• 제목/요약/키워드: Virtual Design/Analysis

검색결과 745건 처리시간 0.031초

The Role of Perceived Value of Avatar's Virtual Fashion in Metaverse on the Impact of Sense of Presence on Purchase Intention

  • Eun-Jung Lee;Ji-Hye Jeon
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.334-345
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    • 2024
  • With the advent of Metaverse, a promising new era for business on virtual reality (VR) platforms has dawned. In this rapidly expanding Metaverse platform, the potential for virtual fashion marketing through avatars is vast, with leading fashion brands already making strides by creating virtual fashion stores or hosting virtual fashion shows. However, the research on fashion-related industries in this newly emerging virtual world platform is still in its infancy. This study sought to identify the relationship between the characteristics of the Metaverse and the factors that influence how the perceived value of virtual fashion products affects purchase intention. A survey was conducted with three hundred Korean respondents, and the hypothesis was verified through analysis using the SPSS statistical program. Our analysis revealed that the sense of presence significantly influences the value of fashion products on the Metaverse platform. As a result, the sense of presence significantly influenced the emotional, visual authority, and economic value of the avatar virtual fashion perceived by users. Second, enjoyment, visual authority, and economic value influence users' intention to purchase virtual fashion items. In addition, all of these perceived value factors were confirmed to have a significant partial mediating effect on the impact of the presence of the Metaverse platform on the purchase intention. Through this study, we empirically analyzed the causal relationship between the characteristics of the Metaverse platform and the virtual fashion experience using avatars - a topic that has yet to be covered. We formed new insights into virtual fashion consumption, providing primary data for related research streams. Our survey respondents consisted only of those with recent Metaverse experience, so the research results were highly effective.

가상시험법을 이용한 알루미늄 너클의 내구수명 평가 (Durability Performance Evaluation of an Aluminum Knuckle using Virtual Testing Method)

  • 고한영;최규재
    • 한국자동차공학회논문집
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    • 제18권1호
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    • pp.44-50
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    • 2010
  • Durability performance evaluation technology using Virtual Testing Method is a new concept of a vehicle design, which can reduce the automotive components design period and cost. In this paper, the fatigue life of an aluminum knuckle of a passenger car is evaluated using virtual testing method. The flexible multibody dynamic model of a front half car module is generated and solved with service loads which are measured from Belgian roads. Using a multibody dynamic analysis software, the flexible multibody dynamic simulation of a half car model is carried out and the dynamic stress profile of an aluminum knuckle is acquired. The stress profile is exported to a fatigue analysis software and durability performance of an aluminum knuckle is evaluated.

Logical 모델을 활용한 자동차 차체 조립 라인의 시뮬레이션 적용을 위한 방안 연구 및 적용 (A Study and Application of Methodology for Applying Simulation to Car Body Assembly Line using Logical Model)

  • 구락조;박상철;왕지남
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.225-233
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    • 2009
  • The objective of this paper is to examine a construction method and verify PLC logic using the logical modeling and simulation of a virtual plant has complex manufacturing system and the domain of application is car body assembly line of automotive industrial operated by PLC Program. The proposed virtual plant model for the analysis of the construction method consists of three types of components which are virtual device, intermediary transfer and controller is modeled by logical model but it the case of the verification of PLC program, HMI and PLC logic in the field substitute for the controller. The implementation of the proposed virtual plant model is conducted PLC Studio which is an object-oriented modeling language based on logical model. As a result, proposed methods enable 3D graphics is designed in the analysis step to use for verification of PLC program without special efforts.

