• 제목/요약/키워드: Virtual Design/Analysis

검색결과 741건 처리시간 0.023초

직물과 가상소재의 화상 유사성 분석 연구 - 수직기 및 텍스타일 CAD시스템 활용 - (Analysis of Image Similarity Index of Woven Fabrics and Virtual Fabrics - Application of Textile Design CAD System and Shuttle Loom -)

  • 윤정원;김종준
    • 한국의류산업학회지
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    • 제15권6호
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    • pp.1010-1017
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    • 2013
  • Current global textiles and fashion industries have gradually shifted focus to high value-added, high sensibility, and multi-functional products based on new human-friendliness and sustainable growth technologies. Textile design CAD systems have been developed in conjunction with computer hardware and software sector advances. This study compares the patterns or images of actual woven fabrics and virtual fabrics prepared with a textile design CAD system. In this study, several weave structures (such as fancy yarn weave and patterns) were prepared with a shuttle loom. The woven textile images were taken using a CCD camera. The same weave structure data and yarn data were fed into a textile design CAD system in order to simulate fabric images as similarly as possible. Similarity Index analysis methods allowed for an analysis of the index between the actual fabric specimen and the simulated image of the corresponding fabric. The results showed that repeated small pattern weaves provide superior similarity index values than those of a fancy yarn weave that indicate some irregularities due to fancy yarn attributes. A Complex Wavelet Structural Similarity(CW-SSIM) index resulted in a better index than other methods such as Multi-Scale(MS) SSIM, and Feature Similarity(FS) SSIM, across fabric specimen images. A correlation analysis of the similarity index based on an image analysis and a similarity evaluation by panel members was also implemented.

Research on the Making Technology of Virtual Orchestral Instrument

  • Wang, Yan
    • 한국컴퓨터정보학회논문지
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    • 제22권1호
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    • pp.77-87
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    • 2017
  • In this paper, we propose an analysis of the sound source of virtual orchestral music in detail by using the production technology of sampling and playback, and technical experiments and verification for the most advanced Hollywood Library series of timbre and the timbre production and control technology of Vienna instrument Pro and other softwares, to find their solutions and come up with the best timbre production method for orchestral music from the perspective of the specific design ideas of the productions of virtual orchestral instruments. The so-called virtual orchestral instruments are non-real orchestral instruments, which are based on the imitation of timbre of real orchestral instruments, processed and synthesized through the scientific and technological means, and produced by the use of electronic equipments or computers. The study of virtual timbre production technology is very important, and it is like the study of composers' creative techniques. Not only scientific and advanced timbre production methods can be obtained from the study, but also new ways of future timbre production are expected to be explored.

공내탄도학의 무차원해석 (Non-dimensional analysis fo interior ballistics)

  • 이흥주;정운학
    • 대한기계학회논문집
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    • 제1권3호
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    • pp.125-130
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    • 1977
  • This is a dimensionless analysis of interior ballistics for the design of gun tube. One of the characteristics of this analysis is to ues the .ETA.$_{j}$ number which means a relative quantity of virtual work to the kimetic energy of projectile at the muzzle. In order to apply the concept of virtual work, it is assumed that the projectile is moved from the beginning to the end of bore under constant pressure of the certain travel distance of projectile. The principle of the analysis is induced from the Le Duc equation, which expresses velocity as a function of projectile travel and is based on the translation of a hyperbolic curve. From this non-dimensional analysis, the optimum design parameters of pressure in the bore, velocity and acceleration of projectile can be obtained from the table of figure without computation. This method was verified by the experimental work.k.

