• 제목/요약/키워드: Virtual Design/Analysis

검색결과 741건 처리시간 0.026초

단일 현장타설말뚝의 가상고정점 설계를 보완한 상부기둥-하부말뚝 최적 길이비 분석 (Analysis of Optimized Column-pile Length Ratio for Supplementing Virtual Fixed Point Design of Bent Pile Structures)

  • 정상섬;김재영
    • 대한토목학회논문집
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    • 제33권5호
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    • pp.1915-1933
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    • 2013
  • 본 연구에서는 단일 현장타설말뚝의 가상고정점을 고려한 해석과 기둥-말뚝을 3차원 전체 모델링한 해석을 비교 분석하여 가상고정점 해석법의 적정성을 평가하였다. 또한, 말뚝 길이, 기둥 및 말뚝 직경, 철근비, 지반조건 등 주요 영향인자에 따라 단일 현장타설말뚝의 거동 평가를 수행하였으며, 이를 통해 가상고정점 해석을 보완한 최적 기둥-말뚝 길이비를 분석하였다. 본 연구결과, 가상고정점을 고려한 해석은 전체 모델링한 해석과 비교하여 침하량과 수평변위를 작게 예측하였으나, 반대로 축력과 휨모멘트는 가상고정점을 고려한 해석에서 크게 나타났다. 따라서 가상고정점을 통한 해석법은 실제 구조물 거동과 다른 단부조건으로 단일 현장타설말뚝의 정확한 거동을 파악하기엔 무리가 있음을 알 수 있었으며, 이에 단일 현장타설말뚝의 정확한 설계를 위해서는 3차원 전체 모델링한 해석이 필요한 것으로 판단되었다. 또한 본 연구에서는 하부 말뚝 길이와 말뚝의 허용 수평변위 관계를 통해 최적 기둥-말뚝 길이비를 분석하였으며, 이를 통해 가상고정점을 고려한 설계를 다소 보완한 경제적이고 개선된 단일 현장타설말뚝 설계를 수행할 수 있을 것으로 기대되었다.

An Adaptive and Real-Time System for the Analysis and Design of Underground Constructions

  • Gutierrez, Marte
    • 한국지반공학회지:지반
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    • 제26권9호
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    • pp.33-47
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    • 2010
  • Underground constructions continue to provide challenges to Geotechnical Engineers yet they pose the best opportunities for development and deployment of advance technologies for analysis, design and construction. The reason for this is that, by virtue of the nature of underground constructions, more data and information on ground characteristics and response become available as the construction progresses. However, due to several barriers, these data and information are rarely, if ever, utilized to modify and improve project design and construction during the construction stage. To enable the use of evolving realtime data and information, and adaptively modify and improve design and construction, the paper presents an analysis and design system, called AMADEUS, for underground projects. AMADEUS stands for Adaptive, real-time and geologic Mapping, Analysis and Design of Underground Space. AMADEUS relies on recent advances in IT (Information Technology), particularly in digital imaging, data management, visualization and computation to significantly improve analysis, design and construction of underground projects. Using IT and remote sensors, real-time data on geology and excavation response are gathered during the construction using non-intrusive techniques which do not require expensive and time-consuming monitoring. The real-time data are then used to update geological and geomechanical models of the excavation, and to determine the optimal, construction sequences and stages, and structural support. Virtual environment (VE) systems are employed to allow virtual walk-throughs inside an excavation, observe geologic conditions, perform virtual construction operations, and investigate stability of the excavation via computer simulation to steer the next stages of construction.

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가상현실 게임 인터페이스의 상호작용 아이템 비교분석에 관한 연구 (Analysis of Interaction Items in the Virtual Reality Game Interface)

