• 제목/요약/키워드: Virtual Design Modeling

검색결과 308건 처리시간 0.025초

디지털 매체를 활용한 한국적 이미지 패션 디자인 개발 - Maya(Qualoth) 프로그램을 활용한 3차원 모델링 - (The Development of Fashion Design with Korean Images Using Digital Media - 3D Modeling Based On Maya (Qualoth) Program -)

  • 이윤경;김민자
    • 복식
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    • 제58권6호
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    • pp.42-53
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    • 2008
  • This study is about the development of Fashion Design using of Korean Motive applied Digital Medium. With rapid change during the 21st century, digital media has emerged as the most important communication tool to facilitate speedy and interactive conversation. The recent emergence of 'Mass Customization' is a good reflection of digital transition's interactive features, realizing product variation and customization through flexibility and immediate responsiveness. In this so-called digital era, fashion is a tool that facilitates the use of digital media, while acting as the object, or the purpose, where digital media can be applied. This study looked at the development situations and future utilization method regarding digital fashion, which was recreated through digital media. In this study, a new design process was developed through digital media and actually manufactured Korean image clothing to reflect the motif of plant found in Korean folk paintings. Three-Dimensional(3D) digital shape was dressed in virtual clothing for comparison, thereby adding some features of textile design to three-Dimensional(3D) shape. Through the process, the study can provide various potential accesses to future development of fashion design utilizing digital media.

빛과 색이 심리적 반응에 미치는 영향에 관한 연구 - 주거공간 3D이미지의 실험적 적용을 중심으로 - (Effects Psychological Response Light & Color - Focusing on Experimental Application of 3D Image-)

  • 윤갑근;강경원;정사희
    • 한국실내디자인학회논문집
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    • 제14권3호
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    • pp.199-207
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    • 2005
  • We recognize analysing and quantifying an effect of light and colors on people' psychological response changing according to environmental conditions as important. Therefore, this study intends to improve efficiency in realizing emotional design that contributes to creation of helpful and pleasant interior using architecture that is able to refresh human emotion or light and colors which are important factors in interior design. For the purpose, this study analyses an effect of colors in interior space and the effect of interaction between light and color through modeling to identify types of psychological response. And it is to present a generalized conclusion through an analysis of meaning of the two effects. The ultimate goal of this study is to identify the value and possibility of actual design. This study measures response on questionnaire through representative vocabulary by abstracting based on evaluation image selected through the 1st and 2nd preparatory research and grouping similar words. In next step, images represented both by light and colors are presented as virtual space and for data input and analysis based on psychological response corresponding to each image, this study uses SPSS 11.0 statistical package program to analyse data collected. The space to be experimented is a livingroom, a center of residential area.

보청기용 범용 이어쉘을 위한 설계 파라미터에 관한 연구 (A Study on Design Parameters for Ready-made Ear Shell of Hearing Aids)

  • 에르덴바야르;전유용;박규석;송영록;이상민
    • 전기학회논문지
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    • 제60권5호
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    • pp.1055-1061
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    • 2011
  • In this study, main parameters: aperture, first bend and second bend which express a structure of ear canal are extracted in order to modeling and manufacture the ready-made ear shells of hearing aids. The proposed parameter extraction method consists of 2 important algorithms, aperture detection and feature detection. In the aperture detection algorithm, aperture of 3-D scanned virtual ear impression and parameters relating to ear shell of hearing aid are determined. The feature detection algorithm detects first bend, second bend, and related parameters. Through these two algorithms, parameters for aperture, first bend, and second bend are extracted to model the ready-made ear shell of hearing aid. The values of these extracted parameters from 36 people's right ear impression are analyzed and measured statistically. As a result of the analysis, it has been found that it is possible to classify ready-made ear shell parameters by age and size. The ready-made ear shell parameters are classified 3-size for 20 years old and 2-size for 60 years olde. Using 3D rhino program, virtual ready-made ear shell is reconstructed by parameters of every type, and simulated to model it. A final product was produced by transferring simulation result with rapid prototyping system. The modeled ready-made ear shell is evaluated with the objective and subjective method. Objective method is the comparison volume ratio and overlapped volume ratio of ear impression from randomly chosen 18 people and ready-made ear shell. And subjective method is that the final product of ready-made ear shell is used by users and the satisfaction number drawn from well fitting and comfortable testing was evaluated. In the result of the evaluation, it has been found that volume ration is 70%, big and middle size ready-made ear shell products are possible, and the satisfaction number is high.

