• 제목/요약/키워드: Virtual Driving Simulator

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가상 무인 차량 시뮬레이터를 이용한 영상 기반 무인 차량의 원격 조종성 연구 (Study on the Remote Controllability of Vision Based Unmanned Vehicle Using Virtual Unmanned Vehicle Driving Simulator)

  • 김선우;한종부;김성수
    • 대한기계학회논문집A
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    • 제40권5호
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    • pp.525-530
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    • 2016
  • 본 논문에서는 영상기반의 무인 차량에 대한 원격 조종 가능성을 평가할 수 있는 객관적 지표를 제안하고자 한다. 제안된 영상 흔들림 지표의 효용성을 검증하기 위하여, 가상 환경의 무인 차량 시뮬레이터 실험 환경을 통한 주관적인 평가를 수행하였다. 가상 환경 시뮬레이터는 다물체 동역학 기반의 실시간 무인 차량 동역학 프로그램, 모션시뮬레이터, 드라이버 콘솔 등으로 이루어져 있다. 동역학 해석에 의해 차량의 운동이 정의되고, 차체의 움직임이 모션시뮬레이터를 통해 반영된다. 모션시뮬레이터 위의 카메라는 흔들리는 영상정보를 피실험자에게 제공한다. 다양한 노면에 대한 흔들리는 영상에 대하여 객관적인 지표와 피실험자들이 느끼는 주관적인 평가를 비교하여 그 효용성을 분석하였다.

섀시 전자제어 시스템의 효과적인 교육을 위한 능동형 시뮬레이터의 개발 (A Development of Effective Educational Simulator for Electronic Control System of Automobile Chassis)

  • 손일문
    • 한국산학기술학회논문지
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    • 제13권8호
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    • pp.3326-3333
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    • 2012
  • 본 연구에서는 이 분야의 효과적인 공학기술교육을 위하여 능동형 교육용 시뮬레이터를 개발하였다. 개발된 시스템은 주행조건 제어 및 모니터링 시스템, 섀시 전자제어 시스템 모니터링 및 분석시스템, 가상 시뮬레이터 및 교육용 콘텐츠로 구성되어 있다. 여기서 주행조건 제어 및 모니터링 시스템은 다시 실차 시뮬레이터와 유압장비 및 원격제어 및 모니터링 시스템으로 구성되어 있다. 섀시 전자제어 시스템 모니터링 및 분석 시스템에서는 Labview 프로그램을 통하여 각종 센서와 액추에이터들의 동작상태를 모니터링 할 수 있도록 하였다. 그리고 가상 시뮬레이터 및 교육용 콘텐츠는 2D 플래시 및 3D 애니메이션으로 효과적인 교육의 멀티미디어 교육 자료를 제공하여 준다. 이러한 시스템은 교육용 뿐만 아니라 관련 분야 시스템의 모듈 연구 개발 시 성능 분석 장비로써의 활용도 가능할 것이다.

Real-Time Analysis of Occupant Motion for Vehicle Simulator

  • Oh, Kwang-Seok;Son, Kwon;Kim, Kwang-Hoon;Oh, Sang-Min;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.129.2-129
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    • 2001
  • Visual effects are important cues for providing occupant s with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant´s posture, therefore, the total body motion must be considered in a graphic simulator. A real time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and acceleration. A multibody system analysis software, MADYMO, was used in the motion analysis of an adult male dummy in the seated position. Position data of the head were collected as inputs to the viewpoint movement. Based on these data, a back- propagation neural network was ...

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가상주행 시뮬레이터를 활용한 시선유도시설 효과평가 연구 (Evaluation of Effectiveness on Delineation System Using Virtual Driving Simulator)

  • 박제진;김덕녕;박용진;송원철
    • 한국도로학회논문집
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    • 제19권5호
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    • pp.163-171
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    • 2017
  • PURPOSES : Traffic safety facilities are used to prevent traffic accidents before they occur by providing drivers with information on traffic situations and the geometric design of roads. However, some facilities not defined in guidelines do not meet installation criteria, yet are being installed and used in order to increase efficiency in traffic flow and prevent traffic accidents in a specific expressway zone. In this study, we have evaluated the effect of delineation system which are not defined in the guideline criteria. METHODS : Different virtual scenarios were created for roads using expressway median barrier chevron signs, with a driving simulator used to evaluate the installation and operational effect of such signs. Ten experiments were performed with left- and right-curved roads at curve radius intervals of 500 m, from 500 m to 2,500 m. RESULTS : For sections with a curve radius of more than 1,500 m, drivers had a clear tendency toward stable driving regardless of delineation system. When a chevron sign is installed on a protection fence in the road curving left, an expanded installation is recommended up to the section with a curve radius of 1,000 m. According to the analysis results for the RHB (Relative High Beta spectrum), driving concentration also improved up to a curve radius of 1,000 m. CONCLUSIONS :The experiment result indicates the extent of biasing within a lane and the manipulation amount of steering handle, were analyzed and found to be affected by curve radius and road alignment regardless of delineation system.