가상목업을 활용한 협업 정비 시뮬레이션 시스템 (Collaborative Maintenance Simulation System Using Virtual Mockup)

  • 이준규
    • 한국멀티미디어학회논문지
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    • 제15권1호
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    • pp.148-165
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    • 2012
  • 가상목업을 이용한 정비 시뮬레이션을 제품 설계 단계에 적용함으로써 시제품 제작 전 정비성을 검증할 수 있고, 제품 개발 비용을 절감할 것으로 기대되고 있다. 정비 시뮬레이션 결과는 정비 매뉴얼 컨텐츠로 재사용하거나 RAM (Reliability, Availability, Maintainability) 분석 자료로 활용할 수 있다. 가상 환경에서 설계 타당성을 검증하기 위해 정비 시뮬레이션은 가상 제품의 물리특성, 부품의 조립관계, 조작 과정을 실제 환경과 유사하게 제공해야 한다. 시뮬레이션 시스템은 협업 정비 절차를 수행하기 위해 가상 협업 환경으로 확장되어야 한다. 본 논문은 현재 알려진 정비 시뮬레이션을 가상 협업 환경으로 확장하기 위한 3계층 시스템 구조와 물리모의 기반 협업 인터렉션 기술을 제안한다. 제안된 협업 정비 시뮬레이션 시스템은 가상목업 정비 시뮬레이션 시스템으로 구현하였으며, 시뮬레이션 결과를 VADE (Virtual Assembly Design Environment) 사례와 비교하여 물리모의 기반 협업 인터렉션 기술로 다양한 정비 작업을 모의하는 것이 가능함을 확인하였다.

제조라인 통합 설계 및 분석(I) - 디지털 가상생산 기술 적용을 위한 모델링 & 시뮬레이션 자동화 시스템 (The Integrated Design and Analysis of Manufacturing Lines (I) - an Automated Modeling & Simulation System for Digital Virtual Manufacturing)

  • 최상수;현정호;장용;이범기;박양호;강형석;전찬모;정진우;노상도
    • 한국CDE학회논문집
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    • 제19권2호
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    • pp.138-147
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    • 2014
  • In manufacturing companies, different types of production have been developed based on diverse production strategies and differentiated technologies. The production systems have become smart, factories are filled with unmanned manufacturing lines, and sustainable manufacturing technologies are under development. Nowadays, the digital manufacturing technology is being adopted and used in manufacturing industries. When this technology is applied, a lot of efforts, time and cost are required and training professionals in-house is limited. In this paper, we introduce e-FEED system (electronic based Front End Engineering and Design) that is the integrated design and analysis system for optimized manufacturing line development on virtual environment. This system provides the functions that can be designed easily using library and template based on standardized modules and analyzed automatically the logistic and capacity simulation by one-click and verified the result using visual reports. Also, we can review the factory layout using automatically created 3D virtual factory and increase the knowledge reuse by e-FEED system.

산불진화용 안전복 패턴 개발을 위한 연구 (A Study on the Pattern Development for Forest Fire Safety Clothing)

  • 최미성
    • 한국의류산업학회지
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    • 제13권4호
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    • pp.624-634
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    • 2011
  • The purpose of this study is to develop the pattern of safety clothes used at flat or mountainous areas and to identify the pattern of safety clothes by conducting experimental evaluation of virtual wear. Three subjects were selected, based on fire fighters' physical constitution. A prototype design for safety clothing was determined after in-depth interviewing of professionals and surveying of Forest service staff and related agency. Wearing test should be carried out in the order of pattern making, virtual and real wearing evaluation. For data analysis, technical statistical values should be obtained by using body measurements of subject, frequency analysis and T-test. The jacket is designed to have a front extension and the entire length of clothing enough for wearer to put on it over ordinary shirts or sweater. The collar of jacket is of round type. Cyber reality enables to identify the movement and activity of virtual fitting model and to find out errors or problems in safety clothing prior to on-the-spot wear test, thus raising the precision level of pattern. There was significant difference between real and virtual fit preference. The results show that the virtual try-on system need the development of a specific style.