  • 강호성;김정윤
    • 한국컴퓨터게임학회논문지
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    • 제31권4호
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    • pp.185-195
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    • 2018
  • 최근 가상현실 기술이 대중들에게 인기와 관심을 가지기 시작하면서 다양한 콘텐츠가 등장하고 있다. 특히 가상현실 디바이스를 활용한 가상현실 게임이 사용자와 시장에서 많은 관심을 받고 있으며 가상현실 게임이 많이 개발되고 있는 추세이다. 가상현실 게임의 특징은 가상현실 디바이스를 통해 현존감을 느끼며 몰입감을 극대화 시킬 수 있다는 장점을 가지고 있다. 이러한 장점을 활용하여 가상현실의 공간형 디스플레이 환경에서 디바이스의 인터페이스를 통해 여러 상호작용 아이템과의 상호작용을 할 수 있어 현존감 있는 경험이 가능하다. 이러한 특징을 극대화하여 사용자에게 보다 높은 몰입감과 흥미를 발생 할 수 있는 방안을 연구 하고자 한다. 설계 방안을 제시하기에 앞서 대중화된 가상현실 게임내의 상호작용 아이템과 인터페이스 설계방식을 분석하여 몰입감을 증대 시킬 수 있는 방안을 찾는 것이 본 연구에 목적이다. 연구에서 게임의 인터페이스와 상호작용 아이템간의 관계를 정리하였고 이를 기반으로 가상현실 게임 사례를 들어 가상현실 게임 내의 아이템 인터페이스의 설계 방식을 비교 분석하는 연구를 진행하였다. 연구를 통해 보다 몰입감이 높은 가상현실 게임의 인터페이스 설계 방안의 기반이 되는 선행연구가 될 것으로 기대한다.

Research on The Educational Courseware Based on VR Content

  • Lu, Kai;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제25권3호
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    • pp.502-509
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    • 2022
  • With the development of media technology, virtual reality (VR) technology is widely used in education, medical care, aerospace, entertainment and other fields. Among them, application in teaching courseware is a relatively new topic. Compared with traditional coursewares, virtual games visualized and extruded abstract teaching contents. Thus it strengthened teaching effects and expanded dimensions of learning. We hypothesized that virtual coursewares could increase users'sense of presence and enhance their focus. In this study, virtual courseswares were compared with traditional coursewares. At the same time, its feasibility and advantages of application were analyzed through literature researching, practical researching and statistical analysis from questionnaires. Furthermore, we designed a teaching system for VR coursewares and explored its performance in multidimensional and contextual teaching situations. It was found that Virtual coursewares have changed the boring traditional teaching methods. The teaching content was displayed in the form of three-dimensional images, videos and sounds through VR equipment, which effectively improved teaching efficiency. In addition, the feasibility of virtual courseware was demonstrated through factor analysis in questionnaires. Compared with traditional teaching courseware, VR coursewares can attract students' attention and improve learning efficiency. It provides a good example and is valuable for the research of virtual realities in education.

Design and Analysis of A Mini Linear Optical Pickup Actuator

  • Park, Joon-Hyuk;Baek, Yoon-Su;Park, Young-Pil
    • Journal of Mechanical Science and Technology
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    • 제17권11호
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    • pp.1616-1627
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    • 2003
  • This paper describes a mini linear optical pickup actuator. To reduce the size, inner yokes are designed to guide the mover and outer yokes of permanent magnets are removed. Magnetic circuit method is used to determine the thrust force. Virtual path method is proposed to analyze the open magnetic circuit analysis. The magnetic circuit of the proposed actuator can be a closed circuit due to the virtual path model of the outer magnetic flux. The validity of virtual path method is evaluated by comparing to the FEM analysis. Structural vibration is investigated using FEM and the design of the mover is modified to improve the vibration characteristic. Dynamic characteristic experiments shows that the performance of the proposed actuator is enough to be used as a coarse and fine seeking actuator simultaneously and the thrust force margin for loading a focusing actuator is guaranteed.

20대 여성 체형별 크롭 티셔츠의 가상착의 효과 분석 -기하 형태 효과의 활용- (Analysis of Virtual Fitting Effects of Cropped T-Shirts by Body Type for Women in Their 20s -Utilizing the Effects of Geometric Shapes-)

  • 한금화;노주현
    • 한국의류학회지
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    • 제48권3호
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    • pp.467-484
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    • 2024
  • This study aimed to enhance the design of cropped t-shirts to improve fit satisfaction among women in their 20s by tailoring the t-shirts to diverse body types. Body types were categorized using Size Korea's 8th Human Body Measurement Data, and statistical analysis was conducted based on the Statistical Package for the Social Sciences (version 26.0). This study also reviewed the literature on t-shirts and fit, the application of pattern and design improvements for different body types, verifying fit and size for each body type, and applying virtual fit effects using geometric forms. Frequency analysis and non-parametric verification were conducted using the Friedman test. The results showed that t-shirts with a horizontal rectangular shape was an effective design and that t-shirts with an inverted triangular structure also had a positive effect. In contrast, square t-shirts exhibited minimal effectiveness. These findings are expected to contribute to the consideration of customized shapes according to body type in t-shirt design. Research on customized virtual cropped t-shirts reflecting various body types can expand fit satisfaction studies, particularly amid the increasing trend of online shopping.