자동차 시뮬레이터의 운동감에 대한 감성평가 (Human Sensibility Ergonomic Evaluation of Sense of Motion Perceived in a Vehicle Simulator)

  • 오상민;손권;최경현;한상현
    • 한국자동차공학회논문집
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    • 제11권4호
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    • pp.180-188
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    • 2003
  • The vehicle simulator is a useful virtual reality system. The simulator enables engineers to effectively research and analyze various experiments. Therefore, the development of a specific vehicle simulator is required, and its performance must be verified. This paper verifies the performance of Pusan National University Vehicle Simulator. Human sensibility ergonomic tests of vehicle simulator were also executed. The sense of simulator motion was chosen as the standard of performance evaluation. The driver's senses were subdivided into senses of rectilinear and rotational velocities. This study extracted ergonomic sensibility words that can be used to evaluate the performance of the simulator As a practical application of simulator, the relation was studied between the sense of simulator motion and the characteristics of drivers, who are classified into their sexes and driving careers. A statistical method was applied to human sensibility ergonomic tests of vehicle simulator.

ROS 기반 자율주행 알고리즘 성능 검증을 위한 시뮬레이션 환경 개발 (Development of Simulation Environment for Autonomous Driving Algorithm Validation based on ROS)

  • 곽지섭;이경수
    • 자동차안전학회지
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    • 제14권1호
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    • pp.20-25
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    • 2022
  • This paper presents a development of simulation environment for validation of autonomous driving (AD) algorithm based on Robot Operating System (ROS). ROS is one of the commonly-used frameworks utilized to control autonomous vehicles. For the evaluation of AD algorithm, a 3D autonomous driving simulator has been developed based on LGSVL. Two additional sensors are implemented in the simulation vehicle. First, Lidar sensor is mounted on the ego vehicle for real-time driving environment perception. Second, GPS sensor is equipped to estimate ego vehicle's position. With the vehicle sensor configuration in the simulation, the AD algorithm can predict the local environment and determine control commands with motion planning. The simulation environment has been evaluated with lane changing and keeping scenarios. The simulation results show that the proposed 3D simulator can successfully imitate the operation of a real-world vehicle.

가상현실 시뮬레이터를 이용한 장애인 운전 교육 모델 제안 (Virtual Reality Simulator Proposal of Driving Education Model for the Disabled)

  • 박원철;김황래;박성현
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2022년도 제66차 하계학술대회논문집 30권2호
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    • pp.111-112
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    • 2022
  • 장애인 운전 지원센터는 지역별 편차가 심하고 인력 부족 등의 문제로 배우고자 하는 장애인의 수요를 충족하지 못하고 있는 상황이다. 본 논문에서는 시뮬레이터를 활용하여 가상현실을 통한 장애인 운전 교육 시뮬레이터 모델을 제안한다. 가상현실 기법을 활용하여 시뮬레이터를 구성하고 운전 교육데이터를 시뮬레이터에 적용하여 모델을 구성하였다. 실질적인 교육내용을 기준으로 프로세스를 구성하였으며, 제안 모델을 활용하면 운전 교육이 어려운 중증장애인들도 시뮬레이터를 통한 간접적인 운전을 경험함으로써 삶의 질 또한 향상되는 것을 기대할 수 있다.

