• Title/Summary/Keyword: Virtual Design Modeling

Search Result 308, Processing Time 0.03 seconds

A Study on Modeling and Algorithm for WDM VWP Network Design (WDM VWP 네트워크 설계 모형 및 알고리즘 연구)

  • Lee, Hee-Sang;Hong, Sung-Pil;Song, Hae-Goo
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.26 no.4
    • /
    • pp.296-305
    • /
    • 2000
  • Virtual wavelength path (VWP) is the optical path when a wavelength conversion is possible in a wavelength division multiplexing (WDM) network that is transmission infrastructure for the next generation high speed backbone networks. To achieve efficient design for VWP networks, we must consider VWP routing, wavelength assignment, and wavelength conversion while satisfying many technical constraints of the WDM networks. In this study we propose an integrated model for efficient VWP design in WDM networks. We also develope a 3-phase algorithm, each of which deals with routing, wavelength assignment and route and wavelength reassignment, respectively. In our computational experiments, phase 1 algorithm can solve the problem to the optimality for medium size test networks. Phase 2 algorithm is an efficient heuristic based on a reduced layered network and can give us an effective wavelength assignment. Finally, phase 3 algorithm reconfigure VWP routing and its wavelength assignment to concentrate wavelength conversion nodes in the suggested VWP network.

  • PDF

A Study on the derivation of Korean Common Data Environment(CDE) requirements based on ISO 19650 for BIM sharing, collaboration and management (BIM 공유·협업·관리를 위한 ISO 19650 기반의 한국형 공통데이터환경(CDE) 요구사항 도출 연구)

  • Lee, Il-Gon;Kim, Hyun-Min;Choi, Jae-Woong
    • Journal of KIBIM
    • /
    • v.12 no.4
    • /
    • pp.93-103
    • /
    • 2022
  • As the design environment of domestic infrastructure facilities shifts from a traditional co-work office system to a virtual digital co-work office, a CDE collaboration platform is required to build a digital co-work office suitable for the domestic design environment. In addition, a number of large multinational projects requiring collaboration from domestic and foreign construction companies are ordered, and procedures for performing tasks based on international standards such as ISO 19650 are required, so preparation for domestic designers is required. Therefore, this study aims to derive CDE requirements for the development of an ISO 19650-based CDE collaboration platform suitable for domestic design environments, and derived Korean CDE requirements based on ISO 19650 series and overseas CDE cases.

A Research on the Uses of Storytelling Approach for Architecture (건축분야에서의 스토리텔링 기법 활용방안 연구)

  • Yoon, Ki-Byung
    • Journal of the Korean housing association
    • /
    • v.18 no.1
    • /
    • pp.53-60
    • /
    • 2007
  • Storytelling approach is the way to formulate and solve problems using stories. Story is a means to understand and react everyday life that can be regarded as multi-dimensional problems. The approach becomes popular in various fields in conjunction with digital technology. In particular, it is used to solve problems in relation to whole context. In design, storytelling approach is used to clarify design constraints. It can be used to clarify and communicate thoughts for design artifacts, and to understand how the artifacts might be used in particular circumstances. In particular, the approach is useful to use under uncertain circumstances. In architecture, storytelling approach can be used in the area of design generation, design critique and capturing design knowledge. In design generation, it can be used to describe and formulate design experiences rather than simple designing artifacts. The approach formalizes design based on stories of user experiences. Digital technology such as virtual reality can be used to experience designed spaces for design modifications. In design critique area, it can be used to fill uncertain facts for historical buildings as welt as different from present status. Such stories can be used to build digital modeling and used to open criticism. Stories can be used to formalize knowledge in architectural domain as a form of implicit knowledge for certain projects. In architecture, it often is required to design types of environment never experienced before as well as to accomodate fast changing technologies. Storytelling methodology can be used as a method to cope with uncertainty and complexity in design requirements along with accumulating design knowledge.