효율적인 감성공학적 인테리어 디자인 분석 도구의 설계 (Design of an Effective Human Sensibility Ergonomic Interior Design Analysis Tool)

  • 서형수
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.314-321
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    • 2007
  • The statistical method of human sensibility ergonomics is widely used for analyzing interior design because it has standard processes and it can help to get quantifiable results. However applying this method demands repeated intense work and great time and effort is required. In this study, a tool applying Web and virtual reality techniques for statistical human sensibility ergonomic interior design analysis is proposed and the key parts of the tool including database and interface are implemented. The database contains the sensibility adjective table and the physical interior design factor table for analyzing the relationship between human sense and physical design factors. Interface of the tool is implemented using Web technologies, so testers can evaluate interior design samples via standard Web browsers. The 3D control which is an important component of the interface is also implemented. Employing the suggested tool can reduce effort and time for evaluating human sense in Interior design field.

여자 청소년용 가상모델 개발을 위한 체형구분 및 설계방법 연구 (An Analysis of Young Girls' Somatotype and the Design for Virtual Fitting Model)

  • 강여선
    • 한국의류학회지
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    • 제41권6호
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    • pp.1109-1123
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    • 2017
  • This study analyzed a somatotype of teenager's that was suitable to improve the reality of a virtual model size. We analyzed 843 teenagers 12-18 years old from the 6th Size Korea data. First, factor analysis was done for abstracting new criteria and dividing the somatotype; subsequently, we selected the waist height proportion to stature (body proportion) and drop (torso shape). Next, the cluster analysis was done with these criteria; subsequently, 5 body proportion types and 7 torso shapes were distinguished. A virtual model size for 4 somatotype with more than 50 persons was also designed by a regression analysis that constituted sizes for each factor. The designed model size was compared with body size as well as with Clo's virtual model size. The research model showed a high similarity in sizes with body as well as improved reality over the Clo model that presented size problems such as low waist height, bigger bust, and smaller thigh circumference than the real body.

전자기력에 대한 설계민감도 계산 및 위상 최적화 (Design Sensitivity Analysis and Topology Optimization for Electromagnetic Force)

  • 문희곤;왕세명
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 하계학술대회 논문집 B
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    • pp.708-710
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    • 2003
  • This paper presents design sensitivity analysis for the electromagnetic force and torque obtained from Coulomb's virtual work method using the adjoint variable method. And virtual displacement field is calculated from a static structural analysis. Derived equations are verified by comparison with finite different method. And topology optimization for a c-core is given as a verification example.

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3차원 가상착의에 의한 남성 Jean Pants 패턴 비교 분석 (Comparative Analysis of the Patterns for Men's Jean Pants by 3D Virtual Garment Simulation Evaluation)

  • 홍은희;어미경;김경아
    • 한국의상디자인학회지
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    • 제17권2호
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    • pp.223-237
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    • 2015
  • This study is to compare the pattern making methods of men's jeans and to analyze sizes of parts while also evaluating the appearance and fit according to a 3D virtual garment simulation. Five types of patterns are selected for the analysis. For the appearance evaluation, the study conducted a virtual clothing simulation, created a perspective drawing, and applied Clothing pressure to each test outfit. First, according to the pattern comparisons, A and D had the shortest crotch length, while B had the longest; B had the narrowest crotch width, while C had the widest; C had the greatest waist circumference, and B had the smallest; C had the greatest knee and hem circumference, while E had the smallest. Second, according to the appearance evaluation, E pants had the highest rating overall for the waist, crotch, knee, and hem comfort; A pants had the highest rating for the yoke line end and placement; and C pants had the highest rating for the side seam line. According to the correlation analysis, ease of the waist, hips, hem and thighs were important factors (in that order) in determining the overall appearance of the jean pants.

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