• 제목/요약/키워드: Virtual Tourism

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Metaverse Tourism: Elements and Consequences on Tourism Experience Journey

  • Dawi Karomati Baroroh;Halim Budi Santoso;Dewanti Anggrahini
    • Journal of Smart Tourism
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    • 제3권1호
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    • pp.23-34
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    • 2023
  • Prior research on Extended Reality (XR) has been a starting point for the development of the Metaverse. It is also a concern for researchers in the tourism field since it can enhance the tourist experience. Metaverse Tourism provides a virtual experience of the tourism destination for the users. It is potentially developed and predicted to be the future of tourism, enhancing the tourist experience through communication between humans and avatars and providing a new option for tourists to enjoy leisure activities. Recently, discussion on Metaverse tourism is still emerging, with some open talks from researchers in the intersections between information technology and tourism. This study extends prior studies by proposing six Metaverse tourism elements and categorizing them into core and supporting elements. Then, we analyze the consequences of those elements on the Tourism Experience Journey to enhance each stage with different characteristics. This study can contribute to continuing recent dialogues among scholars on how Metaverse can be applied in the tourism sector by proposing six elements that should be considered in developing and creating Metaverse services.

GIS를 이용한 가상 관광시스템 구축방안 (- Construction Method of a Cyber Tourism System using Geographic Information System -)

  • 김용범;서장훈
    • 대한안전경영과학회지
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    • 제5권2호
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    • pp.187-197
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    • 2003
  • In 21st century, According to development of Information Technology, It is clear that the importance of tourism information is extended increasingly. For this reason, It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using GIS (Geographic Information System) centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry.

휴대용 가상현실 안경을 접목한 백제문화 관광 콘텐츠 개발 (Development of Baekje cultural tourism contents by utilizing portable VR glasses)

  • 강병길;이완복;유석호
    • 한국융합학회논문지
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    • 제9권1호
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    • pp.317-323
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    • 2018
  • 관광 분야에서 가상현실을 이용한 다양한 서비스가 진행되고 있지만, 가상현실 체험은 한정된 장소에서 고가의 장비를 통해 지속적인 유지관리가 필요하면서 활용에 한계가 발생한다. 대부분 관광 유적지가 실외에 있고 관광과 체험이 동시에 이루어지는 것이 필요하기 때문에 본 연구에서는 쉽고 간편한 구글 카드보드와 사용자의 스마트폰을 활용하는 모바일 가상현실 관광 체험을 제안한다. 이를 위해서 사물 인터넷과 결합한 관광 정보를 실시간으로 제공하는 시스템을 구성하고, 유네스코(UNESCO) 세계유산으로 지정된 백제 유적지 공산성과 송산리 고분을 중심으로 다양한 가상현실 기법을 적용하여 콘텐츠를 개발하였다. 또한, 공산성의 왕궁터를 가상으로 복원하여 역사 체험의 활용 가능성을 확인하였고 실제로 공산성에서 체험을 진행하여 긍정적인 호응을 얻었다, 이를 통해서 관광콘텐츠 활성화와 가상현실 대중화에 기여할 것으로 기대한다.

스마트관광기술 속성에 대한 MICE 참가자의 중요도-실행도 분석 (The MICE Participants' Importance & Performance Analysis on Smart Tourism Technology Attributes)

  • 이은수
    • 문화기술의 융합
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    • 제9권4호
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    • pp.437-443
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    • 2023
  • 최근 4차 산업혁명으로 인한 스마트관광기술의 발달과 COVID-19 이후 비대면서비스의 확대로 MICE산업에서 스마트관광기술의 활용한 하이브리드 MICE가 증가하고 있다. 우리는 최근 5년간 하이브리드 MICE 참가자를 대상으로 스마트관광기술의 활용에 대한 중요도-실행도분석을 하였다. 먼저 MICE분야에서 활용되는 13개의 스마트관광기술속성은 행사운영요인, 콘텐츠확대요인, 커뮤니티요인으로 축약되었으며, 그중에서 행사운영요인과 커뮤니티요인이 MICE참가자의 전체만족에 유의한 영향을 미치는 것으로 나타났다. 또한 대응표본 t검정 결과에 의하면, 청중과의 소통, 웨비나, 가상쇼케이스, 소셜허브레 의한 소통, 가상장터, 매치메이킹 등에서 유의한 차이를 나타냈다. 중요도-실행도분석 결과 역시 매치메이킹, 가상장터, 청중과의 소통, 소셜허브를 통한 소통, 웨비나 등이 높은 중요도와 낮은 실행도를 나타내어 향후 노력을 집중하여 개선해야 할 부분으로 나타났다.

HMD를 이용한 VR 관광 콘텐츠 (VR Tourism Content Using the HMD Device)

  • 한종성;이근호
    • 한국콘텐츠학회논문지
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    • 제15권3호
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    • pp.40-47
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    • 2015
  • ICT(정보통신: Information and Communication Technologies)에서 주요 분야로 각광받고 있는 가상현실(VR: Virtual Reality)영역은 이미 엔터테인먼트, 디자인 및 시뮬레이션 교육 등 다양한 분야에서 활용되고 있다. 특히, 문화관광분야를 비롯하여 사회 전반적인 영역에 더욱 확산 되고 있는 추세이다. 따라서, 본 논문에서는 문화관광 분야에서 가상현실 콘텐츠의 시장 선점 가능성 및 경쟁력 확보를 위하여 개선된 VR 콘텐츠를 기획 및 제작하였다. HMD(Head Mounted Display)에서 발생하는 인지부조화로 인한 시뮬레이션 멀미(simulation sickness) 현상을 개선시키기 위해 아웃포커스, 렌즈더스트, 모션블러 효과, 흔들림 효과를 최소화 하였다. 또한, 제작된 콘텐츠는 사용자의 몰입도 향상을 위해 효과적인 UI 디자인을 고려하여 설계하였다.

