• 제목/요약/키워드: Virtual Design/Analysis

검색결과 734건 처리시간 0.028초

Analysis of the Design Elements for the Children's Picture Books Based on VR

  • Lu, Kai;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.953-965
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    • 2021
  • The research of combining virtual reality technology with the design elements of children's picture book education is a relatively new topic in virtual reality technology in recent years. Based on the combination of picture book design elements with virtual reality technology and the development of a children's picture book teaching game, this article analyzes the effectiveness of the application of virtual reality technology in children's teaching, and explores the usability of picture book design elements in teaching [1]. Through literature research methods, practical research methods and investigation research methods, this paper lucubrates the application of virtual reality technology in the design elements of children's picture book education so as to provide adequate theoretical and practical support for the research theme. The spatial positioning, vision, sound, and functional requirements of children's picture book games play a leading role in teaching. Practical statistics have proved that it is easier to promote children's mastery of teaching knowledge in a virtual environment. Moreover, use VR's game management function and setting function to solve the boringness of traditional education methods and the limitations of the teaching environment. The feasibility of game operation provides a virtual teaching platform system for children's education, and the teaching effect is remarkable.

Virtual Assembly Analysis Tool and Architecture for e-Design and Realization Environment

  • Kim, K.Y.;Nnaji, Bart-O.;Kim, D.W.
    • 한국CDE학회논문집
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    • 제9권1호
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    • pp.62-76
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    • 2004
  • Many customers are no longer satisfied with mass-produced goods. They are demanding customization and rapid delivery of innovative products. Many companies are now realizing that the best way to reduce life cycle costs is to evolve a more effective product development paradigm using Internet and web based technologies. Yet there remains a gap between current market demands and product development paradigms. The existing CAD systems require that product developers possess all the design analysis tools in-house making it impractical to employ all the needed and newest tools. Hence, this paper addresses how assembly operation analysis can be embedded transparently and remotely into a service-oriented collaborative assembly design environment. A new assembly operation analysis framework is introduced and a relevant architecture and tools are developed to realize the framework. Instead of the current sequential process for verifying and validating an assembly design, a new Virtual Assembly Analysis (VAA) method is introduced in the paper to predict the various effects of joining during actual collaborative design. As a case study, arc welding and riveting processes are investigated. New service-oriented VAA architecture and its VAA components are proposed and implemented on prototype mechanical assemblies.

Virtual Disassembly

  • Mo, Jianzhong;Zhang, Qiong;Gadh, Rajit
    • International Journal of CAD/CAM
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    • 제2권1호
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    • pp.29-37
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    • 2002
  • De-manufacturing is an entire process of collecting, disassembling, reusing, refurbishing, recycling, and/or disposing products that are obsolete or un-repairable. Designing the products for inexpensive and efficient disassembly enhances the ease of de-manufacturing. Virtual disassembly addresses the difficulty and the methods to disassemble a product in design stage rather than really disassemble a product at the end of its life cycle. Based on the virtual disassembly analysis results, design will be improved for better assembling/disassembling. This paper presents a systematic virtual disassembly methodology such as disassembly relation modeling, path/sequence automatic generation and evaluation. This paper also presents a new virtual disassembly interface paradigm via virtual reality technology for disassembly simulation in virtual environment.

조선 형강 디지털 가상공장 구축 및 활용 (Constructions and Applications of Digital Virtual Factory for Section-steel Shop in Shipbuilding Company)

  • 한상동;신종계;김유석;윤태혁;김건연;노상도
    • 한국CDE학회논문집
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    • 제13권1호
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    • pp.27-35
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    • 2008
  • Digital Virtual Manufacturing is a technology facilitating effective product developments and agile productions via digital models representing the physical and logical schema and the behavior of real manufacturing systems. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we construct a sophisticated digital virtual factory for the section steel shop in a Korean shipbuilding company by 3-D CAD and virtual manufacturing simulation. The NIST-AMRF CIM hierarchical model and workflow analysis using IDEF methodology are also applied. This digital virtual factory can be applied for diverse engineering activities in design, manufacturing and control of the real factory, and improvements in quality of engineering and savings in time from design to production in shipbuilding are possible.

