes it easier to analyze the training situation for individual soldiers and expect better training results.

Virtual Reality Community Gait Training Using a 360° Image Improves Gait Ability in Chronic Stroke Patients

  • Kim, Myung-Joon
    • The Journal of Korean Physical Therapy
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    • 제32권3호
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    • pp.185-190
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    • 2020
  • Purpose: Gait and cognitive impairment in stroke patients exacerbate fall risk and mobility difficulties during multi-task walking. Virtual reality can provide interesting and challenging training in a community setting. This study evaluated the effect of community-based virtual reality gait training (VRGT) using a 360-degree image on the gait ability of chronic stroke patients. Methods: Forty-five chronic stroke patients who were admitted to a rehabilitation hospital participated in this study. Patients meeting the selection criteria were randomly divided into a VRGT group (n=23) and a control group (n=22). Both these groups received general rehabilitation. The VRGT group was evaluated using a 360-degree image that was recorded for 50 minutes a day, 5 days per week for a total of 6 weeks after their training. The control group received general treadmill training for the same amount of time as that of the VRGT group. The improvement in the spatiotemporal parameters of gait was evaluated using a gait analyzer system before and after training. Results: The spatiotemporal gait parameters showed significant improvements in both groups compare with the baseline measurements (p<0.05), and the VRGT group showed more improvement than the control group (p<0.05). Conclusion: Community-based VRGT has been shown to improve the walking ability of chronic stroke patients and is expected to be used in rehabilitation of stroke patients in the future.

The development of training platform for CiADS using cave automatic virtual environment

  • Jin-Yang Li ;Jun-Liang Du ;Long Gu ;You-Peng Zhang;Xin Sheng ;Cong Lin ;Yongquan Wang
    • Nuclear Engineering and Technology
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    • 제55권7호
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    • pp.2656-2661
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    • 2023
  • The project of China initiative Accelerator Driven Subcritical (CiADS) system has been started to construct in southeast China's Guangdong province since 2019, which is expected to be checked and accepted in the year 2025. In order to make the students in University of Chinese Academy of Sciences (UCAS) better understand the main characteristic and the operation condition in the subcritical nuclear facility, the training platform for CiADS has been developed based on the Cave Automatic Virtual Environment (CAVE) in the Institute of Modern Physics Chinese Academy of Sciences (IMPCAS). The CAVE platform is a kind of non-head mounted virtual reality display system, which can provide the immersive experience and the alternative training platform to substitute the dangerous operation experiments with strong radioactivity. In this paper, the CAVE platform for the training scenarios in CiADS system has been presented with real-time simulation feature, where the required devices to generate the auditory and visual senses with the interactive mode have been detailed. Moreover, the three dimensional modeling database has been created for the different operation conditions, which can bring more freedom for the teachers to generate the appropriate training courses for the students. All the user-friendly features will offer a deep realistic impression to the students for the purpose of getting the required knowledge and experience without the large costs in the traditional experimental nuclear reactor.

VR HMD 기반 모의 비행 훈련 장치의 조종사 훈련 효과 평가 (Assessment of Pilot Training Effectiveness of VR HMD based Flight Training Device)

  • 정구문;이영재;이치호;김무겸;이재우
    • 한국항공운항학회지
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    • 제26권4호
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    • pp.129-141
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    • 2018
  • In this paper, two different flight training devices were constructed to verify the effectiveness of a pilot training system based on a Virtual Reality Head Mount Display. VFR Flight Procedure and IFR Flight Procedure were conducted by high level pilots with Commercial Pilot Licence. Flight data and pilot's visual data for each flight procedure were extracted, compared and analyzed with two training systems. Finally, the effectiveness of the training systems based on the VR HMD was demonstrated by assessing the given mission and the flight results.

User Experience Study on First Aid Training Using Virtual Reality

  • Narmeen Alhyari;Shaidah Jusoh
    • International Journal of Computer Science & Network Security
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    • 제24권8호
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    • pp.21-31
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    • 2024
  • This study investigates the user experience (UX) of first aid training using virtual reality (VR) technology. As VR continues to be adopted for educational and training purposes, it is important to understand how learners perceive and engage with this medium for developing critical skills, such as first aid. In this study, we developed a VR application called "VR First Aid" that includes training modules on three emergency scenarios: heatstroke, shock, and seizure. The application has both tutorial and hands-on training components. We conducted a UX study by administering a questionnaire to participants. The UX of learning through the VR application was then compared to using a traditional e-book format. Results indicate that participants perceived stronger internal behavior control with the e-book but reported better confirmation, engagement, enjoyment, and intention to use when training with the VR system. Gender differences were also explored, revealing that female participants expressed greater interest in learning through the VR platform compared to male participants. These findings provide insights into the strengths and limitations of VR-based first aid training compared to traditional methods. Implications for the design and deployment of VR training systems are discussed, with a focus on optimizing the learner experience and learning outcomes.