• Title/Summary/Keyword: Virtual Movement

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A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras (여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구)

  • Jun, Chanmo;Lee, Ju Yeon;Noh, Sang Do
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.1
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

Dynamic modeling and three-dimensional motion simulation of a disk type underwater glider

  • Yu, Pengyao;Wang, Tianlin;Zhou, Han;Shen, Cong
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.10 no.3
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    • pp.318-328
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    • 2018
  • Disk type underwater gliders are a new type of underwater gliders and they could glide in various directions by adjusting the internal structures, making a turnaround like conventional gliders unnecessary. This characteristic of disk type underwater gliders makes them have great potential application in virtual mooring. Considering dynamic models of conventional underwater gliders could not adequately satisfy the motion characteristic of disk type underwater gliders, a nonlinear dynamic model for the motion simulation of disk type underwater glider is developed in this paper. In the model, the effect of internal masses movement is taken into consideration and a viscous hydrodynamic calculation method satisfying the motion characteristic of disk type underwater gliders is proposed. Through simulating typical motions of a disk type underwater glider, the feasibility of the dynamic model is validated and the disk type underwater glider shows good maneuverability.

A Study on Region-based Secure Multicast in Mobile Ad-hoc Network (Mobile Ad-hoc Network에서 영역기반 보안 멀티캐스트 기법 연구)

  • Yang, Hwanseok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.3
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    • pp.75-85
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    • 2016
  • MANET is a network composed only mobile network having limited resources and has dynamic topology characteristics. Therefore, every mobile node acts as a route and delivers data by using multi-hop method. In particular, group communication such as multicast is desperately needed because of characteristics such as battery life of limited wireless bandwidth and mobile nodes. However, the multicast technique can have different efficient of data transmission according to configuring method of a virtual topology by the movement of the nodes and the performance of a multicast can be significantly degraded. In this paper, the region based security multicast technique is proposed in order to increase the efficiency of data transmission by maintaining an optimal path and enhance the security features in data transmission. The group management node that manages the state information of the member nodes after the whole network is separated to area for efficient management of multicast member nodes is used. Member node encrypts using member key for secure data transmission and the security features are strengthened by sending the data after encrypted using group key in group management node. The superiority of the proposed technique in this paper was confirmed through experiments.

On Natural Motion Editing by a Geometric Mean Filter (기하학적 평균 필터에 의한 자연스러운 움직임 편집)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.31-37
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    • 2003
  • Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.

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A study on the MVNO Wholesale Price in Competitive Communication Service Market (경쟁적인 통신서비스 시장에서 MVNO 도매대가 산정에 관한 연구)

  • Sawng, Yeong-Wha;Bae, Khee-Su;Jeon, Heung-Joo
    • Journal of Information Technology Applications and Management
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    • v.19 no.2
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    • pp.217-231
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    • 2012
  • In the past, companies should make enormous facility investment and acquire a right to do business in order to join communication markets, but now they can do business without important facilities, such as communication networks. Such a movement to ease regulations about companies which want to newly join the communication industry is expected not only to change a competition frame of the mobile communication market but also to greatly affect the entire communication industry. Through this study aiming to look into a way to calculate a reasonable wholesale price related to the government's introduction of the Mobile Virtual Network Operator (MVNO) system, I came up with a following result. I applied the operating profit percentage and the ratio of operating gain to cost to the cost plus model and retail minus model, respectively, to calculate the wholesale price and found that when I calculated with the cost plus model applying the operating profit percentage, I could get the highest wholesale price. On the other hand, I got the lowest wholesale price with the retail minus model by applying the operating profit percentage. Division of expenses and calculation of profit percentage are important factors in calculating the wholesale price and such results are expected to help accurate calculation of the MVNO wholesale price.

Using Omnidirectional Images for Semi-Automatically Generating IndoorGML Data

  • Claridades, Alexis Richard;Lee, Jiyeong;Blanco, Ariel
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.5
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    • pp.319-333
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    • 2018
  • As human beings spend more time indoors, and with the growing complexity of indoor spaces, more focus is given to indoor spatial applications and services. 3D topological networks are used for various spatial applications that involve navigation indoors such as emergency evacuation, indoor positioning, and visualization. Manually generating indoor network data is impractical and prone to errors, yet current methods in automation need expensive sensors or datasets that are difficult and expensive to obtain and process. In this research, a methodology for semi-automatically generating a 3D indoor topological model based on IndoorGML (Indoor Geographic Markup Language) is proposed. The concept of Shooting Point is defined to accommodate the usage of omnidirectional images in generating IndoorGML data. Omnidirectional images were captured at selected Shooting Points in the building using a fisheye camera lens and rotator and indoor spaces are then identified using image processing implemented in Python. Relative positions of spaces obtained from CAD (Computer-Assisted Drawing) were used to generate 3D node-relation graphs representing adjacency, connectivity, and accessibility in the study area. Subspacing is performed to more accurately depict large indoor spaces and actual pedestrian movement. Since the images provide very realistic visualization, the topological relationships were used to link them to produce an indoor virtual tour.