GIS를 이용한 가상 관광시스템 구축방안 (Construction Method of a Cyber Tourism System using Geographic Information System)

  • 허준영;서장훈;김용범;박명규
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2003년도 춘계학술대회
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    • pp.175-183
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    • 2003
  • It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using geographic information system centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry. Remark : multimedia technology, stereoscopic image, geographic information system

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Negotiations in Space and Time: Changing Gender Relations in Thai Tourist-oriented Encounters

  • King, Victor T.;Rotheray, J.
    • 수완나부미
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    • 제11권2호
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    • pp.25-57
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    • 2019
  • The paper addresses Erik Cohen's pioneering work on tourism in Thailand, specifically his publications on the relations between Thai women and foreign (farang) men in tourist-oriented encounters. Of sociological-anthropological interest is his conceptualization of these relations as "open-ended prostitution as a skilful game of luck" based on his study of a Bangkok soi (lane) in 1981-1984, and his exploration of Thai culture in terms of ambiguity and contradiction. On the basis of recent ethnographic research in the northern Thai tourist hub of Chiang Mai and wide-ranging observations on tourism development in Thailand, we examine continuity and change in these male-female engagements since Cohen's research, especially in the context of the increasing availability of such electronic agencies as social media, messaging, video chat, and internet dating. Whereas Cohen's concept of ambiguity and illusion has tended to disappear from physical spaces, it seems to have resurfaced in virtual space. The complexities of host-guest relations, and particularly the interactions both within the variegated category of "guests" themselves and then between their "hostesses" are explored in terms of sites of tourism-oriented encounters in both physical and virtual space so as to deconstruct these oppositional categories which have been formative in studies of tourism.

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The History of Tourism Distribution Channels and Future Prospects in the Tourism Service Industry

  • Moon-Jeong KIM;Woo-Je CHO
    • 유통과학연구
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    • 제22권6호
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    • pp.107-114
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    • 2024
  • Purpose: The current research investigates historical and future trends of tourist distribution channels in the tourism services business. The research examines historical patterns, current shifts, and new technologies in electricity distribution to offer insight into the distribution dynamics and advice for companies and regulators. Research design, data and methodology: The research in this case specifically employed the PRISMA approach when it comes to the data collection and research methodology. (PRISMA). The process is specifically made up of four steps, such as (1) Identification of Relevant Studies, (2) Screening and Selection Procedures, (3) Data Synthesis and Analysis, and (4) Reporting of Findings. Results: The fast-changing technology offers all opportunities to innovate the sector of tourism services. These upcoming technologies are not just reconstructing the way customers interact and operate but they are also creating room for development. Besides "the utilization of new technologies such as artificial intelligence, augmented reality, virtual reality, and blockchain, the current state of tourism distribution channels also implies some other possible consequences. Conclusions: These research results show that we should not be reluctant about adopting new technologies, we should expand direct booking systems, promote eco-friendly tourism, and use data analytics in order to provide personalized experiences.

An Integrated Model for Investigating the Impacts of Telepresence on Cultural Heritage Attachment in Virtual Museum

  • Hong, Kyung-Wan;Kim, Hyeon-Cheol
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.44-52
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    • 2022
  • The purpose of our study is to examine the influence of telepresence on cultural heritage attachment in the context of virtual museum. We determined the effect of telepresence on visitors' aesthetic and educational experiences and how these experiences affect visitors' perceptions of virtual museum service value. Moreover, we investigate the effect of perceived virtual museum service value on museum attachment and cultural heritage attachment. A total of 143 visitors were sampled through an online survey focusing on Chinese virtual museum visitors. The results show that all the paths presented significant effects. Additionally, it was found that telepresence indirectly influences cultural heritage attachment through education experience and perceived virtual museum value. The theoretical and practical implications are also provided. An important implication is that online virtual museum is essential to raise visitors' education experience and their cultural heritage attachment. Thus, virtual museum should take initiative to enhance virtual reality to ensure traditional culture education and formation their cultural heritage attachment.

모바일 관광컨텐츠의 고객신뢰도 구축을 위한 프래임웍에 관한 연구 (Studying a Framework on Building Consumer Trust in Mobile Travel and Tourism Content)

  • 전효재;조남재
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 추계학술대회
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    • pp.425-433
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    • 2005
  • The purpose of this paper is to study a framework on building and continuing consumer trust in mobile travel and tourism content (M-TTC). Trust development life cycle in e-commerce is a trust-oriented building flow of online consumer. Travel information and content in mobile commerce is a initiative and immature step in the ubiquitous era. Travel and tourism industry is information intensive and network business between the bricks and clicks, the public and private, and the virtual and physical. A framework of travel and tourism content in m-commerce based on Siau and Shen (2003) and in perspective of information cities by Ferguson, et al. (2004) proposes conceptual components to build information and content for continuous consumer trust. The main results of the paper by focus group research methodology focus on building a conceptual m-trust model of mobile content in travel and tourism industry. Additionally, it shows what the important factor is and how the trustworthy improves continuously to the public, mobile vendors, and technological aspects.

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