A Study on The Plastic Characteristic of Furniture Design Using Cyberspace (사이버공간을 이용한 가구디자인의 조형적 특성에 관한 연구)

  • Kim, Gun-Soo
    • Journal of the Korea Furniture Society
    • /
    • v.21 no.4
    • /
    • pp.326-337
    • /
    • 2010
  • The invention and development of digital computer networks since the post-modern culture and creating new ideas, and in nearly all areas since the industrial revolution has had the greatest impact. A new paradigm for the 21st century, the Internet and ubiquitous, and mobile devices are being created by the new culture is being created. Rapidly being replaced by digital and analog, and 'Digilog' fusion concept has appeared. In addition, the development of computer cyberspace culture, art, design and structure are changing. In the field of furniture design, changing design processes and innovative design philosophy that change is now occurring. These symptoms experienced at the same time, almost every country on Earth is a phenomenon. Since the 20th century, computer network design based on the relationship between digital and cyber culture espoused by philosophers studied society and organic modernism and organic design of digital-based differences are confirmed through the case. Using digital technology, modeling case study of a furniture designer in cyber space and the creation of human capabilities and the fusion of computing power will be studied in modern furniture design.

  • PDF

Conceptual Design of Korea Aerospace Research Institute Lunar Explorer Dynamic Simulator

  • Rew, Dong-Young;Ju, Gwang-Hyeok;Kang, Sang-Wook;Lee, Sang-Ryool
    • Journal of Astronomy and Space Sciences
    • /
    • v.27 no.4
    • /
    • pp.377-382
    • /
    • 2010
  • In lunar explorer development program, computer simulator is necessary to provide virtual environments that vehicle confronts in lunar transfer, orbit, and landing missions, and to analyze dynamic behavior of the spacecraft under these environments. Objective of simulation differs depending on its application in spacecraft development cycle. Scope of use cases considered in this paper includes simulation of software based, processor and/or hardware in the loop, and support of ground-based flight test of developed vehicle. These use cases represent early phase in development cycle but reusability of modeling results in the next design phase is considered in defining requirements. A simulator architecture in which simulator platform is located in the middle and modules for modeling, analyzing, and three dimensional visualizing are connected to that platform is suggested. Baseline concepts and requirements for simulator development are described. Result of trade study for selecting simulation platform and approaches of defining other simulator components are summarized. Finally, characters of lunar elevation map data which is necessary for lunar terrain generation is described.

A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps (전 방향 이미지와 디지털 맵을 활용한 3차원 실사 도시모델 생성 기법 연구)

  • Kim, Hyungki;Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
    • /
    • v.19 no.3
    • /
    • pp.253-262
    • /
    • 2014
  • 3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.

A Study on the Internet-based Collaborative Exterior Design Process to Support Users′Participation in Apartment Exterior Remodeling (공동주택 외관 리모델링 과정에서 거주자 참여 설계를 지원하는 인터넷 기반 외관디자인 협업설계 프로세스에 관한 연구)

  • 심재란;최진원
    • Journal of the Korean housing association
    • /
    • v.14 no.4
    • /
    • pp.77-85
    • /
    • 2003
  • The facade design of apartment is getting more important, since residents'needs on raising the quality of housing have increased, and also public interests on urban landscape are higher than before. As a way of improving facade design the necessity of remodeling consequently has been risen. The government also relieves the regulations related to remodeling. A apartment facade design should address how to express both identities and aesthetic tastes of residents, so they want to reflect their own ideas and opinions on the apartment facade design during the remodeling process. It is not always easy, unfortunately, to reflect residents'ideas and opinions due to the public characteristics of apartment facades and absence of tools that support effective design participation. This paper proposes an internet-based collaborative design process that supports residents'active participation in the exterior remodeling process of apartment. We outline three main issues involved in developing the design system: 1) a semantic facade database built upon classification of building facades; 2) an Internet-based facade modeler based on a real-time, rule-based procedural modeling method; and finally 3) the virtual reality(VR) simulation that allows a group of designers and residents to design in a collaborative fashion.