가상, 증강현실 콘텐츠의 동향파악을 위한 국내외 선진 현황 분석 (Analysis of Global virtual, augmented reality Contents States)

  • 김정희
    • 한국게임학회 논문지
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    • 제17권4호
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    • pp.7-16
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    • 2017
  • 본 논문에서는 4차 산업혁명의 트렌드에 맞춰 가상 증강현실의 객관적 발전 현황을 분석, 동향을 파악하는데 목적이 있다. 분석틀은 군터크래스의 분석틀과 교정된 LG 유럽디자인센터의 디지털 분석모듈을 사용, 범위는 디바이스, 개발, 유통 플랫폼, 콘텐츠로 나뉜다. 대상과 목적에 따라 증강현실만, 혹은 가상현실만 선호하는 특이성을 보였으며 아동 교육 분야에서 두드러졌다. 엔터테인먼트성향을 지닌 경우에는 트렌드와 활동성에 가까웠으며 정적으로 갈수록 교육, 정보, 소통의 콘텐츠가 주를 이루었다. 콘텐츠의 주요소에 따라 성향, 소통 방법, 타겟, 연령 그리고 디바이스로 구분되어짐을 알 수 있다. 본 논문은 가상 증강현실 콘텐츠의 기획 단계에서의 기초 자료로 활용되는데 의의가 있다.

입출력 큐를 갖는 ATM 스위치에서의 우선순위에 관한 성능 분석 (Performance study of the priority scheme in an ATM switch with input and output queues)

  • 이장원;최진식
    • 전자공학회논문지S
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    • 제35S권2호
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    • pp.1-9
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    • 1998
  • ATM was adopted as the switching and multiplexing technique for BISDN which aims at transmitting traffics with various characteristics in a unified network. To construct these ATM networks, the most important aspect is the design of the switching system with high performance and different service capabilities. In this paepr, we analyze the performance of an input and output queueing switch with preemptive priority which is considered to be most suitable for ATM networks. For the analysis of an input queue, we model each input queue as two separate virtual input queues for each priority class and we approximage them asindependent Geom/Geom/1 queues. And we model a virtual HOL queue which consists of HOL cells of all virtual input queues which have the same output address to obtain the mean service time at each virtual input queue. For the analysis of an output quque, we obtain approximately the arrival process into the output queue from the state of the virtual HOL queue. We use a Markov chain method to analyze these two models and obtain the maximum throughput of the switch and the mean queueing delay of cells. and analysis results are compared with simulation to verify that out model yields accurate results.

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User Requirement Analysis on Risk Management of Architectural Heritage in Virtual Reality

  • Lee, Jongwook
    • 한국컴퓨터정보학회논문지
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    • 제24권9호
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    • pp.69-75
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    • 2019
  • We propose a method to analyze user requirements to design a virtual reality-based risk management system. This paper presents surveys, interviews, prototype evaluation methods, and implementation process. Architectural heritage is easily exposed to natural and artificial dangers caused by various material combinations and structural features. So, risk management of cultural heritage plays a key role in preserving and managing cultural heritage. However, risk management has been carried out through empirical methods using distributed data. This study analyzes user requirements for designing functions and interfaces of VR-based risk management system and evaluates prototypes to overcome the above problems. As a result, most heritage managers wanted a system function to support risk analysis and response. They also found that they prefer 2D information such as existing drawings and photos rather than 3D information. The results of the user requirements analysis derived from this study will be used to create risk management applications.

패턴을 이용한 3D 가상 건축 기술 (3D Virtual Building Technic using Pattern)

  • 한정수;김귀정
    • 한국콘텐츠학회논문지
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    • 제10권8호
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    • pp.66-72
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    • 2010
  • 본 연구는 건축자재들을 컴포넌트로 구성하고 컴포넌트들을 패턴으로 조립하여 패턴 단위로 건축설계가 효율적으로 이루어질 수 있도록 하는 3D 가상건축 기술을 개발한다. 또한 이 기술을 이용하여 건축의 공정에 설계, 분석, 변경정보, 조립 등의 건축설계를 시뮬레이션을 통하여 건축의 손쉬운 변경과 비용을 효과적으로 절감하기 위한 기술을 지원하는 조립 건축설계 시스템 개발을 목적으로 한다. 특히 설계자와 사용자도 패턴을 이용하여 쉽게 건축물을 변경시킬 수 있으며 변경에 따라 필요한 자재들의 패턴 정보와 변경된 건축물의 설계도가 자동 생성된다. 또한 개인의 숙련도나 지식 가시화를 통해 발생할 수 있는 지식검색 역시 구현 목표로 한다.