A Study on Virtual Manufacturing for Total Auto-Body Panel Stamping Processes (차체판넬 스탬핑공정을 위한 가상생산에 관한 연구)

  • Jeong, Dong-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.6 s.177
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    • pp.1499-1512
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    • 2000
  • The dynamic explicit finite element method and the static implicit finite element method are applied effectively to analyze total auto-body panel stamping processes, which include the forming stage , the trimming stage and the spring-back stage.\The explicit time integration method has better merits in the forming stage including highly complicated three-dimensional contact conditions. On the contrary, the implicit time integration method is better for analyzing spring-back since the complicated contact conditions are removed and the computing time to get the final static state is short. In this work, brief descriptions of the formulation and the factor study are presented. Further, the simulated results for the total auto-body panel stamping processes are shown and discussed. The formability and the weld line movement in stamping with Tailor Welded Blanks were investigated through QTR-OTR-FRT.

Geomagnetism of Daedong Super Group in the Mungyong Area (I) (문경(聞慶) 지역(地域)에 분포(分布)하는 대동누층군(大同累層群)에 대(對)한 고지자기연구(古地磁氣硏究)(I))

  • Min, Kyung-Duck;Lee, Youn-Soo;Kim, Won-Kyun
    • Economic and Environmental Geology
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    • v.23 no.1
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    • pp.81-86
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    • 1990
  • Palemagnetic study on the Deadong Super Group in the Mungyong area has been carried out to obtain the direction of NRM and virtual geomagnetic pole(VGP), and to investigate geomagnetic stratigraphy and geotectonic evolution. Twenty eight core specimens from five sites in Dangog and Bongmyongsan Formations yield magnetically stable results by thermal demagnetization test. Mean declination and inclination of Dangog and Bongmyongsan formations are $52.4^{\circ}E$ and $-57.3^{\circ}$, respectively, which indicate reversal polarity. VGP is located at $1.2^{\circ}N$ in latitude and $269.4^{\circ}E$ in longitude, which is quite different from those of other contemporary formations in China. This suggests that the study area has suffered from differnt tectonic movement caused by Daebo Orogeny occurred in the Korean Peninsula during post-Daedong and pre-Kyongsang Systems. As compared VGP of Daedong Super Group in the Mungyong area with wordwide Mesozoic paleomagnetic polarity stratigraphy, it is correlated with the reverse Epoch in the Graham normal interval. This suggests that the time of formations of Dangog and Bongmyongsan is in the age of 190-195 my.

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Development of a Driving Simulator for Telematics Human-Machine Interface Studies (텔레매틱스 HMI 연구를 위한 드라이빙 시뮬레이터의 개발)

  • Koo, Tae-Yun;Kim, Bae-Young;Shin, Hee-Jong;Son, Young-Tak;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.17 no.4
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    • pp.16-23
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    • 2009
  • Driving simulators are useful tools not only to test the components of future cars but also to evaluate the telematics service and HMI (Human-Machine Interface). However driving simulators cannot be implemented to test and evaluate the telematics service system because the GPS (Global Positioning System) which contains basic functional support for the telematics module do not work in the VR (virtual reality) environment. This paper presents a method to implement telematics service to a driving simulator by developing the GPS simulator which is able to emulate GPS satellite signals consist of NMEA-0183 protocol and RS232C communication standards. It is expected that the driving simulator with the GPS simulator can be used to study HMI and human-factor evaluations of the commercial telematics system to realize the HiLES (Human-in-the-Loop Evaluation System).

Development of the Virtual Driving Environment for the AWS ECU Test Platform of the Bi-modal Tram (저상굴절 궤도차량의 AWS ECU 테스트 플랫폼을 위한 가상 주행환경 개발)

  • Choi, Seong-Hoon;Park, Tea-Won;Lee, Soo-Ho;Moon, Kyung-Ho
    • Proceedings of the KSR Conference
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    • 2007.11a
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    • pp.283-290
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    • 2007
  • A bi-modal tram has been developed to offer an advanced transportation service compared with existing vehicles. The All-Wheel-Steering system is applied to the bi-modal tram to satisfy the required steering performance because the bi-modal tram has extended length and articulated mechanism. An ECU for the steering system is essential to steer wheels on 2nd and 3rd axles by the specific AWS algorithm with the prescribed driving condition. The Hardware-In-the-Loop Simulation(HILS) system is planned for the purpose of evaluating the steering system of the bi-modal tram. There are kinematic links with the hydraulic actuator to steer wheels on each 2nd and 3rd axles and also same steering mechanism as the actual vehicle is in the HILS system. Controlling the movement of hydraulic actuator which reflects the lateral steering reaction force on each wheel is the key to realize the HILS system, but the reaction force is continuously changed according to various driving conditions. Therefore, the simulation through the multi-body dynamics model is used to obtain the required forces.

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