• Title/Summary/Keyword: Virtual Map

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VIRTUAL TELEMATICS SERVICE PROVIDER SYSTEM

  • Jang, In-Sung;Lee, Jun-Wook
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.836-839
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    • 2006
  • Telematics, one of the so-called New Growth Engine of IT839, is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportation. To provide telematics service, Telematics service provider have to connect with various Contents Provider or Service Provide server - for example - LBSS(Location Based Service Server), ASPS(Application Service Provider Server), TELICS(TELematics Information Center Server), GMS(Geo-mobility Server), WTPS(World Telematics Protocol Server) and MAUS(Map Air Update Server). Presently, It is nearly impossible or very difficult for the company that are manufacturing and testing telematics device to develop and test telematics solution without connecting Telematics Service Provider, Service Provider, Contents Provider. And, it is very difficult to connect in TSP, CP, SP having the product to be developed. In this paper, we proposed virtual telematics service provider. The proposed Virtual Telematics Service Provider is to provide telematics services and functionalities by integrating telematics servers into TSP gateway virtually. In other words, VTSP is performs with the role of TSP, CP, SP. And the VTSP support integration of telematics servers, interfacing and monitoring between terminal and the integrated servers.

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A Geometrical Generation Method of the Skirt 3D Models (스커트 3D 모델의 기하학적 생성 방법)

  • 최우혁;최창석;김효숙;강인애
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.7
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    • pp.770-777
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    • 2003
  • This paper proposes a geometrical method for generating and draping the skirt 3D models. The method constructs a 3D basic skirt model using a truncated elliptical cone and generates the various skirt 3D models by controlling the elliptical cone. The B-Spline approximates the 3D drapes which change variously according to the angles and the textiles of the skirts. The mapping sources consist of the textile textures and the skirt 2D model. The 2D models are obtained by mapping the 3D skirt models to the 2D plane. The mapping sources allow us to map the textiles to the 3D skirts. We make the real skirts for the 6 kinds of angles and textiles. and investigate the data of their drape appearances. The investigated data are applied to the virtual skirts. Appearances of the virtual skirts are similar to those of the real.

Implementation of Simulator for Navigation Control System of Bimodal Tram (바이모달 저상굴절차량의 자동운전시스템을 위한 시뮬레이터 구현)

  • Ryu, Je;Hwang, Byoung-Il;Lee, Sang-Nam;Ryu, Hee-Moon;Byun, Yeun-Sub
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.424-432
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    • 2009
  • This paper discusses about the implementation of a simulator for the Navigation Control System(NCS) of bimodal tram. To operate a NCS of bimodal tram, values of all sorts of sensors installed in bimodal tram should be transmitted to the NCS, and the NCS calculates the measured sensor values to determine traveling direction, traveling speed, current position etc. The implementation of the simulator consists of a device applying driver's input transaction function & virtual sensor program and a sub-rack device that controls communication with the NCS to evaluate navigation control function. The virtual sensor program can create routes (map), traveling profiles & seat information et cetera in order to transmit to the NCS, analyzes driver's input values and NCS output values to create virtual sensor values. The sub-rack device takes charge of communication with the NCS using CAN-OPEN, CAN-J1939, MVP protocols. This paper discusses about the implementation of the simulator and afterwards analyzes and evaluates the NCS simulation results.

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Web-Based Media GIS Architecture Using the Virtual World Mapping Technique

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyoung-Ok
    • Korean Journal of Remote Sensing
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    • v.19 no.1
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    • pp.71-80
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    • 2003
  • In this Paper, we Propose web-based Media GIS architecture using 3D geographical database and GPS-related data resulted from 45-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideoServer, which performs VWM technique.

Design and Implementation of a Framework for Automatically Generating Control and Monitoring Software

  • Yoo, Dae-Sung;Sim, Min-Suck;Park, Sung-Ghue;Kim, Jong-Hwan;Yi, Myeong-Jae
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.932-935
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    • 2004
  • In this paper, we present a framework that is easy to develop, modify, maintain and extend a control and monitoring software for any kinds of instruments. The presented framework is composed of three XML documents (IID, MAP, and CMIML) and two tools (Virtual Instrument Wizard, Generator). Interface information about behaviors and states of instruments is written on IID. Mapping information between the interface information in IID and API of a real instrument driver is written on MAP. Finally information about control and monitoring software is written on CMIML. IID, MAP and CMIML are written with XML format to provide common usage and platform independence of the suggested framework. VI Wizard generates CMIML (platform independent intermediate document) using IID and existing CMIML, and Generator generates source code of a control and monitoring software (platform dependent code) automatically using CMIML and MAP. The suggested framework that automatically generates control and monitoring software based on GUI provides easy development and maintenance. Also, reusability can be increased by reusing platform independent software description documents.