Robust Design of vehicle Intoner Noise using Taguchi method and Substructure Synthesis Method (다구찌법과 부분구조합성법을 이용한 차실소음 강건설계)

  • Kim, Hyo-Sig;Tanneguy, DE-KERDREL;Kim, Hee-Jin;Cho, Hyo-Jin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2005.11b
    • /
    • pp.134-139
    • /
    • 2005
  • This paper presents a robust design of vehicle interior noise using Taguchi method and a substructure synthesis method with a hybrid model. Firstly, the proposed method identifies the critical process of the concerned interior noise through a TPA (Transfer Path Analysis). Secondly, a strategy for a robust design is discussed, in which the major noise factor among uncertainties in the process is quality distribution of rubber bushes connecting a cradle and a trimmed body. Thirdly, a virtual test model fer the process is developed by applying a substructure synthesis method with a hybrid modeling approach. Fourthly, virtual tests are carried out according to the predefined tables of orthogonal array in Taguchi robust design process. The process was performed under 2 sub-steps. The first step is sensitivity analysis of 31 panels, and the other step is weight optimization of mass dampers on sensitive panels. Finally, two vehicles with the proposed countermeasures were validated. The proposed method reduces 87.5% of trials of measurements due to the orthogonal arrays and increases robustness by 8.6dB of S/N ratio and decreases $5\;dB(A){\sim}10\;dB(A)$ of interior noise in the concerned range of RPM.

  • PDF

The Present Status and Vision of Virtual Construction System Development (가상 건설 시스템 개발 현황과 비전)

  • Kim, Jae-Jun;Choi, Cul-Ho;Shin, Hyun-Mok;Jin, Sang-Yoon;Lee, Kwang-Myung
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2008.11a
    • /
    • pp.170-175
    • /
    • 2008
  • The research team for the virtual construction development was established with the support of Korea Ministry of Construction and Transportation, and KICTEP (Korea Institute of Construction and Transportation Technology Evaluation and Planning). Its aims are to develop system that is to improve productivity & quality, to create a higher value-added business, and to cultivate international competitiveness in the construction industry. The virtual construction system is a design, engineering, and construction management information system that allows the project participants to effectively share the information throughout the construction life cycle with the support of 3D and design information. To achieve this, the research team focuses on developing several systems. First, the team focuses on developing for the pre-planning, the structural engineering, MEP, and the 3D based estimation system. Second, they focus on developing a simulation system for the construction process planning and feasibility study with help of the virtual reality technologies. Third, they focus on developing the CPLM (Construction Project Life-cycle Management) system for managing construction project data, and the decision support system that makes the collaboration among the project participants based on 3D technologies and information. We also focus on developing the SDAI (Standard Data Access Interface), the localized guideline for 3D design, and a training program. In addition, we focus on developing the undeveloped area of the commercial system and building an environment that can support the communication and collaboration in the construction life-cycle rather than developing the existing and commercialized system.

  • PDF

A Study on 3 Dimensional Modeling of Keum-man Connection Canal using GIS and considering Hydraulic Analysis (GIS와 수리학적 해석을 고려한 금만연결수로의 3차원 모델링에 관한 연구)

  • Kim, Dae-Sik;Nam, Sang-Woon;Kim, Tai-Cheol
    • Journal of The Korean Society of Agricultural Engineers
    • /
    • v.50 no.5
    • /
    • pp.3-15
    • /
    • 2008
  • This study aims to simulate the 3 dimensional (3D) model of Keum-man connection canal using geographic information system (GIS) as well as considering design in viewpoint of engineering. The canal connects from Keumkang to Mangyungkang in order to supply fresh water into Saemankeum lake. This study used 3 dimensional spatial planning model (3DSPLAM) process to generate the 3D model, which has not only several planning layers in actual process, but also their corresponding layers in modeling process to simulate 3D space of rural villages. The discharge of the canal is $20m^3/s$ on slope of 1/28,400 in the canal length of 14.2km, which consists of pipe line and open channel. This study surveyed the route of the canal and its surrounding environment for facilities to make images in the 3D graphic model. Besides, the present study developed data set in GIS for geogrphical surface modeling as well as parameters in hydraulic analysis for water surface profile on the canal using HEC-RAS model. From the data set constructed, this study performed analysis of water surface profile with HEC-RAS, generation of digital elevation model (DEM) and 3D objects, design of the canal section and route on DEM in AutoCAD, and 3D canal model and its surrounding 3D space in 3DMAX with virtual reality. The study result showed that the process making 3D canal model tried in this study is very useful to generate computer graphic model with the designed canal on the surface of DEM. The generated 3D canal can be used to assist decision support for the canal policy.