가상화 기반의 재구성 용이한 교전통제 통합시험시뮬레이션 베드 (A Reconfigurable Integration Test and Simulation Bed for Engagement Control Using Virtualization)

  • 조길석;정오균;윤문형
    • 한국군사과학기술학회지
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    • 제26권1호
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    • pp.91-101
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    • 2023
  • Modeling and Simulation(M&S) technology has been widely used to solve constraints such as time, space, safety, and cost when we implement the same development and test environments as real warfare environments to develop, test, and evaluate weapon systems for the last several decades. The integration and test environments employed for development and test & evaluation are required to provide Live Virtual Construction(LVC) simulation environments for carrying out requirement analysis, design, integration, test and verification. Additionally, they are needed to provide computing environments which are possible to reconfigure computing resources and software components easily according to test configuration changes, and to run legacy software components independently on specific hardware and software environments. In this paper, an Integration Test and Simulation for Engagement Control(ITSEC) bed using a bare-metal virtualization mechanism is proposed to meet the above test and simulation requirements, and it is applied and implemented for an air missile defense system. The engagement simulation experiment results conducted on air and missile defense environments demonstrate that the proposed bed is a sufficiently cost-effective and feasible solution to reconfigure and expand application software and computing resources in accordance with various integration and test environments.

IPA를 활용한 건축 설계단계 VR 적용가능업무 평가 (The Evaluation of VR Applicable Work in Building Design Phase using IPA)

  • 이동윤;서명배
    • 스마트미디어저널
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    • 제9권4호
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    • pp.152-161
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    • 2020
  • 4차산업혁명 대표적인 기술인 VR(Virtual Reality) 기술이 다양한 산업분야에 사용되고 있으며, 건축분야에서도 실무에 사용하는 사례가 증가하고 있다. 건축분야에서 VR은 안전 및 실무 교육용, 건축물 홍보용 등 사용자가 단순하게 3D 모델링을 가상현실에 구현하여 체험하는 정도로 사용되고 있다. 그리고 관련 연구로는 재난안전 대피 시뮬레이션, 설계교육용 컨텐츠 등 컨텐츠 및 가시화 시뮬레이션 개발에 대한 연구하는 수준이다. 실무에서 요구되고, 적합한 VR 기술 개발 및 방향성 제시에 대한 연구는 미비하다. 따라서 본 연구에서는 건축분야에 적합한 VR 기술 개발하기 앞서 적용가능한 업무를 도출하여 전문가들의 판단을 근거한 정량적인 평가 및 분석을 하고자 한다. 단, 현재 건축 전과정에서 VR의 필요성 및 적용 효과가 높을 것으로 판단되는 건축 설계단계를 대상으로 연구를 진행하였다. 도출된 건축 설계단계 VR 적용가능업무는 9개이며, 이들 업무를 대상으로 기대수준, 중요도, 적용도를 설문조사하여 IPA(Importance Performance Analysis)를 활용하여 평가 및 분석하였다. 그 결과, 건축 부재 설계 검토업무, 관련 이해관계자간의 의사결정을 위한 협업 업무에 대하여 VR 기술 및 컨텐츠 개발이 필요한 것으로 평가 및 분석되었다. 본 연구 결과는 향후 건축 설계단계에 적용할 VR 기술 개발에 있어 기초자료로 사용될 것이라 사료된다.

Image Based 3D Reconstruction of Texture-less Objects for VR Contents

  • Hafeez, Jahanzeb;Lee, Seunghyun;Kwon, Soonchul;Hamacher, Alaric
    • International journal of advanced smart convergence
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    • 제6권1호
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    • pp.9-17
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    • 2017
  • Recent development in virtual and augmented reality increases the demand for content in many different fields. One of the fast ways to create content for VR is 3D modeling of real objects. In this paper we propose a system to reconstruct three-dimensional models of real objects from the set of two-dimensional images under the assumption that the subject does not has distinct features. We explicitly consider an object that is made of one or more surfaces and radiant constant energy isotropically. We design a low cost portable multi camera rig system that is capable of capturing images simultaneously from all cameras. In order to evaluate the performance of the proposed system, comparison is made between 3D model and a CAD model. A simple algorithm is also proposed to acquire original texture or color of the subject. Using best pattern found after the experiments, 3D model of the Pyeongchang Olympic Mascot "Soohorang" is created to use as VR content.