Application of Digital Human Modeling for Design of Yacht

  • Kim, Dong-Joon;Ko, Chan Gil;Lee, Yujeong;Chang, Seong Rok
    • 대한인간공학회지
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    • 제32권5호
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    • pp.475-480
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    • 2013
  • Objective: In this study, virtual reality was adopted to consider ergonomic factors in yacht design. Virtual human which is the same actual human was created in virtual environment using Digital Human Modeling which has been used in the manufacturing communities to design better workplaces and maximize the safety of workers. Background: During the past 40 years yachting has expanded from being, generally speaking, a minority sport - too expensive for the large majority of people - into a major recreational activity practiced by millions all over the world. Many new yacht designs have appeared and number of professional, as well as amateur designers has increased steadily. But they had not considered ergonomic factors in yacht design. Method: Worker's posture, traffic line and workload had been analyzed in sailing yacht. After the caution level was evaluated, we pointed out clues which had high workload and interference. To reduce workload, we applied ergonomic principles for improving working conditions and environments in Digital Human Model. Results: We found the space problems and workload of postures. Conclusion: (1) Unnatural posture of crews was sustained. (2) Workload that occurs in the human body was overloaded. (3) Crew's work space was very narrow. Application: This study will be applied the new ergonomic design of yacht.

사이버 물리적 시스템의 개발 - 가상 자율적 굴삭기 (Development of a Cyber-physical System - A Virtual Autonomous Excavator)

  • 박홍석;렌곡찬
    • 한국CDE학회논문집
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    • 제20권3호
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    • pp.298-311
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    • 2015
  • Nowadays, automatic digging operation of an excavator is a big challenge due to the complexity of digging environment, the hardness of soil and buried obstacles into the ground. In order to achieve the maximum soil bucket volume, this paper introduces a novel engineering model that was developed as a virtual excavator in the design phase. Through this model, the designs of mechanical and control systems for autonomous excavator are executed and modified easily before developing in real testbed. Based on a concept of an autonomous excavation, a mechanical system of excavator was first designed in SOLIDWORKS, and a soil model also was modeled by finite-element analysis in ANSYS, both modeled models were then exported to ADAMS environment to investigate the digging behavior through virtual simulation. An intelligent control strategy was generated in MATLAB/Simulink to control the excavator operation. The simulation results were demonstrated by effectiveness of the proposed excavator robot in testing scenarios with many soil types and obstacles.

남성 싱글플리티드 팬츠 패턴비교분석 및 가상착의평가 (Comparative Analysis of Pants Pattern and Virtual Appearance Evaluation for Men's Single-pleated Pants)

  • 홍은희;김경아;어미경
    • 한국의상디자인학회지
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    • 제17권1호
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    • pp.105-115
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    • 2015
  • This study aims to compare the ease of men's single-pleated pants patterns, and to analyze the fit and appearance through the 3D virtual garment system. The researchers selected five(four educational materials and one industrial pattern) slim-fit single-pleated pants which is the current fashion trend in menswear. The CLO 3D Modelist program was utilized to carry out the appearance evaluation through virtual wearing, opacity, and clothing pressure. The results showed that D pants had the greatest ease on the waist circumference, while C pants had the least ease. The E pants had the greatest ease on the hip circumference, then B pants and C pants showed less ease. Also, the E pants had the longest on the pants length, then D pants showed the shortest. In the appearance evaluation, A pants received the most favorable results, followed by D, B, E, and C pants, in descending order. The clothing pressure appeared to be mainly red on the waist, crotch, and hem in all pants, so the clothing pressure was high. From the results, we can understand that each of the 5 single-pleated pants patterns has different ease amount and silhouette.

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