소비자용 가상모델 개발을 위한 성인여성 체형구분 및 가상모델치수 분석 (An Analysis of Women's Somatotype and Virtual Fitting Model Size for the Development of Virtual Fitting Models for Consumer)

  • 강여선
    • 한국의류학회지
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    • 제40권5호
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    • pp.894-909
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    • 2016
  • This study analyzed a somatotype that was more suitable to a virtual fitting model and to improve the reality of a virtual model size. We analyzed 1,868 women 18-59 years old from the 6th Size Korea data. First, factor analysis was done for abstracting new criteria for dividing the somatotype; subsequently, we selected the waist height proportion to stature (body proportion) and drop (torso shape). Next, the cluster analysis was done with these criteria and 7 body proportion types and 11 torso shapes were distinguished. A virtual model size for the most common somatotype was also developed by a regression analysis of constituting sizes of each factor that was compared with body sizes well as with Clo's virtual model size. The model of this research showed a high similarity in sizes with body as well as improved better realisty than the Clo model which presented size problems such as longer limbs, bigger bust, smaller waist and a smaller arm circumference than the real body.

The Flow Analysis of Virtual Channel depending upon the change of two ingates

  • Kim, Nam-Hyeong;Kim, Gyeong-Bo
    • 한국수자원학회:학술대회논문집
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    • 한국수자원학회 2006년도 학술발표회 논문집
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    • pp.1636-1640
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    • 2006
  • SMAC method, one of the computational fluid dynamics techniques, is modified from the original MAC method for the time-dependent variation of flow analysis. The Navier-Stokes equations for incompressible time-dependent viscous flow are applied, and also marker particles that present the visualization of flow analysis are used. In this study SMAC technique is used to analyze the flow behavior in the water-filling of virtual channel. Then by changes of diameter of two ingates, the change of velocity and discharge when two ingates are filled the water to virtual channel are simulated. As a result, water-filling flow pattern in the virtual channel is simulated very well. Therefore, this numerical simulation will also be applied for the design of structures as open flume and porous breakwater.

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위치공차를 포함한 모형의 틈새분석 연구 (The Tolerance Stack Analysis of the Model Involving Position Tolerance)

  • 김영남;윤광호;장성호
    • 대한산업공학회지
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    • 제31권1호
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    • pp.36-43
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    • 2005
  • It is the basic requirement of design process of parts assembly to specify geometric dimensions and tolerances of product characteristics. Among them, tolerance stack analysis is one of the important methods to specify tolerance zone. Tolerance stack analysis is to calculate gap using tolerances which includes geometric and coordinate dimensions. In this study, we suggested more general method called the virtual method to analyze tolerance stack. In virtual method, tolerance zone is formed by combination of dimensional tolerance, geometric tolerance and bonus tolerance. Also tolerance zone is classified by virtual boundary condition and resultant boundary condition. So gap can be defined by combination of virtual boundary and/or resultant boundary. Several examples are used to show the effectiveness of new method comparing to other methods.

제조라인 통합 설계 및 분석(II) - 디지털 가상생산 기술 적용을 통한 지속적인 라인 설계, 분석 및 최적화 프로세스 (The Integrated Design and Analysis of Manufacturing Lines (II) - Continuous Design, Analysis and Optimization through Digital Virtual Manufacturing)

  • 최상수;성낙윤;신연식;노상도
    • 한국CDE학회논문집
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    • 제19권2호
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    • pp.148-156
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    • 2014
  • Generally, over 95% of manufacturing cost is determined in the design and manufacturing preparation step, especially a great part of productivity is determined in the manufacturing preparation step. In order to improve the manufacturing competitiveness, we have to verify the problems that can be occurred in the production step and remove the unnecessary factors in the manufacturing preparation step. Thus, manufacturing industries are adopting digital manufacturing system based on modeling & simulation. In this paper, we introduce e-FEED system (electronic based Front End Engineering and Design) that is the integrated design and analysis system for optimized manufacturing line development based on simulation automation and explain the work process (Design, Analysis and Optimization) about manufacturing line development using e-FEED system. Also, the effect is described through the real implementation cases.