다양한 디지털 콘텐츠를 위한 특수효과 생성기 (Special Effect Generator for Various Digital Contents)

  • 송승헌;김응곤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.572-575
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    • 2005
  • 디지털 콘텐츠 산업 즉, 영상 및 게임, 가상현실 등에서는 실시간으로 불꽃, 폭발, 연기, 액체, 눈, 비, 등의 특수효과를 시각적으로 사실적이고 화려한 영상으로 제공하기 위해 입자시스템을 사용한다. 디지털 콘텐츠 및 가상현실 제작자들과 응용 프로그램 개발자들에게 손쉽게 다양한 매개변수를 변경할 수 있는 인터페이스를 갖춘 GUI 환경이 제공된다면 다양한 디지털 콘텐츠에 사용자가 원하는 특수효과를 실시간으로 제공할 수 있을 뿐만 아니라 개발자에게 프로그래밍 기반을 제공할 수 있다. 본 논문에서는 디지털 콘텐츠 제작자 와 가상현실 응용 프로그램 개발자가 저비용 고품질의 디지털 콘텐츠를 제작할 수 있도록 유체속성, 기상현상 등의 다양한 특수효과를 손쉽게 적용할 수 있는 특수효과 생성기를 설계한다.

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Motion Control of Omnidirectional Mobile Platform for Path Following Using Backstepping Technique

  • Dinh, Viet-Tuan;Thinh, Doan-Phuc;Hoang, Giang;Kim, Hak-Kyeong;Oh, Sea-June;Kim, Sang-Bong
    • 한국해양공학회지
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    • 제25권5호
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    • pp.1-8
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    • 2011
  • This paper proposes a controller design for an omnidirectional mobile platform (OMP) with three wheels using backstepping control. A kinematic model and dynamic model of the system are presented. Based on the dynamic modeling, a backstepping controller is designed to stabilize the OMP when following a desired path. The controller is designed based on a backstepping control theory. It includes two steps: first, a virtual state and a stability function are introduced. Second, Lyapunov functions for the system are chosen and an equation for the virtual control that makes the system stabile is obtained. The system stability is guaranteed by the Lyapunov stability theory. The simulation and experimental results are presented to demonstrate the effectiveness of the proposed controller.

인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현 (Design and Implementation of Realtime 3D Sight Simulation System on Internet)

  • 김병수;이지형;임창영
    • 한국정보처리학회논문지
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    • 제6권7호
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    • pp.1738-1748
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    • 1999
  • 최근의 시뮬레이션 도구들은 새로 발표된 여러 가지 3차원 구현 기술들을 접목하여 제한된 2차원 화면 속에서 3차원 요소들을 효율적으로 구현 시켜 나가고 있는 추세이다. 본 논문에서는 이러한 현재의 기술적 상황에 기초를 둔 경관 시뮬레이션 도구를 구현하였으며, 자연과의 조화를 통한 인간의 보다 향상된 생활환경을 구상하여 설계할 수 있도록 고려하였다. 응용된 기술로는 인터넷을 기반으로 하는 가상현실구현에 대한 3차원상의 표준으로 주목받고 있는 VRML(Virtual Reality Modeling Language)과 자비를 연계한 EAI(External Authoring Interface)를 적용하였다.

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네트워크 기업의 정보기술 아키텍처 프레임워크 연구 (A Study on ITA(Information Technology Architecture) Framework for Networked Enterprises)

  • 김덕현
    • 한국IT서비스학회지
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    • 제7권4호
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    • pp.45-60
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    • 2008
  • Networked enterprise (NE) is an organization of independent companies that collaborate with each other temporary or permanently for accomplishing common goals. The USA and EU have been developing principal concepts, techniques, and solutions to enhance the competitiveness of traditional industries including small-and-medium enterprises (SMEs). In Korea, however, implementation as well as R&D of NE is very few, which we believe comes from lack of understanding on Its meaning and lack of effective information systems for it. This paper is to suggest an Enterprise Architecture (EA) framework or reference model of NE and an Information Technology Architecture (ITA) of NE. The EA framework will help stakeholder of NE (e,g., policy makers, members of NE, IT solution providers, and researchers) understand structural and behavioral characteristics of NE. The ITA will be used as a guideline of developing information systems for NE that is essential for spreading networked business models, The focus of this paper is not on logical-level design but on conceptual-level modeling of NE. As verification of the suggested framework and architecture is still required, so we'll apply them to various manifestations of NE, e.g., dynamic supply chain, vertical integration of extended enterprises, and P2P-style virtual enterprises.