Gender Characteristics in Virtual Fashion Design -Virtual Avatars' Genders and Genderless Fashion Design Concepts-

  • Minji Lena Kim;Sang Ha Yun;Inzali Moe;Eun Kyoung Yang
    • 한국의류학회지
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    • 제48권3호
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    • pp.397-416
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    • 2024
  • This study investigated gender characteristics in contemporary virtual fashion design, focusing on avatars and genderless fashion in recent collections from Auroboros, Republiqe, Placebo Digital Fashion House, RTFKT, and Tribute. Employing content analysis within a theoretical framework of gender-related research, the study coded virtual avatars in terms of biological sex, appearance, and sociological perspectives. The results showed a preference for female-type avatars, through which androgynous aesthetics were embraced and traditional gender norms were challenged. Male-type avatars reflected experimentation with blending masculine elements, emphasizing inclusivity. Human-like avatars indicated a preference for designs that promoted inclusivity and, in the process, challenged binary classifications. The examined brands strategically capitalized on compromise, sensuality, and playfulness, thereby breaking away from traditional values to opt for more diverse styles. Genderless features combined elements from traditional men's and women's clothing, espousing sensuality and playful exaggeration. These findings signify a dynamic shift away from conventional gender standards to foster inclusivity and experimentation. They can serve as a reference for promoting creative strategies and design innovation, challenging the traditional gender perspective in the fashion industry. Implementing these strategies can lead to a more inclusive representation of fashion styles, encouraging critical thinking about gender norms.

자동차 시트 가상설계와 성능평가를 위한 통합시스템 개발 (Development of Integrated System for Virtual Design and Performance Testing of Automobile Seat)

  • 임오강;유완석;정융호;김광석;이진식;노효철
    • 대한기계학회논문집A
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    • 제24권7호
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    • pp.1779-1786
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    • 2000
  • Most of traditional design processes of mechanical parts are regarded as sequential and discrete, since different kinds of softwas should be introduced. In this paper, we develop an integrated fram ework for virtual design and performance testing of an automobile seat. The system is composed of four modules, i.e. CAD, static analysis, dynamic analysis, and draft drawing module. In the CAD module, PRO/ENGINEER 3D seat model is created using parameters to be modified with the result of static and dynamic analysis. In the static analysis, headrest tere used in each design stage make it difficult to feedback their results to upstream process. These discrete processes may result in time loss and cost rise. In recent years, life cycle of product is reduced. To have competence with others, new concept design processt is simulated using ANSYS. In the dynamic analysis module, FMVSS201 test is simulated using DADS. Overall data flow is controlled by Motif. The advantage of the system is that even a novice can perform and review the whole design process, without a good hand at professional design/analysis S/W in each stage. The system also provides a virtual design space, where engineers in different development stage can access common data of design models. The concept could be applied to other fields and it could reduce time and money required in design process.

내부 결함을 포함하는 알루미늄 합금 주조품의 피로해석을 위한 모델링 (Modeling for the Fatigue Analysis of Al Alloy Casting Containing Internal Shrinkage Defect)

  • 이성원;김학구;황호영;곽시영
    • 한국주조공학회지
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    • 제30권5호
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    • pp.196-200
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    • 2010
  • The structural stress and fatigue behavior of tensile specimen containing internal shrinkage defect were modeled. Real shrinkage defect in casting was scanned by industrial CT (computed tomography), and subsequently its shape was simplified by ellipsoidal primitives for the structural analysis (S.S.M., shape simplification method). The analysis results were compared with the results by real shrinkage shape without any simplification process. It was possible to consider real shrinkage of casting in stress analysis and the method to predict fatigue life of casting with defect was proposed.