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Effect of Driver's Cognitive Distraction on Driver's Physiological State and Driving Performance

  • Kim, Jun-Hoe;Lee, Woon-Sung
    • 대한인간공학회지
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    • 제31권2호
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    • pp.371-377
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    • 2012
  • Objective: The aim of this study is to investigate effect of driver's cognitive distraction on driver's physiological state and driving performance, and then to determine parameters appropriate for detecting the cognitive distraction. Background: Driver distraction is a major cause of traffic accidents and poses a serious threat to traffic safety due to ever increasing use of in-vehicle information systems and mobile phones during driving. Cognitive distraction, among four different types of distractions, prevents a driver from processing traffic information correctly and adapting to change in surround vehicle behavior in time. However, the cognitive distraction is more difficult to detect because it normally does not involve significant change in driver behavior. Method: A full-scale driving simulator was used to create virtual driving environment and situations. Participants in the experiment drove the driving simulator in three different conditions: attentive driving with no secondary task, driving and conducting secondary task of adding numbers, and driving and conducting secondary task of conversing with an experimenter. Parameters related with driver's physiological state and driving performance were measured and analyzed for their change. Results: The experiment results show that driver's cognitive distraction, induced by secondary task of addition and conversation during driving, increased driver's cognitive workload, and indeed brought change in driver's physiological state and degraded driving performance. Conclusion: The galvanic skin response, pupil size, steering reversal rate, and driver reaction time are shown to be statistically significant for detecting cognitive distraction. The appropriate combination of these parameters will be used to detect the cognitive distraction and estimate risk of traffic accidents in real-time for a driver distraction warning system.

고속주행상황의 운전자 인지·반응시간에 관한 연구 (A Study on Driver Perception-Reaction Time in High-Speed Driving Situations)

  • 최재성;정승원;김정민;김태호;신준수
    • 한국도로학회논문집
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    • 제19권1호
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    • pp.107-119
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    • 2017
  • PURPOSES : The desire of drivers to increase their driving speeds is increasing in response to the technological advancements in vehicles and roads. Therefore, studies are being conducted to increase the maximum design speed in Korea to 140 km/h. The stopping sight distance (SSD) is an important criterion for acquiring sustained road safety in road design. Moreover, although the perception-reaction time (PRT) is a critical variable in the calculation of the SSD, there are not many current studies on PRT. Prior to increasing the design speed, it is necessary to confirm whether the domestic PRT standard (2.5 s) is applicable to high-speed driving. Thus, in this study, we have investigated the influence of high-speed driving on PRT. METHODS : A driving simulator was used to record the PRT of drivers. A virtual driving map was composed using UC-Win/Road software. Experiments were carried out at speeds of 100, 120, and 140 km/h while assuming the following three driving scenarios according to driver expectation: Expected, Unexpected, and Surprised. Lastly, we analyzed the gaze position of the driver as they drove in the simulated environment using Smarteye. RESULTS : Driving simulator experimental results showed that the PRT of drivers decreased as driving speed increased from 100 km/h to 140 km/h. Furthermore, the gaze position analysis results demonstrated that the decrease in PRT of drivers as the driving speed increased was directly related to their level of concentration. CONCLUSIONS : In the experimental results, 85% of drivers responded within 2.0 s at a driving speed of 140 km/h. Thus, the results obtained here verify that the current domestic standard of 2.5 s can be applied in the highways designated to have 140 km/h maximum speed.

가속도 기반 자율주행 패턴에 대한 이용자 만족도 평가 연구 (A Study on User Satisfaction Evaluation of Acceleration-Based Automated Driving Patterns)

  • 황순천;이동민
    • 한국ITS학회 논문지
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    • 제22권6호
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    • pp.284-298
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    • 2023
  • 자율주행 기술이 빠르게 발전함에 따라 자율주행 기술을 직·간접적으로 체험할 수 있는 기회가 대중에게 제공되고 있지만, 이용자 관점에서 편안한 승차감을 기대할 수 있는 선호하는 자율주행 패턴에 대해서는 연구가 미비하다. 본 연구에서는 주행 시뮬레이터와 자율주행이 가능한 실험차를 활용하여 종·횡방향 가속도에 대한 이용자 측면 만족도 평가를 수행하였다. 주행 실험을 통하여 도출한 5가지 종·횡방향 가속도 값을 활용하여 자율주행 패턴을 가상환경 시뮬레이션으로 구현하였으며, 그 중 3가지 값에 대해서는 실차 기반 자율주행으로 구현하여 만족도 및 불안감 수준 평가실험을 추가 진행하였다. 연구 결과, 실험 참가자들은 종방향 가속도에 비하여 횡방향 가속도에 더 민감한 평가를 하였으며, 불안감 수준도 높게 나타나는 것을 확인할 수 있었다. 이러한 결과를 바탕으로 이용자 측면 자율주행 패턴 평가연구 필요성과, 시뮬레이터 기반 평가방법의 적정성을 제시하였다.