• Title/Summary/Keyword: Virtual Interface

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A Study on the Control technique of the Real-Time over the Environment of Graphic User Interface Using VxD. (VxD를 이용한 GUI환경에서의 실시간 제어기법에 관한 연구)

  • 장성욱;이진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.120-120
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    • 2000
  • In this study, in order to control real system under the environment of graphic user interface, study on the technique which can control real system without additional hardware drivers using virtual machine driver operated on the windows operating system. Consider the problem which is the error and the delay of a sampling time on the multi task processing through the load test of the experiment using graphic user interface.

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Experimental Performance Evaluation of Vertical Handover with Virtual Interface in Heterogeneous Mobile Networks (이종 무선네트워크에서 가상인터페이스기반 수직적 핸드오버 실증 성능 평가)

  • Cho, Il-Kwon;Yun, Dong-Geun;Ha, Sang-Yong;Choi, Seong-Gon
    • The KIPS Transactions:PartC
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    • v.19C no.2
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    • pp.127-134
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    • 2012
  • In this paper, we propose a mobility management scheme which has a simple IP emulation method based on virtual interface. This scheme supports prevention of service abortion resulting from RAT (Radio Access Technology) interface switching during vertical handover and provides mobility management convenience according to maintenance of consistency in simple IP mobility management scheme of 3rd generation mobile network. Through the empirical experiments of proposed method, we check out the improvement of handover performance of the proposed scheme based on vertical handover latency comparing with a non-virtual interface system.

A Navigation Algorithm using a Locomotion Interface with Programmable Foot Platforms for Realistic Virtual Walking (실감의 가상 걸음을 위한 발판타입 이동인터페이스의 네비게이션 알고리즘)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.358-366
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    • 2006
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF programmable foot platforms. When a human walks on the locomotion interface (LI), the walking motions of the human are recognized by several sensors. Then, the sensed information is used by the LI for generation of infinite surfaces for continuous walking and the virtual environments for scene update according to motions of the human walking. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation. A novel navigation algorithm is suggested to allow natural navigation in virtual environments by utilizing conditions of normal gait analysis. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. From experiments, the subjects were satisfied with the reality of the suggested navigation algorithm using the locomotion interface. Therefore, the suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • v.29 no.3
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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User Factor Analysis and Evaluation of Virtual Reality 3D Color Picker (가상현실 3차원 색상 선택기의 사용자 요인 분석 및 평가)

  • Lee, Jieun
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1175-1187
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    • 2022
  • 3D interaction between humans and computers has been possible with the popularization of virtual reality, and it is important to study natural and efficient virtual reality user interfaces. In user interface development, it is essential to analyze and evaluate user factors. In order to analyze the influence of factors on users who use the virtual reality color picker, this paper divides the user groups based on whether they major in art or design, whether they have experience in virtual reality, and whether they have prior knowledge about 3D color space. The color selection error and color selection time of all user groups were compared and analyzed. Although there were statistically significant differences according to the user groups, all user groups used the virtual reality color picker accurately and effectively without any difficulties.

A Study on Interaction of Gaze-based User Interface in Mobile Virtual Reality Environment (모바일 가상현실 환경에서의 시선기반 사용자 인터페이스 상호 작용에 관한 연구)

  • Kim, Mingyu;Lee, Jiwon;Jeon, Changyu;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.39-46
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    • 2017
  • This study proposes a gaze-based user interface to provide user oriented interaction suitable for the virtual reality environment on mobile platforms. For this purpose, a mobile platform-based three-dimensional interactive content is produced, to test whether the proposed interface increases user satisfaction through the interactions in a mobile virtual reality environment. The gaze-based interface, the most common input method for mobile virtual reality content, is designed by considering two factors: the field of view and the feedback system. The performance of the proposed gaze-based interface is analyzed by conducting experiments on whether or not it offers motives for user interest, effects of enhanced immersion, differentiated formats from existing ones, and convenience in operating content.

A Virtual 3D Interface System for the Remote Control of Robot Agent (로봇 에이전트의 원격 제어를 위한 가상 3D 인터페이스 시스템)

  • 안현식
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.4
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    • pp.85-90
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    • 2001
  • Recently there are lots of concerning on robot agent system working for itself with the trends of the research of bio-mimetic system and intelligent Therefore it is necessary to develop more humanized interface system from communicating with the robot agent. In this paper a virtual 3D interface system is proposed based on Internet for remote controlling and monitoring of robot agent. The proposed system is constructed as manager-agent model and a man can order a job at the 3D virtual interface environment of the manager located remotely Then the robot agent detects a 3D profile data from a range finder automatically and the robot moves the object to the new position in real space. The proposed system supports a advanced interface displaying virtual 3D graphics and real moving images and which makes it possible one to manage the robot agent more conveniently.

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Embodiment of Virtual Magnet Using a 6 DOF Force-Reflecting Haptic Inteface by Ultrasonic Motors (초음파 모터 구동 6자유도 역감 장치를 이용한 가상 자석의 구현)

  • 강원찬
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.729-734
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    • 2000
  • This paper proposes virtual-magnetic system by a force-reflecting interface to drive a ultrasonic motors(USMs) To approach virtual magnet in graphic the 6 dDOF force-reflecting interfaces provides force feedback to users as if I is magnetic-force, So users can feel real magnet Effectively to display the magnetic-force we need the interface with specific characteristics such as low inertia almost zero friction and very high stiffness As an actuator for the interface the USMs have many good advantage satisfied these conditions over conventional servo motors. To estimate capability of this virtual-magnetic system we did an experiment of magnetism based on coulomb's law when Coulmb's low apply this experiment it is vey conformable to real magnet

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A Navigation Algorithm using Locomotion Interface with Two 6-DOF Robotic Manipulators (ICCAS 2005)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2211-2216
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    • 2005
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF parallel robotic manipulators. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation, using robotic manipulators. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. The walking velocity of the user is directly translated to VR actions for navigation. Finally, the functions of the RPC interface are utilized for each interaction mode. The suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

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Virtual Reality Interface for Realistic Communication Services

  • Cho, Y.J.;Park, H.J.;Yang, Hyun-S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.89-94
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    • 1997
  • In this paper, we present a VR-based interface method which provides users more natural, realistic, and interactive communication and collaboration tool. Since most services in the communication systems matches with the services in the real world, the best understanding would be achieved when the communication services are represented in accordance with the services in the real world. However, conventional text-based interface and 2D GUI cannot provide such reality to the users. In this paper, we discuss VR-based interface to overcome such difficulty and introduce one instance of communication system using the VR-based realistic, what we call Virtual Village, which we are currently developing. This application might be applied to education in virtual space, desktop conferencing system, and entertainment such as MUD or the games in the distributed environment, etc.

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