마을만들기 관련 가상공간 게임의 특성에 관한 연구 - 도시디자인요소의 사례 분석 및 관련 법.제도 검토를 중심으로 - (A Study on Characteristics of Virtual Space Game for Community Making - Based on the Content Analysis of Case Study and Related Legal System for Urban Design -)

  • 허윤선
    • 한국실내디자인학회논문집
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    • 제23권3호
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    • pp.231-238
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    • 2014
  • Recently, many people can experience the virtual space by smartphone, and they use many games. In particular, this change has great implications in the collaborative and communicative planning paradigm, which is residents' participation and agreement becoming important in community making and urban design. This study analyze the case of the five virtual space games about community making and urban design, and examine the related regal system. Game users can construct roads, houses, buildings and facilities in the virtual city. Then, they create profit, and promote the growth of virtual city. In these games, construction elements are classified residential, commercial, industrial, parks, green spaces, public building, and roads. But these elements does not identified clearly, and they mixed. By analyzing of related regal system, these games focus on the individual buildings, spaces, and facilities rather than considering the terms of urban planning. To complement the virtual space game with the aspects of urban planning, these games can encourage the participation capability and enhance the communication skills of citizens.

QR코드 기반 가상패션점포의 지각된 혜택과 위험요소에 대한 탐색적 연구 (An Exploratory Study of Perceived Benefits and Risks for QR Code based Virtual Fashion Stores)

  • 김은영;이미영
    • 한국생활과학회지
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    • 제22권5호
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    • pp.477-490
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    • 2013
  • This study explores critical and success factor of benefits and risks for predicting the acceptance of QR code virtual fashion stores. As an exploratory approach, this study conducted focus group interviews(FGI) with 21 panels who had experience with selected QR virtual stores (e.g., Home plus, 11th Street, Pin & Fit). Content analysis was used to generate 184 excerpts and classify into benefits and risks related to QR code virtual stores. With respect to benefits, content analysis identified four factors: Affective appeal, perceived usefulness, ubiquity, and brand promotion. Also, contents regarding perceived risks were classified into four factors: Complexity, lack of information, lack of technology infrastructure, and perceived cost. A managerial implication was discussed for predicting consumer technology acceptance of a QR code virtual store in the fashion retailing market.

단일 현장타설말뚝의 가상고정점 설계를 보완한 상부기둥-하부말뚝 최적 길이비 분석 (Analysis of Optimized Column-pile Length Ratio for Supplementing Virtual Fixed Point Design of Bent Pile Structures)

  • 정상섬;김재영
    • 대한토목학회논문집
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    • 제33권5호
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    • pp.1915-1933
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    • 2013
  • 본 연구에서는 단일 현장타설말뚝의 가상고정점을 고려한 해석과 기둥-말뚝을 3차원 전체 모델링한 해석을 비교 분석하여 가상고정점 해석법의 적정성을 평가하였다. 또한, 말뚝 길이, 기둥 및 말뚝 직경, 철근비, 지반조건 등 주요 영향인자에 따라 단일 현장타설말뚝의 거동 평가를 수행하였으며, 이를 통해 가상고정점 해석을 보완한 최적 기둥-말뚝 길이비를 분석하였다. 본 연구결과, 가상고정점을 고려한 해석은 전체 모델링한 해석과 비교하여 침하량과 수평변위를 작게 예측하였으나, 반대로 축력과 휨모멘트는 가상고정점을 고려한 해석에서 크게 나타났다. 따라서 가상고정점을 통한 해석법은 실제 구조물 거동과 다른 단부조건으로 단일 현장타설말뚝의 정확한 거동을 파악하기엔 무리가 있음을 알 수 있었으며, 이에 단일 현장타설말뚝의 정확한 설계를 위해서는 3차원 전체 모델링한 해석이 필요한 것으로 판단되었다. 또한 본 연구에서는 하부 말뚝 길이와 말뚝의 허용 수평변위 관계를 통해 최적 기둥-말뚝 길이비를 분석하였으며, 이를 통해 가상고정점을 고려한 설계를 다소 보완한 경제적이고 개선된 단일 현장타설말뚝 설계를 수행할 수 있을 것으로 기대되었다.