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E-customized Product: User-centered Co-design Experiences

  • Li, Pei;Liu, Zi Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3680-3692
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    • 2020
  • The purpose of this study is to orient users' touchpoints in co-design experience, to identify their need via visualized experience map, to recommend valid design information in online e-customization services. A user-centered co-design experience map (UCEM) is adopted to analyze the relation between users' desire and time spent, so as to evaluate the online co-design experiences. Based on evolutionary algorithm and fuzzy theory, data of this study is collected from 30 participants. The data was analyzed by descriptive analysis in SPSS, and frequency query and word cloud in NVivo. Employing design category and evaluating users' time spent, the findings are that (a) vamp color matching is consistent with interview data; (b) supported by qualitative feedback, the virtual experience map played an important role in the co-design process and the visualized interaction process; and (c) participants prefer to get more information and professional help on color matching and exterior design. Based on the findings in design category, future work should be focused on developing a better understanding of design resource recommendations and multi-stakeholder communication.

Graphic Simulation of Material Removal Process Using Bounding Box and Base Plane (기준평면과 경계상자를 이용한 NC 절삭과정의 그래픽 시뮬레이션)

  • 이철수;박광렬
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.161-174
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    • 1997
  • In this paper, the techniques for graphic simulation of material removal process are described. The concepts of the bounding box and base plane are proposed. With these concepts, a real-time shaded display of a Z-map model being milled by a cutting tool following an NC path can be implemented very efficiently. The base planes make it possible to detect the visible face of Z-map model effectively. And the bounding box of tool sweep volume provides minimum area of screen to be updated. The proposed techniques are suitable for implementation in raster graphic device and need a few memories and a small amount of calculation. Proposed method is written in C and executable on MS-Windows95 and Window-NT.

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2D Map-Based Navigation in 3D Virtual Environment (2차원 Map 기반 3차원 가상공간 Navigation)

  • Gwon, Tae-Uk;Choe, Yun-Cheol
    • Journal of KIISE:Software and Applications
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    • v.28 no.4
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    • pp.327-337
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    • 2001
  • 이 논문에서 제시된 2D Map-Based Navigation (MBN)은 다중 사용자 환경의 가상공간을 이동할 때, 실세계와 유사한 이동방법을 제공하여 사용자로 하여금 가상공간에 대한 현장감 및 현실감의 제고에 초점을 두었다. MBN은 사용자들이 가상공간에서 발생하기 쉬운 spatial loss를 방지하고, 이동 시 부가적인 입력이 없이도 일정한 속도로 이동을 지원하는 Automatic Constant-velocity Navigation, 이동중 장애물 및 다른 사용자(아바타)와의 충돌현상을 감지 및 회피하는 Collision Detection and Avoidance, 그리고 충돌회피 후 기존 방향으로의 계속된 이동을 지원하는 Path Adjustment 등의 기능을 제공한다. MBN은 spatial loss의 방지, 사용자의 부가적인 노력의 감소 및 병행작업의 보장, 현실과 유사한 사용자 중심의 navigation 기법의 제공, 그리고 가상공간과 현실과의 괴리를 줄임으로써 가상현실이 추구하는 현실감 및 현장감을 높일 수 있도록 하였다. 실험을 통하여 본 연구에서 제안한 MBN이 사용자 중심의 매우 자연스럽소, 쉽고 편리한 가상공간 navigation 인터페이사라는 평가를 얻었다.

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Design of 3D Virtual Environment Navigation Aid using Topic Map (Topic Map을 이용한 3차원 가상환경 탐색항해 도구 설계)

  • 김학근;유석종;임순범;최윤철
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.529-531
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    • 2004
  • 3차원 가상환경을 효과적으로 활용하기 위해서 사용자는 환경 내부의 방문할만한 장소들의 위치를 파악하고 그곳까지 도달하기 위한 탐색항해 기술에 익숙해 있어야 한다. 지금까지는 환경 구조의 중요 지점만을 정리한 형태의 정보를 제공하는 방법이 주로 연구되고 있다. 그러나 사용자는 환경에 대해서 공간적 정보만으로 이해하지 않는다. 그보다는 환경 위에서 다루어지는 여러 주제들을 통해 환경을 이해하고 또한 타인과 정보를 교환한다. 본 논문에서는 의미기반의 탐색항해 기법인 Topic Map을 이용하여 공간지식과 개념지식을 포괄하는 정보를 활용하여 가상환경에 위치한 목적지를 찾아가는 탐색항해 도구를 제안한다. 이를 통해서 환경구조에 익숙하지 않은 사용자라도 효과적인 탐색항해를 수행할 수 있으며, 환경을 구성하는 객체들의 위치가 자주 변하더라도 사용자에게 동일한 탐색항해 환경을 제공할 수 있으리라 기대한다.

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Development of Inpipe Inspection Robot System (배관 검사 로봇 시스템 개발)

  • Baek, Sang-Hun;Ryu, Seong-Mu;No, Se-Gon;Choe, Hyeok-Ryeol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.12
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    • pp.2030-2039
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    • 2001
  • Recently, various inpipe inspection robots are developed and its effective values are increased in industrial use. However, it is so difficult to make a inpipe inspection robot system which has flexible mobility and accuracy of inspection in pipelines. Especially, it is very important to know the exact crack position. In this paper, we are to present a lately developed inpipe inspection robot system which can resolve the above Problems. The robot is configured as an articulated structure like a snake. Two active driving vehicles are located in front and rear of the inspection robot respectively and passive modules such as a nondestructive testing module and a control module are chained between the active vehicles. Special feature of the robot system is a ground interface, which is able to show informations of robot and pipelines. By using this, so called virtual map in this paper, user is able to know the pipelines'feature and crack position.